Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 76 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Gospadin
School of Applied Knowledge Caldari State
138
|
Posted - 2014.05.23 17:42:00 -
[2221] - Quote
This thread would be a lot shorter if all ores had the same volume per unit. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
60
|
Posted - 2014.05.23 22:30:00 -
[2222] - Quote
I think I can clear up some confusion here
If you mine it, sell the ore
Basically no one should be refining unless you are the end user, or there is so few minerals on the market, you think you can make a quick isk
The end users ie builders will be the ones reprocessing ore into minerals
If you reprocess in high sec, there is NO ONE who builds in low or null that will buy minerals as their volume is too big
Everyone buying to build will have their reprocessing plans worked out and will be buying ore, preferably compressed, but I personally won't be too fussed about compressing it myself.
I am sure there is someone and due to how the mineral market works will buy minerals in jita and haul somewhere to build because it is 0.0001 isk cheaper.
However, the guys in null and low won't really have that luxury due to volume, so they will buy ore, preferably compressed and jump it to where it needs to go |
hana morar
Senex Legio
0
|
Posted - 2014.05.24 21:22:00 -
[2223] - Quote
Ok I am new to some of these things and have a question what standing do you need to refine at your own pos?? It says to refine at fully upgraded tower perfect skills and STANDING you get this % |
Darkblad
Hilfe is like free Entertainment
239
|
Posted - 2014.05.25 05:40:00 -
[2224] - Quote
hana morar wrote:Ok I am new to some of these things and have a question what standing do you need to refine at your own pos?? It says to refine at fully upgraded tower perfect skills and STANDING you get this % Reprocessing yield gets better with skills and implants. Standing applies to NPC station reprocessing only (the 6.67 Standing at the station owning NPC corporation) and lowsers the reprocessing tax ("we take"). Nullsec outposts' repcoressing tax also can be set by the station owner (player corporation in this case) - but you can't raise that standing by running missions.
POS reprocessing: no reprocessing tax. EVE Infolinks -+-áOld and new-áPortraits |
olan2005
Twisted Insanity. The Kadeshi
83
|
Posted - 2014.05.25 12:47:00 -
[2225] - Quote
so when are these changes happening ? as there not listed in the Kronos release ? |
Darkblad
Hilfe is like free Entertainment
239
|
Posted - 2014.05.25 13:23:00 -
[2226] - Quote
olan2005 wrote:so when are these changes happening ? as there not listed in the Kronos release ? http://community.eveonline.com/news/news-channels/eve-online-news/industry-features-coming-in-the-crius-release/ EVE Infolinks -+-áOld and new-áPortraits |
Sentenced 1989
Quantum Anomaly Corporation
57
|
Posted - 2014.05.27 16:41:00 -
[2227] - Quote
I'm missing one part here
If pos will no longer require standings, does that mean reprocess won't need standings either since formula we can see has no standings in it?
|
Darkblad
Hilfe is like free Entertainment
241
|
Posted - 2014.05.27 17:21:00 -
[2228] - Quote
Sentenced 1989 wrote:I'm missing one part here
If pos will no longer require standings, does that mean reprocess won't need standings either since formula we can see has no standings in it? The formula is for reprocessing yield, before calculation of owner tax. EVE Infolinks -+-áOld and new-áPortraits |
CYCLOPS12
BeerDrinkers
0
|
Posted - 2014.05.30 06:40:00 -
[2229] - Quote
Darth Felin wrote:IMHO you should reimburse Refining and Refining Efficiency skills in that case as I trained them to reprocess my loot but know they are useless for it and it is seems they still will be needed for training of Scrapmetal Processing that make situation much worse.
AGREED! I trained refining and refining efficiency to level 5 many years ago never dreaming that CCP would screw-up (nerf) these skills. I play in high sec and refine low value modules for the minerals. I am both a mission runner and part time industry guy using the minerals from loot to build T1 stuff. This patch is just awful for both professions. I had a 99.5% module refine rate (no scrap-metal processing).
