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Karma Codolle
Federal Navy Academy Gallente Federation
81
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Posted - 2014.03.17 05:00:00 -
[1] - Quote
So i've done a few ghost sites in my t3 and never really once encountered the rats. Was always out before they even got there. But still I figured if they showed up it'd be no big deal, maybe a tough battle. I've taken this same t3 in 10/10's. So I imagined duking it out with a close call, at least some kind of fight...
So first time doing ghost site and having rats show up. Alright I got this...Alright i'm dead???
I just looked at my combat log, under 30 seconds to pop my legion and I was over heating. WTF ccp, are these sites supposed to be guaranteed dead if you don't get before they show up? That seems a bit over the top, especially for such minor rewards.
I understand loosing potential loot if you go it alone. But guaranteed death without a fighting chance for any reasonable ship seems over the top...
All the loot i've collected from ghost sites in the past doesn't even make up for the measly 500mil loss |
DeMichael Crimson
Republic University Minmatar Republic
23371
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Posted - 2014.03.17 05:51:00 -
[2] - Quote
Bummer.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
MicDeath Titan
Titans Guild Solitude Coalition
50
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Posted - 2014.03.17 07:07:00 -
[3] - Quote
Ghost NPC's is really Concord. Can you imagine? They have to wait for people to misbehave for them to make things go boom, "Ghost Sites" are really just a means for after work fun. No fancy smancy limitations. |
Kahdath
Intentionally Dense Easily Excited
30
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Posted - 2014.03.17 08:53:00 -
[4] - Quote
So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?
If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.
On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.
Good job on looking like a bit of a fool. |
Karma Codolle
Federal Navy Academy Gallente Federation
82
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Posted - 2014.03.17 09:18:00 -
[5] - Quote
Kahdath wrote:So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?
If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.
On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.
Good job on looking like a bit of a fool.
Oh wow how pro you must be to judge me without ever seeing my fit, just knowing I have a couple active mods I over heated.
I'm not complaining, i'm commenting on the absurdity of their Risk v Reward. I.E. I can drudge through a 10/10 in the ship and sanctums. Supposedly the hardest K-Space sites out their. Yet a ghost site will blow through you in 20seconds With rewards averaging from ghost sites now to be about 20-50mil while my 10/10 yields min 150mil up into the billions.
Heck, the average null relic site pays equal on average to what Ghost sites are paying out and those can be done in a frig with 0 risk.
So ya, i will say wtf to the high risk and poor rewards |
James Baboli
Ferrous Infernum
23
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Posted - 2014.03.17 09:26:00 -
[6] - Quote
I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Karma Codolle
Federal Navy Academy Gallente Federation
82
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Posted - 2014.03.17 09:47:00 -
[7] - Quote
James Baboli wrote:I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk.
The can explosion didn't bother me at all. It's how fast the rats actually tear through my armor with resists in the 90's when I was comparing with some of the supposed hardest sites in my area. I,E the 10/10 That's what really threw me off |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
116
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Posted - 2014.03.17 10:48:00 -
[8] - Quote
i can hear CCP devs laughing right now |
Kahdath
Intentionally Dense Easily Excited
30
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Posted - 2014.03.17 12:15:00 -
[9] - Quote
Karma Codolle wrote:Kahdath wrote:So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?
If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.
On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.
Good job on looking like a bit of a fool. Oh wow how pro you must be to judge me without ever seeing my fit, just knowing I have a couple active mods I over heated. I'm not complaining, i'm commenting on the absurdity of their Risk v Reward. I.E. I can drudge through a 10/10 in the ship and sanctums. Supposedly the hardest K-Space sites out their. Yet a ghost site will blow through you in 20seconds With rewards averaging from ghost sites now to be about 20-50mil while my 10/10 yields min 150mil up into the billions. Heck, the average null relic site pays equal on average to what Ghost sites are paying out and those can be done in a frig with 0 risk. So ya, i will say wtf to the high risk and poor rewards
You're still conveniently ignoring the part where if you fit your ship properly for the ghost site (i.e. with a buffer tank) then the risk in your equation drops to nearly zero - the only risk I ever worry about in a ghost site is if I'm doing it with neuts in system, or in a wormhole.
