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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Proddy Scun
Renfield Inc
52
|
Posted - 2014.04.13 16:41:00 -
[451] - Quote
Guth'Alak wrote:give exhumers a slot for cov ops cloak so miners feel more encouraged to leave high sec and use of those empty asteroid fields in low and null sec.
Or just stop playing solo miner in lo sec or null sec. That's noob hi sec thinking.
Your combat fleet mates should be shooting potential enemy players before they ever get close - or at least giving advance warning to flee because they cannot stop them.
If you need to flee being a member of a POS owning corp is nice.
But I understand the urge to be anti-social and also the desire too be to lazy to move from a good mining spot. But there should be a price for that and there is.
Plus of course covert ops cloaked barge also serves a desire to totally nullify the NPC rat threat while cruising around in your barge looking for a currently rat-free belt to ninja mine. Might as well ask CCP for a daily roll on the windfall profit table. Just ain't gonna happen as threat levels are part of game. |
Rowells
Unknown Soldiers Fidelas Constans
439
|
Posted - 2014.04.13 17:07:00 -
[452] - Quote
Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships. |
FT Diomedes
The Graduates RAZOR Alliance
364
|
Posted - 2014.04.13 18:39:00 -
[453] - Quote
Rowells wrote:Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships.
This has also been my experience. My stealth bomber alt can ruin a Hulk or Mackinaw's day, but the Skiff or Procurer can give him a bad day. This is my signature. There are many like it, but this one is mine. |
Nikk Narrel
Moonlit Bonsai
4098
|
Posted - 2014.04.13 18:39:00 -
[454] - Quote
Proddy Scun wrote:.....Your combat fleet mates should be shooting potential enemy players before they ever get close - or at least giving advance warning to flee because they cannot stop them. Or fleet could have reppers and jammers to help out barges under attack.
If you need to flee being a member of a POS owning corp is nice.
But I understand the urge to be anti-social and also the desire too be to lazy to move from a good mining spot. But there should be a price for that and there is. ... For the too frequent times when a fleet is not available, as would meet the expectations set forth here, having a reasonable play mechanic available is needed. Solo and small group play happens quite often outside of high sec, and should not be penalized in order to meet unrealistic expectations.
The ability to reliably have a mining fleet is unrealistic. Sure, it's great when it happens, but it is game killing to force all or nothing mechanics centered on this.
Anti-social and lazy, quite possibly, defines a small percentage of mining players. These often also can be defined as not mining by choice, but as a choice made between what they perceived as real obstacles to how they really wanted to play. (They needed ISK to do something else, frequently PvP which does not generate the ISK)
Let's define mining more clearly as a play choice, not an obstacle players need to deal with or overcome. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
9
|
Posted - 2014.04.13 18:50:00 -
[455] - Quote
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 4M, 2L; Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
I've looked and looked and I don't see the extra low slot? The slot layout is the same as the current Procurer Nerfing Hisec has never fixed Losec or Nullsec |
Tau Cabalander
Retirement Retreat Working Stiffs
3431
|
Posted - 2014.04.13 18:54:00 -
[456] - Quote
Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II There was no announcement that the bonus on the link was increasing. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3037
|
Posted - 2014.04.13 19:04:00 -
[457] - Quote
Lady Gwendolyn Antollare wrote:CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 4M, 2L; Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
I've looked and looked and I don't see the extra low slot? The slot layout is the same as the current Procurer
They changed that back. Fozzie just hasn't updated the text. (if you flip through the dev posts, you'll find it. click the blue bar on their portraits for the next post) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
9
|
Posted - 2014.04.13 19:06:00 -
[458] - Quote
Steve Ronuken wrote:Lady Gwendolyn Antollare wrote:CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
PROCURER
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 4M, 2L; Fittings: 45 PWG, 255(+5) CPU Defense (shields / armor / hull) : 6000 / 5000 / 5500 Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27 Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 25 / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1) Sensor strength: 10 Signature radius: 150(-50) Ore Bay: 12000m3
I've looked and looked and I don't see the extra low slot? The slot layout is the same as the current Procurer They changed that back. Fozzie just hasn't updated the text. (if you flip through the dev posts, you'll find it. click the blue bar on their portraits for the next post)
Yeah I just read that so never mind
Nerfing Hisec has never fixed Losec or Nullsec |
Tau Cabalander
Retirement Retreat Working Stiffs
3431
|
Posted - 2014.04.13 19:28:00 -
[459] - Quote
Dave Stark wrote:Goldensaver wrote:Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II Mining Foreman Link - Laser Optimization II Reduces cycle time, leaves you in the same situation where you cap yourself out running lasers. but you pretty much don't cap yourself out running lasers. if you do, spend 2-3 days training some basic capacitor skills. The links are currently capacitor neutral: the cycle reduction link is countered by the capacitor reduction link. [All links work this way.]
