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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
MeBiatch
GRR GOONS
1788
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Posted - 2014.04.02 21:17:00 -
[91] - Quote
it would be cool if when buying a fully fit ship there would be the ability to export the fittings to pyfa or EFT. that way you could see what the exact ship you are getting and its fittings. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Cryten Jones
Twenty Questions Greater Western Co-Prosperity Sphere
107
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Posted - 2014.04.02 21:54:00 -
[92] - Quote
Contract description showing in a column and searchable
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Adunh Slavy
1352
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Posted - 2014.04.02 22:05:00 -
[93] - Quote
Some sort of long term loan contracts would be nice, with durations up to six months. Something that could be used to place collateral in escrow. If the borrower fails to pay on the due date, loaner gets the collateral.
Granted it was apparently abused for scams in the past, but has to be a way to make them a bit more robust and resilient.
A nice feature of loans could also have the option to loan anything and have anything as collateral and anything as final payment.
For instance, I want to loan 500 million trit for the collateral of three charons, with a pay out of 3 billion ISK. Or, I want to borrow 100 million megacyte for 160 billion ISK as collateral with a pay out of 400 Navy Ravens. Or, I want to borrow 1 million Zydrine, using 800 million ISK as collateral with a 900 million ISK payout.
M&D community has been clamoring for some sort of financial market interface for, well, ever. A flexible, escrow-using, long term loan contract, could be just the thing. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Hasikan Miallok
Republic University Minmatar Republic
525
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Posted - 2014.04.02 22:36:00 -
[94] - Quote
The way you can contract to sell an item and then simultaneously contract to get that same item back from the seller is counter-intuitive, unrealistic and rather stupid. |
Molic Blackbird
Orion Faction Industries Orion Consortium
125
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Posted - 2014.04.03 00:09:00 -
[95] - Quote
1. Move the copy contract from the right click menu to a button on the contract itself. As shown in this thread many people don't even know copy contract exists because it is hidden away in the sub-menu.
2. Make the contract button on the neocom continue to blink when changes to your contracts occur. Right now it blinks for about 5 seconds then stops. Prior to the change to the neocom, it would continue to blink like the Mail button does. It would be great to have that feature back.
3. Make a contract type for moving ships. Sure, most ships can be moved with courier contracts, but Capital sized ships are too big to fit. Using item exchange contracts as a work around is very cumbersome. It would be great if I could create a contract to move a freighter, specify the destination, and get collateral all in one.
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Sabriz Adoudel
Mission BLITZ
2433
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Posted - 2014.04.03 02:46:00 -
[96] - Quote
Hasikan Miallok wrote:The way you can contract to sell an item and then simultaneously contract to get that same item back from the seller is counter-intuitive, unrealistic and rather stupid.
I consider this a feature.
EVE's universe has no consumer protection agencies like we have in RL, and setting nasty traps in the fine print is very much part of the game. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Alyssa Haginen
State War Academy Caldari State
16
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Posted - 2014.04.03 06:44:00 -
[97] - Quote
Loaning ISK at any interest rate and terms as an option in contracts for personal and corps.
One fun PvP feature you could add on to this is collections. If the player wallet is empty the bond holder could have a free war dec on the unpaid party until the damage of ships is equal to the loan amount. Or the party could choose to pay the overdue amount and end the war dec right away. Banking corporations would have a place in the game and incorporate a new role. Other options would include a eve credit score and past loan contract information status. Those who don't pay the loans would be more visible to other loaners.
Add a form of bankruptcy you can claim NPC banking stations. Needs to be set up in such a way it can't be exploited but still allows player to wipe their debt at a very low frequency. |
enterprisePSI
268
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Posted - 2014.04.03 08:50:00 -
[98] - Quote
mynnna wrote:More contract slots please, the fact that I individually can get 300 market slots but only 21 contracts is silly.
God yes this please! The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi-¬
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Anthar Thebess
REPUBLIKA ORLA C0VEN
373
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Posted - 2014.04.03 08:51:00 -
[99] - Quote
I know that Eve is being simplified - and i don't like this, still scammers and spamers are so annoying that i can vote for this change.
What do i suggest. - you cannot link on public, and NPC alliance channels expired or closed contracts. ( spamming/scamming 1mil, 1mil, 1bil ships) - you cannot have 2 same items that you offer and want in return. ( want to sell pex for 500mil , and at the same time request plex in return) - contracts containing plex cannot be dragged on public and NPC alliance chanells. This is so specific item that can be excluded from this. People that seach for plex on cotracts will always find it - and this can save few players from quiting the game after being scammed in few first weeks of play.
Curier contracts. - every one can deliver contracts when they are on the destination. - drugs on contracts - allow them, just : - move it to other category type - give player accepting some warning. - give this wrap second icon.
