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Sarmaul
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Posted - 2006.05.02 14:48:00 -
[1]
I'm close to being able to fly these ships, and was wondering if anyone had some nice setups they are currently using for small gangs. bubble launcher is manditory :)
So far I've come up with:
150mm AC II x 7 Bubble Launcher x 1 MWD II x 1 Web x 1 Gyrostab x 2
and 2 midslots for something interesting (shield booster + ?)
thanks
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Fi T'Zeh
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Posted - 2006.05.02 15:02:00 -
[2]
Seeing as though my first thoughts as soon as I see one of these wee buggers are "ZOMG KILL IT FAST" i'd be inclined to suggest that you should fit a Rapid Escape KitÖ
that means MWD to get out of your own bubble and nano's in the lows to help you warp faster. don't get any ideas that these things last a great deal longer than a destroyer used to. They are just much more useful - alive that is, not dead. ....
Real men use blasters |
Weirda
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Posted - 2006.05.02 15:09:00 -
[3]
Highs - Death Mid - Fast + Medium Shield Extender Lows - Extra Death
you pretty much got it - medium shield extender (will prolly have to use best named) and something to **** you enemies off more in mids and you gold...
very fun ship. __ Weirda Assault Ship deserve a 4th Bonus and More!
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Testy Mctest
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Posted - 2006.05.02 15:10:00 -
[4]
The only real relevant things on most Interdictors are the bubble launcher and enough hp to warp out should they gte shot by something. Realistically, an interdictor should never get caught in its own bubble as it should be warping before it launches it.
Were I to fit one for sometimes fighting and other fun stuff (being as theyre not *too* expensive anymore) I'd try something like this:
So far I've come up with:
4x 250 II, 3x 280 II, 1x Bubbler Cold-Gas AB, Small Extender II, 2x Sensor Booster II Gyro II, MAPC
Go figure, breaks every rule I have about ship setups. But, it can bubble and run if needed in a larger fight. In a camping situation, it can do its fair share of instapopping frigates and shuttles. In a situation somewhere inbetween, it can bubble, and loose off a volley or two before it runs away.
At least, in theory, anyway. Dont think of it as mixed weapons, think of it as 7 250s with some of them being upgraded :)
Testy's Eve Blog!
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Xeaon
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Posted - 2006.05.02 15:20:00 -
[5]
Sorry if this is a bit off topic, but how bulky is the sabre compared to the thrasher? Is it wise to engage one with an inty? or should i steer clear of its full row of artys like destroyers?
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Keta Min
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Posted - 2006.05.02 16:13:00 -
[6]
switch one of the ACs for a cloak
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Smagd
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Posted - 2006.05.02 16:24:00 -
[7]
Originally by: Xeaon Sorry if this is a bit off topic, but how bulky is the sabre compared to the thrasher? Is it wise to engage one with an inty? or should i steer clear of its full row of artys like destroyers?
Sabres have +37.5% tracking bonus. I've seen them do decent hits with 280mm Arties at 800m/s transversal.
Of course, due to low powergrid, Sabres are more likely to fit Autocannons.
And then they're almost as fast an Inties.
I'd really, really, really think of having a nasty surprise up your sleeve before attempting to solo one with an Inty, or any frig really.
Oh and Testy: Nice setup. I think Sabres are *meant* as an inspiration to get creative about the rules.
Smagd
do |
Smagd
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Posted - 2006.05.02 16:47:00 -
[8]
I second the cloak idea.
All right, uhm, Bubble + Cloak + Rapid Escape Kit + Death:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 1 | 100] Interdiction Sphere Launcher I > [ 1 | 30] Prototype Cloaking Device I > [ 13 | 13] 280mm Howitzer Artillery II > [ 13 | 13] 280mm Howitzer Artillery II > [ 13 | 13] 280mm Howitzer Artillery II > [ 13 | 13] 280mm Howitzer Artillery II > [ 4 | 7] 200mm AutoCannon II > [ 4 | 7] 200mm AutoCannon II
MED-SLOTS : ~~~~~~~~~~~ > [ 17 | 25] 1MN MicroWarpdrive II > [ 3 | 29] Small Shield Booster II > [ 1 | 8] F-90 Positional Sensor Subroutines > [ 1 | 8] F-90 Positional Sensor Subroutines
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 15] Micro Auxiliary Power Core I > [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
Before putting the Inertia Stab in low and the Signal Boosters in Med there's already only 3.0 PG and 16.3 CPU left, so that limits options a little or otherwise I'd try going for ECM in med instead.
do |
tych0n
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Posted - 2006.05.02 16:59:00 -
[9]
i fly one in less than 6 days so heres what i was thinking, let me know what you think.
