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Author |
Thread Statistics | Show CCP posts - 184 post(s) |
Desmont McCallock
393
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Posted - 2014.08.18 18:12:00 -
[601] - Quote
CCP FoxFour wrote:Brief update guys: I have updated Sisi with the following changes:
- Fix for the probability of the 4 job endpoints.
- Fix for the corp job endpoints having incorrect cache timers.
- Added corporation name to the employment history of eve/CharacterInfo
The cache has been cleared as well. Let me know if you encounter any problems. Probability is fixed but productTypeID for Invention or Reverse Engineering is still not returned. http://pastebin.com/V2XWY48V |
Alt Two
Tribal Liberation Force Minmatar Republic
133
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Posted - 2014.08.18 21:40:00 -
[602] - Quote
I ran in to an error on the public CREST for ATXII
https://public-crest.eveonline.com/tournaments/4/ says team 103 is CODE.
Quote:{"teamStats": {"href": "https://public-crest.eveonline.com/tournaments/4/teams/103/"}, "href": "https://public-crest.eveonline.com/tournaments/teams/103/", "name": "CODE."}
However, trying to get team info or stats results in https://public-crest.eveonline.com/tournaments/teams/103/
Quote:{"message": "Failed to parse response with provided accept type: application/vnd.ccp.eve.TournamentTeam-v1+json error Uri (application/vnd.ccp.eve.TournamentTeam-v1+json path:'pilots.0.href') route /characters/0/ did not match handler(s) ['Character']", "key": "badServerContent", "exceptionType": "UnsupportedMediaTypeError"}
https://public-crest.eveonline.com/tournaments/4/teams/103/
Quote:{"message": "Failed to parse response with provided accept type: application/vnd.ccp.eve.TournamentTeam-v1+json error Uri (application/vnd.ccp.eve.TournamentTeam-v1+json path:'pilots.0.href') route /characters/0/ did not match handler(s) ['Character']", "key": "badServerContent", "exceptionType": "UnsupportedMediaTypeError"}
Not that anyone cares for CODE, but it would be nice to have it fixed just for consistency :) |
Cat Harkness
Twilight Labs Intrepid Crossing
32
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Posted - 2014.08.18 21:42:00 -
[603] - Quote
Since the CODE match did not happen, that might be why you get an error. |
TAckermassacker
New Republic The Initiative.
57
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Posted - 2014.08.18 21:54:00 -
[604] - Quote
CCP Veritas wrote:Hiya Mr. TAckermassacker,
Particularly large replays don't insert nicely into the DB, as matches 4, 5 and 8 were, so they will be missing until I bother to have one of our DBAs plunk them in. Until then they'll be missing from CREST.
25 will be missing forever as it wasn't played.
~Veritas
hi ccp Veritas i am currently fetching all match data from crest and found that series 15 (Noir. Mercenary Group vs SCUM.) is working. http://public-crest.eveonline.com/tournaments/4/series/17/matches/0/realtime/651/ is working until the end. This match was also heavy overtime (822 "frames") |
Alt Two
Tribal Liberation Force Minmatar Republic
133
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Posted - 2014.08.18 21:58:00 -
[605] - Quote
Cat Harkness wrote:Since the CODE match did not happen, that might be why you get an error. Yeah that might be it. But the team stats for RvB load without issues though. |
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CCP Veritas
C C P C C P Alliance
999
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Posted - 2014.08.19 09:48:00 -
[606] - Quote
After compression that match was only the 9th largest of the weekend. CCP Veritas - Technical Director - EVE Online |
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brammator
SUB ZERO. Legion of xXDEATHXx
98
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Posted - 2014.08.20 18:59:00 -
[607] - Quote
Idea: add labels to standings endpoint (both char and corp) Because it would be very useful for coalitions/sides marking |
Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
91
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Posted - 2014.08.25 15:12:00 -
[608] - Quote
Idea: Allow us to get information about Loyalty Point stores. Description: Currently when a new item, such as the Imperial Navy Drone Damage Amplifier, is imported into Loyalty Point stores, importing information regarding it's cost and what stores it's available in into your third party app is a manual and labor intensive process.
As a result sites like Fuzzworks have inaccurate costs of some items, while other items are missing completely. A CREST endpoint would allow us to remove human error and labor from maintaining these apps. |
Sable Blitzmann
Aperture Harmonics No Holes Barred
136
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Posted - 2014.08.25 15:16:00 -
[609] - Quote
Paul Tsukaya wrote:Idea: Allow us to get information about Loyalty Point stores. Description: Currently when a new item, such as the Imperial Navy Drone Damage Amplifier, is imported into Loyalty Point stores, importing information regarding it's cost and what stores it's available in into your third party app is a manual and labor intensive process.
As a result sites like Fuzzworks have inaccurate costs of some items, while other items are missing completely. A CREST endpoint would allow us to remove human error and labor from maintaining these apps.