Moving drugs from one nullsec station to another nullsec station should be allowed via contracts. Isthar Changes LVL 5 Missions in Nullspace |
Mangala Solaris
Red Federation RvB - RED Federation
987
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Posted - 2014.04.03 09:25:00 -
[100] - Quote
Most of the issues I have are already mentioned over the course of this thread.
However one I just noticed this morning. When people setup a WTB/Gift request contract let them specify copy or original when it comes to blueprints.
I asked a bunch of people to do a gift contract to me for me to gift them a police pursuit comet blueprint, I was unable to fulfil it as the contract system expected me to use an original, not the copies you get from the lp store. RvB Ganked: EVE's Number One Public Roam |
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Grookshank
Brave Newbies Inc. Brave Collective
9
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Posted - 2014.04.03 09:53:00 -
[101] - Quote
Please... * ...add the "Description by Issuer" to the list view, * ...make all columns individuably hidable. |
Raano Thorson
Fugazi Incorporated
11
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Posted - 2014.04.03 11:13:00 -
[102] - Quote
Allow change to the quantity of items being put into a contract. When done from a distance I cannot change the number of items in a stack. If I am not doing it remotely, I need to split the stack up manually then go back then hit next again until I get the quantity right.
Why is this useful? For filling freighters to max capacity with easy. I want to ship a certain volume and do it quickly. I realize the time I take to manually down stack is incomparable to the time it takes to move the actual shipment; I still would like it. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1334
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Posted - 2014.04.03 12:09:00 -
[103] - Quote
Please let us have a drop box on private contracts so we can select among our positive standing contacs and not need to write character names.
When you move too much stuff between the same peopel that gets borign to check and re check if that is the correct person so you do not make that for free contract that was supposed to go to your corpmate go to someone else that have a almost equal name. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
43
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Posted - 2014.04.03 12:33:00 -
[104] - Quote
The ability to have a receiver on a courier contract who is different from the sender.
Current scenario:
Have an alt in Jita who buys things.
Set up a Courier Contract using a JF service to send that material to a system in null sec.
Item is delivered in null sec.
Then set up an Item Exchange from the Jita buying character to the null character who actually needs the stuff.
Depending on which accounts alts are on there can be a lot of logging in and out to do something very minor.
Proposed Scenario:
By items with JitaCharacter.
Set Courier contract through JF service, with NullCharacter as the final recipient.
Eliminates an extra contract and eliminates logging in and out several times. |
Molic Blackbird
Orion Faction Industries Orion Consortium
126
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Posted - 2014.04.03 12:39:00 -
[105] - Quote
Fix the name search when doing private contracts. It is very frustrating when doing multiple contracts to the same character/corp if there is another character/corp with a similar name. Every time there are multiple characters with similar names, the search window pops up. Use the exact name I put in the private field.
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mynnna
GoonWaffe Goonswarm Federation
3302
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Posted - 2014.04.03 13:00:00 -
[106] - Quote
Prioritizing things I've seen so far, taking "small improvements" and "UI/usability" into account... which is to say some ideas are great, but don't quite fit that. Oh and despite my use of "priotizing" I really mean "picking the top few that seem like the most bang for the buck" rather than any attempt to rank them, since they address such a varying set of issues. This necessarily leaves some out, but if you think I'm missing something that should qualify, lemme know what and why.
GENERAL
- Streamline contract creation in general. I'm not sure what this would look like and thinking through the process I'm not even sure if eliminating windows is possible (they DO all serve a purpose) but things like drag & drop items and recipients into contracts would help. Automatically flipping to "Private" if you start typing a name was a great example of this.
- "Copy Contract" (if not removed on account of bulk contracting options) needs to actually copy the contract, eg properly re-select everything and take me directly to the confirmation page. If I wanted to change settings, I'd be creating a brand new contract instead.
- More contract slots, whether that's by buffing the existing skill(s) or adding new ones or both. Its ridiculous that to do what I do I've accumulated six max skilled contract alts over the years and have at points in time used them all.
- Longer expiration dates on contracts. The short durations have value but there's little reason I can see why extending available times to match the market shouldn't happen.
- Expired/deleted contracts & auctions that are won should deliver isk and/or items to the appropriate hangars automatically.
ITEM EXCHANGES Bigger things
- Allow contracts to auto-split a stack of items if the contract requires only a partial stack. This should be trivial, the ship fitting tool already can do it (it has to to correctly load drones and ammo). This also covers the multiple "let contracts fit the ship for you" suggestions and I actually prefer it as it means no more wasting rigs if ships go unused. "Multisplit" ('let me specify number of stacks and size of stacks when splitting') is a related suggestion that has value but is not directly within scope.