7 200mm II 1 Bubble launcher
1 MWD II 2 90% Webs (to keep things in bubble) 1 Misc (was thinking about a shield booster sense the extenders give you extra sig)
1 Local Hull 24m/s nano 1 Cap Relay/Dmg control donno
ideas?
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Sarmaul
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Posted - 2006.05.02 18:20:00 -
[10]
right, I've finally found something I'm happy with
150mm II x 6 Prototype/Improved Cloak x 1 (forgot how useful they will be on this ship) Bubble Launcher x 1 MWD II x 1 Medium Shield Extender II x 1 90% Web x 1 Hypnos Multispec x 1 Nanofiber x 2 for Proto cloak, Nanifiber x 1 + Co-Pro II for Improved Cloak
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Still Hart
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Posted - 2006.07.05 20:17:00 -
[11]
I know thrashers are best used as artillery platforms. Why wouldn't a sabre be used the same way? I'm thinking using a web and AB to dictate distance (assuming you can't fit MWD with artys due to PG?), Trackers/Gyros/Nanos down low for added punch or maneuverability (MAPC if necessary). The last mid slots are going to be based on remaining resources. I'm thinking a dual sensor damp setup would really play havoc on just about anyone. Imagine orbiting outside web, nos AND lock range...evil!
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Marcus Alkhaar
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Posted - 2006.07.05 20:35:00 -
[12]
sarmaul you might try:
6x 150mm AC II 1x Proto cloak 1x Buble Dropper
1x 1MN MWD II 2x Medium Shield extender II 1x em hard II
1x Nanofiber 1x PDS II
should give you +3 k shield without gang skills
using an interdictor for fighting is an expensive idea
(needs AWU 5 and 3% implant for reducing grid on shield extenders)
---------------------------------------------- Marcus Alkhaar > so you're saying that I got the Pottsey-stamp? Pottsey > first class stamp Collector edition. Marcus Alkhaar > <--- Dances |
Hoshi
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Posted - 2006.07.05 22:44:00 -
[13]
Originally by: Sarmaul right, I've finally found something I'm happy with
150mm II x 6 Prototype/Improved Cloak x 1 (forgot how useful they will be on this ship) Bubble Launcher x 1 MWD II x 1 Medium Shield Extender II x 1 90% Web x 1 Hypnos Multispec x 1 Nanofiber x 2 for Proto cloak, Nanifiber x 1 + Co-Pro II for Improved Cloak
I got a very similar setup on my flycatcher, works very nicely. --------------------------------------------------------------------------------
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darth solo
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Posted - 2006.07.05 22:48:00 -
[14]
Originally by: Fi T'Zeh Seeing as though my first thoughts as soon as I see one of these wee buggers are "ZOMG KILL IT FAST" i'd be inclined to suggest that you should fit a Rapid Escape KitÖ
that means MWD to get out of your own bubble and nano's in the lows to help you warp faster. don't get any ideas that these things last a great deal longer than a destroyer used to. They are just much more useful - alive that is, not dead.
agree with mr bob, these things are bullet magnets and our corp has to supply them to get the lads to use them... they are for dropping bubbles on enemy gangs, something which they do amazing to degree that i dont see the point in fighting unless we have one( enemy stabs)....
as for fighting in them, hmmmm.
d solo.
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KilROCK
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Posted - 2006.07.05 22:53:00 -
[15]
it's easy for an interdictor to do his job and run the hell away, and if you only have to drop the bubble and if that's all you need to do, you can just engage your warp, drop it and you're unaffected.
Survive as one? I'd say... make an alt, make sure you like paying for your clones... get alot of supplies..
Kinda hard when you start at first with those things to know when to drop the bubble or not, sometimes you end up killing your own guys...
Medium extenders are nice, making the ship bigger isn't.. but what else you going to do? The ship needs to be fast so a plate isn't the greatest idea..
Whine whine whine, sigs |
Ting Tong
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Posted - 2006.07.11 12:11:00 -
[16]
Sabre
Sabre Details from item database
High Sphere Launcher, Cloak, 6 x 200mm T2 (May switch a turret for a small Nos and or remove Cloak )
Med 1 MWD, Small Shield Booster, EM Passive Shield, Thermal Passive Shield (May wish to swap Thermal shield for a webber)
Low Nano Fibers
Result = Close range high damage, almost 4000 m/s, Decent shield tank to make you last the fight and as agile as an Interceptor (Well almost)
BUT, leaves a lot of powergrid unused.
Tactic, Sit between 2,000 - 2,500 mts from the gate cloaked. When a hostile jumps in through the gate, decloak and launch sphere before hostile de-cloakes. When hostile decloaks, decide whether to engage or not, if not, jump through the gate and escape.
If hostile warps to the gate, decide whetehr to engage on the other side, if you do, as soon as they jump through, decloak yourself and jump, immediatly get to the gate as fast as you can (To centre the sphere) and activate launcher.
