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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Vila eNorvic
Aliastra Gallente Federation
43
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Posted - 2014.03.07 00:26:00 -
[1] - Quote
Crasniya wrote:Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly. What free AUR? |
Vila eNorvic
Aliastra Gallente Federation
43
|
Posted - 2014.03.07 02:14:00 -
[2] - Quote
Boogalo wrote:I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched. Again, what free Aurum? |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:24:00 -
[3] - Quote
Crasniya wrote:People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff. So what? This is EVE, who the hell cares what happens anywhere else?
Teinyhr wrote:As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money. Why all this talk about vanity stuff? Choosing an individual paint scheme should be part of the basic game package - i.e. included in character creation (but with the option to alter it later as with avatar clothing). |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:27:00 -
[4] - Quote
Celfea Dur wrote:I don't fully understand why a custom paint scheme would require a unique item ID. You're not creating a new item, you're only applying a new shading layer to an existing graphic model.
Kusum Fawn wrote: Make ship painting an addition to ships, not new ships. Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.
Why the same ship painted green instead of brown would have be an entirely new item, and one that is only available form specialty shops, is kind of mind boggling when you attempt to apply it to any real life analogues. This is clearly explained in the blog.
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Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 07:28:00 -
[5] - Quote
DaReaper wrote:6) To the people complaining about the typeid, you did not write the DB, so you dunno how its set to draw the id's. You also have to remember, the database programing is 11+ years old, and when eve first came it, it could not support customization of ships without melting. This is also why they are testing, to see if the server's can handle this without freaking out. Then they can use the money to fix the DB so this is possible. Homeworld 2 is also 11+ years old, but every player gets to choose his own ship paint scheme from an infinitely variable palate, together with a badge of his choice (including designing his own). I know that HW2 isn't an MMO and I know nothing about programming, so correct me if I'm wrong, but surely the principles of adding colour to a computer model must be universal?
Why any forward-thinking developer would make it part of the basic itemID instead of a separately applicable element is beyond my imagination, but that's what CCP seem to have done so I think they need to undo that asap, whatever they do about custom paint jobs.
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Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 07:32:00 -
[6] - Quote
DaReaper wrote:Caelo Agalder wrote:CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter. however, billy bob player could pay for it via a plex and decide to sell it on the market for 1m isk. He paid for the plex with irl money, so can sell it for whatever he wants. Yeah, too right - people regularly sell stuff for 12% of the cost of producing it.
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Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 07:34:00 -
[7] - Quote
Sinooko wrote:I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat. This.
Crasniya wrote:Realistically, if you're going to lose your spaceship in a week, bothering to paint it and give it a name is probably a waste of some emotional attachment you should devote elsewhere.
Every feature is not meant for use in PvP. Even if they do make for more hilarious PvP targets.
DaReaper wrote:Rivr Luzade wrote:Edward Olmops wrote: I think if you lose 20 Erebuses per month, MAYBE, just MAYBE you can afford the paint. ;-) (and it is not that they would be unusable in regular colors)
Thanks for that input but I'm more thinking about other, more mundane ships that you regularly lose... then you don't paint them? Honestly, again, trial program, changes coming eventually. Don't paint a ship you might lose. Or if you do, don't lose it. Simple as that You guys just don't get it, do you? A lot of us want to have ALL our ships rendered in the same colour scheme.
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Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 07:46:00 -
[8] - Quote
Ransu Asanari wrote:-The Aliastra Edition ships basically look like Caldari Kaalakiota designed ships (Black with Red Accents). I'm pretty sure your upscale Gallente might be a bit insulted by that. Obviously not, or they wouldn't have used it on their Catalyst. I see no point in suggesting changes to colour schemes that already exist in game. In any case, green and black would be much too close to the standard Gallente livery.
The Aliastra Incursus is the only thing that might tempt me into acquiring some Aurum from somewhere. It would sit nicely alongside my Aliastra Catalyst in my special edition ships hangar, but that's as far as it would go - I would have no iention of having it shot out from under me the instant I undocked it, which is what's likely to happen to most of these ships if the cost isn't cut by about 90%. |
Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 07:49:00 -
[9] - Quote
Mara Rinn wrote:Vila eNorvic wrote:You guys just don't get it, do you? A lot of us want to have ALL our ships rendered in the same colour scheme.
