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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Silivar Karkun
Imperial Shipment Amarr Empire
175
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Posted - 2014.03.06 16:41:00 -
[1] - Quote
the LP concept would be interesting if you can implement it for the minor factions and corporations inside the empires.....i would totally grind the hell out of Khanid/Ammatar corporations.....also....Suukuvesta colors <3 |
Silivar Karkun
Imperial Shipment Amarr Empire
176
|
Posted - 2014.03.06 17:45:00 -
[2] - Quote
here's another put more police skins for the other navy frigates, not fair that there's only police comet, there should also be police slicer, hookbill and firetail |
Silivar Karkun
Imperial Shipment Amarr Empire
176
|
Posted - 2014.03.06 17:54:00 -
[3] - Quote
another concept......extend the customization options of the engine for spaceships i mean, like when you enter character customization......in fact.....it would open a whole new revamp of the fitting window, both for gameplay and aesthetic purposes. for example:
i buy a rifter, i want to customize it, the station has a "customization hangar", this service replaces the fitting one, and works similar to the character customization menu, the ship will be shown in 3D on the screen and you will be able to select different basic patterns and put the colors you want, even patterns you bought from the NEX store or from the market, or shared with other players, the menu also has the fitting system included, it could even cover modules, so you can also paint your turrets, launchers, salvagers, etcetera...... |
Silivar Karkun
Imperial Shipment Amarr Empire
179
|
Posted - 2014.03.06 18:16:00 -
[4] - Quote
Vincent Athena wrote:Crasniya wrote:Paukinra wrote:This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...
Please tell me you can overcome the old code? <3 It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much. There are ways. For example, divide a ship into 4 different customization areas, like primary color, secondary color, highlight color, and running lights. Then give 16 options for each. The client would already have all options stored in it. Then 2 bytes would tell the client what scheme each ship actually has. Yes, downloading 2 additional bytes per ship when trying to load grid is extra load, but not that much.
^this |
Silivar Karkun
Imperial Shipment Amarr Empire
179
|
Posted - 2014.03.06 18:23:00 -
[5] - Quote
it doesnt really need to be based in BPCs and that stuff, thas the problem, if they could extend the code Carbon uses for characters, then it would be able to be used for spaceships, it would allow for a diverse field of colors and model customizations, skins would be saved in the database the same way as player owned clothing....
it means a large amount of coding of course, but would be better than making this a manufacturing process....... |
Silivar Karkun
Imperial Shipment Amarr Empire
179
|
Posted - 2014.03.06 18:26:00 -
[6] - Quote
Vincent Athena wrote:Question: If I want to apply one of these BPCs to a ship, does it have to be a packaged ship? If I got an existing ship that happens to be rigged, is that unusable?
that's the main problem if its gonna be based in BPCs then it would mean that only packaged ships will be able to receive the paintjob.......
a complete ship customization editor would be better for this idea..... |
Silivar Karkun
Imperial Shipment Amarr Empire
185
|
Posted - 2014.03.06 19:12:00 -
[7] - Quote
simple still:
-make a ship editor in game that is tied to the fitting window -the ship editor is only for fitting and aesthetic purposes -the customization of the ship is around 3 features: two hull colors and 1 detail color with different patterns with selectable color palette -modules have a similar system using 1 basic color, and 1 detail color for their markings -LP/Aurum related skins can be loaded to this system same was as NEX store clothes are addd to the character editor of each player -once in place the skin is permanent and the player can put them in case of having to replace the ship again -there could be an isk cost in order to change or remove the skin of the ship, it doesnt need to be something expensive, it could be 5% of the build cost of the ship, even 1% would do...... |
Silivar Karkun
Imperial Shipment Amarr Empire
185
|
Posted - 2014.03.06 19:19:00 -
[8] - Quote
Bagrat Skalski wrote:For the final feature i would like to see paintshop in station similar to the character customization, only this time we would be customizing the look of the ship.
^^this..... |
Silivar Karkun
Imperial Shipment Amarr Empire
194
|
Posted - 2014.03.07 17:58:00 -
[9] - Quote
time to put again a Wall of text here:
the current concept for ship skins may be for testing but i again, to CCP devs, if you want to make paintjobs a feature, dont go with the special edition asset versi+¦n.....ship painting could be a feature the same way as car+ícter customization, with a more gameplay approach taking in account that we will be using the ships:
1. add aditional code to the Carbon Engine so it allows to edit ship meshes with custom paints, it could even take important parts of the ship and separate them in a base color, a secondary color and details like lights, logos and markings.....the editor would be similar to a mix between the fitting men+¦ and the car+ícter editor, replacin the fitting service with this, you get a dual feature where players can customize the hull appearance and even the modules appearance (for visible modules of course) along with normal fitting service
2. special skins like the p+¦lice comet would be obtained through LP stores, factions would sell different paintjobs not depending on the ship, i mean, they would sell "sets" of their faction colors and features so for example i could pay to the imperial navy for a set of imperial navy colors, and that set would remain in the ship customization men+¦ and i could mix it with any ship i would like to use for it. the skin would be permanent to use, but i would have to apply it to every ship i want to have using it
3. CCP made skins would be avaliable in the NEX store at the same cost you're giving, and they would work the same as what i have mentioned before
4. player made skins would be able to be shared, and even sold at the market, custom paints would show the colors and details used in their info description so people can look what they're gonna put on their ships before buying
5. changing the ship's appearance in an station would have a cost of 1% of the ship's build cost, 1% is fine for all ships in the game, supercapitals would be able to change appearance in the mantainance array (fitting services changed for the new ship customization system)
6. there has to be a long term plan for ship remodels in order to give emphasis to the visual difference between Navy and T2 ships from their T1 variants, we already saw some of that with Bombers and Marauders, but there still much to do before players are able to have custom paintjobs, or we will Hear complains about people trolling with the paintjobs....(if there's people that doesnt actually look what ship they're ganking or something)......
no manufacturing, no rigs or module stuff, just simple and plain "if i have an editor for player characters, then an editor for ships should be possible too" and you know it....... |
Silivar Karkun
Imperial Shipment Amarr Empire
194
|
Posted - 2014.03.07 21:10:00 -
[10] - Quote
is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike.... |
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