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Thread Statistics | Show CCP posts - 1 post(s) |
Zylona Femtov
Center for Advanced Studies Gallente Federation
11
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Posted - 2014.08.27 16:25:00 -
[61] - Quote
Owen Levanth wrote:Zylona Femtov wrote:Stop dreaming about alien infestation. We are in EVE, not any other game.
You don't give anything to the thread, just twisting what was written above you. You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden.
If you want to make a stand, make proposition with an argumentation.
Local life form on planet are alien or maybe the result of genetic manipulation from the first colonization from EVE gate. Most planet must have been, at least part terraform and plant and animal genetically manipulated to adapt to the local biosphere.
If you don't like it, you could still play at starcraft....
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Zylona Femtov
Center for Advanced Studies Gallente Federation
11
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Posted - 2014.08.27 19:54:00 -
[62] - Quote
nia starstryder wrote:don't know if anyone already mentioned this, as im still half asleep, but since the comet is moving, you would have to keep your engine running. In addition to that, since the comet would be tumbling as it moves, and people are removing materials, its going to shift its trajectory fairly frequently, but at random intervals. Hopefully this would decrease afk mining of the comet and make it harder to bot mine it.
Yes I agree, you would have less bot or afk mining, because it will be rewarding and if we follow some thread, it will be uneasy for bot to scan the comet and have meet there.
Another idea, would be to have the comet disrupting usual fleet booster, you need to have Industrial ship near it. I like the idea of having some sort of bastion mode in order to do it. |
David Kir
Sebiestor Tribe Minmatar Republic
470
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Posted - 2014.08.27 20:02:00 -
[63] - Quote
I'd be mining 23,5/7, if we had this. Friends are like cows: if you eat them, they die. |
Ewersmen
Perkone Caldari State
19
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Posted - 2014.08.27 20:12:00 -
[64] - Quote
This is a great idea ,,,
Keep the idea simple and it will work. |
Owen Levanth
Sagittarius Unlimited Exploration
254
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Posted - 2014.08.27 21:08:00 -
[65] - Quote
Zylona Femtov wrote:Owen Levanth wrote:Zylona Femtov wrote:Stop dreaming about alien infestation. We are in EVE, not any other game.
You don't give anything to the thread, just twisting what was written above you. You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden. If you want to make a stand, make proposition with an argumentation. Local life form on planet are alien or maybe the result of genetic manipulation from the first colonization from EVE gate. Most planet must have been, at least part terraform and plant and animal genetically manipulated to adapt to the local biosphere. If you don't like it, you could still play at starcraft....
How about this: Deep in W-Space, there exists a lifeform whose lifecycle revolves around comets. They eat the ice and ore, lay their eggs inside the comet and use it as a nest.
Since W-Space was only connected to K-Space via wormholes recently, no one in New Eden knew about this, until the first explorer stumbled upon a comet entering a W-Space system and got attacked by those Void Krakens suddenly erupting out of them, trying to defend their nest.
And since wormholes appear all over New Eden, sometimes a comet slips through and is transported to K-Space.
Now you have your comets and a lore-explanation as to why comets can randomly show up in a system. And now CCP can fill them with stuff you won't find in normal comets because those special comets come from a strange place far, far away.
Something new for miners, industrialists, explorers and W-Space and K-Space benefit both from it. |
Matcha Mosburger
Manu Fortius
2
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Posted - 2014.08.27 21:28:00 -
[66] - Quote
Maybe what makes the T3 mining ship T3 (and not step on toes of other mining ships) is it has the ability to lock onto these Comets.
So you scan it down, and you can mine them with T1 or T2, but every hour you have to find the darn thing again. (make it go fast enough an orca can't keep up). But the new T3 can "lock" onto the comet and not have to rescan.
It can have a "Mass driver" engine. So it locks to comet and maintains the pace with the comet by expelling the mining waste for propulsion. This makes it less useful in regular belts since the propulsion from mining will constantly shove you off the stationary belt.