This is coming from somebody who has experienced the can explosions and rat aggro from every type of ghost site - lesser (high sec), standard (low sec), improved (null sec) and superior (w-space). The worst damage I've taken is losing about 40% of my shields in a buffer-tanked Tengu to nullsec rats when they spawned right on top of me as I was about to hit warp.
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Qalix
Long Jump.
173
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Posted - 2014.03.17 13:47:00 -
[10] - Quote
James Baboli wrote:I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk. I find this difficult to believe. Especially the part about WH ghost sites, which can eat T3s alive http://www.tigerears.org/2014/03/09/dying-to-a-ghost/
Unless the covops is very well tanked, it's unlikely to survive the explosions anywhere else either. Please share what must be a really incredible fit.
OP I'm not sure what your issue was. I run them in a T3 and have never had issues with the rats (have not attempted a WH ghost site). They scram and peck and but no more than 10% or so of shields go down. I use a modified version of this: http://jestertrek.blogspot.com/2011/10/bonus-fotw-exploration-tengu.html
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dexington
Caldari Provisions Caldari State
1117
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Posted - 2014.03.17 14:32:00 -
[11] - Quote
Karma Codolle wrote:James Baboli wrote:I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk. The can explosion didn't bother me at all. It's how fast the rats actually tear through my armor with resists in the 90's when I was comparing with some of the supposed hardest sites in my area. I,E the 10/10 That's what really threw me off
This is not what i have been experiencing in ghost sites...
I've been using a proteus with 72% explosive resist, and augmented plating which puts armor hp at 6100, and shield at 3000 hp with 50% explosive resist. Normally i would be somewhere around 70% armor after the explosion, and tanking the rat damage with a single T2 medium repper.
I was in angle space and their default damage profile is something like 60% exp / 20% kin, and my proteus was running 72% exp exp 83% kin resist, but i seriously don't think the rats would have been able to kill me in the short time the remained on grid even without the medium T2 repper.
It's been months since i have last done a ghost site, so maybe things have changed, but i was of the clear impression that the rats really only warp scrambled you, making sure you didn't escape the can explosion, and really didn't do much damage them self. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Batelle
HOMELE55
2253
|
Posted - 2014.03.17 14:44:00 -
[12] - Quote
your ship wasn't properly tanked for ghost sites, thus you blew up. Its really not a big deal. I don't know what you mean about "the rats" chewing through your armor, but generally they do a tiny amount of damage compared to the explosion. From what I can tell, the rats do a small amount of their "normal" damage types, then you're hit with the can explosions. It is possible to get away from the cans while the rats are shooting you, and thus avoid the explosion.
Doing ghost sites in covops is completely possible, simply going from the number of times I've been able to hack 1 or even 2 cans with my tengu and then cloak before the rats spawn (cuz the other two cans had junk). However if someone can tank the explosions then I want to see that fit, is is possible that the explosion damage is modified by sig radius. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Starbuck05
Evil Monkey Asylum Evil Monkeys Asylum
153
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Posted - 2014.03.17 19:05:00 -
[13] - Quote
Ghost sites can pay well , its just random and luck based just how some relics sites can yield nothing or some combat plexes drop only overseers effects .
The fact is , if you fit buffer and ante up your explo resist, for basicly just roaming around looking at inboard scanner hunting ghost sites, imo its worth it.
I did some in guristas null , one day i found 3 of them in 2 hours, used cargo scanner and done the cans that held the blueprints. That day i made close to 700 mil from the ghost sites alone.
So yea..unless prices drop they are worth it -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |
dexington
Caldari Provisions Caldari State
1117
|
Posted - 2014.03.17 19:23:00 -
[14] - Quote
Starbuck05 wrote:I did some in guristas null , one day i found 3 of them in 2 hours, used cargo scanner and done the cans that held the blueprints. That day i made close to 700 mil from the ghost sites alone.
The time spend looking for ghost site compared to what they payout on average for most people, are less then what you make with most other professions.
To be fair all professions don't give equal payouts, and often it's more important to find something that is fun to do, while still keeping your economic at float, then doing something boring that is more profitable. I think this is where most people have a problem with ghost sites, because what you are doing is jumping system to systems and doing local system scans for hours, which if you are lucky results in you finding a sites that takes a couple of minutes to clear.
