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Thread Statistics | Show CCP posts - 1 post(s) |
Batelle
HOMELE55
1999
|
Posted - 2014.02.28 19:16:00 -
[211] - Quote
Petrus Blackshell wrote:Batelle wrote:Petrus Blackshell wrote:One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
You could probably get funded through kickstarter.... I was being serious, and that is an option I have in mind. Even for Kickstarter though, you need a lot of time, enough stability to get you through the start process, and a safety net in case it implodes. Also, you need a list of specific stuff you want to do, with very reasonable and achievable goals, and maybe even an early-alpha demo / proof-of-concept. I don't want to write Star Citizen 2.
And I was poking fun at Star Citizen, not you. If SC doesn't do so hot, kickstarter may not be an option. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
mechtech
Ice Liberation Army
609
|
Posted - 2014.02.28 19:17:00 -
[212] - Quote
I think you're both right and wrong.
First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.
But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion. |
Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.02.28 19:18:00 -
[213] - Quote
baltec1 wrote: Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked.
You're either horrible at percents or manipulating them to try and make your point. ~ Professional Forum Alt -á~ |
baltec1
Bat Country Goonswarm Federation
10220
|
Posted - 2014.02.28 19:22:00 -
[214] - Quote
Sentamon wrote:baltec1 wrote: Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked. You're either horrible at percents or manipulating them to try and make your point.
You can be grinding level 4s with a raven in a matter of weeks. Your sarcasm is ironically accurate. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.02.28 19:38:00 -
[215] - Quote
baltec1 wrote:Sentamon wrote:baltec1 wrote: Its the only place where we see the numbers needed given the amount of bots. So yea, we can take this as a fact because its the only way CCPs data makes any sense.
Most bots in highsec might have something to do with 100% of new accounts starting in highsec and a bunch of armature botters getting wacked. You're either horrible at percents or manipulating them to try and make your point. You can be grinding level 4s with a raven in a matter of weeks. Your sarcasm is ironically accurate.
You could but we want to be honest about botters they generally use junk throwaway accounts to farm as much as possible for quick RMT profits before getting banned. The fact that most get banned in highsec is not surprising and has nothing to do with highsec/nullsec balance. ~ Professional Forum Alt -á~ |
hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 19:38:00 -
[216] - Quote
mechtech wrote:I think you're both right and wrong.
First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.
But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion. How is it poor gameplay content? Ninja-salving is one of the only (if not THE only) high-sec criminal professions left that are even remotely accessible to new players. Furthermore the constant nerfs by CCP only makes it HARDER for new players to get involved and only slightly more tedious for the experienced players.
Valuable salvage is a GOOD THING for new players as it requires low skillpoints and offers a moderate payout in the form of assets (as apposed to pure isk which inflates prices) that can provide a stable living without following a linear (themepark-like) progression.
Furthermore, what's the point of having suspects if there's nothing for suspects to DO.
People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks. |
Kimmi Chan
Tastes Like Purple
1656
|
Posted - 2014.02.28 19:54:00 -
[217] - Quote
hellokittyonline wrote:mechtech wrote:I think you're both right and wrong.
First of all, risk-free income is indeed far too high. I think the best solution is very simple: high sec income 1x, low sec-2x, 0.0/high end wormholes 3x isk. With the ship rebalances, I think reducing income across the board is a good move. In the current state of Eve killing a carrier isn't even a big deal, and even supercap losses are not really noteworthy. Eve is more fun when getting big kills brings bigger thrills, imo.
But as for ganking... well I think ganking is very poor gameplay content, and CCP is right to keep it a fringe activity. It's not challenging, it's not fun, it's not intuitive for players to realize how it all works, etc. If you want more ways to harass high sec dwellers then that's a valid suggestion. How is it poor gameplay content? Ninja-salving is one of the only (if not THE only) high-sec criminal professions left that are even remotely accessible to new players. Furthermore the constant nerfs by CCP only makes it HARDER for new players to get involved and only slightly more tedious for the experienced players.
Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players.
hellokittyonline wrote:Valuable salvage is a GOOD THING for new players as it requires low skillpoints and offers a moderate payout in the form of assets (as apposed to pure isk which inflates prices) that can provide a stable living without following a linear (themepark-like) progression.
Most pure ISK(70-80%) comes from bounties in NullSec.
hellokittyonline wrote:Furthermore, what's the point of having suspects if there's nothing for suspects to DO.
This is a good point that I had not considered before. I believe the intent was that anyone could shoot at a suspect to begin an LE. The problem is that few people actually shoot at them. Most of the time if someone sees a suspect it is mostly just, "Oh look, a flashy yellow guy..."
hellokittyonline wrote:People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks.