Really, why nerf a working system that has been in place for countless years? This awful change won't push me to null space, it's more boring there than people realize. If you want to keep me playing (paying for) EVE, I must receive compensated for the time lost/wasted training refining/reprocessing skills that are being stripped of their value. |
Saint Germain
Sekundu
2
|
Posted - 2014.06.05 07:10:00 -
[2230] - Quote
So reprocessing is being made a thing where skills are paramount, sandbox, geography etc, but half the equation is based on compression now, and there are no skills to effect that? Seems unbalanced.
Will there be teams to benefit reprocessing and compression system wide? That could be a way for high sec industrialists to band together and claw back some advantage. |
|
Saint Germain
Sekundu
2
|
Posted - 2014.06.05 07:15:00 -
[2231] - Quote
Gospadin wrote:This thread would be a lot shorter if all ores had the same volume per unit.
Maybe all ores could have the same base volume per unit as veldspar, but just give a higher number of units as a minimum. For example kernite is mined in chunks of 12 units. |
Retar Aveymone
BUTTECORP INC Goonswarm Federation
414
|
Posted - 2014.06.06 13:44:00 -
[2232] - Quote
Saint Germain wrote:high sec industrialists to band together
funniest statement on eve-o this month |
Saint Germain
Sekundu
2
|
Posted - 2014.06.06 15:29:00 -
[2233] - Quote
Retar Aveymone wrote:Saint Germain wrote:high sec industrialists to band together funniest statement on eve-o this month If you knew how the new teams system will work, you'd know why it's not so funny. High sec industrialists will be able to all bid on the services of teams for their solar system, and then all benefit from it if they win. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
164
|
Posted - 2014.06.12 22:04:00 -
[2234] - Quote
There are plenty of us that mine strictly in highsec that are being left out of this new compressed ore model. Many of us either are solo players or we belong to such small corps that a POS is out of the question and the Rorqual cannot be used in highsec.
I suggest that instead of using arrays that instead you add a compression vessel that can be used anywhere and when you do the makeover on the Rorqual you just remove this ability as it would be useless.
To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Kusum Fawn
State Protectorate Caldari State
478
|
Posted - 2014.06.12 23:45:00 -
[2235] - Quote
Maldiro Selkurk wrote:There are plenty of us that mine strictly in highsec that are being left out of this new compressed ore model. Many of us either are solo players or we belong to such small corps that a POS is out of the question and the Rorqual cannot be used in highsec.
I suggest that instead of using arrays that instead you add a compression vessel that can be used anywhere and when you do the makeover on the Rorqual you just remove this ability as it would be useless.
To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty.
Just saying that If you do belong to a small corp it wont be a big problem to online and offline a small tower whenever you have big enough loads of ore to compress, say once a week for several hours, With the removal of standings requirement it will be easier for you to put up a small just to compress and take it down if you get wardeced.
For the solo player Alt corps for this specific use arent that unreasonable even if the main wishes to stay in an NPC corp. Or find some friends that do and trade compressed for uncompressed in a station.
Maldiro Selkurk wrote: To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty.
Im a little confused by this statement, the people who are compressing arent doing it for free, and they have to deal with the same meager profits as you do. Some of them may ask you to pay but they are dealing with overhead costs that you aren't. And thats one of the balances to having compression available and not
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
marly cortez
Mercurialis Inc. RAZOR Alliance
51
|
Posted - 2014.06.13 21:17:00 -
[2236] - Quote
CCP Ytterbium wrote:Janine Ibanez wrote:Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though.
Thank you CCP for that crumb, after all the training done so far. But what concerns a lot of us is the in coming kick in the nuts for Rorquals for this minor upgrade long overdue, why would a utility industrial like this need greater defense/offence capabilities, is it CCP's intention to force them outside the PoS shields to be of any value to miners, if so whats the point of the ship at all, players will just take the hit, reprocess those they cannot get some mug to buy and then use that other mining nightmare the Orca, at least that is not such an isk hit daily to have it blown up is it.
Oh I forgot, the various nerfs to Null sec industry meaning few if any Orcas will be produced up there, guess few if any of them will survive the trip from Hisec anyway so no matter. and these are improvements.??? |
Lady Rift
What Shall We Call It
10
|
Posted - 2014.06.14 03:53:00 -
[2237] - Quote
Maldiro Selkurk wrote:There are plenty of us that mine strictly in highsec that are being left out of this new compressed ore model. Many of us either are solo players or we belong to such small corps that a POS is out of the question and the Rorqual cannot be used in highsec.
