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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mr Epeen
It's All About Me
4267
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Posted - 2014.03.04 22:11:00 -
[61] - Quote
Let's say the OP was born at the end of 2009. That's about 8 remaps to now.
If you burned through those already, you are seriously ADD,in my opinion.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Tau Cabalander
Retirement Retreat Working Stiffs
3235
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Posted - 2014.03.04 22:32:00 -
[62] - Quote
Tippia wrote:I think infinite months would be more realistic. Those were the days...
I create a character, and I have to assign 5 attribute points with no more than 3 points per attribute. I don't have a clue what attributes are or what they do. I'll have to live with my choice forever. |
Marsha Mallow
114
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Posted - 2014.03.04 22:51:00 -
[63] - Quote
Crumplecorn wrote:Marsha Mallow wrote:Nothing wrong with treating them the same as anyone else is there? Yep, let's treat actual game designers and random forum whiners exactly the same. Flawless plan. Or, treat everyone equally and address their ideas as - as foolish as the next persons until someone else shows them up. Including the established ones (it really does seem to tick the forum toadies off for some reason).
You do realise the devs are also space nerds, yeh? Some of them are even former forum dribblers. Have you seen their hair? And you trust them to do ~things~ competently. 'Actual' game designers is about as laughable as 'actual' politicians. Or salesmen. 'Actual' spacenerds are just as 'entitled' to leeroy about with their mouths, bad ideas and spelling - that mentality of subversion and defiance underpins the game philosophy. Not sure why you GD twerps lost sight of that, but I suppose smacking people with your tiny clammy little hands and watching them crawl away will induce mass delusion.
Perhaps you missed the part where the freaky haired devs invited us to bellow "bollocks!", ahem, I mean give feedback. Don't stop throwing yourself in front of the debate with your "whiner" banners though. I'm sure that will work flawlessly too. - |
Remiel Pollard
Stirling Iron Society A Rather Intimidating Group of Individuals
2654
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Posted - 2014.03.04 22:54:00 -
[64] - Quote
Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
Does that mean everyone else is "hardmodephobic"? HTFU.
You don't scare me. I've been to Jita. |
Unsuccessful At Everything
The Troll Bridge
10595
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Posted - 2014.03.04 22:59:00 -
[65] - Quote
Asking for remaps every 6 months is like asking for more remaps... and I think everyone knows my position on people who ask for more remaps.....
Unsuccessful At Everything wrote: I think anyone who whines about wanting more remaps needs to be docked a remap. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Salvos Rhoska
Pator Tech School Minmatar Republic
141
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Posted - 2014.03.04 23:04:00 -
[66] - Quote
Marsha, no offense, but you make zero sense. |
Just Lilly
147
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Posted - 2014.03.04 23:10:00 -
[67] - Quote
I wish there was a way, to sell my banked and unused remaps to others.
I still have another ~600 days to go with my current remap.
And I have 3 remaps banked
Oh well...
Powered by Nvidia GTX 690 |
Hasikan Miallok
Republic University Minmatar Republic
388
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Posted - 2014.03.04 23:30:00 -
[68] - Quote
Just Lilly wrote:I wish there was a way, to sell my banked and unused remaps to others. I still have another ~600 days to go with my current remap. And I have 3 remaps banked Oh well...
Yeah i have all my original free ones and my renewable ones have all cycled back and are available again.
On some characters a remap might save 5 days in a year on others they are still optimal even after 12 months.
Considering I sometimes do not even bother with logging in and updating the skill queue for days and some of my same-account characters I don't even plex to train I see remaps as a non issue.
In EVE its not your characters SP that matters its who you know in game, who you fleet with, and what you as a player know about EVE that actually matters most. This has been clearly demonstrated by BNI that can take a bunch of one or two month old characters and create havoc against much higher SP fleets.