You need to be quick.
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Stigitybob
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Posted - 2006.07.11 17:50:00 -
[17]
Heres a setup i've grown pretty fond off used in gang warfare:
Hi: 5*150mm II 2*Small Nos 1*Bubble maker
Med: 1*Mwd 2*+2 scrams 1*Medium Shield Extender
Low: 1*Small rep II 1*DCU
I've found the nos to be very useful when i've needed to keep my tank running or i've needed the cap to mwd from a nossing bs
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Othoc
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.08.02 16:46:00 -
[18]
Here are some Arty Sabre setups i have been messing with Different ones for different reasons depending on what you are doing... I think all of them have one empty slot since i am using arty i cant seem to find anything small enough to fit into those slots tell me if you guys can figure something out
5 - 250 IIs // one sphere launcher /// cloak // emtpy
MWD II // Sensor Booster II // Small Shield Extender II // invuln
CPU II // Gyro II
---------------------------------------------
5 - 250 IIs // one sphere launcher /// cloak // empty
MWD II // 3 - induced multi specs
2 - CPU IIs
----------------------------------------------------
2 launchers // 5 250 IIs // cloak MWD // Sensor II // Shield II // EMpty 2- CPU Iis
-----------------------------------------------
launcher // 6 - 250s II // cloak MWD // Sensor II // SM Shield II / Empty PDU // named damage control
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DAgandalF
Celestial Apocalypse
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Posted - 2006.08.02 18:32:00 -
[19]
7x 150mm II, sphere launcher
1x mwd, med named shield extender, web, tracking disruptor
nano's/damage mods.
thats what i use, you can look at it as a small vaga. bigger ships are unable to hit you with the disruptor ;) __________________________________________________ Beat me up, scotty
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Deja Thoris
Contraband Inc.
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Posted - 2006.08.02 19:14:00 -
[20]
Originally by: Stigitybob
Med: 2*+2 scrams
I fail to see the point.
If you drop a bubble properly hes not going anywhere. Now what you need are webs to hold him still, not scrams
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Hakera
Minmatar Eve Defence Force Ascendant Frontier
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Posted - 2006.08.02 19:32:00 -
[21]
my two usuals:
7*250mm II, 1*cat mwd, 2*web, 1*sensor booster II 1*sar II, 1*mapc
7*150mm II 1*cat mwd, 1*web, 1*warp disruptor, 1*ewar 1*sar II, 1*400mm plate
before anyone says omg why a 20k, fly with a dictor a while and you may figure it out
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Mr Trade
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Posted - 2006.08.02 20:06:00 -
[22]
Sabre
Interdiction Sphere Launcher I [5xWarp Disrupt Probe] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S]
1MN MicroWarpdrive II Faint Warp Prohibitor I Medium Shield Extender II Medium Shield Extender II
Micro Auxiliary Power Core I Local Hull Conversion Nanofiber Structure I
2535 shield, 14.92/s, E/T/K/Ex=10/20/40/60 610 armor, E/T/K/Ex=80/35/25/10 328.125 cap, +4.59/s, -7.15/s 4011.2406328125 m/s 96.1 DPS
That's my setup.
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Harsibash
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Posted - 2006.11.11 19:49:00 -
[23]
Stop putting autocannons on your sabre's please kids :/ - Get as many T2 280's / 250's on as your fitting allows for, stack up on Gyro's on the lows and drop all the warp disruptors and stick on a sesnsor booster or two.
See gate, drop bubble on gate, get inteceptor to sit on gate - sit outside bubble with tremor ammo (the tracking mod balances the tracking nerf on the ammo). Inty sees and scrams enemy, your sensor booster gives you an almost instant lock time - Gyro's give you a good rate of fire. Open up and from the range outside the sphere, their isnt a chance in hell your web'ed (by your inty friend) target will avoid the death that 7 Arty's brings. 4 Arty's on a wolf can almost insta-pop even tanked interceptors, and 7 will make sure death is fast. Inty's are the only thing that wil pose a threat, everything else will be slower than you if you got a MWD on.
This isn't an interceptor, stop trying to use it as one.
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Unfamed II
FinFleet Lotka Volterra
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Posted - 2006.11.11 21:46:00 -
[24]
Shield Extender, Gistii MWD, Bubble Launcher Rest is optional, webs are preferred. Seriously, it's not that great being an amarr, is it?
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EreB
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Posted - 2006.11.11 23:06:00 -
[25]
Originally by: Harsibash Stop putting autocannons on your sabre's please kids :/ - Get as many T2 280's / 250's on as your fitting allows for, stack up on Gyro's on the lows and drop all the warp disruptors and stick on a sesnsor booster or two.
