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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Tau Cabalander
Retirement Retreat Working Stiffs
3447
|
Posted - 2014.04.15 15:06:00 -
[481] - Quote
Dave Stark wrote:Angeleh wrote:Dave Stark wrote: and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
I assume that means you have tractor beams in the hi slots on your Orca? why would i? currently a bonused mining ship can reach every asteroid in a high sec belt from the warp in point. if you have a tractor beam, you don't need the range link. you don't gimp an orca in any way by fitting a tractor beam. ... and now we have MTU as well (can even be used with a freighter).
Still an extra mid and high would be nice. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
142
|
Posted - 2014.04.15 17:52:00 -
[482] - Quote
Plz have person that designed the venture look do makeover on all the other mining vessels. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.15 19:51:00 -
[483] - Quote
Veshta Yoshida wrote:Since the pleas for making it worth a damn have been drowned in the flood of saliva over the shiny new turd that is 'revised' mining, I have a suggestion:
Add a crystal based overview script so that if one loads VELDSPAR! crystals, all other roid types are automatically unticked (one can have a mining preset to add them back). Seems unnecessary to have to either do it manually or have an OV preset for each type.
Just a small user-centric carrot to facilitate crystal use. What's a miner doing in PIE??!? |
Plukovnik
Everyone vs Everything
2
|
Posted - 2014.04.15 21:39:00 -
[484] - Quote
Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? |
Nikk Narrel
Moonlit Bonsai
4119
|
Posted - 2014.04.15 21:46:00 -
[485] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? This must be NPC null you refer to.
In sov null, miners don't stay in belts while hostiles are present. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Rowells
Unknown Soldiers Fidelas Constans
458
|
Posted - 2014.04.15 23:38:00 -
[486] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? So you want your targets to be easier to kill? If a fully trained pvp pilots jumps in barge he shouldn't have any combat capabilities? You want to remove risk on the side of the attacker?
Sounds more like to me that you are unwilling to adapt your current tactics against your targets. |
Tear Jar
The Conference Elite CODE.
93
|
Posted - 2014.04.16 06:31:00 -
[487] - Quote
Marcia en Welle wrote:Spugg Galdon wrote:The suggestion of an "Ammo Bay" or specialised hold specifically for mining crystals is actually a very good one.
I am also in the mind set that the only two useful Exhumers are the Skiff and the Mackinaw (and their T1 counterparts). The Hulk doesn't have enough of an advantage in m^3/min over the Mackinaw and it's tank is a little too weak. If the Hulk had the same Ore Hold as the Skiff and the tank of the Mackinaw and a 5-10% buff in m^3/min it would be appealing as a fleet option. Currently. It isn't! Exactly. I'm using skiffs and procurers in all my mining fleets whether it be in null, low, or hs. This rebalance has actually made that even more desirable. For the extra yield, you are losing so much compared to the proc and skiff. Also if I am going to spend 200mil on a mining ship, then I don't want it to crumple like a paper bag as soon as the wind blows in the wrong direction, unless there is some significant bonus which makes that extra risk worthwhile.
I would be curious to see the average profit per hour for each ship(including lost ships). |
Micheal York Solette
Dragon Star Enterprize
0
|
Posted - 2014.04.16 15:44:00 -
[488] - Quote
Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty.
Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed?
MYS javascript:insertsmiley('','/Images/Emoticons/ccp_cool.png') |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3074
|
Posted - 2014.04.16 15:49:00 -
[489] - Quote
Micheal York Solette wrote:Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty. Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed? MYS javascript:insertsmiley(' ','/Images/Emoticons/ccp_cool.png')
You mean the : +50% Drone Damage and Hitpoints
role bonus for the skiff and procurer? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Shiftey Rhodes
Proximity Breach
0
|
Posted - 2014.04.16 15:49:00 -
[490] - Quote
I think the problem with hulks (aside from obviously small ore bay) is the travel time. So despite higher yield, the average yield is drastically decreased by travel time for a solo miner. So your proposed changes will only strengthen corporations and alliances in mining ops, but all the solo lonely miners out there will take a hit. A bit like increasing taxes on the poor and giving more tax returns to the uber wealthy.
So instead of nearing Retrievers and Mackinaws a bit and increasing yield on Hulks (which isnt gonna make them more attractive for those lonely miners), you should consider a different approach. To make Hulk a viable choice for solo miners, you'd need to introduce a mobile reprocessing structure. Probably with 2 bays, one as ore input the other for mineral output, which you would collect with a cargo ship later on. (Probably would suggest same mineral hold as Kryos with maxed out skill).