- Ability to create multiple contracts at a time. Ideal would be identical contracts being both created and viewed in search as a stack - that is, 50 contracts with the same contracts will appear in search as a single item with a notation of the quantity available shown, and means to purchase multiples at a time available.
- Ability to create a template for a contract that saves any or all attributes about a contract.
Smaller things/bugfixes
- Allow BPO vs BPC to be specified (primarily applicable for WTB contracts)
- Add "description" to search results.
- Just flat out remove illegality from boosters, it's archaic and contributes to their lack of use. In fact, the concept of legality in general but to be annoying in the very rare cases where it rears its head (for example, buying & moving Plutonium for an Outpost drop).
- Better collate listings with multiple items, including fit ships, contracts with multiples of the same item, etc - unless there's a reason (damage?), I want to see "8x Tachyon Beam Laser II" instead of eight individual entries.
Couriers
- Fix the bug where contracts become undeliverable if you have more than 100 outstanding contracts. While it affects a small number of people and groups those people and groups also facilitate a massive amount of this games' content.
- If not removed outright due to bulk options, copy contract should remember both items and, in the case of issuing them on behalf of a corp, the corp hangar they came from, instead of having to reselect both every time.
- Move "Break", "Complete" and "Fail" away from each other in the right-click menu.
- Allow bulk acceptance of contracts, even if only for ones issued to you privately, and improve bulk completion.
Molic Blackbird wrote:Fix the name search when doing private contracts. It is very frustrating when doing multiple contracts to the same character/corp if there is another character/corp with a similar name. Every time there are multiple characters with similar names, the search window pops up. Use the exact name I put in the private field. edit : 2 years ago, it was said the private contract name search issue would be fixed yet is still broken: https://forums.eveonline.com/default.aspx?g=posts&m=1131430#post1131430 So if there's "Molic Blackbird" and "Molic Blackbird Alt" (the latter being a valid name since the introduction of middle names) and you type in "Molic Blackbird", does it search or not? Who are you trying to issue it to?
I agree that it's frustrating, I'm just not sure how to get around it. Member of the Goonswarm Economic Warfare Cabal |
stoicfaux
4381
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Posted - 2014.04.03 13:13:00 -
[107] - Quote
Ore Compression Contracts or Two Stage Contracts: This would need to be a two part contract, e.g. you receive X amount of ore after putting up Y amount of collateral, and you then have Z amount of time to deliver the corresponding amount of compressed ore in order to receive the contract reward and your collateral back.
Why? Because apparently it will take a Charon 25 trips to compress enough ore to fill a jump freighter. It would be nice if we could distribute the workload?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Gilbaron
Free-Space-Ranger Nulli Secunda
1281
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Posted - 2014.04.03 16:46:00 -
[108] - Quote
if i derped and pick up and drop location are the same i get an error, when i go back to the destination input promt and change the destination i need to click search again. it's kinda annoying. GRRR Goons |
mynnna
GoonWaffe Goonswarm Federation
3303
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Posted - 2014.04.03 19:02:00 -
[109] - Quote
stoicfaux wrote:Ore Compression Contracts or Two Stage Contracts:This would need to be a two part contract, e.g. you receive X amount of ore after putting up Y amount of collateral, and you then have Z amount of time to deliver the corresponding amount of compressed ore in order to receive the contract reward and your collateral back. Why? Because apparently it will take a Charon 25 trips to compress enough ore to fill a jump freighter. It would be nice if we could distribute the workload? The ONLY reason I did not include courier contracts to POS in my priority list above is that I suspect it's probably, like seemingly all things with POS, a non-trivial effort. But I'd be very supportive of it - doesn't even need to be a new contract type, just the ability to set pos hangars you or your corp owns as a destination. Member of the Goonswarm Economic Warfare Cabal |
Salpad
Carebears with Attitude
521
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Posted - 2014.04.03 20:02:00 -
[110] - Quote
Paxte Eriker wrote:Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and frequently repeated courier contracts.
I used to use Push Industries all the time, and it would indeed be nice to be able to have some kind of template contract.
For courier contracts specifically, it would also be nice if instead of having to mentally calculate the total price (or grab my smartphone or pocket calculator - yes I have a pocket calculator right next to the computer) I can input separate price values in the "fixed price" and "per jump" field and then have the game interface calculate it for me.
E.g. Push Industries charge 700k ISK plus 700k ISK/jump for standard high-sec freight, so if I need my stuff moved 12 jumps, currently I have to calculate 13 times 0.7 million ISK (it was easier back when they charged 500k instead of 700k). With a better interface, I'd simply be able to type 700000 in each field, and the game would calculate 9.1 million for me.