The reason PvP enthusiasts want it to be easier to bait and gank mission runners is because of the ridiculous amounts of ISK too many of these dipshits fit to their ships. There is profit in that. So I get that. The problem is that rather than work around the existing mechanics, you're suggesting they be changed "for the benefit of a better game for everyone". How do the changes in mechanics that you're suggesting benefit those who do enjoy mindlessly farming for space bucks? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 20:00:00 -
[218] - Quote
I don't get these posts? You want security in high sec nerfed so you can freely bully those who have no interest in playing your style of game? You want to make the most risk free and potentially profitable activity even more risky free and lucrative?
If you want pvp go to low or null and pick on someone who is fit and wants to fight you. Oh, wait, no, of course not, that would be too much risk for you. Better pick on the high sec care bear who doesn't know or understand how to defend himself.
That said high sec does need an isk/hour nerf or null/low isk/hour needs to be buffed. Care bears like myself should have a reason to live in null. Nerfing security features so tards like the OP can freely bully those less skilled him is just bad design (think the south park WoW episode, op is the fat pk) |
Mina Sebiestar
Mactabilis Simplex Cursus
620
|
Posted - 2014.02.28 20:00:00 -
[219] - Quote
1)
Yeah why not as soon as pve become more like pvp it will pull more ppl to that part of a game i don't think all pve need to be like that but at least half of current agents if not more are not used in eve and they can provide that kinda content.
Also i think that that kinda massive commitment to pve upgrade will never happen.
2)
Don't take a sand from my sand box nothing wrong with bounties isk adjustment sure but i cant rly think of 60man fleet shooting sansha and than snoop for wrecks like pack of rats it is both pathetic and inefficient,and lets not forget small army of parasites in frigs trying to get leftovers / steal what they didn't earn in first place.
3)
Incentives are good,nobody go for ore in lo sec that already is not in lo sec u literally need to be lobotomized to enter there with mining vessel over and over again because ppl go in low because they want to go and they surely don't go there to mine.
4)
Sure remove gate camps and bubbles and we can talk.< hey don't hate i just proposing opening up space for more risk.
Last note...high sec space is there for a reason u want to create risk go to lo or even blue 0.0 and risk will found you until then thread 125673200873 of you need to play my way. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Dragon Outlaw
Rogue Fleet
182
|
Posted - 2014.02.28 20:02:00 -
[220] - Quote
I would rather say, the sandbox is becoming a blue donut. |
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Victoria Thorne
Science and Trade Institute Caldari State
79
|
Posted - 2014.02.28 20:05:00 -
[221] - Quote
Petrus Blackshell wrote:Kimmi Chan wrote:At any rate, I like a lot of the ideas that you shared here. I think improved AI in Missions, failure conditions, and dynamic spawns is better than "Read Eve Survival and profit". I just wish GW2's dynamic open world PvE (or something similar) was in Eve, minus instances of course. Conventional "quests" are old hat. More info here if you're curious. The renown heart and event systems are the real "big thing", and they both promote player interaction and cooperation, moving around a lot, and doing a variety of mostly non-repetitive tasks. Adding Eve's open world PvP sandbox on top of that would create what I see as a sort of "Holy Grail" of open world MMO gaming. Unfortunately GW2 will definitely not have open world sandbox PvP, and Eve will almost definitely not get rid of its "quest" system. One of these days I'll stop being so addicted to Eve and code my own MMO. You'll see. YOU WILL ALL SEE! *shakes fist*
Good luck. I like GW2, but found it's attitude the exact opposite of EVE. I like EVE's cut-throat nature, but also enjoyed the "everyone is a team" mentality of GW2.
In an ideal world, I'd like to see a game where the NPC's would assign a high-sec mission runner the mission of "Hunt down player pirate X", but I can't see a way to do that in EVE without it being easily gamed. NPC's that actually react to player action would be awesome, if you make a MMO... |
Sul Glass
Iron Crown JINN.
31
|
Posted - 2014.02.28 20:06:00 -
[222] - Quote
Two things; Look at the Map. Remember CCP is a Business.
What CCP want is all the map to look like the middle bit = more dollars for them. Do you really think that making the middle bit play like outer bits is a successful business plan? It has never been proven that making things riskier encourages more players/ more play. The most populated, dollar profiting area is high sec. Why in the name of Allah would they want to seriously upset the most content, most real cash generous cohort?
I think that the isk dial is a little hot for high sec, the isk v risk argument is valid (I say this mostly because I am a low sec explorer so I, like everyone else in this thread, am arguing to increase my fun/profit).