At max skill, the Hulk has: 625 * (1 + Capacitor Management 5 * 5%) = 781.25 GJ of capacitor.
To activate strips it takes: 3 * 120 GJ * (1 + 50% Arkonor II Mining Crystal) = 540 GJ of capacitor used
So in other words to activate strips: 540 GJ / 781 GJ = 69.1% of capacitor Or in other words you have: 1 - 540 GJ / 781 GJ = 30.9% capacitor remaining, and less when operating a shield booster and hardeners. The only thing that made this workable was the long recharge period between activations.
The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25%
The Hulk will probably not have enough capacitor for the next activation cycle. |
Vaellend
Souls of Steel SpaceMonkey's Alliance
6
|
Posted - 2014.04.13 20:19:00 -
[460] - Quote
pls dont forget the SURVEY Scanner!!!
pls give the Survey Scanner some adapted range to nowdays barges strip miner range
thanks!! |
|
Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.13 20:39:00 -
[461] - Quote
Vaellend wrote:pls dont forget the SURVEY Scanner!!!
pls give the Survey Scanner some adapted range to nowdays barges strip miner range
thanks!! You did notice that?
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far: [...] We are implementing the following updates to the plan thanks to your feedback and dicusssion:
To ensure that the Covetor and Hulk can make use of their extra mining range in group situations, we are changing the Mining Laser Field Enhancement gang link to apply its range bonus to Survey Scanners in addition to its current function. [...]
EVE Infolinks -+-áOld and new-áPortraits |
Atum
Eclipse Industrials Quantum Forge
101
|
Posted - 2014.04.13 20:57:00 -
[462] - Quote
Nikk Narrel wrote:Anti-social and lazy, quite possibly, defines a small percentage of mining players. These often also can be defined as not mining by choice, but as a choice made between what they perceived as real obstacles to how they really wanted to play. (They needed ISK to do something else, frequently PvP which does not generate the ISK)
Let's define mining more clearly as a play choice, not an obstacle players need to deal with or overcome. Mostly agreed... the miners I know (myself included) have made mining their primary play choice, but are in no way anti-social or lazy. In fact, most of them have been the chattiest and (usually) silliest people in the corp/alliance chat or TS. Of course, it's even more hilarious when those who aren't typically PVP/Fleet types are thrust into the role of scout, and suddenly the dude who's usually baked starts to panic as he calls out enemy fleet comps in a latin accent on english comms, the russian FC (why we had one that day, hell if I know) can't make heads or tails of it and starts issuing contradicting orders that the rest of us decide to ignore, which gets him killed and our enemy whelped. Go fig. |
Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.13 21:05:00 -
[463] - Quote
Tau Cabalander wrote:The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25%
The Hulk will probably not have enough capacitor for the next activation cycle. It's actually 4 % reduction per Mining Barge level for the Hulk, so the (recharge time) reduction is 32%. But other than that I agree that this might have some impact on capacitor. 540GJ every 122,4seconds.
