Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kahlan Heat
Upworldly Mobile The Void Collective
0
|
Posted - 2014.03.29 17:39:00 -
[1] - Quote
How about a mid size 100k freighter?
Hauling goods is a big part of eve. Past eve revisions have improved some of the freighter classes, but has not yet addressed the issue of a mid-size freighter. I believe the current maximum cargo size for the standard Industrial class ship is the Bestower with a cargo max capacity of 42686 m3 with max rig and max skill training. Ref: https://wiki.eveonline.com/en/wiki/Cargo_size. The next size ships are the Capital Industrial Freighters with a minimum cargo capacity of around 750K m3. There is a big hole between 43k and 750k. We either need new fittings and rigs to jump the cargo capacity to 100k-500k m3 or new freighters. These new ships may be the new workhorse of Eve, hauling everything from ore, fittings, PI materials and general cargo. Because of the value of their cargo, they require good strong hauls with covert and jump slots to protect them from gate gankers, which have been increasing in numbers lately and LSec ops. Having faction and special fraction versions in the T2 series could bring the cargo capacity maximum range closer to the 750k.
|
Rahh Serves
Collective Industrial Confederation Silent Forge
2
|
Posted - 2014.03.29 17:40:00 -
[2] - Quote
many time some peple ask for it and always is the first post skill the orca
in my eyes the orca should be changed to a full mining support ship and a new ship or series of ships should get implementet for that role |
Damien White
Sonnenlegion Shadow Cartel
202
|
Posted - 2014.03.29 17:44:00 -
[3] - Quote
Well, now the first post was about first posts beeing about skilling the orca.
Mayne at one point in time all these guys with their little ideas actually read the rules first and use the search function. Because 99,99999% of the time your ideas are not unique or smart or good or the first time someone has come up with this crap. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
Rivr Luzade
Coreli Corporation Ineluctable.
343
|
Posted - 2014.03.29 17:48:00 -
[4] - Quote
A 100k m-¦ freighter is indeed useless because that role can be filled by the Orca. But what is missing is a link between this small freighter and the huge freighters. A ship with 200-300k m-¦ cargohold. This role is currently only serviced by the jump freighters, which are on the one hand way to costly for the downgrade to pure gate-to-gate travel and on the other hand serve a different role of jumping things around instantly over larger distances and across dangerous territories.
(/me waits) |
Arthur Aihaken
Arsenite
3151
|
Posted - 2014.03.29 18:08:00 -
[5] - Quote
For its cost, the Orca is somewhat cost-prohibitive as an alternative to the larger freighters. As has been suggested, I would rather see the Orca redesigned and tailored for a mining-specific role (substantially more ore capacity) and a line of 100,000 m3 transports that can be rigged and slotted (so you could get upwards of several hundred thousand m3 if so desired). I am currently away, traveling through time and will be returning last week. |
FT Diomedes
The Graduates RAZOR Alliance
349
|
Posted - 2014.03.29 18:36:00 -
[6] - Quote
The obvious solution, as has been proposed many ties, is to repurpose the Deep Space Transport class to fill the gap between T1 haulers and jump freighters. Something in the 80-120k cargo range with a buffer tank bonus would seem appropriate.
Gallente - armor HP amount bonus. Amarr - armor resist bonus. Caldari - shield amount bonus. Minmatar - shield resist bonus.
I'd recommend giving them a large, special cargo bay that cannot be modified by cargo expanders. One whose size is tied to the Transport Ships skill, to encourage folks to maximize that if they want the most out of it. Something along the lines of 80k base size, with 10%/level bonus.
The class would gain the ability to fit MJD, but would lose the built-in WCS. Perhaps a spool-up time bonus also on the Transport Ships skill?
Anyway, this idea has been proposed dozens of times and it is not a bad one. It's in the nature of forums for people to repeatedly bring up the same ideas until the Devs listen. http://eveion.blogspot.com/ |
Zappity
Stay Frosty. A Band Apart.
926
|
Posted - 2014.03.29 20:08:00 -
[7] - Quote
FT Diomedes wrote:The obvious solution, as has been proposed many ties, is to repurpose the Deep Space Transport class to fill the gap between T1 haulers and jump freighters. Something in the 80-120k cargo range with a buffer tank bonus would seem appropriate.
Gallente - armor HP amount bonus. Amarr - armor resist bonus. Caldari - shield amount bonus. Minmatar - shield resist bonus.
I'd recommend giving them a large, special cargo bay that cannot be modified by cargo expanders. One whose size is tied to the Transport Ships skill, to encourage folks to maximize that if they want the most out of it. Something along the lines of 80k base size, with 10%/level bonus.
The class would gain the ability to fit MJD, but would lose the built-in WCS. Perhaps a spool-up time bonus also on the Transport Ships skill?
Anyway, this idea has been proposed dozens of times and it is not a bad one. It's in the nature of forums for people to repeatedly bring up the same ideas until the Devs listen. Please do this. Good idea. Zappity's Adventures for a taste of lowsec. |
Kahlan Heat
Upworldly Mobile The Void Collective
0
|
Posted - 2014.03.29 21:13:00 -
[8] - Quote
How about a solo miner orca configuration?