See gate, drop bubble on gate, get inteceptor to sit on gate - sit outside bubble with tremor ammo (the tracking mod balances the tracking nerf on the ammo). Inty sees and scrams enemy, your sensor booster gives you an almost instant lock time - Gyro's give you a good rate of fire. Open up and from the range outside the sphere, their isnt a chance in hell your web'ed (by your inty friend) target will avoid the death that 7 Arty's brings. 4 Arty's on a wolf can almost insta-pop even tanked interceptors, and 7 will make sure death is fast. Inty's are the only thing that wil pose a threat, everything else will be slower than you if you got a MWD on.
This isn't an interceptor, stop trying to use it as one.
If u manage to get 7 280II on ur shabre + gyros in lows then i will never use Autos again... also... if u can manage to keep a bs solo with ur arties at long range plz tell me also ...
i use autos 150II + web + mwd + bubble nothing will escape. The only problem is a Heavy noser...
Last anything larger than destroyers solo is not logical to engage. Till now anything smaller has died to my shabre...and didnt had a chance to escape...
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Awox
Finite Horizon The Red Skull
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Posted - 2006.11.11 23:45:00 -
[26]
Edited by: Awox on 11/11/2006 23:49:33 7x200mm autocannon II, launcher mwd, web, disruptor, medium shield extender gyro2, local nano
7x250mm II, launcher mwd, disruptor, sensor booster, web mapc, local nano
7x200mm II, launcher mwd, small cap booster II, medium shield booster II, invuln field local nano, local nano
Impossible to fit full rack of 280mm Howitzer II Very fast, very fun to fly!
No cloaks on my setup.. I'm not that kind of guy.
I wish CCP had the balls to police their game. They probably prefer the income to having a decent game. |
Donmadefy
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Posted - 2006.11.12 00:01:00 -
[27]
Would someone expand on their theories for me? I've never flown one so I may be missing something critical!
Something I don't follow ... why would you fit a warp scrambler if you've got a bubblemaker? Isn't that a bit "belt and braces"? If they're going to get outside your sphere you may as well fit another gun in the highs rather than a launcher.
You're using projectile weapons (no cap), so once you've fired the bubble, couldn't you orbit close, using autocannons, and have some slots free to use Neutralizers? (mid slots cap batteries) Kill any active tank quicker...
Sphere launchers have a ROF of 240seconds ... do you ever need to fire more than one? Surely any gang mates will have mopped things up by then.
Is it worth having a smartbomb in the highs in case of drones swarming at you?
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.11.12 00:01:00 -
[28]
Everyone seem to miss the point in using dictors in fleets/larger gangs. This is how I fit a dictor:
High: 2*Bubble launchers 1*Cloak 5*Unimportant/something to make you apear on KMs Meds: 1*MWD 3*Unimportant/something to make you last abit longer Lows: 2 Nanos
Not sure but I think it would be possible to fit another sphere launcher if you dropped the cloak and changed the Nanos for co-procs.
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.11.12 00:07:00 -
[29]
Originally by: Donmadefy Would someone expand on their theories for me? I've never flown one so I may be missing something critical!
Something I don't follow ... why would you fit a warp scrambler if you've got a bubblemaker? Isn't that a bit "belt and braces"? If they're going to get outside your sphere you may as well fit another gun in the highs rather than a launcher.
You're using projectile weapons (no cap), so once you've fired the bubble, couldn't you orbit close, using autocannons, and have some slots free to use Neutralizers? (mid slots cap batteries) Kill any active tank quicker...
Sphere launchers have a ROF of 240seconds ... do you ever need to fire more than one? Surely any gang mates will have mopped things up by then.
Is it worth having a smartbomb in the highs in case of drones swarming at you?
Its simple, you drop your bubble in the middle of their gang if you got one launcher, or at two differant sides of their gang if you got more lauchers (which you should have) then you just SS and wait for the activation time on the launcher to expire and if the battle is still going on you warp in again, or you stay and "fight"(if you did your job right only thing your gang would miss if you left would be your not-so-high dps) and prolly get blown up 5 sec after you dropped the bubble
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Marine Raider
Minmatar Black Lance Dusk and Dawn
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Posted - 2006.11.12 00:09:00 -
[30]
My current standard setup is:
Hi: 7x200mm II w/ Barrage 1xBubbler
Mid: 1xMWD 2xX5 Webs 1xMedium Shield Extender in gang, 1x20km Scram solo
Low: 2xNano
2 Webs will allow you to take on multiple ceptors/frigs at once and the scram allows you to take care of things that escape your bubble. Nanos are a must. I personally don't like Arty on the sabre because it doesn't get a range bonus whereas I can hit from 60km with 280IIs on my thrasher. and can fit them w/o the need for 2 MAPC. _______________________________________________
Raiders Company - WE SET THE PACE USMC
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