I support this idea. Flying around to stations and manually checking to find out if stores have changed or not is a huge headache for projects like lpDatabase |
John Euler
0
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Posted - 2014.08.27 01:23:00 -
[610] - Quote
Could somebody please point out the documentation of CREST? Anything would be better than nothing. So far I've found 22 pages on neweden-dev.com and all of them seem to cover the XML API instead.. Thanks in advance. |
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CCP FoxFour
C C P C C P Alliance
3479
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Posted - 2014.08.27 08:46:00 -
[611] - Quote
There is some documentation here: https://neweden-dev.com/Category:CREST
It's not very complete due to... well me being a lazy ... something. You can get that same documentation though from us. Say you want the documentation for the new system costs. And maybe you don't know how to find where the system cost resource is located. The following is how you would go about it:
- Go to https://public-crest.eveonline.com/ As CREST is a RESTful API everything should be linked from the root in some way. So you can always explore the links in the root to see what exists. Note however that many of the links in the root will return 404 (I think it's 404) as we have not exposed them on public CREST yet. Public CREST is a bit of a hack.
- After browsing through the links from the public CREST root and finding a resource you want more information about simply take that same resource and do an OPTIONS call on it from CREST instead of public CREST.
- Example: You want details on https://public-crest.eveonline.com/wars/ resource. Instead of doing a GET request do an OPTIONS request and do it on https://crest-tq.eveonline.com/wars/ and from that you will get complete documentation of the resource. This OPTIONS call is applicable to all resources. Even if you don't have access to them.
- The above is how the documentation on NewEden-Dev was being grabbed.
- Enjoy!
CCP FoxFour // Game Designer // @RegnerBA |
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CCP FoxFour
C C P C C P Alliance
3479
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Posted - 2014.08.28 11:43:00 -
[612] - Quote
Just deployed a quick update to the EVE XML API to fix a permissions issue on the corp blueprints endpoint. It was set to use the industry access mask instead of asset list. Sorry. CCP FoxFour // Game Designer // @RegnerBA |
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Chips Merkaba
The First Foundation SOLAR FLEET
0
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Posted - 2014.08.28 13:26:00 -
[613] - Quote
With new feature "pay to another character playing time" by Plex - I want know who I bought it and see it in transactions.
Is it possible to determine through the API in transactions or journal who was paid for playing time with Plex? |
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CCP FoxFour
C C P C C P Alliance
3483
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Posted - 2014.08.28 19:41:00 -
[614] - Quote
Chips Merkaba wrote:With new feature "pay to another character playing time" by Plex - I want know who I bought it and see it in transactions.
Is it possible to determine through the API in transactions or journal who was paid for playing time with Plex?
Not that I am aware of. Will talk with the team that did this. CCP FoxFour // Game Designer // @RegnerBA |
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Capt Out
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.09.04 22:43:00 -
[615] - Quote
Here's a handy way to explore the CREST API http://jimpurbrick.com/crestexplorerjs/#https://public-crest.eveonline.com/ which also makes a useful example JavaScript client. The code is here https://github.com/jimpurbrick/crestexplorerjs . |
Capt Out
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.09.04 22:56:00 -
[616] - Quote
The new documentation is a bit strange in the way that it mixes descriptions of resources and representations in with HTTP details like supported verbs and cache times.
In an ideal world the documentation should just list the available resources and the representations of them. Verbs should work consistently across the whole API (POST to a collection to create a new entity, PUT to update a resource) and caching information shouldn't need to be documented.
A bit like this http://web.archive.org/web/20131222060521/https://wiki.eveonline.com/en/wiki/CREST_Documentation |
Capt Out
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.09.04 23:15:00 -
[617] - Quote
Oh, you're generating the documentation from OPTIONS (sorry I finally read your post properly, finally).
So, people can generate their own documentation from the API to some extent: neat! |
John Euler
0
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Posted - 2014.09.05 19:50:00 -
[618] - Quote
Hi, I try to use the XML API with ExtJS but all my requests have failed so far. The browser is sending the following headers in the preflight OPTIONS request:
Quote: Access-Control-Request-Method:"GET" Access-Control-Request-Headers:"x-requested-with"
The server, however, only sets the following header in the response:
Quote:access-control-allow-origin:"*"
Chrome is a bit more verbose on that account, saying the following: "XMLHttpRequest cannot load http://api.eveonline.com... Request header field X-Requested-With is not allowed by Access-Control-Allow-Headers."
Does that mean that the server will need to allow the x-requested-with header or should I keep looking on the framework side for a solution? Could somebody with more experience doing CORS take a look at it, please? |
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CCP FoxFour
C C P C C P Alliance
3490
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Posted - 2014.09.09 10:35:00 -
[619] - Quote
We are deploying a few minor changes to the XML API today during downtime, nothing drastic just a few minor changes that were brought to our attention as something that should be fixed.
Fixing the columns! The XML API has this concept of rowsets and rows. Each rowset has an attribute for columns which each row has. Depending how you implement your parsing of the data returned by the API you may or may not care about the columns. If you do care about the columns attribute you usually care about the order the columns are listed in along with spacing of the information. While we attempt to test the API as much as possible before deploying it to TQ, none of us (that I am aware of anyways) use the columns data and we often forget how important it is to you guys. So this morning I sat down and fixed a few instances where this was broken.
