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Indiana Grumpycooter
Pator Tech School Minmatar Republic
0
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Posted - 2014.03.28 01:45:00 -
[1] - Quote
I've been reading many articles on fleet boosting, but there is something I'm still not quite clear on.
I understand that one can only be a fleet booster when in a command position, and with Leadership 5. But is a fleet boosting ship with appropriate modules required in order for your boosting skills to take effect?
Say I train up Leadership 5, and the leadership skills relevant for each boost category. If I'm a squad commander in a proper fleet setup, flying a hurricane with no links -- just fit for pvp -- will people in my squad receive boosts from me? Or do I need a ship setup specifically for boosting as well?
thx |
Khanh'rhh
GoonWaffe Goonswarm Federation
2949
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Posted - 2014.03.28 01:52:00 -
[2] - Quote
In your scenario your leadership skills would apply to the squad. Note, that you can be a squad booster without necessarily being the squad commander. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
Indiana Grumpycooter
Pator Tech School Minmatar Republic
0
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Posted - 2014.03.28 02:05:00 -
[3] - Quote
Got it, thanks |
J'Poll
CDG Playgrounds Affirmative.
3885
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Posted - 2014.03.28 02:36:00 -
[4] - Quote
Leadership skill gives you the ability to squad boost Wing command skill for wing boosting. Fleet command skill for fleet boosting.
A non commander can be set as the booster BUT the commander itself must have the appropriate skill to pass down the boosts itself. So say you as a squad member are set as the squad booster but the commander only has leadership trained to 2, your boosts will only be active if the squad is 4 or less people big.
Also, a wing boost doesnt go down to a squad if the wing command and squad command positions arent taken and held by people with sufficient skills. They other way around also applies. When a squad commander is in position above an empty squad, he will not receive the fleet and wing boosts.
Best boost applies and they do not stack.
So if:
FC has Information warfare 3 and skirmish warfare 5. WC has info at 5 and skirmish at 2 SC has skirmish at 4 and siege at 5. And all have their appropriate leadership skills for the position a squad member will receive the follosing boosts:
Information 5, Skirmish 5 and Siege 5.
Also keep in mind thst you do NOT need any module to pass on boosts but the skill related boosts are not that much and when people talk about boosters they usually mean dedicated booster ships running gang links.
Also. The specialization skills are only useful to have when hsing gang links as they do not give any "passive" bonuses. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Tau Cabalander
Retirement Retreat Working Stiffs
3326
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Posted - 2014.03.28 10:09:00 -
[5] - Quote
J'Poll did a real good job at it but, I'll add my 0.02 ISK:
How do squad boost skills work with multiple squads in a fleet?
Pretty much every post I've done on boosting can be Google-ed: https://www.google.com/search?q=site%3Aforums.eveonline.com+cabalander+"wing+commander" https://www.google.com/search?q=site%3Aforums.eveonline.com+cabalander+revoke+booster https://www.google.com/search?q=site%3Aforums.eveonline.com+cabalander+warfare+link |
Major Trant
CTRL-Q Iron Oxide.
678
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Posted - 2014.03.28 16:59:00 -
[6] - Quote
Ok some useful information here, but I think the OP is looking for a simpler answer.
If you are in a Hurricane with no links, you will pass the 'basic' boosts down. The basic boosts are:
Shield HP - Siege Warfare Targeting Range - Information Warfare Armor HP - Armor Warfare Agility - Skirmish Warfare
You will pass a 2% improvement per level of your relevent Warfare skill level. Eg Armor Warfare IV = +8% Armor HP. Thus you can pass a maximum boost of 10% for each one (without a dedicated implant).
There are a group of implants (all slot 10) that can increase 1 or 2 of these to 15%.
___________________
That answers the OPs question, but I'm going to extend this because here is where the confusion comes in. There are four additional skills that can only be trained after the basic ones.
Siege Warfare Specialist Information Warfare Specialist Armor Warfare Specialist Skirmish Warfare Specialist
These skills do not effect the basic boosts mentioned above. They allow and effect Warfare Link modules that can be fitted to specialised ships. Namely, BCs, Command Ships, T3s and some Capitals. Each skill allows the fitting of three different link modules, each module confer a different advantage. For example the Skirmish links are:
1. AB/MWD Speed Boost 2. Reduced Signature Radius 3. Increased Tackle Range
___________________
Now lets put this altogether with an example how the leet would employ a boosting alt. Assumption, maxed out skills, flying a T3 Loki (which can fit 4 links) and a Republican Fleet Warfare Link implant (+5% to both Siege and Skirmish Warfare basic skill). He fits his Loki with all 3 Skirmish Warfare Links and a Siege Warfare link which increase Shield Resistances.
These are the boosts this ship/pilot combination will pass down, I can't remember the exact % for the links but here are ballpark figures:
+30% AB/MWD Speed -30% Signature Radius +30% Disruptor/Scramble Range +30% Shield Resistances
+15% Shield HP +10% Targeting Range +10% Armor HP +15% Agility CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
837
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Posted - 2014.03.28 17:16:00 -
[7] - Quote
Fleet boosting can be a bit hard to understand if you have to deal with it for the first time
Here is a link to a page that explains how exactly the skills work in a fleet:
http://wiki.eveuniversity.org/Fleet_Leadership
This link goes further and explains the Warfare Links - special modules for special ships - including their math:
http://wiki.eveuniversity.org/Warfare_links Forum-unbanned since 2011.10.20.
Mangala Solaris for CSM 9
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