This solution wouldnt make mining uber easy and more afky... cause it would require the miner to dumb his ore hold regurarly. I for one would love running a Hulk with this structure. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3074
|
Posted - 2014.04.16 15:53:00 -
[491] - Quote
Shiftey Rhodes wrote:I think the problem with hulks (aside from obviously small ore bay) is the travel time. So despite higher yield, the average yield is drastically decreased by travel time for a solo miner. So your proposed changes will only strengthen corporations and alliances in mining ops, but all the solo lonely miners out there will take a hit. A bit like increasing taxes on the poor and giving more tax returns to the uber wealthy.
So instead of nearing Retrievers and Mackinaws a bit and increasing yield on Hulks (which isnt gonna make them more attractive for those lonely miners), you should consider a different approach. To make Hulk a viable choice for solo miners, you'd need to introduce a mobile reprocessing structure. Probably with 2 bays, one as ore input the other for mineral output, which you would collect with a cargo ship later on. (Probably would suggest same mineral hold as Kryos with maxed out skill).
This solution wouldnt make mining uber easy and more afky... cause it would require the miner to dumb his ore hold regurarly. I for one would love running a Hulk with this structure.
This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Rowells
Unknown Soldiers Fidelas Constans
459
|
Posted - 2014.04.16 16:00:00 -
[492] - Quote
Micheal York Solette wrote:Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty. Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed? MYS javascript:insertsmiley(' ','/Images/Emoticons/ccp_cool.png') check the stats, its a new role bonus 50% bonus to damage and hitpoints |
Angeleh
Silverflames
25
|
Posted - 2014.04.16 21:31:00 -
[493] - Quote
Dave Stark wrote:[quote=Angeleh][quote=Dave Stark]
You would have to remove the fleet boost module to fit the tractor beam. |
Nikk Narrel
Moonlit Bonsai
4120
|
Posted - 2014.04.16 21:37:00 -
[494] - Quote
Here is a thought.
Give the Proc/Skiff a utility high. Keep the limit of only one mining module, but a utility high for a cloak, tractor beam, remote repper... whatever the case may be.
If the Proc/Skiff is to be the non pacifist choice in exhumers, let's have some fun with it.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1296
|
Posted - 2014.04.16 22:30:00 -
[495] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense?
The rats in the belt are supposed to agress you. They are non capsuleer pirates/criminals etc. They probably don't even care as to which one of two competing capsuleers die first. Personally I wish they were smarter and more tactical but that's just me. Dumbing down of Eve Online will result in it's destruction... |
Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.16 22:37:00 -
[496] - Quote
Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed. |
Desert Ice78
Caldari Provisions Caldari State
382
|
Posted - 2014.04.16 23:38:00 -
[497] - Quote
All good changes, especially the reduction in the volumn of mining crystals. Won't say I told you so, but I told you so, and now we'll be able to carry a reasonable selection of crystals in the hulks cargo hold.
Two requests please:
1.) A "parking brake." I have a nasty habit of accidently double clicking in space and causing my barge to drift off in a random direction. Because the ships moves and turns so slow it often escapes my notice until I lose range. A "parking brake" feature would stop that. For clarity, it won't stop you moving if bumped.
2.) A tool tip when hovering the pointer over the strip miner icon telling you exactly how many units have been mined, to be used in conjunction with a survey scanner. I like to try to shut off my strips when they would be otherwise wasting a portion of a cycle, but there is still alot of guess work involved. The increased efficency would also promote non-afk game play? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Suitonia
Path of Radiance HYDRA RELOADED
231
|
Posted - 2014.04.17 01:51:00 -
[498] - Quote
Desert Ice78 wrote:
1.) A "parking brake." I have a nasty habit of accidently double clicking in space and causing my barge to drift off in a random direction. Because the ships moves and turns so slow it often escapes my notice until I lose range. A "parking brake" feature would stop that. For clarity, it won't stop you moving if bumped.
You can click on your ship velocity bar/meter at the bottom of the HUD and set your max speed to 1m/s or something. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3080
|
Posted - 2014.04.17 09:50:00 -
[499] - Quote
Atum wrote:Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed.
'mine solo' 'alt'
We have different definitions of solo.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Svarii
Acclimatization Subspace Exploration Agency
61
|
Posted - 2014.04.17 21:35:00 -
[500] - Quote
Idk if it has been mentioned yet or not. But...
Please tell me you are finally going to be rebalancing the Harvest implant set as well so it's not completely useless, stupidly expensive, and nearly impossible to get ahold of. |
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Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.18 04:04:00 -
[501] - Quote
Desert Ice78 wrote:2.) A tool tip when hovering the pointer over the strip miner icon telling you exactly how many units have been mined, to be used in conjunction with a survey scanner. I like to try to shut off my strips when they would be otherwise wasting a portion of a cycle, but there is still alot of guess work involved. The increased efficency would also promote non-afk game play? I (mostly) like this idea, but instead of a bubble telling you how much has been pulled out, using the SS results in bubbles appearing on the rocks with quantity remaining, rather than presenting the info in a table. |
Atum
Eclipse Industrials Quantum Forge
102
|
Posted - 2014.04.18 04:06:00 -
[502] - Quote
Steve Ronuken wrote:Atum wrote:Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed. 'mine solo' 'alt' We have different definitions of solo. Fair 'nuff... to me 'solo' is however many accounts a single human can reasonably control without resorting to click replication software (eg. ISBoxer) or other non-biological means. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3089
|
Posted - 2014.04.18 08:48:00 -
[503] - Quote
Atum wrote:Steve Ronuken wrote:Atum wrote:Steve Ronuken wrote:This is assuming that the Hulk is supposed to be used by the Solo miner. It's not. The Mack is.
