KFenn
Percussive Diplomacy
57
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Posted - 2011.11.14 14:50:00 -
[1] - Quote
Why not change drone minerals to drop only very, very small amounts of high-ends? Enough so that significant grinding allows production for newer groups in highsec but not so much that it infringes on null/lowsec mining. Either that or very, very small amounts of moongoo for T2 production.
While we're on the subject, lowsec/nullsec mining needs a buff. The current problem is the risk/reward for gankers. People can say "bring a fleet of PvPers to protect you!", but this can be easily countered by bringing high-alpha snipers. Bring a bunch of artypests or artycanes, warp in at 100, pop some miners, warp out before any real danger presents itself. That's too easy IMO, and that's coming from a lowsec pirate who loves easy ganks. Now, I'm no video game designer, so take this idea with a pinch of salt, but I'd like to see something like this:
A new siege module for the Orca and a buff to the current one on the Rorqual. This module will project the shield of the ship it is fitted to to a 10KM radius.
- Any ship (excluding the projecting ship) can't be targeted within this shield.
- Any ship inside this field cannot target other ships.
- The projecting ship cannot move while this is active.
- This shield has a cycle time of 5 minutes, and consumes Strontium.
- Ships cannot warp from inside the shield - they have to wait for the shield to drop, or they have to burn outside of it.
- The shield relies directly on the ship projecting it. To balance this, the module grants an active shield tanking bonus (I'll leave you to do the numbers).
- This module also provides a mining buff to members of the fleet, in the same way a ganklink would.
- This module cannot be used in highsec - THIS IS IMPORTANT. Why? Suddenly you've got a module that makes mining more efficient, which means more minerals, which means more profit. But it requires to to go to unsafe space to use it. Risk vs. reward.
The point of this is to balance the current risk/reward to low and nullsec mining by offering some appreciable protection for miners, whilst forcing them to put a pricey ship (Orca or Rorqual) on the line, and allowing them to better fill the role of mining support ship. It also means that bringing a defence fleet will be a valid tactic in basically all situations, as the attacking force has to stick around and fight. Attacking a mining op turns from a quick gank into a situation requiring tactics and an actual fight.
It also gives people something to fight for, which is something sorely lacking in lowsec. Back in the day of static DED complexes you could find fights on the gates to those basically all the time, because there was an actual resource to fight for, and it was fun. Lots of fun. People need actual resources to fight for, and this is a prime example of where you could give them one.
Just my 2 ISK cents. Commanding Officer of the Treacle Tart Brigade SLAPD Director |