Basically ... STOP OBSESSING OVER SKILLS AND PLAY THE GAME INSTEAD |
Marsha Mallow
114
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Posted - 2014.03.04 23:40:00 -
[69] - Quote
Salvos Rhoska wrote:Marsha, no offense, but you make zero sense. It's an art. No offence, but - |
Eric Stratton
Re-Awakened Technologies Inc The 11th Hour Alliance
7
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Posted - 2014.03.05 01:19:00 -
[70] - Quote
I really don't see how attributes or attribute remaps add to the game. Back in the old days, where bloodlines had certain attribute layouts and you had points to distribute... had a bit of an RP flavor to it, though on the downside it led to a bunch of Caldari due to initial attributes. Static attributes added a bit of a very light "this is my class" kinda vibe, but when you were starting the game you didn't know enough to make sensible choices about it.
If you are advocating for more remaps... I guess I'd ask "How does managing re-maps make the game more fun?" If the answer is "Because it gets me more skill points", well, I don't know that I support that, but even if I did, it seems more remaps would be a cumbersome and annoying way to achieve that end. "Welcome to Eve Online, manage attribute remaps to maximize your rate of skill point accrual!" doesn't seem like much of a selling point. |
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Tippia
Sunshine and Lollipops
19816
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Posted - 2014.03.05 01:31:00 -
[71] - Quote
Eric Stratton wrote:I really don't see how attributes or attribute remaps add to the game. It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
22
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Posted - 2014.03.05 01:50:00 -
[72] - Quote
I'll start this out by saying I was one of those people who wasted my remaps at the very beginning, simply because I didn't understand what they were used for.
This is not CCP's "fault", and it's not the rest of the community's "fault" either- it's mine for not reading up on skill training in the first place and really grasping the concept of how to set a long-term skill plan into effect from the beginning. I've since corrected my ways, and put some long-term skill plan goals into effect- and I now queue up what I need to bearing in mind my previous mistake and dealing with it. It reminds me not to make the same mistake again- and helps me to focus on being patient, too.
That being said, remap waiting time is fine. If you made mistakes- then live with them. If you wasted your remaps- spend the next year really focusing on what you need to train, and when your remap comes back around, use it to focus on the next set of long-train skills. Read up on the primary and secondary attributes, too- before you put anything into effect and do a remap. |
KIller Wabbit
The Scope Gallente Federation
540
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Posted - 2014.03.05 02:01:00 -
[73] - Quote
Every ship nerf, err "rebalance", puts up a pretty strong signal for a remap. 6 months would really help cope with the chain yanks. Especially when they dead-end a skill... CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Mario Putzo
Welping and Dunking.
360
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Posted - 2014.03.05 02:35:00 -
[74] - Quote
Just set all points to 20 and get rid of remaps |
Eric Stratton
Re-Awakened Technologies Inc The 11th Hour Alliance
7
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Posted - 2014.03.05 02:42:00 -
[75] - Quote
Tippia wrote:It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.
It does. If remaps are to exist at all, I agree with your position. Certainly adding more remaps reduces this minor addition. I guess if I have any point at all, it would be that if someone is proposing a change to this mechanic, how do they imagine it making the game cooler, or rewarding savvier play and so on? "It makes my SP number tick faster" or "FOTM changed and now I can change with it faster" is not the thrilling innovation I'm looking for from CCP. |
Crumplecorn
Eve Cluster Explorations
755
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Posted - 2014.03.05 03:43:00 -
[76] - Quote
Marsha Mallow wrote:Or, treat everyone equally and address their ideas Ok. Let's examine OP's actual argument for a change to remap:
...
Repeat for everyone in the thread who agrees. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
Hasikan Miallok
Republic University Minmatar Republic
388
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Posted - 2014.03.05 03:52:00 -
[77] - Quote
Double Post |
Hasikan Miallok
Republic University Minmatar Republic
388
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Posted - 2014.03.05 03:53:00 -
[78] - Quote
Here is another way of looking at it ~~~~~>
Lets assume we do what the OP suggests and replace the current bonus remaps for new players with a remap every 6 months option.
