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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
AveryFaneActual
Burning Napalm Northern Coalition.
10
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Posted - 2014.03.06 23:47:00 -
[331] - Quote
Kaeda Maxwell wrote:While it's nice to see skins, please add an option for an unlimited runs BPO at a higher price point.
A per application fee per ship, just makes me feel like I'm being fleeced for coins. For some of us ship losses aren't an occasional occurrence (I lose 4 or 5 a day on average sometimes).
stop being bad :] |
Markku Laaksonen
EVE University Ivy League
372
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Posted - 2014.03.07 00:03:00 -
[332] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:how do you pronounce 'nugoeihuvi'? No idea, I just say NOH.
I say new-go-ee-oo-vee. Slur it together and you get something that sounds about as Caldari as the rest of the Caldari stuff I manage to say.
The Nugoeihuvi Rokh looks sick. Not sure if I would want the target painted on my back. And my front. And all my sides.
EDIT: Can we get pictures of the painted ships on a lighter/white background? It's difficult for me to see them. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Dinsdale Pirannha
Pirannha Corp
2323
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Posted - 2014.03.07 00:16:00 -
[333] - Quote
Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out.
Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Justin Spacemonkey
Stargate SG-1 Fatal Ascension
0
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Posted - 2014.03.07 00:19:00 -
[334] - Quote
I'm sure someone has already said this but like Alliance and/or Corp Logo's or skins would be totally awesome. Plus the skins thing is a great idea... if you train for months and pay a billion to get that nice ship you been wanting... might as well make it look cool and unique as apposed to.... ohh another missioning or ratting tengu, ect....
Definitely a great idea for EVE. |
Vila eNorvic
Aliastra Gallente Federation
43
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Posted - 2014.03.07 00:26:00 -
[335] - Quote
Crasniya wrote:Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly. What free AUR? |
Tau Cabalander
Retirement Retreat Working Stiffs
3242
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Posted - 2014.03.07 00:38:00 -
[336] - Quote
Overall it seems like a good idea.
With the current PLEX-to-Aurum conversion rate, battleship seems a bit pricey, but only time will tell how the community responds to that.
1 PLEX = 3500 Aurum = 652,000,000 ISK
Frigate: 45 Aurum [77 per PLEX] = 8,382,857.14 Battleship: 350 Aurum [10 per PLEX] = 65,200,000 ISK |
Flamespar
Woof Club
1094
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Posted - 2014.03.07 00:42:00 -
[337] - Quote
It'll be interesting to see how the destructible ship skins sell compared to the indestructible clothing items.
Also I can't help but feel that the horridly organized NeX store is going to affect the results for this pilot study. At least add a filter for ships skins/ clothing items, so we don't have to scroll through the list to find what we want. EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |
Jonah Gravenstein
Machiavellian Space Bastards
17017
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Posted - 2014.03.07 00:43:00 -
[338] - Quote
Do want. I have no problems with vanity items at a sensible price.
The initial price point should be about 1/2 of what it is now, and should increase on the same scale as a ships default mineral value.
BPOs that can be copied or manufactured from should be a thing eventually as should some colour and pattern customisation via something like the corp logo design interface.
Method of implementation is down to devs, if there is a demand for this kind of thing then they'll implement it more fully. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2783
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Posted - 2014.03.07 00:46:00 -
[339] - Quote
Vila eNorvic wrote:Crasniya wrote:Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly. What free AUR?
back in 2011(I think), there was an eve is real campaign and for a bunch of links on facebook, everyone active was given some aurum. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Eral Adoulin
In Exile. Imperial Outlaws.
0
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Posted - 2014.03.07 00:48:00 -
[340] - Quote
I admit that I haven't read all of the comments, so I apologize in advance if someone already mentioned something like this.
I think it would be cool to be able to specify a primary, secondary, and highlight color, in addition to a logo. Maybe more or fewer, but two or three colors plus a logo seems right to me. Each of these gets a dedicated slot on the ship, like a rig, and the "paints" are single-use items which can be traded. You'd have to determine which parts of every ship would fall into the primary/secondary/highlight categories, but I think this is better than allowing fully custom skins and it's more flexible than having a bunch of pre-built paint jobs, especially if a paint job can only be applied to a specific ship.
I'd really like to be able to change the paint job on my ship whenever I want. It doesn't really make sense that I could replace gun turrets on a ship but not re-paint it. The key is to avoid having to list differently painted versions of the same ship on the market (a packaged ship would be unpainted), and I really don't want custom painted ships to become rare and expensive. That seems better reserved for special edition ships, although maybe certain "special" colors could be rare.
In terms of cost, I can't see myself spending more than 20% of the cost of a ship on a paint job, unless it's something really special. If the cost were at or below 10%, I'd custom paint every ship - and I'd love to be able to do that! To me, convenience factors into the cost; if I have to trade PLEX for aurum, I'm probably not going to bother. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2783
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Posted - 2014.03.07 00:51:00 -
[341] - Quote
Eral Adoulin wrote:I admit that I haven't read all of the comments, so I apologize in advance if someone already mentioned something like this.