I suggest that instead of using arrays that instead you add a compression vessel that can be used anywhere and when you do the makeover on the Rorqual you just remove this ability as it would be useless.
To preemptively respond to the statement that will surely be posted, no it isnt acceptable for me to have to share my profits with someone else by selling my ore to them and having them compress it. I got into and am dedicated to mining I should get all the profits there are in this already 'meager' profit making specialty.
your to small scale to own a pos and one pos mod. set up tower power tower for an hour compress all the ore that has been stockpiled. pick tower up till the next time ore is stock piled. Any one man corp can do this easy with out any risk and no continuing cost of a pos |
Desash
The Extremely Norty Gankers Union
2
|
Posted - 2014.06.17 20:41:00 -
[2238] - Quote
I believe there are some significant 'inconsistencies' with the proposed compressed ore volumes as they currently appear on Sisi. They are inconsistent with each other and they are inconisistent with the following statement quoted from the Reprocess All The Things blog.
Quote:Compressing the universe, one asteroid at a time
With the max reprocessing rate for any item that is not ore or ice dropping to 55%(with Scrapmetal Processing trained at 5), we needed to find other ways to favor compression or else null-security industry would simply stop functioning.
The solution is to improve compression ratios from Rorqual ore blueprints by increasing their outputs by 38.1% (due to the reprocessing changes above) while tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance. I have used a spreadsheet in the past to help establish the best ores to mine based on Mined Ore Value per m3 . Nothing new; Omber was worst and Mercoxit was best (twice as good) but nothing looked exceptionally unusual.
I recently expanded that spreadsheet to compare Compressed Ore Value per m3 and I also added 425mm Railgun, seeing as these could rightly be regarded as the standard for ore compression activities. Based on a buy price of 2,300,000 isk per 425mm Railgun with its volume of 50m3, the compressed ore value for a 425mm Railgun is 46,000 ISK per m3 (2,300,000 / 50).
Below is a list of ores along with their compressed value per m3 as calculated by my updated spreadsheet. (I have just kept to the standard ores for comparison reasons only).
Veldspar - 12,000 isk / m3 Scordite - 15,700 isk / m3 Pyroxeres - 40,100 isk / m3 Plagioclase - 40,100 isk / m3 Omber - 125,100 isk / m3 Kernite - 120,000 isk / m3 Jaspet - 293,900 isk / m3 Hemorphite - 446,500 isk / m3 Hedbergite - 522,600 isk / m3 Spodumain - 18,400 isk / m3 Gneiss - 99,500 isk / m3 Dark Ochre - 52,000 isk / m3 Crokite - 52,600 isk / m3 Bistot - 62,600 isk / m3 Arkonor - 121,600 isk / m3
Veldspar and Scordite look too low compared to other hi-sec ores. Jaspet, Hemorphite and Hedbergite look far too high compared to other low/null-sec ores and Spodumain once again takes the prize for least desirable ore in its class. I would like to remind you at this point that these are values comparing the transportation of compressed ore and have little to no relevance with whether they are worth the time spent mining them.
I am of the opinion that rather than having compressed ore volumes based roughly on the total number of reprocessed minerals contained within it and then dividing that by approx 2000, some consideration should be given to the value of that compressed ore when expressed in m3 terms to bring it more in line with 425mm Railguns.
The following compressed ore m3 values would go a long way to achieving this:
Veldspar - 0.05 m3 Scordite - 0.10 m3 Pyroxeres - 0.15 m3 Plagioclase - 0.15 m3 Omber - 0.25 m3 Kernite - 0.50 m3 Jaspet - 1.00 m3 Hemorphite - 1.00 m3 Hedbergite - 1.00 m3 Spodumain - 4.00 m3 Gneiss - 2.00 m3 Dark Ochre - 2.00 m3 Crokite - 5.00 m3 Bistot - 5.00 m3 Arkonor - 5.00 m3 |
JP Boirelle
Shinn Enterprises
4
|
Posted - 2014.06.20 04:53:00 -
[2239] - Quote
So I've been mining and compressing a lot recently and was wondering whether I will get more minerals if I refine now or after Cirus goes live...