OLD SYSTEM:
remap at start remap at 6 months (bonus remap) remap at 12 months (standard remap) remap at 18 months ( bonus remap) remap at 24 months ( standard remap) remap at 30 months (whoops ran out)
versus
NEW SYSTEM remap at start and every 6 months
Sooooooooooooooooo ...... under the proposed system the new player is better off once his toon reaches around 2 and half years of play time.
uh - huh , that sure is gunna excite new players :D |
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
828
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Posted - 2014.03.05 04:31:00 -
[79] - Quote
Remove remaps, introduce "brain training."
One attribute point is automatically remapped every couple of weeks based on which areas of the brain have been the most active. |
Inxentas Ultramar
Ultramar Independent Contracting
1194
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Posted - 2014.03.05 09:51:00 -
[80] - Quote
I haven't flown anything new in a year. thus Eve is dying. Or something. I kind of agree with the OP. No wait. I don't care. |
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Spurty
V0LTA Triumvirate.
1240
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Posted - 2014.03.05 13:43:00 -
[81] - Quote
When you approach 200 mill skill points how does one specialize? *signature is not allowed on the EVE Online forums* |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
33
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Posted - 2014.03.05 14:10:00 -
[82] - Quote
I think I've remapped the attributes on my main character 3 times.
...in 10 years. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
33
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Posted - 2014.03.05 14:11:00 -
[83] - Quote
Spurty wrote:When you approach 200 mill skill points how does one specialize?
With patience
and Evemon "The unending paradox is that we do learn through pain." |
Spurty
V0LTA Triumvirate.
1240
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Posted - 2014.03.05 21:50:00 -
[84] - Quote
Not really following your pseudo speak.
Remaps are needed to specialize (hence why that's a daft suggestion) *signature is not allowed on the EVE Online forums* |
Your Dad Naked
State War Academy Caldari State
141
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Posted - 2014.03.05 22:00:00 -
[85] - Quote
At 200million SP, surely waiting 12 months per remap isn't such an issue. I'm guessing with that much SP, you've had 8-10 chances to remap already. Yet there's only 5 or so combinations that are needed, of which only 3 are necessary as a combat pilot (less in other roles).
EDIT: I think I might be misunderstanding something here, perhaps we are saying the same thing. vOv |
Frostys Virpio
The Mjolnir Bloc The Bloc
1014
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Posted - 2014.03.05 22:44:00 -
[86] - Quote
Tippia wrote:Eric Stratton wrote:I really don't see how attributes or attribute remaps add to the game. It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.
The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap. |
Hasikan Miallok
Republic University Minmatar Republic
392
|
Posted - 2014.03.05 23:38:00 -
[87] - Quote
Frostys Virpio wrote:Tippia wrote:Eric Stratton wrote:I really don't see how attributes or attribute remaps add to the game. It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later. The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap.
The "right" remap for most new players is generally mainly perception with a little bit of intelligence and not much else.
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MicroWarpdrive II
Arrogance.
2
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Posted - 2014.03.06 00:37:00 -
[88] - Quote
It seems fair, but I wouldn't complain if it was shorter. |
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ISD Ezwal
ISD Community Communications Liaisons
972
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Posted - 2014.03.06 01:20:00 -
[89] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Tippia
Sunshine and Lollipops
19838
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Posted - 2014.03.06 01:30:00 -
[90] - Quote
Frostys Virpio wrote:The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap. Agreed, but that's also why they get a number of free remaps.
The bigger problem is really that their initial attributes don't particularly match anything you'd want to learn at the start. I mean, intuitively, it might seem like an GÇ£everything equalGÇ¥ spread might give them a good platform to do all that varied training on, but that intuition hinges on the attributes getting equal use and they just don't. With a better thought out initial distribution, there would be less need for them to touch the remap at all because they already have what they need for that starting period. By the time it's worth going into the longer single-pair specialised skill queues, they too would be able to reap the rewards of good planning. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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