But:
Today, a Hulk with maximum boost from an Orca (except Capacitor Ganglink) has a Cycle Time of 121.78seconds, close enough for comparison. I've taken this fitting
Not permanently cycling the Survey Scanner and deactivating the CCC Rig drains that Hulk's after approx. 3minutes, today CCC Rig active and you're stable at 39%. So you should be fine once the Fleet boost gets Harvester Capacitor Efficiency I/II added (as you wold today already). EVE Infolinks -+-áOld and new-áPortraits |
Atum
Eclipse Industrials Quantum Forge
101
|
Posted - 2014.04.13 21:07:00 -
[464] - Quote
Darkblad wrote:Not permanently cycling the Survey Scanner and deactivating the CCC Rig drains that Hulk's after approx. 3minutes, today CCC Rig active and you're stable at 39%. Except in the case of veld (and maybe scord), why would you be constantly running your SS anyways? It's not as if the rocks melt *that* fast. Snapshots every 4-5 cycles have always been sufficient for me on low-ends, and maybe every 10 on higher. |
Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.13 21:13:00 -
[465] - Quote
Atum wrote:Darkblad wrote:Not permanently cycling the Survey Scanner and deactivating the CCC Rig drains that Hulk's after approx. 3minutes, today CCC Rig active and you're stable at 39%. Except in the case of veld (and maybe scord), why would you be constantly running your SS anyways? It's not as if the rocks melt *that* fast. Snapshots every 4-5 cycles have always been sufficient for me on low-ends, and maybe every 10 on higher. I just stated that to make clear why there's a red x-mark in the screenshot, in case someone wonders. No one should keep that one permanently active with the scanner's current mechanics (<- trigger for links to threads about survey scanner changes to appear) EVE Infolinks -+-áOld and new-áPortraits |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1276
|
Posted - 2014.04.13 22:06:00 -
[466] - Quote
FT Diomedes wrote:Rowells wrote:Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships. This has also been my experience. My stealth bomber alt can ruin a Hulk or Mackinaw's day, but the Skiff or Procurer can give him a bad day.
And that's why skiffs and procs are not popular targets, compare that to retrievers and mackinaws, hulks and covetors. Still if it's all happening in null or low sec I don't mind as the playing field is more equal. High sec is the problem, concord ensures that miners never get the first strike in any non consensual pvp. Dumbing down of Eve Online will result in it's destruction... |
Dave Stark
4881
|
Posted - 2014.04.14 06:50:00 -
[467] - Quote
Tau Cabalander wrote:Dave Stark wrote:Goldensaver wrote:Kellaen wrote:Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Mining Foreman Link - Harvester Capacitor Efficiency II Mining Foreman Link - Laser Optimization II Reduces cycle time, leaves you in the same situation where you cap yourself out running lasers. but you pretty much don't cap yourself out running lasers. if you do, spend 2-3 days training some basic capacitor skills. The links are currently capacitor neutral: the cycle reduction link is countered by the capacitor reduction link. [All links work this way.] At max skill, the Hulk has: 625 * (1 + Capacitor Management 5 * 5%) = 781.25 GJ of capacitor. To activate strips it takes: 3 * 120 GJ * (1 + 50% Arkonor II Mining Crystal) = 540 GJ of capacitor used So in other words to activate strips: 540 GJ / 781 GJ = 69.1% of capacitor Or in other words you have: 1 - 540 GJ / 781 GJ = 30.9% capacitor remaining, and less when operating a shield booster and hardeners. The only thing that made this workable was the long recharge period between activations. The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25% The Hulk will probably not have enough capacitor for the next activation cycle.
then do what a smart person does; stagger your strips. |
Goldensaver
Lom Corporation Brothers of Tangra
391
|
Posted - 2014.04.14 07:48:00 -
[468] - Quote
Dave Stark wrote:Tau Cabalander wrote: The links are currently capacitor neutral: the cycle reduction link is countered by the capacitor reduction link. [All links work this way.]