It boils down to doing the same boring task over and over, where the reward is a few minutes entertainment and less isk then you could have made, playing a part of the game that is actually fun. While ghost sites are very can be very profitable if you just happen to find one by chance, they are really not worth looking for. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Kaivar Lancer
Biological Mechancial Unlimited
446
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Posted - 2014.03.17 20:12:00 -
[15] - Quote
Kahdath wrote:So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?
If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.
On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.
Good job on looking like a bit of a fool.
Woosh. Got a few sharp jabs in there. But you lose a few points for being too wordy. 8/10. |
Batelle
Tymast Industries 150th
2275
|
Posted - 2014.03.18 16:41:00 -
[16] - Quote
dexington wrote: The time spend looking for ghost site compared to what they payout on average for most people, are less then what you make with most other professions.
I don't do dedicated ghost site hunting anymore, but taking a warpspeed rigged nullified t3 around on hundreds of jumps was kind of nice. Fun, low risk, very little work and effort involved, then maybe 3 minutes of hurried activity, and its back to speeding around. Go afk whenever, zero fucks given about anything, its not bad. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Loraine Gess
Confedeferate Union of Tax Legalists
162
|
Posted - 2014.03.19 02:48:00 -
[17] - Quote
Kahdath wrote:So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?
If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.
On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.
Good job on looking like a bit of a fool.
Pretty much exactly this. OP is bad and doesn't realize new gameplay != old gameplay. I bet he takes mission fits into incursions solo and then complains when he dies... |
Markku Laaksonen
EVE University Ivy League
398
|
Posted - 2014.03.20 00:01:00 -
[18] - Quote
While we're all here, can I say that I hate the lore for Ghost sites?
In that Rubicon video there's this angry CONCORD dude. He says there's these things the pirates have cooked up called ghost sites and they're way super dangerous. What are these super dangerous sites doing anyway? They're researching implants that let you warp faster and mobile depots... Scary. At least, that's what we can assume they do from the loot they drop. Fine. That's cool. Whatever.
For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill.
Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff.
From a lore point of view, it seems like a weak way to introduce new content (that I'm indifferent to) and back up the 'no turning back' Rubicon mantra. CCP Seagull said in her vision of the future that the capsuleer's are breaking free of the empire's grasp. We're not. We're doing what we're allowed to within the confines of the game. If I could be more involved with Caldari politics and stuff I would be. The game doesn't allow for it so I can't. Of course people are going to run ghost sites. CONCORD says not to. There's no middle ground. It's poor story telling. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Qalix
Long Jump.
176
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Posted - 2014.03.20 03:34:00 -
[19] - Quote
Markku Laaksonen wrote:From a lore point of view, it seems like a weak way to introduce new content what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant. |
dexington
Caldari Provisions Caldari State
1120
|
Posted - 2014.03.20 07:26:00 -
[20] - Quote
Qalix wrote:Markku Laaksonen wrote:From a lore point of view, it seems like a weak way to introduce new content what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant.
Lets remove all pirate, empire and racial lore, it would clearly make the game a lot better. Maybe it's the short sighted personal opinions, about what eve needs that are irrelevant. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
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Batelle
Tymast Industries 150th
2297
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Posted - 2014.03.20 16:38:00 -
[21] - Quote
Markku Laaksonen wrote:While we're all here, can I say that I hate the lore for Ghost sites?
In that Rubicon video there's this angry CONCORD dude. He says there's these things the pirates have cooked up called ghost sites and they're way super dangerous. What are these super dangerous sites doing anyway? They're researching implants that let you warp faster and mobile depots... Scary. At least, that's what we can assume they do from the loot they drop. Fine. That's cool. Whatever.
For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill.
Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff.
You're forgetting the part where empire NPCs sell us the meta-0 versions of those "forbidden modules," and where the pirates pay huge amounts of cash to get their covert research tools back. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Qalix
Long Jump.
177
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Posted - 2014.03.20 16:47:00 -
[22] - Quote
dexington wrote:Qalix wrote:Markku Laaksonen wrote:From a lore point of view, it seems like a weak way to introduce new content what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant. Lets remove all pirate, empire and racial lore, it would clearly make the game a lot better. Maybe it's the short sighted personal opinions, about what eve needs that are irrelevant. So, your opinions are irrelevant as well. Knee jerk, hypocritical responses, best responses.