Anyone know the answer? |
Darkblad
Hilfe is like Free Entertainment
271
|
Posted - 2014.06.20 07:17:00 -
[2240] - Quote
JP Boirelle wrote:So I've been mining and compressing a lot recently and was wondering whether I will get more minerals if I refine now or after Cirus goes live...
Anyone know the answer? Assuming perfect reprocessing (skills @ 5, 4 % reprocessing implant): Crius values are around the same as they are now at stations with a base yield of 50%. Anything above that, starting from a Reprocessing array, will yield more with Crius. Compressed Crokite/Pyroxeres might be an exception. EVE Infolinks -+-áOld and new-áPortraits |
|
Sgt Ocker
Last Bastion of Freedom
239
|
Posted - 2014.06.20 08:24:00 -
[2241] - Quote
marly cortez wrote:CCP Ytterbium wrote:Janine Ibanez wrote:Right now the ore compression BPOs each require the corresponding ore reprocessing skill to level 4 to use the BPO in a rorqual.
Currently, you don't need any refining or reprocessing skills to do ore compression, just some 425mm BPOs and production efficiency level 5.
Will the ore reprocessing skill requirements be going away to use the compression arrays along with the compression BPOs, or will anyone planning to do compression also have to train the relevant ore reprocessing skills? We're not planning on having skills to be able to compress ores in the Rorqual / Starbase Compression Arrays so far. Just right-click the ore and get bacon. Again, this may change depending on time / feedback though. Thank you CCP for that crumb, after all the training done so far. But what concerns a lot of us is the in coming kick in the nuts for Rorquals for this minor upgrade long overdue, why would a utility industrial like this need greater defense/offence capabilities, is it CCP's intention to force them outside the PoS shields to be of any value to miners, if so whats the point of the ship at all, players will just take the hit, reprocess those they cannot get some mug to buy and then use that other mining nightmare the Orca, at least that is not such an isk hit daily to have it blown up is it. Oh I forgot, the various nerfs to Null sec industry meaning few if any Orcas will be produced up there, guess few if any of them will survive the trip from Hisec anyway so no matter. and these are improvements.??? I'm curious as to whether the Rorqual will need to be deployed to compress as it does now or will it be as simple as, Right Click, Compress? My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
Darkblad
Hilfe is like Free Entertainment
271
|
Posted - 2014.06.20 08:50:00 -
[2242] - Quote
The Rorqual requires the industrial core to be active to compress. Once active you can compress ore within cargo hold, fleet and ore hangar EVE Infolinks -+-áOld and new-áPortraits |
Bobby Artrald
Rogue Dog Villains incendia equus
1
|
Posted - 2014.06.23 21:14:00 -
[2243] - Quote
Querns wrote:PROPOSITION TWO: Eliminate siege requirement for rorquals to provide maximum bonuses. The benefits would be similar to proposition one.
Oh god, no more siege on the rorq for full bonuses. That'd be so hot. Please do this CCP
|
Lorna Sicling
Helix Pulse Brothers of Tangra
16
|
Posted - 2014.06.26 18:24:00 -
[2244] - Quote
OK, so when I reprocessed some stuff on Sisi today, I got the following figures:
Reprocessing Array: 100 units of Veldspar = 215 Tritanium, i.e. 716 Trit per 333 units refined Intensive Reprocessing Array: 100 units of Veldspar = 224 Tritanium, i.e. 746 Trit per 333 units refined Level 1 upgraded Minmatar Outpost: 100 units of Veldspar = 313 Tritanium, i.e. 1042 Trit per 333 units refined
My skills are Refining 5, Refining Efficiency 5 and Veldspar Processing 4, and I had the 4% implant plugged in.
My question is, why are the reprocessing arrays so far away from the outpost? Is this what we can expect on TQ when it goes live, or is it just a Sisi bug that will be fixed before release date? Industrialist - currently renting in null sec.
Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack |
Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.26 19:27:00 -
[2245] - Quote
Lorna Sicling wrote:OK, so when I reprocessed some stuff on Sisi today, I got the following figures:
Reprocessing Array: 100 units of Veldspar = 215 Tritanium, i.e. 716 Trit per 333 units refined Intensive Reprocessing Array: 100 units of Veldspar = 224 Tritanium, i.e. 746 Trit per 333 units refined Level 1 upgraded Minmatar Outpost: 100 units of Veldspar = 313 Tritanium, i.e. 1042 Trit per 333 units refined
My skills are Refining 5, Refining Efficiency 5 and Veldspar Processing 4, and I had the 4% implant plugged in.
My question is, why are the reprocessing arrays so far away from the outpost? Is this what we can expect on TQ when it goes live, or is it just a Sisi bug that will be fixed before release date? Trit in Veldspar before Reprocessing (i.e. new 100%); 415
Your yield:
Standard Array: 51,8% - around 52% Intensive Array: 53,9% - around 54% Tier 1 Minmatar Outpost: 75,4% - around 75,3%
It appears like skills (and implant) bonus doesn't get applied for Reprocessing arrays, as your yield is what their base yield is. The yield at the Tier 1 Minmatar Outpost is like expected
0,53 x 1,15 x 1,1 x 1,08 x 1,04 = 75,3%
CCP Ytterbium posted just today that Minmatar Outpost Base yield increase per tier just got changed again - makin 53% the base yield for Tier 1:
CCP Ytterbium wrote:Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
EVE Infolinks -+-áOld and new-áPortraits |
Lorna Sicling
Helix Pulse Brothers of Tangra
16
|
Posted - 2014.06.26 19:35:00 -
[2246] - Quote
Yep, so it is just that the skills aren't being applied, and after trawling through lots more posts, it seems that CCP want to make skills apply to the arrays, but they're not sure whether this will be with the update, or follow afterwards.
The concern here is that CCP haven't been clear whether this will then take the 54% base yield upwards to a theoretical maximum of 78.15% with the 4% implant, or whether they'll nerf the base rate so that you can achieve 54% once you've factored in the skills and implant.
Hopefully it will be the former and not nerfing, but the main thing here is that without skills and implants affecting the efficiency of the reprocessing arrays from the start, they're basically useless.
CCP - any comment on which it will be (affecting upwards or nerf base rate) please? Industrialist - currently renting in null sec.
Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack |
Tyranis Marcus
Terra Incognita Black Core Alliance
1073
|
Posted - 2014.06.27 10:29:00 -
[2247] - Quote
The scrapmetal nerf is a pay cut to missioners, ratters and plexers. They'll have less income to spend on things built from mins. Is there a plan to up bounties / mission payouts to compensate for that? Do not run. We are your friends. |
Retar Aveymone
GoonWaffe Goonswarm Federation
478
|
Posted - 2014.06.27 16:13:00 -
[2248] - Quote
Lorna Sicling wrote:Yep, so it is just that the skills aren't being applied, and after trawling through lots more posts, it seems that CCP want to make skills apply to the arrays, but they're not sure whether this will be with the update, or follow afterwards.
The concern here is that CCP haven't been clear whether this will then take the 54% base yield upwards to a theoretical maximum of 78.15% with the 4% implant, or whether they'll nerf the base rate so that you can achieve 54% once you've factored in the skills and implant.
Hopefully it will be the former and not nerfing, but the main thing here is that without skills and implants affecting the efficiency of the reprocessing arrays from the start, they're basically useless.
CCP - any comment on which it will be (affecting upwards or nerf base rate) please? It's the former. They've been very clear on that. |
Tyranis Marcus
Terra Incognita Black Core Alliance
1084
|
Posted - 2014.06.28 08:34:00 -
[2249] - Quote
Please don't use the word reprocessing to describe refining. There's enough stupidity in the world, already. There's no need to add more. :( Do not run. We are your friends. |
Tyranis Marcus
Terra Incognita Black Core Alliance
1084
|
Posted - 2014.06.28 17:03:00 -
[2250] - Quote
What I mean is, most people never go near a dictionary. If you misuse that word then lots of people will assume they're smart or clever in copying you, never realizing it's wrong. The semi-literate retards of the world don't need your help in being semi-literate retards. They've already got it covered quite nicely.
Please, help stamp out this mindless mindlessness! Do not run. We are your friends. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 76 :: one page |
First page | Previous page | Next page | Last page |