At max skill, the Hulk has: 625 * (1 + Capacitor Management 5 * 5%) = 781.25 GJ of capacitor.
To activate strips it takes: 3 * 120 GJ * (1 + 50% Arkonor II Mining Crystal) = 540 GJ of capacitor used
So in other words to activate strips: 540 GJ / 781 GJ = 69.1% of capacitor Or in other words you have: 1 - 540 GJ / 781 GJ = 30.9% capacitor remaining, and less when operating a shield booster and hardeners. The only thing that made this workable was the long recharge period between activations.
The proposed role bonuses reduce the recharge time by: 1 - (1 - Mining Barge 5 * 5%) * (1 - Exhumers 5 * 3%) = 36.25%
The Hulk will probably not have enough capacitor for the next activation cycle.
then do what a smart person does; stagger your strips. Really, the only point I was trying to make was the point Tau Cabalander made. The point that the one guy pointed out the capacitor efficency link, but that the link is nothing but cap neutral because everybody's also running the cycle time link. I don't personally have any issues with cap stability on my barges, and I'm far more concerned about crystal damage (though the volume change allows me to carry more, the cost over time is going up because of this) than the capacitor use. I just wanted to point out that in mentioning one link, you have to mention the other that directly counters any benefit gained from that one. You can't just assume links... but only the one that helps your argument. |
Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
387
|
Posted - 2014.04.14 07:56:00 -
[469] - Quote
Overall I'm happy with the changes. Always good to see some love for the mining ships, and I think the distinctions between the ships is nice. I particularly think the range bonus on the hulk gives it space to excel in.
I would still like to have mining sentries and a user for having deep core mining 3+ though. |
Linna Baresi
36
|
Posted - 2014.04.14 07:58:00 -
[470] - Quote
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
The Procurer and Skiff remain the tankiest of the barges, but gain an extra low slot (bringing their fitted yield up to the same level as the Retriever and Mackinaw) as well as a new bonus to drone damage and hitpoints. Asking a dedicated PVP ship to defend a mining fleet can often lead to mind numbing boredom for the PVP pilot, so we're providing the option for players to make sacrifices in their mining ships to allow self-defense.
[...]
The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates.
Personally, as a highsec Skiff pilot, I'd rather keep the scan resolution as is, and do without the extra drone bay space. I don't really see a change to mindnumbing boredom - rather the opposite - from making targeting on a skiff take longer... in other words making drones on agressive the preferred option for defense over actively targetting.
Member of <Fated> since 2003 fated.europefreeforum.com |
|
Sintiar Loffwagea
The Scope Gallente Federation
8
|
Posted - 2014.04.14 19:31:00 -
[471] - Quote
CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle .
Covetor and Hulk should have more ore cargo that will make it's popular . |
Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 19:40:00 -
[472] - Quote
Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle .
Covetor and Hulk should have more ore cargo that will make it's popular . Agreed on the durability issue, but the reduction of the crystal's volume by 60% (resulting in 10m3 for T2) will enable you to load 35 crystals into those ships' cargo, 11 sets of three plus 20m3 for lossmail decoration. EVE Infolinks -+-áOld and new-áPortraits |
Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.14 22:13:00 -
[473] - Quote
Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle . It'd be nice for a durability boost, but we're not actually (near as I can tell, anyways) losing any potential m3 from the change... the beams (and thus, crystals) will cycle faster, yes, but we'll be bringing more ore at a faster rate, so it's probably a wash.