Then players can either Jet can when hold if full, and have corp member pick it up. Or they can release the asteroid and use slower propulsion to get to station. Or they team with a DST to use the fleet hanger and speed to catch up and empty these T3 miners.
Love the idea of comet mining - very neat =D Good job |
Netan MalDoran
xXTheWarhammerXx
85
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Posted - 2014.08.27 23:58:00 -
[67] - Quote
I'm not even a miner and I'm saying IMPLEMENT THIS! "Your security status has been lowered." - Hell yeah it was! |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
767
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Posted - 2014.08.28 19:30:00 -
[68] - Quote
Some time ago, well not too long ago, there was a lot of discussion about alternative methods of acquiring ice products and moon goo. Both of these ideas were visited and discussed during fanfest. Nothing came of them unfortunately. Why? I would guess because they would require actual development hours.
Instead we got deployables and exploration loot spew. We all know what happened to loot spew. And all the deployables except the mobile depot and mobile tractor unit are either useless or broken.
Honestly, I think all ice materials should be gathered from comets. They're huge. They have lots of ice. Its a no-brainer. At the worst it would only have required some new art assets. At best it could become an interactive mining op for multiple types of mining activities, with certain types of mining required in certain orders or combinations under varying degrees of difficult (or not so difficult) circumstances.
Ring mining is essentially dust/rock mining of moon materials. So why not make a category of items that are mined like either asteroids or gases, and when refined give moon goo?
These rings could be celestials just like standard celestials. Literally no reason not to be. They shouldn't move around. But the contents should not be excessive. We don't want to break moon goo. We could even explode moons on the premise that some nefarious mega-corp has been doing illegal research into dangerous materials (like Isogen-5) and screwed up big-time.
Or, they could simply be rare asteroids randomly seeded throughout the universe in existing belts. Nvm, no. That would just be dropping moon goo into belts. Bad idea.
The idea of having some form of ring mining sounds cool. But at the moment, I don't think moon goo needs any more nerfs or adjustments.
Another form of mining industry that is in dire need of help is booster manufacturing. The entire process is tiresome and difficult. But it all stems from gas clouds; specifically cytoserocin.
Cytoserocin is a biochemical product found in gas clouds in nul and losec. It s harvested using Gas Harvesters, typically on a Venture mining frigate. (Best in game extraction rate and large gas/ore hold.) Its cousin, Mykoserocin, which is used for the legal 3% Synth boosters, can be found in hisec and losec. These products are reacted in a POS exactly like moon goo and hybrid compounds. When combined with at least one of water, oxygen, and/or spirits, and always some megacyte using BPCs found only in rare nulsec sites, they produce combat boosters.
Comets in RL contain a plethora of frozen organic and inorganic compounds. Many things from carbon monoxide, to cyanide, to even rarely amino acids can be found in comets. I see no reason such gas clouds should not be found in the vicinity of a comet "site".
There can be various comets that are made up of different contents in different amounts and proportions, just like existing gas clouds. They could even be conducive to producing certain higher level boosters that require multiple types of cytoserocin. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
SGT FUNYOUN
Arachnea Phoenix Battalion
83
|
Posted - 2014.08.28 23:21:00 -
[69] - Quote
The way it could be programmed...
As it stands, and as far as I understand it, each Solar System in New Eden is a separate node on the servers. As such each system would have to run a comet as a part of THAT system. So what could happen, is at the end of downtime each day, comets would follow a similar pattern as Wormholes...
Wormholes do not "move" from system to system, they seemingly just stop being in one system and then appear in another. Comets could be run the same way in a manner of speaking.
What would happen is at the end of DownTime each day, 1 or even several comets will seemingly appear out of deep space at the very edge of the Solar system on a randomized directional track. They will only be findable to those who scan for them or happen to stumble upon them, much like Wormholes, and will be made of, as the OP posted, a tail of gases, a shell of ice, an inner hull of asteroid minerals (with a small chance of finding ones that are only found out in Nullsec, when in HighSec), and a core of moon goo. They will be constantly moving from one side of the solar system to the other and will appear at the extreme limit of the map and cease to be at the far end of their journey when they hit the outer edge of the map again.
How this could be done, is when they appear at the edge of the map, they will slowly fade into existence as if they are just coming into the light of the system's sun and are becoming more brightly lit as they fly in. Once they reach the outer limit at the end of their trek, anyone who is within 1000KM of the Comet will get a warning from Aura that the comet is under imminent stress and will soon break up. The crew will then have 30 seconds to get at least 100KM away from the comet as when it breaks apart, it will do so in a very violent and explosive manner. Thus being completely destroyed once it reaches the edge of the map.
This will keep the programmers from having to somehow fluidly connect each system so that the comets have to actually fly from system to system, it will keep from the system having to calculate trajectories and flight patterns across multiple solar systems, and it will give the players comet mining like we want and add a bit more danger to comet mining!
Sound good? |
DrysonBennington
Aliastra Gallente Federation
170
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Posted - 2014.08.29 00:33:00 -
[70] - Quote
What about Cometary NPC Rats that would be present either mining the comet or using it as cover to launch ambushes from?
Maybe Planetary Interactions could be established on a Comet as well.
Let's not forget incorporating a comet into the backdrop of D514 either as capturing the comet would add value to those present in the D514 environment. |
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DaReaper
Net 7 The Last Brigade
885
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Posted - 2014.09.03 03:00:00 -
[71] - Quote
Bump OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
DaReaper
Net 7 The Last Brigade
960
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Posted - 2014.09.15 18:03:00 -
[72] - Quote
bump, id love to hit 50 likes OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
SGT FUNYOUN
Arachnea Phoenix Battalion
86
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Posted - 2014.09.18 01:51:00 -
[73] - Quote
BUMP!!! |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1850
|
Posted - 2014.09.18 03:14:00 -
[74] - Quote
T3 industrial: make it happen CCP!
Moving objects in space: most definitely yes!
System-wide asteroid belts: I want to see that! Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
DaReaper
Net 7 The Last Brigade
988
|
Posted - 2014.09.22 20:07:00 -
[75] - Quote
bump.. 50 likes.. come one folks I think I can get a few more. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
ColdCutz
Frigonometry
106
|
Posted - 2014.09.22 20:53:00 -
[76] - Quote
So, as CCP given a reason why they don't want to implement this idea, maybe in past CSM meetings or forum posts? |
DaReaper
Net 7 The Last Brigade
990
|
Posted - 2014.09.22 21:22:00 -
[77] - Quote
ColdCutz wrote:So, has CCP given a reason why they don't want to implement this idea, maybe in past CSM meetings or forum posts?
I just did some research I can't find in a dev blog where they list comet mining as being out. All I remember from those days way it was on the 'shiva' (Exodus) features page, then they did an update and removed it a few days later. If I remember correctly, they were asked at fan fest 04 why some things were cut and I think it was because they did not have time/resources/would be too hard (I don't remember) OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
SGT FUNYOUN
Arachnea Phoenix Battalion
87
|
Posted - 2014.09.29 02:32:00 -
[78] - Quote
BUMP |
DaReaper
Net 7 The Last Brigade
1033
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Posted - 2014.10.02 03:49:00 -
[79] - Quote
woot 54 likes.. can i hit 60?!?! OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
DaReaper
Net 7 The Last Brigade
1094
|
Posted - 2014.10.14 18:30:00 -
[80] - Quote
Going to ask seagull about this at vegas... bump come on 60 likes.. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
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Linkxsc162534
Traps 'R' Us
106
|
Posted - 2014.10.14 19:57:24 -
[81] - Quote
Has always seemed like a cool enough idea. Dont really see what the coding difficulty would be, could easily take a new place for scannable geo sites.
Hardest part to me would be adding the new rocks that make it up to the database, and the art assets for the assorted roids. Then on a regular basis local rats might come to mine them aswell(resulting in some anti afk measures)
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Tedd Haggard
Banana Co.
9
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Posted - 2014.10.15 02:26:11 -
[82] - Quote
Just had a read through these comments, some great ideas to make mining more fun and involved. Here's my thoughts...
Comets should spawn near an orbital body, last for several days (maybe a week), position updated each DT and eventually disappear and assumed collided with the orbital body due to gravitational pull. Comets should move fairly fast when you're on grid so mining frigates can have a role. Also, gases occasionally expelled from the comet should knock your ship off course and cause significant damage.
They should be a rarity and involve game mechanics that require active gameplay and several players. Ideally a game mechanic that rewards miners working together.
The proximity to the star should play a role. On the edge of the system it's cold and frigid and you get some moderate ice yield and it's easier for solo or small fleets. If the comet is close to the star, the surface is volatile and causes damage to ships and gas is expelled more frequently (causing you to go off course). Comets closer to a star are more dangerous to mine, but produce more valuable ores.
A simple risk vs reward mechanic could play out here: The closer your ship is to the comet, the higher the yield, but the more damage you take. So some players might go for buffer and shield rep drones and sit at their maximum. Others may bring along friends with remote rep and go for the high yield.
Now for some crazy ideas. I'm a big fan of any game mechanic that rewards coordinated team play. Here's some assumptions I need to make...
1) Comets move faster than any mining barges can. 2) Allow tractor beams to 'pull' ships. Basically it would give a +20% velocity bonus but would cause heavy cap drain due to the resistance. 3) Using a gas cloud harvester would reduce incoming damage from expelled gases within a 5km radius
Given the above, a fleet of miners would aim for the following... 1) After probing down the comet, the frigates would move along side the comet to match it's speed. 2) A noctis would be the lead ship, staying ahead of the comet and matching it's speed and direction. It would then use tractor beams to 'pull' slower mining barges so they can keep up. 3) Gas mining ventures would move close to the surface to gas mine and reduce damage from expelled gasses. 4) Mining barges would move near the surface to get high yield and take advantage of reduced damage from venture gas mining. 5) Remote rep would be used on the mining ships to keep them stable. And energy transfer used on the lead ship to keep them pulling the mining barges. 6) Occasional gas blowouts from the comet will knock ships off course and cause massive damage. This will increase as the comet gets closer to the sun, but the heat will remove the ice exposing more valuable ores - so it's a trade off. |
Jack Carrigan
Order of the Shadow The Revenant Order
3677
|
Posted - 2014.10.15 05:46:07 -
[83] - Quote
I really like this idea as it would create more Pve and PvP content for players. Plus it would liven industry up a lot. +1
I am the One who exists in Shadow. I am the Demon your parents warned you about.
||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Tug-class Vessel||
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DaReaper
Net 7 The Last Brigade
1133
|
Posted - 2014.10.22 15:28:05 -
[84] - Quote
Bump... come on ccp makes this happen (though I will say in the game design sesstion they mentioned a prototype might be in the works, so that's a good sign. But I still think comet mining could give a neat boost to things. So bump!!!
OMG Comet Mining idea!!! Comet Mining!
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Alundil
Isogen 5
726
|
Posted - 2014.10.22 16:41:16 -
[85] - Quote
Just read this idea (missed it somehow when it was originally posted) and while I don't mine ore I have been known to harvest gasses in wspace/00/LS.
I think this is a really nice idea to increase the activity factor of minding (ie less afk) and also tap other areas of gameplay such as scanning and potential PvP. As for the comets moving upwards of 1000m/s I think that this is fine as there are already two mining ships capable of attaining those speeds while cap stable: the venture and prospector. These ships are specialized for mining/harvesting in hostile areas, are fast enough to keep up with these proposed comets and are capable of fitting some resistance-based tank in case of damaging aspects of the mining activity. Additionally, they can carry a pretty decent amount of gas/ore and so the trip would be worthwhile.