I think it would be cool to be able to specify a primary, secondary, and highlight color, in addition to a logo. Maybe more or fewer, but two or three colors plus a logo seems right to me. Each of these gets a dedicated slot on the ship, like a rig, and the "paints" are single-use items which can be traded. You'd have to determine which parts of every ship would fall into the primary/secondary/highlight categories, but I think this is better than allowing fully custom skins and it's more flexible than having a bunch of pre-built paint jobs, especially if a paint job can only be applied to a specific ship.
I'd really like to be able to change the paint job on my ship whenever I want. It doesn't really make sense that I could replace gun turrets on a ship but not re-paint it. The key is to avoid having to list differently painted versions of the same ship on the market (a packaged ship would be unpainted), and I really don't want custom painted ships to become rare and expensive. That seems better reserved for special edition ships, although maybe certain "special" colors could be rare.
In terms of cost, I can't see myself spending more than 20% of the cost of a ship on a paint job, unless it's something really special. If the cost were at or below 10%, I'd custom paint every ship - and I'd love to be able to do that! To me, convenience factors into the cost; if I have to trade PLEX for aurum, I'm probably not going to bother.
It's possible to buy Aurum from the market (if people buy aurum from the site, they get tokens that can be sold on the market) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4961
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Posted - 2014.03.07 00:57:00 -
[342] - Quote
Steve Ronuken wrote:It's possible to buy Aurum from the market (if people buy aurum from the site, they get tokens that can be sold on the market)
It will also be possible to buy the paint jobs (or in this current iteration, specially painted ships) for ISK.
I will add my voice to the people suggesting that an 8M ISK paint job for a 500k ISK frigate should probably be a job lot of 10 or 20, especially if I'm planning on using this in PVP. Yet I'd also be happy to part with 5000 Aurum for a custom skin for a mission-running CNR, so go figure.
Day 0 advice for new players: Day 0 Advice for New Players |
Jonah Gravenstein
Machiavellian Space Bastards
17017
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Posted - 2014.03.07 01:03:00 -
[343] - Quote
Source for the pink scorpion |
Meandering Milieu
FML LLC
8
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Posted - 2014.03.07 01:18:00 -
[344] - Quote
I pray to Nyx that this gets popular enough to justify letting players pay to have their own custom skins.
I WANT MY HELLO KITTY NAVY DOMINIX! I WOULD PAY A BILLION ISK.
I... I'm sorry I don't know what came over me. |
God Raf
A-31 Tardis Unlocked
0
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Posted - 2014.03.07 01:24:00 -
[345] - Quote
I love this idea |
rofflesausage
State War Academy Caldari State
166
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Posted - 2014.03.07 01:29:00 -
[346] - Quote
DaReaper wrote: Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying.
https://en.wikipedia.org/wiki/Eve_Online#Subscribers
Sir, that is simply not true. It's game dependant. |
Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
25
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Posted - 2014.03.07 01:31:00 -
[347] - Quote
It's going to be interesting to see all the attempted ganks just because someone actually spent AUR for a paintjob |
Kane McKenzie
Exiled Kings The Fearless Empire
32
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Posted - 2014.03.07 01:33:00 -
[348] - Quote
I have a thought that I would like to put out there.
It mentioned something about having to create new tags for all of these ships that have the different paint jobs because they are created through manufacturing another ship altogether.
Would it be possible to just add another slot in the fitting window specifically for skins?
They would work just like a rig, destroyed when the ship is destroyed. It cant be removed from the ship unless it is destroyed.
It will also keep the market from being flooded with all of these new ships with skins because in order to sell the ship with skins it would have to be done via contracts, just like a fully rigged ship would.
Anyway, it was just a though and I thought I would put it out there.
I don't know if anyone else has posted this idea before me and If so I had no intention of just re-posting someone else's idea.
Regards,
Kane |
Humang
Sefem Velox Swift Angels Alliance
43
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Posted - 2014.03.07 01:35:00 -
[349] - Quote
You thought otherwise that there would be overwhelming support for this?
Summary of how I would see it once its done:
- New skin slot on all ships.
- New skin module.
- Skins are size/class relative. (small/medium/large/capital)
- Corporation colour scheme skins available through LP stores.
- Special or Player-made skins sold on the NEX store.
And with that my EvE-life would be complete. Witty Comment Here |
MeBiatch
GRR GOONS
1758
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Posted - 2014.03.07 01:38:00 -
[350] - Quote
not sure if asked but will the skin show up on kill mails?
since these things will be sold on the open market you can gather data and add how much that lost skin cost on top of the rest. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
228
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Posted - 2014.03.07 01:47:00 -
[351] - Quote
I find myself Mildly excited by this......
