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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
bubble trout
Sky Fighters
197
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Posted - 2014.03.04 16:08:00 -
[31] - Quote
Honestly, the ceptors getting stuck in a HIC bubbled would be nice. Not being able to bubble them at all is kinda stupid. |
Angelina Joliee
DEFCON. The Initiative.
30
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Posted - 2014.03.04 16:16:00 -
[32] - Quote
Imho CCP should remove the bubble-immunity from interceptors. Bubble-immunity is too good compared to the price of an interceptor. You want super-cool bubble-immunity? Pay for it! (T3)
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Domanique Altares
Rifterlings Point Blank Alliance
2529
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Posted - 2014.03.04 16:19:00 -
[33] - Quote
claytis wrote: This is not a **** swinging contest I would like some input not just 'NULL SEC BABY' bullshit.
Then quit being a nullsec baby and swinging your ****. Fit some sebos to an Arazu and kill inties. Make some friends and go catch and kill them. Stop crying for CCP to put the disruptor bubble tit back into your mouth, and adapt to the game the way it is now. Your inability to do so indicates that whatever you've been doing since before I got started, it wasn't actually playing, since you obviously don't know how.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3594
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Posted - 2014.03.04 17:27:00 -
[34] - Quote
Personally, I think the interdiction nullification mechanic itself is too strong, and that is what needs to change.
Several years ago, CCP had a patch that "accidentallied" the Interdiction Nullified subsystem of T3's. The nerf made it so Nullified ships could warp OUT of a bubble without issue, but if there was a drag/catch bubble at their warp destination, they'd get pulled into it.
I think that was an excellent balance for the interdiction nullification mechanic, and I wish they'd make such a change permanent!
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Petrus Blackshell
Rifterlings Point Blank Alliance
3027
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Posted - 2014.03.04 18:03:00 -
[35] - Quote
Gizznitt Malikite wrote: Personally, I think the interdiction nullification mechanic itself is too strong, and that is what needs to change.
Several years ago, CCP had a patch that "accidentallied" the Interdiction Nullified subsystem of T3's. The nerf made it so Nullified ships could warp OUT of a bubble without issue, but if there was a drag/catch bubble at their warp destination, they'd get pulled into it.
I think that was an excellent balance for the interdiction nullification mechanic, and I wish they'd make such a change permanent!
I'd be good with this, on both T3s and interceptors. Penalize warping to gates stupidly, and re-enable ceptor-trapping bubble campers, but do not limit the mobility of either T3s or interceptors. Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Adrie Atticus
Unicorn Love Hurts
14
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Posted - 2014.03.04 18:13:00 -
[36] - Quote
Angelina Joliee wrote:Imho CCP should remove the bubble-immunity from interceptors. Bubble-immunity is too good compared to the price of an interceptor. You want super-cool bubble-immunity? Pay for it! (T3)
12M for nullifier + 6M for cloak is exactly the same as an inty. |
Eaphod
Divided Unity The Night Crew Alliance
51
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Posted - 2014.03.04 18:31:00 -
[37] - Quote
Adrie Atticus wrote:Angelina Joliee wrote:Imho CCP should remove the bubble-immunity from interceptors. Bubble-immunity is too good compared to the price of an interceptor. You want super-cool bubble-immunity? Pay for it! (T3)
12M for nullifier + 6M for cloak is exactly the same as an inty.
His point is that you have the have it on a ~400M hull (with other subsystems). |
Pew Terror
Green Associates
103
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Posted - 2014.03.04 18:37:00 -
[38] - Quote
"Confirming game is unplayable without catching things in bubbles" -Lowsec McLowsecson |
Dr Cedric
Independent Miners Corporation Care Factor
33
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Posted - 2014.03.04 19:06:00 -
[39] - Quote
Possibly a better way to put this:
Folks are saying Interceptors are unbalanced because they can (almost) always dictate the engagement. They can choose their target, choose their approach, and for the most part, can choose when to disengage. On the other hand, if some other group of ships comes in, there are plenty of options to turn the tide in my favor. I'm not the most seasoned of PvPers in the game, so take this with a grain of salt. I'm not sure I can think of any other ship class that can so easily dictate most of the elements of (dis)engagement.
On the other hand, a dedicated fleet of "anti-ceptors" (do you like that... I'd like to coin that phrase please) can engage and at least run them off, but again, as soon as the Interceptor fleet wants to leave, they will leave. In 0.0, its not always good enough to just run them off, because they will most of the time come back. So then you're stuck with a few options: stop doing what you're trying to do PvE-wise and wait around in your anti-ceptor, stick to what you're doing and wait for the swarm to arrive, or log in your high-sec mission alt and try to stay busy.