The orca is the first real fleet ship someone will skill up to after owning a Mackinaw exhumer. The orca is a large investment both in skills and isk. The current form of the orca is very limited, it can carry a lot of ore, some ships in the fleet hanger and has a maintenance bay for changing fittings. Most fleets I see in my corp and elsewhere, including myself are made-up of an orca and 2 other mining ships, run by alts and maybe a freighter to hull ore back to the station so the orca doesnGÇÖt have to move and break the fleet boosting. The orca is a very slow ship because of its mass, so I try not to move it large distances, except to change asteriod belts or back to base at the end of the mining day. My goal when I mine is to mine as much as possible and as quickly as possible. For the solo miner there is a lot of waste and inefficiencies in the current orca design. The maintenance bay is a nice to have but IGÇÖve never used it. I currently use my orca as a huge mobile warehouse, where ore is deposited from the 2 other mining ships and removed by my freighter and transported back to my starbase hangar. And most of all my character piloting the orca just sits there moving ore and not mining ore or ice. Such a waste of mining skills.
Solo miner orca configuration: A fleet boosting ship that can mine and transport ore and ice.
1. Eliminate the Maintenance Bay - never used. 2. Add a mining crystal storage or tool locker. - enough space to carry a variety of spare crystals 3. Convert the Large cargo bay into a 100k ore transporter ship. - a ship piloted by the orca pilot that can transport the ore collected back to your hanger and keep the boosting active for the other mining ships, run by my alts. The orca would be locked disabling any other capsuleers from boarding the orca while the ore transporter ship is in use. This ore transporter ship needs the engine power to move quickly to drop off the ore and return to the orca mothership. The transporter ship can also double as an ore storage bay. 4. Keep the fleet hangar - only to launch and accept ore transporter ship 5. Keep the 50k ore hold - used to deposit ore into the orca and a ore holding area when transporter ship is away. 6. Make the Fleet Forman link slots separate from the high slots so solo orca miner can be used while skilling up for fleet boosts. 6. Keep the drone bay for combat drones 7. Add some high slots for mining turrets - make the orca productive. 8. Add more rig slots for ice harvester rigs - make this ship a real production ship. 9. add mobile tractor bay - large enough to hold mobile tractor unit and wreck materials salvaged. The ore transporter ship should have a small cargo bay where the salvaged items can be places for transporting back to the hangar.
IGÇÖm sure CCP can be real creative with this ship. I could even see you character moving from the cockpit of the orca to the transporter cockpit among other active activities.
I see this ship as compensation for the ore refining changes coming in a patch soon. |
Arthur Aihaken
Arsenite
3151
|
Posted - 2014.03.29 21:45:00 -
[9] - Quote
I really like the idea of repurposing the Orca for a purely mining role and turning it into an absolute mining beast (solo or group play). I am currently away, traveling through time and will be returning last week. |
DrysonBennington
Eagle's Talon's
86
|
Posted - 2014.03.29 21:59:00 -
[10] - Quote
Why not create a T3 variant based upon the same principles of the Strategic Cruisers?
Each module would serve a specific purpose and actually determine the look of the Industrial.
I would like to see an industrial that is comparable in defense to that of a cruiser where minor bonuses to ECM, Drone Damage, Module Damage, Stasis Web, Vamp and Neut, are applied so that the industrial is able to defend itself while running through low and null as well as during war dec's and the occasional high sector pirating.
The T3 Industrial could be configured for any of the hauling purposes where the largest volume amount would be 25,000 without rigs or implants.
When the other systems are added the overall volume of the cargo module added would be reduced by 15%.
So for a regular cargo hauler with a cargo volume of 25k that had a damage sub-system and ECM subsystem added the total cargo volume would be reduced by 30% for a total cargo volume of 17,500 m/3 before modules, rigs or implants are used.
Leave the Orca alone and develop something new. |
|
Kasife Vynneve
Capital Storm. The Storm Collective
22
|
Posted - 2014.03.29 22:10:00 -
[11] - Quote
Agreed. The Orca as it is now is a fantastic ship and should be kept as it. The "super mining support/solo thing" would be best served by a strategic industrial or a similar ship maybe in Tech 2. |
Lephia DeGrande
Luxembourg Space Union
309
|
Posted - 2014.03.29 22:55:00 -
[12] - Quote
Hm i wouldnt mind an inbetween "Industrial, Orca" Ship which cost less then an Orca. |
Xe'Cara'eos
A Big Enough Lever
117
|
Posted - 2014.03.30 11:09:00 -
[13] - Quote
I think the orca's solo hangar ought to be severely nerfed, and that cargo switched to the ore bay (either in bonuses or base stats)
and orca still doesn't fill an inbetween role very well, except for ore, as things stand - it's shoehorned into a role it's not intended for, especially if you look at skill trees and bonuses, the orca's probably the next step up from the kryos and/or mack, and not the stepping stone to freighter For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.03.30 12:45:00 -
[14] - Quote
the orca in general can easily hold the following
cargohold = 100,951.3 m3 fleet hanger = 40,000 m3 ore hold = 50,000 m3
that's with 2x cargo expander II's, 2x cargo optimization II rigs, 1x cargo optimization I rig and on top of that with a semi decent tank + 3 mining foreman links running is cap stable at around 70% cap with a maxed out orca pilot.
also removing the ship maint bay would be a pain for those miners out there who like moving around as they probably dont want to buy more than one type of the same ship at this time and have 2-3 different mining sites, of which they'd either do ice mining or normal ore mining. lets say that same person only uses 2 accounts and doesn't multi-box like a fair amount of people in the game today and travels from around near jita area towards hek, that alone is easily 20+ jumps.
lets say that they're relocating without a ship maint bay, one of those accounts would have to make 2 trips instead of one thus increasing their trip jump amount from 20+ to 40+ jumps
changing the transport ships to give them a bonus to accommodate for planetary interaction too and not just the gallente type either like the current T1 version "epithal" |
Rayzilla Zaraki
Tandokuno
194
|
Posted - 2014.03.30 14:44:00 -
[15] - Quote
I use an Orca now to support doing missions around New Eden, but it has the amazing distinction of both falling short of my needs while having abilities for which I have no need in that role.
I would love to see a set of mid-size industrial haulers along the same idea as what they did to the Iteron line.
Then, add to that a sort of nomad-style ship that reads like the Orca with a cargo hold, fleet hangar and maintenance bay. No ore hold and no mining bonuses requiring skills otherwise of no use to a mission runner or nomad explorer. Increase the maintenance bay by maybe 50% at most and leave the other two untouched. Gate campers are just Carebears with anger issues. |
Xe'Cara'eos
A Big Enough Lever
117
|
Posted - 2014.03.30 15:43:00 -
[16] - Quote
Rayzilla Zaraki wrote:I use an Orca now to support doing missions around New Eden, but it has the amazing distinction of both falling short of my needs while having abilities for which I have no need in that role.
I would love to see a set of mid-size industrial haulers along the same idea as what they did to the Iteron line.
Then, add to that a sort of nomad-style ship that reads like the Orca with a cargo hold, fleet hangar and maintenance bay. No ore hold and no mining bonuses requiring skills otherwise of no use to a mission runner or nomad explorer. Increase the maintenance bay by maybe 50% at most and leave the other two untouched.
I WOULD like to see a 'nomad' ship - capable of hauling around - 2 BS's, a couple of haulers, and a couple of frigs, as well as having a goodly storage, it would have to be slow, and give no bonuses to fleet work, but it could happen.... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Kenrailae
Mind Games. Suddenly Spaceships.
271
|
Posted - 2014.03.30 15:47:00 -
[17] - Quote
ORE: Doing the things the Empires can't do right the first time, Every time. The Law is a point of View |
Barbara Nichole
Cryogenic Consultancy
544
|
Posted - 2014.03.30 19:14:00 -
[18] - Quote
You didn't mention the T2 transport or the orca both of which fit into your hole. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Rahh Serves
Collective Industrial Confederation Silent Forge
2
|
Posted - 2014.03.30 20:03:00 -
[19] - Quote
i think the point is the orca should not fill the hole it should be a sole mining support platform and a new ship should get that role
|
Rivr Luzade
Coreli Corporation Ineluctable.
343
|
Posted - 2014.03.30 21:12:00 -
[20] - Quote
Barbara Nichole wrote:You didn't mention the T2 transport or the orca both of which fit into your hole.
It does not, it's too small cargo-wise and is a mining-support ship that has been "misused" as a hauling ship and has a completely different skill tree - it is not a pure hauling ship. What is needed and what this topic is about is the need for a hauling ship that offers more space than DST/T1 hauler/Orca, but not nearly as much as freighters. |
|
DrysonBennington
Eagle's Talon's
86
|
Posted - 2014.03.30 21:32:00 -
[21] - Quote
Orca II - Notthttp://en.wikipedia.org/wiki/N%C3%B3tt
cargohold = 100,951.3 m3 fleet hanger = 40,000 m3 ore hold = 50,000 m3
Remove the fleet hangar and ore hold completely. Reduce the cargo hold to 85k with five low slots and four mid slots along with four high slots.
Make the resistance values near the same as the Caracal along with giving it some teeth. |
Rivr Luzade
Coreli Corporation Ineluctable.
343
|
Posted - 2014.03.30 21:35:00 -
[22] - Quote
As long as it does not require to train mining stuff (mining leadership and mining ships) and reaches around 250k m-¦ cargo, I shall be fine with that. |
DrysonBennington
Eagle's Talon's
86
|
Posted - 2014.03.30 21:41:00 -
[23] - Quote
No it would be considered a general purpose cargo hauler....that if you wanted to you could put mining lasers into two of the slots.
No drones though.
|
Rahh Serves
Collective Industrial Confederation Silent Forge
2
|
Posted - 2014.03.30 22:25:00 -
[24] - Quote
isnt this whole thread about getting a general purpose cargo hauler if ore provides a orca variant that can exactly that why not and the slot layout cpu powergrid etc is not for s players to decide |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |