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Shadowlightt
Apex Innovations
61
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Posted - 2014.03.24 12:06:00 -
[1] - Quote
Ive seen all these remodels from the expansion packs whether its stations ships or planets the one thing ccp forgot to redeseign is the mission rooms in my opinion they look a little far fetched or just outright old what do you think? Should ccp redeseign the mission rooms to a more,exotic standard? |
Abrazzar
Vardaugas Family
2774
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Posted - 2014.03.24 12:15:00 -
[2] - Quote
They should make missions procedural so that every mission is unique, both in story and content.
It's a antiquated concept in MMOs that every player goes through the same story, going after that one item or solving that one problem, pretending that it's unique and special while everybody else is going through that, too.
I propose they prototype the mechanic for procedurally generated space locations with mining areas, as one can't do as much wrong with asteroids than with mission rats and mechanics. Sovereignty and Population New Mining Mechanics |
Pok Nibin
Filial Pariahs
304
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Posted - 2014.03.24 19:35:00 -
[3] - Quote
I hate it when they change things. It makes me nervous. I like the same uniformity continually without break. (Nice tunic, btw.) Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |
Malcolm Shinhwa
Bad Touches
1367
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Posted - 2014.03.24 20:45:00 -
[4] - Quote
Missions are predictable, boring, and the very definition of "grind" and you're worried about what the graphics look like? When forced to run them, I barely look at the structures, just the overlay... "shoot crosses, smallest to largest... what about the spawns?... who cares.. we're in navy ravens.. kill all the things." I know violence isn't the answer. I got it wrong on purpose. |
Batelle
Tymast Industries 150th
2349
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Posted - 2014.03.24 20:50:00 -
[5] - Quote
Abrazzar wrote:They should make missions procedural so that every mission is unique, both in story and content.
Wrong thread. This one is about aesthetics. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Unsuccessful At Everything
The Troll Bridge
11212
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Posted - 2014.03.24 20:51:00 -
[6] - Quote
The real questions are never asked. Why is the Damsel ALWAYS being kidnapped? If she is this freakin careless as to walk around without any kind of bodyguards at this point, she deserves it. Im sure that she was kidnapped like 2500 times yesterday alone! Why are we always punishing Kruul for her kidnapping? At what point does personal responsibility come into play, and the Damsel is punished for being too easy to kidnap?
The truth is, the Damsel is never ACTUALLY kidnapped. Kruul is her boyfriend, and she repeatedly sneaks out to be with him because her father doesn't approve of their relationship. Everytime her father finds her missing, he hires a capsuleer to find her and Kruul pays the price...again. Her father must have a REALLY good job, because I cant imagine how much he has paid out per day to get his daughter back, only to have her turn up missing 20 seconds later. I think a better mission would be to keep the Damsel from sneaking out, as that seems to be the harder task.
What was the question again? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Forum Clone 77777
Do You Even Irony Broew
183
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Posted - 2014.03.24 21:00:00 -
[7] - Quote
Yes, more exotic dancers all of kinds in the missions! Exotic dancers for everybody! |
Malcolm Shinhwa
Bad Touches
1368
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Posted - 2014.03.24 21:10:00 -
[8] - Quote
Unsuccessful At Everything wrote: The truth is, the Damsel is never ACTUALLY kidnapped. Kruul is her boyfriend, and she repeatedly sneaks out to be with him because her father doesn't approve of their relationship. Everytime her father finds her missing, he hires a capsuleer to find her and Kruul pays the price...again. Her father must have a REALLY good job, because I cant imagine how much he has paid out per day to get his daughter back, only to have her turn up missing 20 seconds later. I think a better mission would be to keep the Damsel from sneaking out, as that seems to be the harder task.
What was the question again?
And what about Kruul's expenses? I never see them on the market, but I assume Pleasure Hubs aren't cheap. That Damsel must do some funky stuff to be worth all that. Maybe she wears the mayo? I know violence isn't the answer. I got it wrong on purpose. |
Keith Icarus
Desertus Caterva Sanctuary Pact
2
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Posted - 2014.03.24 21:20:00 -
[9] - Quote
Unsuccessful At Everything wrote:The real questions are never asked. Why is the Damsel ALWAYS being kidnapped? If she is this freakin careless as to walk around without any kind of bodyguards at this point, she deserves it. Im sure that she was kidnapped like 2500 times yesterday alone! Why are we always punishing Kruul for her kidnapping? At what point does personal responsibility come into play, and the Damsel is punished for being too easy to kidnap?
The truth is, the Damsel is never ACTUALLY kidnapped. Kruul is her boyfriend, and she repeatedly sneaks out to be with him because her father doesn't approve of their relationship. Everytime her father finds her missing, he hires a capsuleer to find her and Kruul pays the price...again. Her father must have a REALLY good job, because I cant imagine how much he has paid out per day to get his daughter back, only to have her turn up missing 20 seconds later. I think a better mission would be to keep the Damsel from sneaking out, as that seems to be the harder task.
What was the question again?
I wish you wrote the storylines instead of CCP |
Doireen Kaundur
367
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Posted - 2014.03.24 21:27:00 -
[10] - Quote
Keith Icarus wrote: I wish you wrote the storylines instead of CCP
Oh yeah?
Old Eve missions were alot more interesting. Minimizing the cost of replacing implants.
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Unsuccessful At Everything
The Troll Bridge
11221
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Posted - 2014.03.24 21:47:00 -
[11] - Quote
Malcolm Shinhwa wrote:And what about Kruul's expenses? I never see them on the market, but I assume Pleasure Hubs aren't cheap. That Damsel must do some funky stuff to be worth all that. Maybe she wears the mayo?
Kruul is a simple small business owner. Even with the popularity of his pleasure hubs, he rarely turns a profit, only breaks even. Everytime his pleasure hubs are destroyed, he mush find new stations and convert them, because as you said, Pleasure Hubs are really not available on the market. So now, not only are the Capsuleers constantly killing Kruul, making him constantly incur the cost of new clones, but we are also destroying his livelihood! The poor guy is probably doing all the remodels HIMSELF now! Why must greedy missioners constantly step on the throats of small business owners!!??!?! Is the 1.2mil ISK really worth it?!?!?!
Next time you decide to shoot Romeo, make sure that he isn't just an innocent bystander in drama queen Juliet's battle against her daddy issues.
As for the last comment, Slather The Damsel In Mayo is a mission that I think we can all support! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Hasikan Miallok
Republic University Minmatar Republic
502
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Posted - 2014.03.25 00:08:00 -
[12] - Quote
One of these 'ere days I am gunna smack that dere Damsel's @rse for her.
No matter how many times I rescue her tushie she goes off and gets herself in a right ol' mess agin. |
BLACK-STAR
583
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Posted - 2014.03.25 02:04:00 -
[13] - Quote
You can just shoot her in that cargo drop and rid her. No actual rescue was intended in that mission blowing the hub. |
Arthur Aihaken
Arsenite
3142
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Posted - 2014.03.25 02:05:00 -
[14] - Quote
Hasikan Miallok wrote:One of these 'ere days I am gunna smack that dere Damsel's @rse for her. You mean you never blew up the container with her in it? I am currently away, traveling through time and will be returning last week. |
Unezka Turigahl
Det Som Engang Var
158
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Posted - 2014.03.25 02:19:00 -
[15] - Quote
No matter what you do, its still just going to be some objects floating in space. A space in which you rather indirectly fly your ship through an invisible ooze while zoomed way way out, while spending most of your time looking at a spreadsheet on the right side of the screen. Graphics can't fix EVE's PvE cause graphics ain't the problem. |
KnowUsByTheDead
Old Seers Of Arbitrary Stimulation
1057
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Posted - 2014.03.25 06:03:00 -
[16] - Quote
Unsuccessful At Everything wrote:The real questions are never asked. Why is the Damsel ALWAYS being kidnapped? If she is this freakin careless as to walk around without any kind of bodyguards at this point, she deserves it. Im sure that she was kidnapped like 2500 times yesterday alone! Why are we always punishing Kruul for her kidnapping? At what point does personal responsibility come into play, and the Damsel is punished for being too easy to kidnap?
The truth is, the Damsel is never ACTUALLY kidnapped. Kruul is her boyfriend, and she repeatedly sneaks out to be with him because her father doesn't approve of their relationship. Everytime her father finds her missing, he hires a capsuleer to find her and Kruul pays the price...again. Her father must have a REALLY good job, because I cant imagine how much he has paid out per day to get his daughter back, only to have her turn up missing 20 seconds later. I think a better mission would be to keep the Damsel from sneaking out, as that seems to be the harder task.
What was the question again?
Sir, this has already been covered.
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |
Bagrat Skalski
Poseidaon
1181
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Posted - 2014.03.25 08:03:00 -
[17] - Quote
Abrazzar wrote:They should make missions procedural so that every mission is unique, both in story and content.
It's a antiquated concept in MMOs that every player goes through the same story, going after that one item or solving that one problem, pretending that it's unique and special while everybody else is going through that, too.
I propose they prototype the mechanic for procedurally generated space locations with mining areas, as one can't do as much wrong with asteroids than with mission rats and mechanics.
Old story, they said that players themselves should make the story. Edit signature? What's the point? |
Ramona McCandless
The McCandless Clan Turing Tested
2404
|
Posted - 2014.03.25 08:05:00 -
[18] - Quote
Missions are guff.
The same as stories farmers make up to explain why they do the boring stupid rubbish they do each day when they could just sell their stupid farm and machinery and animals and retire to a penthouse in a nice city. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |
Jose Black
Royal Amarr Institute Amarr Empire
40
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Posted - 2014.03.25 11:03:00 -
[19] - Quote
Doireen Kaundur wrote:Keith Icarus wrote: I wish you wrote the storylines instead of CCP
Old Eve missions were alot more interesting. If only the font wasn't all wrong.. |
General Nusense
Not Posting With My Main
122
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Posted - 2014.03.25 15:44:00 -
[20] - Quote
Shadowlightt wrote:Ive seen all these remodels from the expansion packs whether its stations ships or planets the one thing ccp forgot to redeseign is the mission rooms in my opinion they look a little far fetched or just outright old what do you think? Should ccp redeseign the mission rooms to a more,exotic standard?
Could you please point to these "expasion packs". I looked all over for them and cannot find a single "expansion pack" for Eve Online.
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Unsuccessful At Everything
The Troll Bridge
11272
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Posted - 2014.03.25 18:00:00 -
[21] - Quote
KnowUsByTheDead wrote:Unsuccessful At Everything wrote:The real questions are never asked. Why is the Damsel ALWAYS being kidnapped? If she is this freakin careless as to walk around without any kind of bodyguards at this point, she deserves it. Im sure that she was kidnapped like 2500 times yesterday alone! Why are we always punishing Kruul for her kidnapping? At what point does personal responsibility come into play, and the Damsel is punished for being too easy to kidnap?
The truth is, the Damsel is never ACTUALLY kidnapped. Kruul is her boyfriend, and she repeatedly sneaks out to be with him because her father doesn't approve of their relationship. Everytime her father finds her missing, he hires a capsuleer to find her and Kruul pays the price...again. Her father must have a REALLY good job, because I cant imagine how much he has paid out per day to get his daughter back, only to have her turn up missing 20 seconds later. I think a better mission would be to keep the Damsel from sneaking out, as that seems to be the harder task.
What was the question again? Sir, this has already been covered.
You are correct sir.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Vincent Athena
V.I.C.E.
2684
|
Posted - 2014.03.25 20:43:00 -
[22] - Quote
CCP has said that redoing mission art assets is on the to-do list. Its near the bottom which is why its taking so long. Also, redoing the mission experience is to some extent waiting on getting the new art assets. http://vincentoneve.wordpress.com/ |
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