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Tom Azizora
3Pillars Training
0
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Posted - 2014.03.25 23:24:00 -
[1] - Quote
Hello,
After weeks of mining i decided to get into some action. A buddy of mine told me to start off with a frigate and do some basic missions. It's all working out so far. But i wanted to share with you my first fit on a punisher. It's purpose it solely to do Amarr level 1 missions with. To get the hang off the game.
http://i60.tinypic.com/257ot40.jpg
I am aware i can't fly it yet. but i'll get there, and built it up slowly as i go. IF it's a decent fit of course. Any input is more then welcome! thank you! |
Kairavi Mrithyakara
565
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Posted - 2014.03.26 04:19:00 -
[2] - Quote
Heh, that's overkill for L1 missions.
Just replace everything with T1, and you'll still blitz them with no trouble. Also, you don't need those hardeners. Replace one with a Damage Control or an EANM, and replace the other hardener with a second Heat Sink for additional DPS. Don't bother with rigs or the Nos.
Basically, this:
[Punisher, L1] Extruded Heat Sink I Extruded Heat Sink I Small 'Accommodation' Vestment Reconstructer I F85 Peripheral Damage System I
Experimental 1MN Afterburner I Cap Recharger II
Dual Modulated Pulse Energy Beam I, Multifrequency S Dual Modulated Pulse Energy Beam I, Multifrequency S Dual Modulated Pulse Energy Beam I, Multifrequency S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Get in close to rats and kill. They'll barely be able to touch you, and even when they do hit you, damage will be minimal. |
Tom Azizora
3Pillars Training
0
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Posted - 2014.03.26 09:00:00 -
[3] - Quote
Kairavi Mrithyakara wrote:Heh, that's overkill for L1 missions.
Just replace everything with T1, and you'll still blitz them with no trouble. Also, you don't need those hardeners. Replace one with a Damage Control or an EANM, and replace the other hardener with a second Heat Sink for additional DPS. Don't bother with rigs or the Nos.
Basically, this:
[Punisher, L1] Extruded Heat Sink I Extruded Heat Sink I Small 'Accommodation' Vestment Reconstructer I F85 Peripheral Damage System I
Experimental 1MN Afterburner I Cap Recharger II
Dual Modulated Pulse Energy Beam I, Multifrequency S Dual Modulated Pulse Energy Beam I, Multifrequency S Dual Modulated Pulse Energy Beam I, Multifrequency S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Get in close to rats and kill. They'll barely be able to touch you, and even when they do hit you, damage will be minimal.
Thank you! i had no idea it would've been overkill. I will go with your recommended fitting.
Would my fitting work with L2 missions tho? |
ChromeStriker
Sebiestor Tribe Minmatar Republic
706
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Posted - 2014.03.26 09:10:00 -
[4] - Quote
[Punisher, Lv1] Heat Sink II Heat Sink II Small Armor Repairer II Damage Control II
1MN Afterburner II Cap Recharger II
Small Focused Pulse Laser II, Multifrequency S Small Focused Pulse Laser II, Multifrequency S Small Focused Pulse Laser II, Multifrequency S [empty high slot]
Small Capacitor Control Circuit I Small Auxiliary Nano Pump I [empty rig slot]
Easy mode
Nulla Curas |
Denuo Secus
242
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Posted - 2014.03.26 09:34:00 -
[5] - Quote
Try to hop into a coercer as soon as possible. It uses the same turret and module size like the punisher so it's just the destroyer hull to skill in addition. Coercer has range and tracking bonus. Also lot more damage ofc. I'd consider a beam fit for missions. |
Gregor Parud
336
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Posted - 2014.03.26 09:56:00 -
[6] - Quote
Coercer is indeed the better mission runner, the extra dps and range/tracking makes a lot more effective. Put Dual Light Beams on it, AB, SAR and 2 heat sinks. |
Aisha Shimaya
EVE University Ivy League
1
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Posted - 2014.03.26 10:06:00 -
[7] - Quote
Protip : fly another race Amarr T1 frigates are the most boring ones (lack of flexibility) and probably amongst the weakest for pvp. For PVE purposes they definitely are the worst race to be flying (all ship class).
The more you train into Amarr the harder it will be to train into something else.
(I fly Amarr only) |
Denuo Secus
242
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Posted - 2014.03.26 10:11:00 -
[8] - Quote
Aisha Shimaya wrote:Protip : fly another race Amarr T1 frigates are the most boring ones (lack of flexibility) and probably amongst the weakest for pvp. For PVE purposes they definitely are the worst race to be flying (all ship class).
The more you train into Amarr the harder it will be to train into something else.
(I fly Amarr only)
This is just plain wrong. My combat character can fly all factions and I really like Amarr ships in solo PvP. After the ship rebalance project every faction has good stuff for PvP and PvE. |
Gregor Parud
340
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Posted - 2014.03.26 10:23:00 -
[9] - Quote
Aisha Shimaya wrote:Protip : fly another race Amarr T1 frigates are the most boring ones (lack of flexibility) and probably amongst the weakest for pvp. For PVE purposes they definitely are the worst race to be flying (all ship class).
The more you train into Amarr the harder it will be to train into something else.
(I fly Amarr only)
Wow, ok.
You're a shining example of the meme spouting clueless cattle EVE Uni produces.