The question for me has always been GÇ£how do we get more pilots in low/null?GÇ¥ Not GÇ£how do we most upset pilots who love the game?GÇ¥ Why should they not log on and run a few missions to chill out without being shot to hell? And I say this as someone who can count on one hand the number of missions I have run in the last 4 years.
I have a long list of suggestions re; more pilots in null thing if anyone is interested. 1 and 2 are; remove bubbles and create some mechanic to open Null stations.
The problem is with Low and Null being empty not High being full of GÇ£carebears.GÇ¥ LetGÇÖs get more people into low and null for sure but if you think scaring them in is going to work I disagree and I donGÇÖt think CCP is willing to risk the potential income loss either.
Sul
|
Kimmi Chan
Tastes Like Purple
1656
|
Posted - 2014.02.28 20:09:00 -
[223] - Quote
No one is saying, "Play the game my way!"
What the OP is frustrated about is that, at least in his opinion, it is too difficult for him and other PvP Enthusiasts to make a good income with the mechanics being the way they are. I will grant you that the rhetoric is less than constructive but before posting a knee-jerk reply, hesitate for just a moment and try to understand where he's coming from. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:13:00 -
[224] - Quote
Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players.
but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial.
Kimmi Chan wrote:Most pure ISK(70-80%) comes from bounties in NullSec.
Im confused as to how this is relevent
Kimmi Chan wrote:This is a good point that I had not considered before. I believe the intent was that anyone could shoot at a suspect to begin an LE. The problem is that few people actually shoot at them. Most of the time if someone sees a suspect it is mostly just, "Oh look, a flashy yellow guy..."
It's not so much about whether or not someone will shoot (trust me someone will ALWAYS shoot). It's more about actually having opportunities to go suspect, in front of another player, and it actually effect their game (PvP doesn't always mean pewpew). The more ways there are to go suspect (and legitimately grab someones attention) the more player interaction that results AND the less suspects you'll see in any single avenue of the game.
Kimmi Chan wrote:The reason PvP enthusiasts want it to be easier to bait and gank mission runners is because of the ridiculous amounts of ISK too many of these dipshits fit to their ships. There is profit in that. So I get that. The problem is that rather than work around the existing mechanics, you're suggesting they be changed "for the benefit of a better game for everyone". How do the changes in mechanics that you're suggesting benefit those who do enjoy mindlessly farming for space bucks?
I'm still confused as to how I'm asking for easier ganks? I'm asking for balanced PvE content, and more avenues for the PvP player. Also more incentives for folks to go suspect means more folks (that aren't carebears) for the PvPers to shoot at.
|
hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:21:00 -
[225] - Quote
Side Note: Do devs even read this stuff? Seems to me they only post in threads that are completely irrelevant to the game. |
Striscio
School of Applied Knowledge Caldari State
13
|
Posted - 2014.02.28 20:24:00 -
[226] - Quote
hellokittyonline wrote:[quote=mechtech]I think you're both right and wrong.
People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The fact of the matter is, most of us joined this game thinking that there was an actual PvP profession in which we could fund our fun with something WE CAN ACTUALLY ENJOY DOING. I think I speak for a large portion of the PvP community when I say that we do not enjoy mindlessly farming for space bucks.
"Hereby instead i propose a system tailored on my needs and pleasure, based on an aspects of the game i imagined be possible before actually starting playing. Those who don't like it should be called "carebears", they have no honor and are harmful toward my gameplay based on cherry-picking low menace/high value targets in a continuous loop with efficiency less than 1. There shall be no mining, no bounty and no industry, and the game shall perish in stasis once all the aviable ships are destroyed and people bored of battling in rookie-ships. Because i don't like how they play" |
Kimmi Chan
Tastes Like Purple
1656
|
Posted - 2014.02.28 20:33:00 -
[227] - Quote
hellokittyonline wrote:but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial.
So are you suggesting that encouraging a new player to join a corporation such as RvB or Brave Newbies is not sandbox?
hellokittyonline wrote:Kimmi Chan wrote:Most pure ISK(70-80%) comes from bounties in NullSec. Im confused as to how this is relevent
It speaks to Possible Solution #2 in your OP and the idea that Salvage is good for new players so they are rewarded with assets (as opposed to pure isk which inflates prices)
hellokittyonline wrote:It's not so much about whether or not someone will shoot (trust me someone will ALWAYS shoot). It's more about actually having opportunities to go suspect, in front of another player, and it actually effect their game (PvP doesn't always mean pewpew). The more ways there are to go suspect (and legitimately grab someones attention) the more player interaction that results AND the less suspects you'll see in any single avenue of the game.