With an even better Contracts system, using Paxte's "templates", I'd be able to "teach" the game that Push Industries wants 700k/700k and then the game will always remember that for me whenever I issue a Courier Contract to them.
The game is already fairly good at "remembering" often used starting point and destination stations, e.g. if I type in "jit" then it immediately "guesses Jita 4-4 for me, and same with other stations I use a lot, but it would still be nice to be able to create 10-30 bookmarks specifically for Courier Contracts, and have the ability to click an interface button to select any one. But the old method of typing "jit" or similar must be retained, as it serves me very well.
For contracts involving the transfer of lots of units of the same type, e.g. 50 million tritanium or 9M scordite, it would be nice if the contracts interface automatically calculates the p/u price, both for the person setting up the contract, and the person potentially accepting the contract. I realize this can only be done for single-type contracts, that doing it for [multiple items] type contracts would be too much work, and I accept that. At least on the buyer's side. I still think it'd be nice if the seller could, when setting up a [multiple items] type contract, input ISK p/u values for each item, and have the interface calculate the per-stack price and the total price. |
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Lemmih AI
Nexus Fleet Inc. Nulli Secunda
2
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Posted - 2014.04.04 01:47:00 -
[111] - Quote
When we type a recipient's name and there is an exact match, please make it the first search result, or don't search at all. |
TheSmokingHertog
TALIBAN EXPRESS
205
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Posted - 2014.04.04 02:16:00 -
[112] - Quote
Kagura Nikon wrote:Please let us have a drop box on private contracts so we can select among our positive standing contacs and not need to write character names.
When you move too much stuff between the same peopel that gets borign to check and re check if that is the correct person so you do not make that for free contract that was supposed to go to your corpmate go to someone else that have a almost equal name.
This, so much this :D
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Khoul Ay'd
Blue Republic RvB - BLUE Republic
174
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Posted - 2014.04.04 03:56:00 -
[113] - Quote
Please this: Contracts request in Little Things thread The things we do today we must live with forever.... Think about it |
Lemmih AI
Nexus Fleet Inc. Nulli Secunda
3
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Posted - 2014.04.04 04:17:00 -
[114] - Quote
Also, right now, once you've sorted the contents of a contract, you cannot return the list to the original order (important for contracts with multiple fitted ships). Worse, this setting is saved and applied to each contract you view. I've seen several suggestions that would remove this issue entirely, but if nothing else, please add an option to return to the original order. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
285
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Posted - 2014.04.04 05:08:00 -
[115] - Quote
Haven't read the thread fully Yet, so sorry if it has already been suggested. If you drag a Character/Character Link to the Character field, link it to the character and don't treat it like manually inserted text. Do you know how annoying it is for contracting from an Alt to this character, I dragged my Character Icon to the field, just allow it, don't treat it like I typed Caldari 5 in the field showing me the list of 10+ Characters to choose from.
I hope the above makes sense. |
Rek Seven
Probe Patrol Awakened.
1458
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Posted - 2014.04.04 07:19:00 -
[116] - Quote
Contracts should be expanded to include pvp activities. For example, you should be able to set a war dec contract or a contract to kill another player. +1 |
Mashie Saldana
BFG Tech
990
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Posted - 2014.04.04 12:43:00 -
[117] - Quote
Please add character trades to the contract system with a suitable UI to let us search on attributes like known skills, age and similar.
Then delete the Character bazaar on the forums. Mashie Saldana Dominique Vasilkovsky
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Xeator
soldiers.fi
24
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Posted - 2014.04.04 12:53:00 -
[118] - Quote
Ability to change price/duration. More like market pvp.
If I want something sold, eg bpc and someone undercuts me its very tedious to remove contract, redo contract and try to sell it again. |
Madbuster73
V0LTA Triumvirate.
93
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Posted - 2014.04.04 14:34:00 -
[119] - Quote
Splitting multiple stacks when contracting multiple items from another station (or space) is a major task. you have to scroll down the entire list of assets. and when splitting the stack you have to type the ammount you DONT want contracted, which is very confusing. It also takes lots of scrolling and the list resets to top every time which is annoying.
SO:
Make a search-window in items to contract. When splitting stacks in contracts make it so that the amount you type will be the amount contracted. You could also show selected items on top of list, so you dont have to scroll through the whole list of items to see wich ones you already selected.
Thanks
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Funless Saisima
Strange Energy Gentlemen's Agreement
56
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Posted - 2014.04.04 15:13:00 -
[120] - Quote
Didn't read the other responses, so apologies if it was covered.
Copy contract option doesn't work properly on fitted ships that are exactly the same. You can copy the contract for unfitted ships with mods, but not fitted ships with mods. This is a big deal because people want to buy a ship of contract and go fly, while people that make the contract don't want to make 50 separate contracts pressing the same settings. |
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