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Wraith Shardani
Hedion University Amarr Empire
0
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Posted - 2014.03.03 21:51:00 -
[1] - Quote
Hey, I can't seem to find a technical support or bug forum so I'll just ask here.
I've just started running lvl II security missions, which is cool, but my ship is acting weird.
If I lock onto a target and select it, all weapons I activate should attack that selected target right? That's what I thought anyway. But what's happening is, my missiles etc are just firing off in all directions at enemyies that I don't have locked.
Can someone help me with this plz? It's making it impossible to finish missions because I can't focus fire enemies.
Thanks |
Caleidascope
Republic Military School Minmatar Republic
474
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Posted - 2014.03.03 22:45:00 -
[2] - Quote
You are using auto-targeting missiles. Switch back to regular missiles. Life is short and dinner time is chancy Eat dessert first! |
DeMichael Crimson
Republic University Minmatar Republic
23074
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Posted - 2014.03.03 23:11:00 -
[3] - Quote
FoF missiles will auto target the nearest enemy NPC without needing a target lock. As the enemy NPC's advance and retreat, the FoF missiles will react accordingly, thus making it seem like they are going all over the place and shooting at random targets.
The best way to work FoF missiles is to keep range to a specific NPC target, IE, maintain the distance to keep that specific NPC at shortest range compared to the other NPC's.
Another thing to remember is that the FoF missiles will also auto target structures if those happen to be closer than the NPC's.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Caleidascope
Republic Military School Minmatar Republic
475
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Posted - 2014.03.03 23:23:00 -
[4] - Quote
DeMichael Crimson wrote: Another thing to remember is that the FoF missiles will also auto target structures if those happen to be closer than the NPC's. DMC
They took that out. I used to do anomalies, show up, turn on fof, blow up all the rats and all the structures. Not anymore. I think they changed that in Odyssey expansion. Now fof just blow up rats, all the structures are untouched.
Life is short and dinner time is chancy Eat dessert first! |
DeMichael Crimson
Republic University Minmatar Republic
23088
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Posted - 2014.03.04 01:18:00 -
[5] - Quote
Caleidascope wrote:DeMichael Crimson wrote: Another thing to remember is that the FoF missiles will also auto target structures if those happen to be closer than the NPC's. DMC
They took that out. I used to do anomalies, show up, turn on fof, blow up all the rats and all the structures. Not anymore. I think they changed that in Odyssey expansion. Now fof just blow up rats, all the structures are untouched. Really, I didn't know that. Guess I missed that little bit of info in the expansion patch notes.
Anyway that's kinda cool, not having to worry about FoF going after structures now.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
James Baboli
Ferrous Infernum
22
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Posted - 2014.03.07 06:40:00 -
[6] - Quote
They will continue to aggro structures, but will not do so unless the module is restarted once all rats and batteries are down. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Caleidascope
Republic Military School Minmatar Republic
476
|
Posted - 2014.03.07 19:23:00 -
[7] - Quote
James Baboli wrote:They will continue to aggro structures, but will not do so unless the module is restarted once all rats and batteries are down. I will try it. Life is short and dinner time is chancy Eat dessert first! |
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