I'm right behind you
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Wolf Incaelum
Sebiestor Tribe Minmatar Republic
36
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Posted - 2014.10.22 17:43:13 -
[86] - Quote
DrysonBennington wrote:1. To make mining a comet even more interesting perhaps CCP would be so brilliant in developing a new race that lives on a comet and harvests its resources. As the comet wanders around the Universe the inhabitants would periodically leave the safety of the comet to raid the solar systems that the comet is passing through using advanced cloaking devices to avoid detection except for when they are attacking.
2. A comet passing through a solar system would be similar to an Incursion event where the markets would be affected until the comet has been completely mined or leaves the system.
3. During the time that the comet is present in a system its inhabitants would periodically raid the belts forcing the local NPC rats to leave.
4. For high sector 1.0 - .5 the largest type of ship encountered would be a single battleship escorted by three cruisers and five frigates. The farther that you travel into security space would determine how many of the belts would be affected the comet inhabitants if there are any to begin with.
5. New types of mining lasers would also have to be develop that could penetrate the comet to the layer that the pilot wanted to mine. The same with drones.
6. Another idea could be to develop Cometary Interaction where the pilot would deploy comet command bases to then extract the ore, minerals, ice and gas that would be present.
1. How the hell do you figure that a freaking comet would be habitable?
2. Explain why the presence of a comet should effect the market in any way other than an increase in buy/sell orders for resources yielded by the comet.
3. What makes you think it would be a good idea to have NPCs mining asteroid belts?
4. Hisec is short for f***ing "high security", not "high sector". I see you get that **** twisted all the time and it's irritating.
5. I think the OP was proposing that miners will need to deplete the resources on the outer surface before being able to mine the resources contained in the inner layers. I could be wrong about this, though. OP would need to clarify.
6. Why the hell would I want to spend ISK on deploying a command base on a comet that is going to eventually be leaving the system with my command base if I can just mine the f***er.
+1 to OP. It would be really cool to see, and I might would actually get into mining for comet mining. I like the idea of adding a type of mining that actually requires the player to be attentive. Something that requires a little bit of actual skill, rather than just chillin', pointing a high-tech flashlight at some rocks.
-1 to Dryson.
The deer can get it right. What's YOUR problem?
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
169
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Posted - 2014.10.22 20:28:03 -
[87] - Quote
I like this idea. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
40
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Posted - 2014.10.24 01:24:49 -
[88] - Quote
DaReaper wrote:Now you youngsters gather around and let uncle Reaper tell you a story..
Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.
From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.
Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.
Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.
So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.
Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ship, the T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.
So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol.
I STILL talk to people about the comet mining, hell they even had the comet minerals on the market as well if u selected the show all button, i even had buy orders up for them! even thoue non of them actualy were sold on the market as the things them self were not introduced, but they did have the item graphics created and all allready
I Vote YES! for Downloadable HI-RES Textures!!!!
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Tedd Haggard
Banana Co.
10
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Posted - 2014.10.24 03:14:21 -
[89] - Quote
DaReaper wrote: Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.
I love the idea of comet mining, but let's crunch some numbers on the reality of this.
Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates).
20AU = 2991957414 km
Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'...
So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed.
So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable.
2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system.
That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.
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DaReaper
Net 7 The Last Brigade
1147
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Posted - 2014.10.24 03:22:54 -
[90] - Quote
Tedd Haggard wrote:DaReaper wrote: Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.
I love the idea of comet mining, but let's crunch some numbers on the reality of this. Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates). 20AU = 2991957414 km Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'... So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed. So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable. 2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system. That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.
thats not a bad idea
OMG Comet Mining idea!!! Comet Mining!
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