I'm not sure how you even start going about doing that. From my experience, it is just a flashy yellow guy. You want to be flashy and yellow more often? You also want more ways to make yourself flashy and yellow? How would being flashy and yellow effect their game?
HKO wrote:I'm still confused as to how I'm asking for easier ganks? I'm asking for balanced PvE content, and more avenues for the PvP player. Also more incentives for folks to go suspect means more folks (that aren't carebears) for the PvPers to shoot at.
Asking for balanced PVE content in what way? The only PVE-centric possible solutions were enhanced AI and removing bounties. I am not seeing a connection between that and the balance you are speaking of.
As far as more avenues for PVP. If you're not asking for easier ganks what is you're asking for? What incentives for risk-taking? Understand that your average carebear will not take risks. How specifically do you get someone who won't take risks to just decide that he has enough incentive to take a risk?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:33:00 -
[228] - Quote
@Striscio I never said anything that even resembles any of that. I'm not asking for nerfs to bears, I'm not asking for buffs to pirates, I'm just asking for a happy mediumyou clearly have very low IQ and are completely void of any critical thinking skills. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1019
|
Posted - 2014.02.28 20:34:00 -
[229] - Quote
hellokittyonline wrote:Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players. but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial. Actually, this is exactly that experience as none of the organizations listed are CCP created or run. They exist as a result of player initiatives and effort. |
admiral root
Red Galaxy Disband.
883
|
Posted - 2014.02.28 20:35:00 -
[230] - Quote
baltec1 wrote:Hasikan Miallok wrote:The biggest thing that prevents EVE being a genuine sandbox is the meta-gaming whereby large (mainly bluesec) entities prefer to coerce CCP into changing/nerfing/buffing aspects of the game to suit their particular needs rather than evolving their own in game solutions.
It can never be a true sandbox when forum whining is allowed to result in game changes. Tell me again how the tech nerf helped us and how we gain from having to give up our afk domi fleets.
Pffff, mere details. You Goon, therefore you nulluminati. No, your rights end in optimal+2*falloff |
|
Serene Repose
Saanen Freight Service
960
|
Posted - 2014.02.28 20:39:00 -
[231] - Quote
Nice attempt at making ganking seem like adding content! Your post verges on creativity! The only part I believe is the "sociopathic" reference, as the rest of the post reflects that ably.
Well done! May your shrink never make progress! I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 20:40:00 -
[232] - Quote
In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
hellokittyonline
Rifterlings Point Blank Alliance
55
|
Posted - 2014.02.28 20:44:00 -
[233] - Quote
Tyberius Franklin wrote:hellokittyonline wrote:Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players. but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial. Actually, this is exactly that experience as none of the organizations listed are CCP created or run. They exist as a result of player initiatives and effort.
It is in fact a sandpox PvP experience, but it should not be the only one, and the same way a mission bear can bear by himself for hours on end and make a profit, there should be options for a solo PvPer to find his own way to make ends meet.
Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity).
PvEers seem to be under the impression that I'm the one inhibiting new players from joining the game. What they do not realize is their bounty system, combined with crying for nerfs to suspects, only end up removing a new PvPers options for making isk. |
hellokittyonline
Rifterlings Point Blank Alliance
56
|
Posted - 2014.02.28 20:46:00 -
[234] - Quote
Serene Repose wrote:Nice attempt at making ganking seem like adding content! Your post verges on creativity! The only part I believe is the "sociopathic" reference, as the rest of the post reflects that ably.
Well done! May your shrink never make progress!
Because I steal from people, make them eject from their car, and shoot them, in real life.... clueless selfish bears
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Organic Lager
Devils Diciples League of Infamy
12
|
Posted - 2014.02.28 20:46:00 -
[235] - Quote
Kimmi Chan wrote:In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this.
Sounds about right.
Except one group wants to **** in the other groups cereal. No one wants **** in their cereal! Too much **** in ones cereal makes them stop eating cereal.
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Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 20:47:00 -
[236] - Quote
hellokittyonline wrote:Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity).
Forgive me HKO. I am not understanding. What change are you wanting to make to loot theft? How are you wanting to make it different than it is currently please?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.28 20:49:00 -
[237] - Quote
baltec1 wrote:
They have lost seven million in two years while EVE grows.
they have made more in 1 release than eve has in its entire life "taking only into account subs" soo id rather be making billions and losing millions than possibly growing. everyone states growing yet i bet 25% of the "growth" is people getting more accounts which is not growth at all.
so again your point here i'm not understanding even with millions of subs lost.. id say the turnover rate is just as high if not higher in eve because of people like the op who make it their goal to ruin other players game but that is what makes eve great. and even with the millions lost the player base is still 10 times larger than eve.
and beyond that point i dotn know anyone that plays wow with more than 1 account.. i know eve players with over 10 couple with over 30 so i think saying eve is "growing" can be a bit of a reach |
Kimmi Chan
Tastes Like Purple
1657
|
Posted - 2014.02.28 20:51:00 -
[238] - Quote
Organic Lager wrote:Kimmi Chan wrote:In truth, I think the biggest problem with these discussions is that this side can't comprehend that side at all.