- The corp/MemerSecurity endpoint had a space between characterID and name in the members rowset. This has been fixed.
- The eve/CharacterAffiliations endpoint had the columns in completely the wrong order and this has been changed to match how the data is actually returned.
These fixes are very quick and easy for us, so if you are aware of any other problems with column data please let us know. Also feel free to politely remind us when we release changes that break this of how important it is to you.
ContactList and the WatchList The char/ContactList endpoint now returns an attribute called GÇ£inWatchlistGÇ£ for each contact in the contactList rowset (and yes, we added the attribute to the column information in the correct order). This is a simple Boolean value that should let you figure out which of your contacts are on your watch list or not. Someone asked for this and it was easy, not really sure how you will use this but since it was so easy why not! :D
Example output: http://pastebin.com/NYQjXZ1i
As I said at the beginning of the post, nothing crazy just a few minor changes to help improve the life of third party developers. CCP FoxFour // Game Designer // @RegnerBA |
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Cor'len
Remnant of an Empire
3
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Posted - 2014.09.10 00:23:00 -
[620] - Quote
Not the greatest relationship with your boss, I take it? |
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Drailen
New Eden Technology Services
40
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Posted - 2014.09.11 21:08:00 -
[621] - Quote
Is it possible to get a fix for the IndustryJobs API returning "0" and "" for the productTypeID and productTypeName attributes?
Ta very much. |
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CCP FoxFour
C C P C C P Alliance
3495
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Posted - 2014.09.12 06:18:00 -
[622] - Quote
Cor'len wrote:Not the greatest relationship with your boss, I take it?
Hehehehe Getting the corp CEO was easiest, to lazy to search, and I needed to test. It was him or Fozzie for -10. :) CCP FoxFour // Game Designer // @RegnerBA |
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CCP FoxFour
C C P C C P Alliance
3495
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Posted - 2014.09.12 06:19:00 -
[623] - Quote
Drailen wrote:Is it possible to get a fix for the IndustryJobs API returning "0" and "" for the productTypeID and productTypeName attributes?
Ta very much.
This is probably not the answer you want to hear, but I will be looking into that hopefully the week after next. I know it's a pretty high priority thing to fix, but we have some other stuff in the works that I need to get done first. :) CCP FoxFour // Game Designer // @RegnerBA |
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Drailen
New Eden Technology Services
41
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Posted - 2014.09.12 06:55:00 -
[624] - Quote
CCP FoxFour wrote:Drailen wrote:Is it possible to get a fix for the IndustryJobs API returning "0" and "" for the productTypeID and productTypeName attributes?
Ta very much. This is probably not the answer you want to hear, but I will be looking into that hopefully the week after next. I know it's a pretty high priority thing to fix, but we have some other stuff in the works that I need to get done first. :) I would have been sad if you had said SoonGäó but a couple of weeks sounds good!
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Roshni Ellecon
Kirlian Enterprises
0
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Posted - 2014.09.14 23:21:00 -
[625] - Quote
I've searched for this a number of times but can't find the answer so please excuse me if it's a duplicate and point me to the thread or resource.
I'm having problems with the PlanetaryPins API. What do I need to do trigger a refresh in the data? I've tried keeping the planet open in Planet Mode and clicking on each facility to open them up. Still the data is stale. I don't mind jumping through hoops to get refresh the data but at this point I'd be better off manually inputting the data... and I hate data entry. |
Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
13
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Posted - 2014.09.15 02:56:00 -
[626] - Quote
Shouldn't something like this be working?
https://public-crest.eveonline.com/corporations/109299958/
-confused |
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CCP FoxFour
C C P C C P Alliance
3500
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Posted - 2014.09.15 08:19:00 -
[627] - Quote
Heat-seeking Moisture Missile wrote:
The Corporations resource has not been exposed publicly yet. CCP FoxFour // Game Designer // @CCP_FoxFour |
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CCP FoxFour
C C P C C P Alliance
3500
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Posted - 2014.09.15 08:20:00 -
[628] - Quote
Roshni Ellecon wrote:I've searched for this a number of times but can't find the answer so please excuse me if it's a duplicate and point me to the thread or resource.
I'm having problems with the PlanetaryPins API. What do I need to do trigger a refresh in the data? I've tried keeping the planet open in Planet Mode and clicking on each facility to open them up. Still the data is stale. I don't mind jumping through hoops to get refresh the data but at this point I'd be better off manually inputting the data... and I hate data entry.
Are you paying attention to the cachedUntil values? Also remember that PI only "updates" when you make a change. Other then that the data is all simulated. CCP FoxFour // Game Designer // @CCP_FoxFour |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3844
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Posted - 2014.09.15 08:20:00 -
[629] - Quote
Heat-seeking Moisture Missile wrote:
Unfortunately, not all the endpoints are exposed (or even created.)
It's just easier to have them pointing like that on the existing ones, so you don't have to go back and change everything which points at them when they go live.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
13
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Posted - 2014.09.15 14:29:00 -
[630] - Quote
Ok. I appreciate the replies.
I'll wait patiently |
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