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Aisha Shimaya
EVE University Ivy League
1
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Posted - 2014.03.26 10:56:00 -
[10] - Quote
Denuo Secus wrote:
Paladin is a very good mission runner. If not the best in some cases (em/therm weak rats). Coercer projects damage like no other destroyer. Navy Omen is the kiting cruiser. Geddon brings terror into to any fight. Same for Curse. The (Cruise-)Geddon is also a very nice anom runner now. Sacrilege is (in some situations) a better brawler than the Deimos. And so on...
Paladin is suboptimal by being EM/Therm only. Nomen is the business I agree. Other ships you mention are Neut/Drone or Missile bonussed, stuff no Amarr T1 frigates has.
T2 Amarr ships kick ass, for the non laser bonussed ones at least, the true Amarr lazor/armor are stuck to moderate to large sized fleets. Even Legion are more famous for neut or missiles than lazors.
Amarr laser boats are stuck either to Scorch kitting or blob.
Beside, the Op talks about PVE, I advise about PVE. Amarr ships are Amarr space only and even there you will encounter EM resistant ennemie, and for EM weak targets, TD will ruin your day. |
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Denuo Secus
242
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Posted - 2014.03.26 11:31:00 -
[11] - Quote
Aisha Shimaya wrote:Denuo Secus wrote:
Paladin is a very good mission runner. If not the best in some cases (em/therm weak rats). Coercer projects damage like no other destroyer. Navy Omen is the kiting cruiser. Geddon brings terror into to any fight. Same for Curse. The (Cruise-)Geddon is also a very nice anom runner now. Sacrilege is (in some situations) a better brawler than the Deimos. And so on...
Paladin is suboptimal by being EM/Therm only. Nomen is the business I agree. Other ships you mention are Neut/Drone or Missile bonussed, stuff no Amarr T1 frigates has. T2 Amarr ships kick ass, for the non laser bonussed ones at least, the true Amarr lazor/armor are stuck to moderate to large sized fleets. Even Legion are more famous for neut or missiles than lazors. Amarr laser boats are stuck either to Scorch kitting or blob. Beside, the Op talks about PVE, I advise about PVE. Amarr ships are Amarr space only and even there you will encounter EM resistant ennemie, and for EM weak targets, TD will ruin your day.
You started to argue with PvP
Aisha Shimaya wrote:... Amarr T1 frigates are the most boring ones (lack of flexibility) and probably amongst the weakest for pvp. ...
T1 Amarr ships kick ass too now. Even the laser ones. Ofc because of scorch (no only). But why not? It's part of Amarr.
Paladin it slightly suboptimal against em/therm strong rats, true. But it compensates this to a certain extent with very high raw damage at insane ranges. 1056 DPS @72+49km with Tachy or 1252 DPS @33+20km with Mega Pulse. I tried it with a corp mate. He (max skilled) in a Paladin, me (max skilled) in a Golem. Even in missions against Angels he wasn't that much slower compared to the Golem. After all it's a matter of minutes per mission.
TDs ruin the day of Gallente and Minmatar ships too. Also: bastion mode. Ewar isn't an issue anymore in marauders. |
Kairavi Mrithyakara
574
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Posted - 2014.03.26 11:55:00 -
[12] - Quote
Tom Azizora wrote:Kairavi Mrithyakara wrote:Snip Thank you! i had no idea it would've been overkill. I will go with your recommended fitting. Would my fitting work with L2 missions tho?
YW, and yes, your fitting would work on L2 missions, but, as ChromeStriker said, you'd be able to run them quicker in destroyers. L2s throw many weak enemies at you, instead of a few at a time like in L1s. You can take down more of them at once with Destroyers than you can with Frigates, so it would be worth investing in a Coercer or whatever you like. |
IIshira
School of Applied Knowledge Caldari State
732
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Posted - 2014.03.26 12:01:00 -
[13] - Quote
Aisha Shimaya wrote:Protip : fly another race Amarr T1 frigates are the most boring ones (lack of flexibility) and probably amongst the weakest for pvp. For PVE purposes they definitely are the worst race to be flying (all ship class).
The more you train into Amarr the harder it will be to train into something else.
(I fly Amarr only)
Wow if this isn't a troll you need to go back to school.
While Amarr don't have the flexibility of Caldari they're definitely not a bad choice. If you're doing missions in Amarr space you'll get to fight lots of EM/ Thermal weak rats. Also you have to remember CCP nerfs and buffs ships. Minmatar was once king and now they're nothing special.
I chew through missions faster with my Paladin than with the Golem so it can't be too "suboptimal"
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Degnar Oskold
Justified Chaos
89
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Posted - 2014.03.26 16:32:00 -
[14] - Quote
My recommendation:
Level 1 missions - Coercer Destroyer Level 2 Missions - Arbitrator Cruiser (make sure you train up to drone V) Arbitrator is important so that your drone skills are good before you move on to... Level 3 Missions - Harbinger. The drone skills from the Arbitrator will serve you well for anti-frigate defense in the Harbinger. |
Last Wolf
Umbra Wing
28
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Posted - 2014.03.26 17:33:00 -
[15] - Quote
Amarr ships shoot freaking laser beams. There is no better race to train for! Vacuums suck. |
Fred P
Carebears of New Eden
6
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Posted - 2014.03.27 08:09:00 -
[16] - Quote
Aisha Shimaya wrote:
The more you train into Amarr the harder it will be to train into something else.
(I fly Amarr only)
How did you come to this conclusion? Do you think the sp cost of the other races somehow increase the more sp you put in the amarr skills? 'Cause that doesn't happen. It's never going to get harder, in fact, assuming he trains up his core and support skills alongside his amarr skills, it will only get easier, as he will be able to fly the other races' ships better once he finally does crosstrain. |
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