The lore elements are completely arbitrary. They have no effect on anything other than naming conventions and thematic "flavors" used to define subsets of item attributes. If every lore element were altered tomorrow to use different names, it would have ZERO effect on the game. That's the definition of irrelevant.
edit: Also, what does "short sightedness" have to do with this topic? |
Markku Laaksonen
EVE University Ivy League
400
|
Posted - 2014.03.20 22:07:00 -
[23] - Quote
Qalix wrote:dexington wrote:Qalix wrote:Markku Laaksonen wrote:From a lore point of view, it seems like a weak way to introduce new content what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant. Lets remove all pirate, empire and racial lore, it would clearly make the game a lot better. Maybe it's the short sighted personal opinions, about what eve needs that are irrelevant. So, your opinions are irrelevant as well. Knee jerk, hypocritical responses, best responses. The lore elements are completely arbitrary. They have no effect on anything other than naming conventions and thematic "flavors" used to define subsets of item attributes. If every lore element were altered tomorrow to use different names, it would have ZERO effect on the game. That's the definition of irrelevant. edit: Also, what does "short sightedness" have to do with this topic?
Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Owen Levanth
Federated Deep Space Explorations
96
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Posted - 2014.03.21 20:25:00 -
[24] - Quote
Batelle wrote:Markku Laaksonen wrote:While we're all here, can I say that I hate the lore for Ghost sites?
In that Rubicon video there's this angry CONCORD dude. He says there's these things the pirates have cooked up called ghost sites and they're way super dangerous. What are these super dangerous sites doing anyway? They're researching implants that let you warp faster and mobile depots... Scary. At least, that's what we can assume they do from the loot they drop. Fine. That's cool. Whatever.
For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill.
Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff. You're forgetting the part where empire NPCs sell us the meta-0 versions of those "forbidden modules," and where the pirates pay huge amounts of cash to get their covert research tools back.
Well, they're not getting them back from me. I prefer hoarding those covert research tools for my own, nefarious purposes. |
Qalix
Long Jump.
194
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Posted - 2014.03.21 20:40:00 -
[25] - Quote
Markku Laaksonen wrote:Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it. If you had any logical argument, you'd make it. You don't, so you "won't." Just show me a game mechanic that would be affected by a change in lore. Not something whose explanation would change, but the actual mechanic would change. |
Lipbite
Express Hauler
1841
|
Posted - 2014.03.22 09:59:00 -
[26] - Quote
Dear devs need some random stuff to name set of debugs "free expansion". You better don't take their recent placeholders as content and stick to that is working. |
Nalia White
Tencus
38
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Posted - 2014.03.22 21:53:00 -
[27] - Quote
Qalix wrote:Markku Laaksonen wrote:Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it. If you had any logical argument, you'd make it. You don't, so you "won't." Just show me a game mechanic that would be affected by a change in lore. Not something whose explanation would change, but the actual mechanic would change.
so when the lore would change to "you are not controlling your ship in a pod - you are sitting on a steering weel" would you still see a pod when you destroy a ship? of course you would if they wouldn't change that too...
lore is never relevant to direct gameplay in any game. how could it? it is not program code, it's only "spiritual". but it's relevant to some players... for emerging themselves into the game... for me, lore in any game is always relevant. it might not be to you and that's ok. |
dexington
Caldari Provisions Caldari State
1129
|
Posted - 2014.03.22 22:02:00 -
[28] - Quote
Lore is similar to graphics, you can easily remove all textures from the game, and turn all objects into cubes of different sizes and colors. The game would remain fully functional, but it would be less fun to play. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Czeris
Wildly Inappropriate Goonswarm Federation
117
|
Posted - 2014.03.25 10:42:00 -
[29] - Quote
Qalix wrote:Markku Laaksonen wrote:Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it. If you had any logical argument, you'd make it. You don't, so you "won't." Just show me a game mechanic that would be affected by a change in lore. Not something whose explanation would change, but the actual mechanic would change.
I bet you're super fun at parties. |
Tosawa Komarui
Useless Incorporated QUIET TIME.
2
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Posted - 2014.04.09 01:56:00 -
[30] - Quote
my passive drake can handle a site with ease, unfortunatly even with a microwarp its about as fast as a fat kid on a treadmill so it cant really pick out special cans before the whole thing blows up in its face |
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