How close to the mark am I on this? Cedric
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Batelle
HOMELE55
2057
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Posted - 2014.03.04 19:19:00 -
[40] - Quote
I will say not its not nearly so hard to put a cyno on a ceptor as fozzie first led us to believe. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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Gregor Parud
273
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Posted - 2014.03.04 19:39:00 -
[41] - Quote
Petrus Blackshell wrote:Gregor Parud wrote:Petrus Blackshell wrote:Lone interceptors getting past my camps are 2STRONK4ME. NERF 4 PLZ CCP NAOW!
Please detail one real situation that actually happens where this change would make any amount of difference. All I can see is you wanting a stationary ship to be able to catch the fastest ship in the game. This is of course, not useful, unless you have several people backing you up to kill it before it simply leaves. So...
Is your blob having trouble catching interceptors? Poor baby. You know full well that the problem isn't one intie, it's a swarm of them, fcking over solo pvpers. So... Can you propose a swarm of something that doesn't "fck over solo pvpers"? Or are you just upset that your skirmish ship has a counter now?
1) most soloers are kinda forced into kiting ships, for obvious reasons 2) kiting ships rely on being able to outmanoeuvre stuff they can't outdps and outdps stuff they can't outmanoeuvre 3) suddenly the perfect counter to kiting ships becomes hilariously OP to a point where they're now an epidemic, epidemics are never good becaus it kills other options and is a clear indication something is way too good 4) solo pvp is now dead
Binary ship or fitting choices that result in binary OP/not OP are terrible, just as nano fits were back then. "must bring a single type of ship/fit" is terribly boring and unbalanced. One can of course ignore that and go "lol I fly inties it's hilarious" but if one chooses to be realistic and not a hypocrite that's not a valid stance to have. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3595
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Posted - 2014.03.04 21:53:00 -
[42] - Quote
Petrus Blackshell wrote:Gizznitt Malikite wrote: Personally, I think the interdiction nullification mechanic itself is too strong, and that is what needs to change.
Several years ago, CCP had a patch that "accidentallied" the Interdiction Nullified subsystem of T3's. The nerf made it so Nullified ships could warp OUT of a bubble without issue, but if there was a drag/catch bubble at their warp destination, they'd get pulled into it.
I think that was an excellent balance for the interdiction nullification mechanic, and I wish they'd make such a change permanent!
I'd be good with this, on both T3s and interceptors. Penalize warping to gates stupidly, and re-enable ceptor-trapping bubble campers, but do not limit the mobility of either T3s or interceptors.
This is exactly what I was aiming for. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3595
|
Posted - 2014.03.04 22:02:00 -
[43] - Quote
Gregor Parud wrote: 1) most soloers are kinda forced into kiting ships, for obvious reasons 2) kiting ships rely on being able to outmanoeuvre stuff they can't outdps and outdps stuff they can't outmanoeuvre 3) suddenly the perfect counter to kiting ships becomes hilariously OP to a point where they're now an epidemic, epidemics are never good becaus it kills other options and is a clear indication something is way too good 4) solo pvp is now dead
Binary ship or fitting choices that result in binary OP/not OP are terrible, just as nano fits were back then. "must bring a single type of ship/fit" is terribly boring and unbalanced. One can of course ignore that and go "lol I fly inties it's hilarious" but if one chooses to be realistic and not a hypocrite that's not a valid stance to have.
1.) I personally like brawling ships for soloing, and disagree with the "most soloers are forced into kiting ships". Your premise here is complete bologna, although there is a general preference to "kiting" over "brawling" soloers.
3.) Interceptors aren't the perfect kiting ships, nor are they the perfect counter to kiting ships. They're tank and damage is too small to make them perfect at either of these roles! What are you trying to say here?
4.) Solo PvP is not dead, but it does seem harder and harder to find. This has more to do with people becoming familiar with ingame tactics, and with players becoming more organized (making them harder to take on solo). And don't get me started on how detrimental fleet booster are to solo PvP...
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Petrus Blackshell
Rifterlings Point Blank Alliance
3028
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Posted - 2014.03.04 22:07:00 -
[44] - Quote
Gizznitt Malikite wrote:And don't get me started on how detrimental fleet booster are to solo PvP... You mean how super duper required they are for going around "solo" because solo PvP is dead.
Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Gregor Parud
273
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Posted - 2014.03.05 00:04:00 -
[45] - Quote
Gizznitt Malikite wrote:Gregor Parud wrote: 1) most soloers are kinda forced into kiting ships, for obvious reasons 2) kiting ships rely on being able to outmanoeuvre stuff they can't outdps and outdps stuff they can't outmanoeuvre 3) suddenly the perfect counter to kiting ships becomes hilariously OP to a point where they're now an epidemic, epidemics are never good becaus it kills other options and is a clear indication something is way too good 4) solo pvp is now dead
Binary ship or fitting choices that result in binary OP/not OP are terrible, just as nano fits were back then. "must bring a single type of ship/fit" is terribly boring and unbalanced. One can of course ignore that and go "lol I fly inties it's hilarious" but if one chooses to be realistic and not a hypocrite that's not a valid stance to have.
1.) I personally like brawling ships for soloing, and disagree with the "most soloers are forced into kiting ships". Your premise here is complete bologna, although there is a general preference to "kiting" over "brawling" soloers. 3.) Interceptors aren't the perfect kiting ships, nor are they the perfect counter to kiting ships. They're tank and damage is too small to make them perfect at either of these roles! What are you trying to say here? 4.) Solo PvP is not dead, but it does seem harder and harder to find. This has more to do with people becoming familiar with ingame tactics, and with players becoming more organized (making them harder to take on solo). And don't get me started on how detrimental fleet booster are to solo PvP...
1 so... most, as i stated
3 they're the most dangerous to solo kiters, the issue is that suddenly you see a whole bunch of them in a gang and a solo kiter simply can't deal with that realistically.
4 it certainly didn't help that you now see swarms of combat inties, I'm fairly sure OGB will be removed and I still do... ok true solo (and by that I mean i get kills at times). |
GKFC
Quis Leget Haec
3
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Posted - 2014.03.05 00:34:00 -
[46] - Quote
claytis wrote:Have you actually read my 1st post or you just a bad troll that never reads anything and just opens their mouth over and over with pointless opinions and posts...
Yes I have. Have you?
All you've said is "Inties can fly around freely and this is bad CCP fix it."
I ask you why and you just get all stroppy and say the same thing again.
What is your problem with the change other than it gives Inty pilots more freedom to fly around. And several others have poked (valid) holes in your argument and you've reacted the same way.
So how about without the teenage angst of your other posts too please. |
ElCholo
Trans-Solar Works Terrible Space Warriors
92
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Posted - 2014.03.05 01:37:00 -
[47] - Quote
I don't think HICs should be the one ship to counter them. However, an interesting idea while reading the tears in here came to me. How about the light dictor that can load the regular inter. bubble or one that only disrupts inties? And maybe a script for the hic that only disrupts inties? That way they both have their choice. Makes it harder to travel safely in the lone inty but makes a gate camp decide what to go for when a fleet of mixed ships comes in. Of course, then the campers can just have 2 HICs, one with each script, or the same with the light d. *shrug* Personally, I think it would be fun for the HIC to have a heavy webbing script. But that's just me. |
claytis
Twisted Insanity. The Kadeshi
9
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Posted - 2014.03.05 14:43:00 -
[48] - Quote
ElCholo wrote:I don't think HICs should be the one ship to counter them. However, an interesting idea while reading the tears in here came to me. How about the light dictor that can load the regular inter. bubble or one that only disrupts inties? And maybe a script for the hic that only disrupts inties? That way they both have their choice. Makes it harder to travel safely in the lone inty but makes a gate camp decide what to go for when a fleet of mixed ships comes in. Of course, then the campers can just have 2 HICs, one with each script, or the same with the light d. *shrug* Personally, I think it would be fun for the HIC to have a heavy webbing script. But that's just me.
I do like your suggestion of a script and very easy fix that would not take much to implement, much like the script fitted to HIC'S in order for them to point supers in low sec.
nice idea
regards clay |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
84
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Posted - 2014.03.05 20:13:00 -
[49] - Quote
Interceptors are hard to initially catch however once caught or locked on to they die.. fast.. unless you are in a missile ship.. then you are just screwed.. -Bl+¦d |
Infinity Ziona
Cloakers
1767
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Posted - 2014.03.06 05:42:00 -
[50] - Quote
Praxis Ginimic wrote:YOUR CAPS LOCK IS ON
But in all seriousness, there's no need to nerf the intie's. Just adjust your tactics. As a solo pilot you should always have some sort of anti-tackle equipped. Use it... then leave before their friends show up.