Sintiar Loffwagea wrote:Covetor and Hulk should have more ore cargo that will make it's popular . No. We've already got two cycles worth of ore hold, that's good enough for these ships. They're supposed to depend on something else (my buffed Orca, maybe? ) to get the ore to the processing point. |
Aerie Evingod
Midwest Miners LLC
13
|
Posted - 2014.04.14 23:08:00 -
[474] - Quote
Atum wrote:Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle . It'd be nice for a durability boost, but we're not actually (near as I can tell, anyways) losing any potential m3 from the change... the beams (and thus, crystals) will cycle faster, yes, but we'll be bringing more ore at a faster rate, so it's probably a wash. Sintiar Loffwagea wrote:Covetor and Hulk should have more ore cargo that will make it's popular . No. We've already got two cycles worth of ore hold, that's good enough for these ships. They're supposed to depend on something else (my buffed Orca, maybe? ) to get the ore to the processing point.
Lower yield but faster cycle time means that yield per unit of time is the same, but yield per crystal is down. |
Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.14 23:54:00 -
[475] - Quote
Aerie Evingod wrote:Atum wrote:Sintiar Loffwagea wrote:CCP Fozzie . did u forget something like mining crystals . u that about rebalance skill with reduction cycle time that make mining crystals crack faster and it's will make miner that flying Covetor and Hulk tearing with this problem . anyways it's should make crystal more life cycle . It'd be nice for a durability boost, but we're not actually (near as I can tell, anyways) losing any potential m3 from the change... the beams (and thus, crystals) will cycle faster, yes, but we'll be bringing more ore at a faster rate, so it's probably a wash. Lower yield but faster cycle time means that yield per unit of time is the same, but yield per crystal is down. Good point... not sure I've ever burned out a crystal except when doing marathon sessions or actually trying to. More often I would end up with a bunch of 75-90% lenses and just melt them rather than fussing with carrying them around long enough to crack. Of course, that was post-balance, when carrying around extras was extra painful. With this size reduction, I may start using them to death again. It'd be nice to know exactly how the volatility equation actually works... I've had "cheap import" glass that didn't last a day, and "can't break it with a sledgehammer" glass that seemed to last a week. |
Angeleh
Silverflames
25
|
Posted - 2014.04.15 01:44:00 -
[476] - Quote
Dave Stark wrote: and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
I assume that means you have tractor beams in the hi slots on your Orca? |
Rowells
Unknown Soldiers Fidelas Constans
454
|
Posted - 2014.04.15 05:08:00 -
[477] - Quote
Linna Baresi wrote:Personally, as a highsec Skiff pilot, I'd rather keep the scan resolution as is, and do without the extra drone bay space. I don't really see a change to mindnumbing boredom - rather the opposite - from making targeting on a skiff take longer... in other words making drones on agressive the preferred option for defense over actively targetting.
Well having roids pre-targeted might solve that, leave on slot empty incase of rats/hostiles, and the extra space is nice to fit mediums and a flight of mining drones plus 25m3 extra for whatever fits your fancy that day (repair drones in my case) |
Dave Stark
4889
|
Posted - 2014.04.15 07:04:00 -
[478] - Quote
Angeleh wrote:Dave Stark wrote: and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
I assume that means you have tractor beams in the hi slots on your Orca?
why would i? currently a bonused mining ship can reach every asteroid in a high sec belt from the warp in point.
if you have a tractor beam, you don't need the range link.
you don't gimp an orca in any way by fitting a tractor beam. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
380
|
Posted - 2014.04.15 09:21:00 -
[479] - Quote
Make T2 Gas harvesting ship - why - hell, why not ?
Now when you make a dscan in wh you can almost always get some ventures on dscan - allow people fly something more expensive :) Isthar Changes LVL 5 Missions in Nullspace |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
908
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Posted - 2014.04.15 12:35:00 -
[480] - Quote
Since the pleas for making it worth a damn have been drowned in the flood of saliva over the shiny new turd that is 'revised' mining, I have a suggestion:
Add a crystal based overview script so that if one loads VELDSPAR! crystals, all other roid types are automatically unticked (one can have a mining preset to add them back). Seems unnecessary to have to either do it manually or have an OV preset for each type.
Just a small user-centric carrot to facilitate crystal use. |
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