I have never wanted a Rokh before.....now i want a to fly a mother f*... Rokh....
Ty CCP.....your pricing on this looks like you have learned from the 1000$ jeans and 60$ monocles as well. A buck or two is not much to ask and seems both fair and reasonable - you should add all the clothes you have as well and use this type of pricing ie: a buck or two
So ty CCP this looks like a good way of introducing this and getting both feedback and doing some testing.
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Aria Jimbojohnson
University of Caille Gallente Federation
12
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Posted - 2014.03.07 01:53:00 -
[352] - Quote
scimichar wrote:Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. You do realize in other MMOs you not only pay for the subscription but also the expansions? Charging a few pennies for a custom ship paint job, something that has been requested for years, is not that big of a deal.
CCP hasn't released an expansion in years. Tweaking a few numbers here and there are what every other MMO on the planet calls a "content patch", and are included with a subscription. Hell, some of the recent "expansions" don't really even qualify as content patches, since they're basically just number balances. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
301
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Posted - 2014.03.07 01:56:00 -
[353] - Quote
Ali Aras wrote:Jessica Danikov wrote: It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put -ú30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).
So, uh, I guess we need a 'plex for features' thing in-game?
An effective pilot test of a program will have different success goals depending on what the program is. Some ship skins will be sold for AUR, so it makes sense to test them with ship skins sold for AUR, as well as ship skins sold via in-game methods. As someone else on the thread pointed out, if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component. For another feature, a test would include people using that feature more and interacting with it and finding it valuable, which is unlikely to involve AUR. CCP gets money when those features succeed too, in the form of greater subscription retention. So, no, we don't need 'plex for features'.
You're right, we don't need this generally (was being a little tongue in cheek), but in this specific case I think it's a far better way of measuring interest than 'here's a small number of potentially overpriced skinned ships, if you buy lots of them we promise we'll do skinning right'.
I'm only interested in buying other skins once they do skinning right (and doing it right is what I really want more so than any individual skin), so I guess this initiative as is will succeed or fail without my 'support' (read: money), as much as I'd like to give my support. |
Lelira Cirim
EVE University Ivy League
137
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Posted - 2014.03.07 01:56:00 -
[354] - Quote
I have a simple suggestion for further empowering GM corrective actions: PUCE! Best behave or have everything you undock from your hangar appear as the ugliest hue from Old Earth. (huehuehue)
(Also I'm mildly frightened for the inevitable Pony Fleets. Brand Synergy all-up-ins. ) Do not actively tank my patience. |
Vila eNorvic
Aliastra Gallente Federation
43
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Posted - 2014.03.07 02:14:00 -
[355] - Quote
Boogalo wrote:I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched. Again, what free Aurum? |
Ali Aras
Noir. Noir. Mercenary Group
624
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Posted - 2014.03.07 02:26:00 -
[356] - Quote
Dinsdale Pirannha wrote:Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out. Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either. http://warp-to-sun.tumblr.com -- my blog |
Ravcharas
Infinite Point Nulli Secunda
289
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Posted - 2014.03.07 02:27:00 -
[357] - Quote
Vila eNorvic wrote:Boogalo wrote:I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched. Again, what free Aurum? This free aurum; http://community.eveonline.com/news/dev-blogs/coming-soon-eve-is-real/ |
KIller Wabbit
The Scope Gallente Federation
540
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Posted - 2014.03.07 02:38:00 -
[358] - Quote
A "camo" module with scripts would be the best way to get around the id problem.
The elaborate paint jobs probably loads up the graphics team beyond reason. How about just having strategic color panels? They could be treated much the same as weapons module emplacements. Also provides an insignia path later on - one or two of the panels become logo carriers instead of being a color panels. Implemented the same way, the logo would be scripted - allowing RP and deception ops. :)
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
693
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Posted - 2014.03.07 02:55:00 -
[359] - Quote
Ali Aras wrote:Dinsdale Pirannha wrote:Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out. Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either. Do you know the reason that they pulled the orca and other skins. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
26
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Posted - 2014.03.07 03:19:00 -
[360] - Quote
CCP Fozzie wrote:
I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it.
Will this interest be gauged solely by how many are purchased?
If so, i see a flaw, or three.
This cannot be used on currently rigged ships, unless one destroys their current rigs (could be rather costly). This means that there are likely many who will pass on these for the simple reason they infact can't use it on their currently rigged ship.
There seems to also be a very limited number of options, based on what is on SiSi. Literally only the ships pictured in the dev blog. What if someone doesn't like those particular hulls...or wanted a different scheme on one of them. They really are INTERESTED, but according to the data you are logging, are infact 'not interested' since they did not purchase what you offered.
Also, this is like trying to gauge the market interest of various colored balls, while only offering RED balls. What if someone doesn't like red, what if they like yellow, or green? |
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