Assuming CCP go down the path of "paint job is something you fit to your ship" it's not unreasonable to expect that you'd be able to update your saved fittings with the new paint job. Assemble ship, make active, *fit*. Voilla! Ship is the same colour scheme as the one you just got blown up in! I never assume anything - especially where CCP is concerned. |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:57:00 -
[10] - Quote
Vila eNorvic wrote:What free AUR?
Steve Ronuken wrote:back in 2011(I think), there was an eve is real campaign and for a bunch of links on facebook, everyone active was given some aurum.
Thanks for clearing that up. Other posters have been implying that free Aurum was given out to everyone, not just a minority who took part in a promotion.
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Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 07:58:00 -
[11] - Quote
Kingstontown wrote:And lets be honest. really... a police comet.. with flashing lights? Please let us just take this game more seriously then this. +1
Ganthrithor wrote:*And by "my Machariel," I mean, "Every ship I own." Some people just aren't getting this bit. |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 08:02:00 -
[12] - Quote
Mara Rinn wrote:I will add my voice to the people suggesting that an 8M ISK paint job for a 500k ISK frigate should probably be a job lot of 10 or 20, especially if I'm planning on using this in PVP. Good luck with that.
Quote:-+Frigate paint; around 45 AURUM (~$0.23-$0.26) for a single application |
Vila eNorvic
Aliastra Gallente Federation
45
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Posted - 2014.03.07 09:11:00 -
[13] - Quote
Lukas Rox wrote:First, I don't loose 20 battleships a month. Second, only fly what you can afford to loose. If you don't like spending money on skinned ships, simply ignore them. They perform exactly the same in combat when compared to their normal counterparts.
I want one each for collectors purposes, and then I'll only fly them with bling fleets, which doesn't happen 20 times a month, but once in a while. Just like I said:Vila eNorvic wrote:Ganthrithor wrote:*And by "my Machariel," I mean, "Every ship I own." Some people just aren't getting this bit. Oh, and "lose". |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 09:18:00 -
[14] - Quote
Lukas Rox wrote:When me and T'Amber talked about CCP WebGL I remember we've discussed shaders being text files.
What does it mean? Each CCP WebGL ship skin is simply a JSON plaintext file that says what files contain the 3d model, what textures to load and all the other parameters (hue, specular etc.) are set there as well, in plain text.
How does that apply to fully customizable skins? Some parameters could be dynamically changed at runtime, for example hue. You wouldn't be freely able to change the textures, or shape of the ship, but you would get the Homeworld-like ability to change the colourable parts of the hull to any shade you want. Like neon pink? Change the hue to pink and saturation to max. Like matte black? Change the saturation to 0 and low luminosity, you'll get your black.
Now that I don't know if EVE Online client works exactly like CCP WebGL, so I don't really know if that's easily doable or not. But I bet CCP knows all that already ;-) When I said I know nothing about programming I meant exactly that, so almost all of your post went right over my head.
But thanks anyway for making the effort. |
Vila eNorvic
Aliastra Gallente Federation
46
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Posted - 2014.03.07 09:57:00 -
[15] - Quote
Mara Rinn wrote:If you think the prices are too high, you could also voice your opinion I think I already have in a roundabout sort of way.
For the record, I'd agree with your proposal for the BPC to cover at least 20 hulls, but preferably more.
Ain't gonna happen though - I think it's pretty obvious that CCP have dollar signs in their sights over this. |
Vila eNorvic
Aliastra Gallente Federation
46
|
Posted - 2014.03.07 11:59:00 -
[16] - Quote
Adinor Asidi wrote:Hi
The idea is good, the implimentation is wrong.
Creating a new ship (as new market item) each time as new painting for every existing ship issued -- is absolutely wrong, imho. Why don't create someting like "paint slot" (like a rig) in the ship eqipment window if you wish? So, the paints will be separated from the ships and could be crafted separately and applied separately.
Thanks A. As said several times already: read the blog, it explains quite clearly why the pilot scheme is as it is. |
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