Bear in mind, for the non-solo miner, there's a unproductive person involved, shuttling things around. You'll need three miners in hulks to make up for that person not being in a mack. (not paying attention to Orca boosts.) Not entirely true... back in the deep dark days (actually, only about a year and a half ago, before my little one hatched) I would often mine solo in deep null with a hulk, while my alt flew a BC with a harvester optimization link and provided rat cover. Every two hours or so, I'd switch the alt to an iteron v to haul back to tower/station, then go back to the BC. Similar story when I lived in a class 3... BC for protection (and a finger busily on d-scan), then flipping to a hauler as needed. 'mine solo' 'alt' We have different definitions of solo. Fair 'nuff... to me 'solo' is however many accounts a single human can reasonably control without resorting to click replication software (eg. ISBoxer) or other non-biological means.
At that point, you can quite happily run a small fleet with hulks and an orca. They're not exactly high maintenance. and warpout is easy enough with a fleet Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Mara Pahrdi
The Order of Anoyia
697
|
Posted - 2014.04.18 09:34:00 -
[504] - Quote
CCP Fozzie wrote:We're giving the Hulk and Covetor a bit more yield and agility, and the Hulk is getting slightly more fittings. Good decision. Much needed. But I don't care about the rest, tbh.
And you won't be able to satisfy the "I can't defend myself, stop the gankers or give me weapons to shoot back"-part of the playerbase with drones.
Remove insurance. |
Abrazzar
Vardaugas Family
2887
|
Posted - 2014.04.18 12:44:00 -
[505] - Quote
While I love the drone damage bonus for the Skiff (I may be running missions with it then), I'm not sure if it is a bit too powerful for the T1 Procurer. Maybe change the procurer bonus to a drone speed and tracking bonus, which would benefit mining drones, too. Sovereignty and Population New Mining Mechanics |
Atum
Eclipse Industrials Quantum Forge
103
|
Posted - 2014.04.18 12:46:00 -
[506] - Quote
Steve Ronuken wrote:At that point, you can quite happily run a small fleet with hulks and an orca. They're not exactly high maintenance. and warpout is easy enough with a fleet Fleet warp for evasion, sure. But having to manage all the hulks with their two-cycle ore bays does require a fair bit of attention. I'm happy enough with just one hulk and one boost/haul, after that it starts cutting into social hour on corp chat/TS. The most I saw anyone consistently run was back in my IRON days... guy with one booster and three hulks, who rarely said much that was intelligible (though in his defense, English was not his first language, and he was usually baked ) |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
149
|
Posted - 2014.04.18 14:35:00 -
[507] - Quote
Fools, you got the procurer nerfed by taking away a low slot in exchange for the mid. The procurer had plenty of tank even with 3 mids for a 10mil isk mining barge.
I can see why CCP did it, as It was looking a bit too powerful for the price. At least there is a reason to use the Skiff now.
Rest of the changes look good though. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
149
|
Posted - 2014.04.18 14:37:00 -
[508] - Quote
Abrazzar wrote:While I love the drone damage bonus for the Skiff (I may be running missions with it then), I'm not sure if it is a bit too powerful for the T1 Procurer. Maybe change the procurer bonus to a drone speed and tracking bonus, which would benefit mining drones, too. Why is everyone ganging up to nerf the procurer in this thread. It is fine how it is right now, it has already had its yield reduced. |
CowRocket Null
Faction goat lovers
0
|
Posted - 2014.04.18 23:43:00 -
[509] - Quote
CCP Fozzie wrote:
.......... -220 scan res for the Procurer and Skiff. This is being done partly to ensure that the Hulk has a small relative lock time advantage and partly to avoid making the Procurer and Skiff too powerful in combat. The lock time of all barges and exhumers is still obscenely good.
NOOOOOO!!!!!! How will I lock frigs that venture into lowsec and pod them too???? Frig buff for lowsec..=/
j/k... or am I?
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Demous Darkstar
Darkstar Caldari Research inc
2
|
Posted - 2014.04.19 13:47:00 -
[510] - Quote
This is shaping up to be a solid change in the right direction for mining ships. I admit its been ages since I last used my Hulk, but with the proposed changes I may try it out again. |
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