Also, anything that reduces an interceptor's ability to perform in its roll, such as reduced lock time or range, is a terrible idea. Except bubbles never really did interfere in their role. Other than T3 with interdiction nullified sub everything that an inty would chase would also be caught in the bubble so it'd still be caught by the inty.
Changing the warp speed would have been sufficient for an inty to chase down and catch any ship even a nullified T3.
The correct way to make changes is gradually IMO. Adding the warp speed changes and then the nullified changes would have allowed proper evaluation of the changes. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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Brutor Trash
Republic University Minmatar Republic
0
|
Posted - 2014.03.06 07:50:00 -
[51] - Quote
PLEASE BUFF INTIES MORE SO I CAN BLOB HARDER.
HEY THANKS RISE. |
Ejderdisi
Body Count Inc. Pandemic Legion
7
|
Posted - 2014.03.06 12:29:00 -
[52] - Quote
Please be serious.. You are missing interceptor kills in your camps in 0.0 because interceptors are the only vessels that travel around 0.0 now. If you kill their immunity your empty 0.0 will be again a desert of no ships. |
Gregor Parud
278
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Posted - 2014.03.06 14:28:00 -
[53] - Quote
Ejderdisi wrote: Please be serious.. You are missing interceptor kills in your camps in 0.0 because interceptors are the only vessels that travel around 0.0 now. If you kill their immunity your empty 0.0 will be again a desert of no ships.
"Overpowered is good because then overpowered ships fly around a lot". Yeah that makes sense. |
GKFC
Quis Leget Haec
3
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Posted - 2014.03.06 20:44:00 -
[54] - Quote
As opposed to "overpowered is bad because then overpowered ships fly around a lot" which is all the OP really said?
Yeah that makes sense. |
Gregor Parud
281
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Posted - 2014.03.06 21:21:00 -
[55] - Quote
GKFC wrote:As opposed to "overpowered is bad because then only overpowered ships fly around a lot" which is all the OP really said?
Yeah that makes sense.
fyp, I'm sure you could have figured that out yourself. |
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ISD Ezwal
ISD Community Communications Liaisons
978
|
Posted - 2014.03.06 22:11:00 -
[56] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Dr Cedric
Independent Miners Corporation Care Factor
35
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Posted - 2014.03.07 03:34:00 -
[57] - Quote
Perhaps another option to make the Ceptor a bit more balanced is to remove any and all Damage modifying Stat bonuses.
I'm OK with an interceptor catching me if I'm solo. I'm also OK with that interceptor holding me down with near impunity until his back-up arrives. I might be OK with 15 interceptors holding me down and all of them blowing me up (slowly). I am not OK with 15 interceptors flying around space with impunity, choosing when, where and how they engage, and being EASILY able to blow up any sub-capital ship in a matter of seconds and STILL being able to get away once they've committed to the engagement.
I want to hear of any other class/type or ship that can fill all of the roles the interceptor fills, all at the same time. Specifically:
Speed Tank, GTFO-ability, DPS (300 dps on a taranis...srsly!?!?) fastest warp, and 30km scram, ability to engage pretty much any ship, ability to disengage whenever they choose (and get away to the next system).
Flame away :) Cedric
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Gregor Parud
281
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Posted - 2014.03.07 07:47:00 -
[58] - Quote
Dr Cedric wrote:Speed Tank, GTFO-ability, DPS (300 dps on a taranis...srsly!?!?) fastest warp, and 30km scram, ability to engage pretty much any ship, ability to disengage whenever they choose (and get away to the next system).
Flame away :)
There's two inty types and they don't get the same bonuses, combat inties (Taranis for instance) doesn't get a 30km base point. |
GKFC
Quis Leget Haec
3
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Posted - 2014.03.07 11:14:00 -
[59] - Quote
Gregor Parud wrote:GKFC wrote:As opposed to "overpowered is bad because then only overpowered ships fly around a lot" which is all the OP really said?
Yeah that makes sense. fyp, I'm sure you could have figured that out yourself.
You're being overly dramatic. |
Aivo Dresden
Red Federation RvB - RED Federation
282
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Posted - 2014.03.07 11:40:00 -
[60] - Quote
You do realise that inties still get caught and killed right?
"boohoo, my bubble camp doesn't catch everything and my camping t3 doesn't lock fast enough"
There seems to be some confusion about the 2 types of inties too. So much badly informed people here. |
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