HKO and other PvP Enthusiasts can not ever comprehend how shooting at asteroids or red crosses or whatever could ever be anything but a soul-crushing and mind numbing yawn fest. They don't understand just how risk-averse these Carebears are.
Conversely, Carebears can't grasp the allure of adrenaline that PvP provides. Most of them just want to be left the **** alone to do their little thing in peace and can't comprehend why the PvP Enthusiasts insist on disturbing them.
Try and understand things from the other groups point of view. I know it's difficult - but try and we may all actually get something useful out of this. Sounds about right. Except one group wants to **** in the other groups cereal. No one wants **** in their cereal! Too much **** in ones cereal makes them stop eating cereal.
I would advise caution in your assertions. The Carebear side of this has suggested and had changes implemented to benefit only their gameplay in the past.
CONCORD buffs (you used to be able to tank CONCORD) Drone poop nerfs Exhumer and Barge EHP buffs. Crimewatch 2.0
There is plenty of shitting in everyone's cereal on both sides of this thing. What say we all just stop shitting in cereal and discuss the matter like adults, yea?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
90
|
Posted - 2014.02.28 20:52:00 -
[239] - Quote
No one is ever safe. If OP wants to attack the L4 mission runner in high sec, he has the ability to do so.
The only thing preventing him from attacking someone running a mission in high security space is his own perceived inability to do so.
If he wishes, he could get the help of 20 friends to fit destroyers, have those 20 destroyers warp to his location, and obliterate him before concord arrives. Granted concord will arrive and obliterate those 20 destroyers, but then he could have his Frieghter friend jump in and take all of that loot to redistribute it.
Now if you'll tell a noob corporation that within the confines of the game, war declarations should not be changed to lessen the potential harm done to that noob corporation because there already exists mechanics in game for the noob corporation to "defend" itself and minimize their losses by playing "smart".
How can that same reasoning not be applied to the high sec pvper? He has the ability already. Maybe the suggestion I listed isn't necessarily perfect, but there are ways. It can be done. Since it can be done, what gives you the belief that your desired changes to current high sec mission running are necessary other than your refusing to take the steps that are already available to you?
You asking for changes only highlights your laziness, your ignorance, or your desire to remain anti-social and ask others for help.
I would recommend going to the Adults R' Us store and purchasing a couple years worth of maturity. Maybe search the EVE skill "not a baby" and train it up to level 5. |
firepup82
EVE Protection Agency Bloodline.
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Posted - 2014.02.28 20:54:00 -
[240] - Quote
hellokittyonline wrote:Tyberius Franklin wrote:hellokittyonline wrote:Kimmi Chan wrote:Player based organizations such as RvB, Brave Newbies, and EveUni all offer both training and PvP content for new players. but this is not the sandbox PvP experience that this game prides itself in. The whole idea is that you should be able to make your own game. not just follow a prescribed tutorial. Actually, this is exactly that experience as none of the organizations listed are CCP created or run. They exist as a result of player initiatives and effort. It is in fact a sandpox PvP experience, but it should not be the only one, and the same way a mission bear can bear by himself for hours on end and make a profit, there should be options for a solo PvPer to find his own way to make ends meet. Also I'm more referring to the business of stealing loot from PvEers, as a soloable mini-PvP-profession that is highly accessible to new players, and keeps the PvEers from being 100% bubblewrapped (because 100% safety will eventually = 0% PvP opportunity). PvEers seem to be under the impression that I'm the one inhibiting new players from joining the game. What they do not realize is their bounty system, combined with crying for nerfs to suspects, only end up removing a new PvPers options for making isk.
pvp is not directly suppose to make isk . its to put your skills up against another. in your case you want to put your pvp skills up against another s pve skills. if you truly want pvp then go to fw rvb. there are tons of ways you can get pvp. but to call yourself a pvper is far from what you do.. and i dont see you complaining about blobing or any of the other actual problems with the game #1 being the servers. but i have to give it to you this is the best troll thread i have ever seen
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and to say the bounty system stops new players from pvping is the best laugh i have gotten so far. thank you for that |
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