Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Earthan
Infinite Point Nulli Secunda
1
|
Posted - 2014.03.16 00:42:00 -
[31] - Quote
Imho its lame to complain that the ship is vulnerable tosmall ships when you dont fit it to counter them.
You can configure the ship to have drones, i didnt see so far inties that could escape warrior 2.You can alwys add 2 small guns to your setup and no intie will eb able to takeit for long..Sure you will sacrifice your chances against bigger ships, but thats Eve and these are choices.
There are no and there shouldnt be ships that can do it all with one fitting, even tough t3 cruisers are closest to it. |
Crosi Wesdo
War and Order Repeat 0ffenders
841
|
Posted - 2014.03.16 00:48:00 -
[32] - Quote
Earthan wrote:Imho its lame to complain that the ship is vulnerable tosmall ships when you dont fit it to counter them.
You can configure the ship to have drones, i didnt see so far inties that could escape warrior 2.You can alwys add 2 small guns to your setup and no intie will eb able to takeit for long..Sure you will sacrifice your chances against bigger ships, but thats Eve and these are choices.
There are no and there shouldnt be ships that can do it all with one fitting, even tough t3 cruisers are closest to it.
My maulus can outpace any drone in the game apart from speed boosted destroyer drones. Properly equipped ceptors could probably outpace those drones too, specially amarr ceptors that take a lot or warrior 2 damage. |
Earthan
Infinite Point Nulli Secunda
1
|
Posted - 2014.03.16 10:06:00 -
[33] - Quote
I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.
By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.
Lets count shall we?
A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.
Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.
So i dont know where you pull of your assumptions from, I seem to be right. |
Makrov Putin
Deep Void Merc Syndicate Sicarius Draconis
1
|
Posted - 2014.03.16 21:13:00 -
[34] - Quote
Earthan wrote:I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.
By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.
Lets count shall we?
A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.
Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.
So i dont know where you pull of your assumptions from, I seem to be right.
I can personally say I've witnessed Crosi hold down ships with drones in a maulus indefinately. Except for, as was previously stated, ships like Algos's ect. Maulus is too fast and to agile with boosts. |
Nanny State
NEW ORDER DEATH DEALERS CODE.
4
|
Posted - 2014.03.16 21:59:00 -
[35] - Quote
Earthan wrote:I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.
By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.
Lets count shall we?
A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.
Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.
So i dont know where you pull of your assumptions from, I seem to be right.
FRIGATES with links can outrun warrior 2s, so yes, so can interceptors |
Machiavelli's Nemesis
Angry Mustellid
456
|
Posted - 2014.03.16 23:10:00 -
[36] - Quote
Earthan wrote:I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.
By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.
Lets count shall we?
A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.
Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.
So i dont know where you pull of your assumptions from, I seem to be right.
Scrub who doesn't have a snake set doesn't understand.
I don't even have maxed out nav skills (one of my few remaining indiscretions) and I can still outrun your poxy drones, with or without skirmish links.
|
Omega Crendraven
Rionnag Alba Triumvirate.
159
|
Posted - 2014.03.17 00:40:00 -
[37] - Quote
Flyinghotpocket wrote:Crosi Wesdo wrote:Legion doesnt have to be a brick. Used to fly with a dude who used snakes and skirmish links to create a sorta cap stable laz0r vagabond. He liked it, not my cup of tea tho. From his last loss mail;
[Legion, Mystical Might's Legion] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Large Shield Extender II Large Shield Extender II Corelum A-Type 10MN Microwarpdrive Domination Warp Disruptor
Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Core Defense Field Extender II
Legion Defensive - Augmented Plating Legion Electronics - Tactical Targeting Network Legion Engineering - Capacitor Regeneration Matrix Legion Offensive - Liquid Crystal Magnifiers Legion Propulsion - Chassis Optimization this is not a standard legion ANYWHERE. which is what the thread maker wanted. a standard legion. armor fit.
I don't see any other reason to fly a Legion if it's not shield antisupport or 100mn HAM one.
[ xXPlease Pandemic Citizens Reloaded Alliance.Xx } ] HISEC / NULLSEC / LOWSEC Mercenary Alliance |
Crosi Wesdo
War and Order Repeat 0ffenders
841
|
Posted - 2014.03.17 04:32:00 -
[38] - Quote
Earthan wrote:I might be wrong on this but i find it hard to believe, never found myself ina situation where warrior2 werent fast enough.
By proper fitted you mean maybe thoeretical "officier mods fitting"?Becasue nobody in their right mind will fly with them on inty.
Lets count shall we?
A warrior 2 base speed is 5040. With drone navigation level 5 its 6300. Now i got 2 characters , flying minmatar and gallente intercpetors , with level 5 of every connected skill , with 3 % speed implant , and they edge around 5000 at best case with interceptors with real game combat fittings.
Just made few theoretical setups filling low slots with overdrice injectors t2 and polycarbon rigs t2 and mwd t2 and best i got is with claw 5685 m/s.And thats a totaly thoretical gimped fittign that nobody woudl use in battle, you need some survivability apart from speed.
So i dont know where you pull of your assumptions from, I seem to be right.
Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit. |
Earthan
Infinite Point Nulli Secunda
1
|
Posted - 2014.03.17 15:16:00 -
[39] - Quote
Crosi Wesdo wrote: Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.
HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser.
A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other...
And thats a hell of an investement to make reguarly.
Not even sure what quafe zero is (booster?) but i guess its also nto so common.
So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter. |
The Djentleman Paulson
Dreddit Test Alliance Please Ignore
164
|
Posted - 2014.03.17 16:15:00 -
[40] - Quote
WHY DONT YOU TRY LIGHTING YOUR COVERT CYNO AND INTRODUCE HIM TO YOUR FRIENDS ARAZU FALCON RAPIER AND THE TORPEDO GANG |
|
Gizznitt Malikite
Agony Unleashed Agony Empire
3710
|
Posted - 2014.03.17 16:43:00 -
[41] - Quote
Your options are:
1.) Tank him until your friends arrive, and hope your friends arrive first.
2.) Burn back to station or gate if this is an options.
3.) Attempt to slingshot the inty, so their orbit oblates and they either: a.) Lose tackle so you can warp away. b.) Get in too close, so you can tackle them. c.) Lose transversal so you can blap them.
4.) Deploy a Mobile Micro Jump Unit, use it to MJD 100 km's and warp off to safety.
5.) Deploy a mobile depot, refit a stab or two, and warp away.
6.) Die a very slow and agonizing death.
Most of these options require you to prepare for this contingency before undocking.
|
Crosi Wesdo
War and Order Repeat 0ffenders
841
|
Posted - 2014.03.17 23:17:00 -
[42] - Quote
Earthan wrote:Crosi Wesdo wrote: Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.
HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser. A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other... And thats a hell of an investement to make reguarly. Not even sure what quafe zero is (booster?) but i guess its also nto so common. So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter.
Theoretical? I fly this all the time lol.
Personally, ive lost one snake clone to santo in the last 12 months. I did lose 2 other HG clones due to disconnecting as loading hostile grids during a week when i was using terrible public wifi.
Lots of older players around my space are boosted with HG implants.
Perhaps we just roam in different circles. |
Earthan
Infinite Point Nulli Secunda
1
|
Posted - 2014.03.18 17:28:00 -
[43] - Quote
Crosi Wesdo wrote:Earthan wrote:Crosi Wesdo wrote: Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.
HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser. A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other... And thats a hell of an investement to make reguarly. Not even sure what quafe zero is (booster?) but i guess its also nto so common. So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter. Theoretical? I fly this all the time lol. Personally, ive lost one snake clone to santo in the last 12 months. I did lose 2 other HG clones due to disconnecting as loading hostile grids during a week when i was using terrible public wifi. Lots of older players around my space are boosted with HG implants. Perhaps we just roam in different circles.
Well i am back after 3 years so my knowledge could be outdated. I can say for 100 % that 3 years ago warrior 2 did their job nearly every time and i pvped all the the time.
On another hand i seem to have forgotten drone rigs or drone navigation modules. 2 drone speed rigs t2 shoudl boost your drones from 6300 by around 30 % , lets say 25 % due to stacking which means 7875m/s , and you can still increase this with drone navigation modules.
|
Deerin
Murientor Tribe Defiant Legacy
211
|
Posted - 2014.03.19 08:23:00 -
[44] - Quote
Earthan wrote:Crosi Wesdo wrote:Earthan wrote:Crosi Wesdo wrote: Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.
HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser. A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other... And thats a hell of an investement to make reguarly. Not even sure what quafe zero is (booster?) but i guess its also nto so common. So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter. Theoretical? I fly this all the time lol. Personally, ive lost one snake clone to santo in the last 12 months. I did lose 2 other HG clones due to disconnecting as loading hostile grids during a week when i was using terrible public wifi. Lots of older players around my space are boosted with HG implants. Perhaps we just roam in different circles. Well i am back after 3 years so my knowledge could be outdated. I can say for 100 % that 3 years ago warrior 2 did their job nearly every time and i pvped all the the time. On another hand i seem to have forgotten drone rigs or drone navigation modules. 2 drone speed rigs t2 shoudl boost your drones from 6300 by around 30 % , lets say 25 % due to stacking which means 7875m/s , and you can still increase this with drone navigation modules.
They go up to target, overshoot them and miss them, then try to slow down to their normal orbitting speeds as targets leave their optimal then they speed up again. They do get a few hits in between, but a kiting ship usually has enough time to kill drones if it desires. |
Serendipity Lost
Repo Industries
158
|
Posted - 2014.03.25 13:05:00 -
[45] - Quote
Inty pilots hate range damps and range disruption. Their range off the shelf sux, so a damp or range disruption will pull them into web range. Damps are best, they will move into web/scram range or lose point on you. Range disruption takes their damage away, but they can kite in point range until help arrives.
If you have a mwd fitted then again they must come into scram/web range or allow you to burn around at a good pace. That alone will not save you, but it may get you back to a gate or station.
Faction! Faction! Faction! (say this instead of Marsha! Marsha! Marsha!). webs/scrams that reach out a little extra have been the demise of many frigate pilots. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |