Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 36 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Dave Stark
5316
|
Posted - 2014.05.06 09:03:00 -
[661] - Quote
Felicity Love wrote:Some folks just don't do the "group thing", so please don't tweak the rules at their expense. why shouldn't we? this is an mmo where content is created by player interaction.
if you want to play solo, there are many other games that cater to that play style. they're called single player games. |
Legion40k
Boa Innovations Brothers of Tangra
74
|
Posted - 2014.05.06 11:07:00 -
[662] - Quote
preeeetty please bump the pwg on the skiff by 1. or 0.5. just a tiny tiny bit
because this could do with a DDA in the extra low after patch
<3 |
Bethan Le Troix
Krusual Investigation Agency
115
|
Posted - 2014.05.06 14:37:00 -
[663] - Quote
It worries me how many of the comments in here are from 'AFK/Macro/ISBoxer' type miners whingeing.
|
GreasyCarl Semah
A Game as Old as Empire
113
|
Posted - 2014.05.06 14:37:00 -
[664] - Quote
Dave Stark wrote:Felicity Love wrote:Some folks just don't do the "group thing", so please don't tweak the rules at their expense. why shouldn't we? this is an mmo where content is created by player interaction. if you want to play solo, there are many other games that cater to that play style. they're called single player games.
I bet they will cater to him giving them $15 a month too, which is the problem with your idiotic post. |
Dave Stark
5329
|
Posted - 2014.05.06 15:23:00 -
[665] - Quote
GreasyCarl Semah wrote:Dave Stark wrote:Felicity Love wrote:Some folks just don't do the "group thing", so please don't tweak the rules at their expense. why shouldn't we? this is an mmo where content is created by player interaction. if you want to play solo, there are many other games that cater to that play style. they're called single player games. I bet they will cater to him giving them $15 a month too, which is the problem with your idiotic post.
confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and content.
there is no problem with my post, but you sure are butthurt. |
Nikk Narrel
Moonlit Bonsai
4222
|
Posted - 2014.05.06 15:48:00 -
[666] - Quote
Dave Stark wrote:confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and conflict
there is no problem with my post, but you sure are butthurt. I agree it is a good foundation in an MMO to promote group play.
There should be a linear scale, which accounts effort and cost, and gives group options a clear and decisive advantage to use whenever possible.
It is a reasonable expectation, on the other side as well, that solo play should be practical and rewarding for those times when group play options are missing.
I feel these concepts are not at all mutually exclusive, and should both be respected. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Dave Stark
5330
|
Posted - 2014.05.06 15:51:00 -
[667] - Quote
Nikk Narrel wrote:Dave Stark wrote:confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and conflict
there is no problem with my post, but you sure are butthurt. I agree it is a good foundation in an MMO to promote group play. There should be a linear scale, which accounts effort and cost, and gives group options a clear and decisive advantage to use whenever possible. It is a reasonable expectation, on the other side as well, that solo play should be practical and rewarding for those times when group play options are missing. I feel these concepts are not at all mutually exclusive, and should both be respected.
you can't please all of the people, all of the time.
i'm fine with them sacrificing a bit of some one else's game to benefit the masses. |
Nikk Narrel
Moonlit Bonsai
4222
|
Posted - 2014.05.06 16:24:00 -
[668] - Quote
Dave Stark wrote:Nikk Narrel wrote:Dave Stark wrote:confirming it's idiotic to promote player interaction and conflict in a game where content is fueled by player interaction and conflict
there is no problem with my post, but you sure are butthurt. I agree it is a good foundation in an MMO to promote group play. There should be a linear scale, which accounts effort and cost, and gives group options a clear and decisive advantage to use whenever possible. It is a reasonable expectation, on the other side as well, that solo play should be practical and rewarding for those times when group play options are missing. I feel these concepts are not at all mutually exclusive, and should both be respected. you can't please all of the people, all of the time. i'm fine with them sacrificing a bit of some one else's game to benefit the masses. As well you should, and I agree.
But, do not do so without need, and never simply because it is an easier choice. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Phoenix22
The Empire Nation
1
|
Posted - 2014.05.06 18:17:00 -
[669] - Quote
Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well. |
Vincent Athena
V.I.C.E.
2750
|
Posted - 2014.05.06 18:35:00 -
[670] - Quote
Vincent Athena wrote:Changing the mining bonus to a duration based one is of some help to the issue I will bring up. But the Skiff, and to some extent the Mack, still have one big disadvantage compared to the Hulk: fewer strips. To see the issue, consider:
Most miners target a roid, and let the miner run its full cycle. If the roid is small, some fraction of the cycle will be wasted. With the Hulk, if one of your strips is on a small roid you will lose some small fraction of your total yield, up to a maximum of one third.
But with the Skiff, you could lose up to a complete cycle by targeting a small roid. As the single strip takes so much ore in one cycle, there is a greater chance the roid will pop and you lose part of the cycle.
The result is under most practical uses, the Skiff mines much less than your table of numbers would indicate.
How to fix? I see three methods. 1) Redo the models so all mining ships have the same number of strips. 2) Make the strips on the Skiff cycle faster (but still produce the same cubic meters per minute). Of course the player can do this manually, but it just makes mining even more of a click fest. 3) Make it so if you mine a small roid, the miner starts its cycle part way through, so its timed to end just as the roid runs out of minerals. (This would fail if there are two strips on the same roid. But, that is a rare case anyway).
#2 is the only one that can be done by just changing stats. The others require more coding. Adding another to improve the real world yield of the Skiff: Reduce the number of asteroids in a belt while making each one larger, keeping the ore total the same. The result would be fewer wasted partial mining cycles. This change would also reduce server and client load, as both would have to deal with fewer objects. http://vincentoneve.wordpress.com/ |
|
Aureus Ahishatsu
Deadspace Knights
3
|
Posted - 2014.05.06 19:32:00 -
[671] - Quote
Phoenix22 wrote:Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well.
If the hulk had the same capacity as the mackinaw there would be NO REASON to ever use the mackinaw. However I agree there should be some boost to the hulk ore bay. Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). This should be increased to the point I feel that you should be able to get at least 2 cycles before filling it even at max skill. |
Phoenix22
The Empire Nation
1
|
Posted - 2014.05.06 20:46:00 -
[672] - Quote
Aureus Ahishatsu wrote:Phoenix22 wrote:Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well. If the hulk had the same capacity as the mackinaw there would be NO REASON to ever use the mackinaw. However I agree there should be some boost to the hulk ore bay. Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). This should be increased to the point I feel that you should be able to get at least 2 cycles before filling it even at max skill. wheel i didn't mine to say same cargo cap but a little more will be grate maybe 15.000 m3 will do + I think that Ice harvest duration is useless because there is no more ice belts is it is Crap on that ship and no one mine ice with hulk but with mackinaw. mackinaw has that bonus on that ship but on hulk useless. hulk shot have ore ming harvest bonus not ice |
Paikis
Vapour Holdings
1196
|
Posted - 2014.05.07 00:18:00 -
[673] - Quote
Aureus Ahishatsu wrote:Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine).
That's kind of the point. If you want to AFK mine, use a Mackinaw.
I ran my mining fleet for a couple hours a day over the weekend. 4 Covetors, 3 Hulks, an Orca to boost and a Miasmos to haul the rocks (in LOW SEC). I had absolutely no problem emptying the ore holds every cycle, and I did it with 2 screens and good old alt+tab. No ISBoxer, and I only had to warp off once when someone jumped into local. Turns out it was a Black Frog shipment on the way through and I didn't actually have to leave.
Now if I can do that without ISBoxer, why can't you? |
Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.07 00:26:00 -
[674] - Quote
Oxide Ammar wrote:For the love of God, give Mach's more PWG and CPU, It's on extremely extremely tight fit to tank it with 1 invu and 2x amplifiers which doesn't work. It's like you are saying "No, you can't tank it you need to die for using this ship !!"
have u tried an auxiliary power core? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Rowells
Unknown Soldiers Fidelas Constans
553
|
Posted - 2014.05.07 00:32:00 -
[675] - Quote
Anyone know if the cycle time changes are going to affect ice harvesters in a negative/positive way? Specifically inquiring about the skiff |
Tar'z
Pator Tech School Minmatar Republic
1
|
Posted - 2014.05.07 02:20:00 -
[676] - Quote
Can we please make a bigger yelp about the Hulk cargo bay? At 8,500 m3, you cannot get a 3rd round of cycles of ice. You're therefore jettisoning every 2 or so minutes.
Please add a measly 500m3 to the hulk cargo bay, making it an actual useable ice mining vessel. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1298
|
Posted - 2014.05.07 10:10:00 -
[677] - Quote
Brewlar Kuvakei wrote:How about reducing all barge tanks abck down to sensible levels again, like you know when eve was good and not this brainless dross? Where going afk, botting or ISboxing was frowned upon and punished hard. You really are just milking this game dry now.
I'm sorry for your loss.
You want a skiff dead, take a Battlecruiser Risk something worthwhile (of equivalent ISK value) for your pvp rewards.
the old system your bemoaning the loss of, was a riskless activity. And no, concord blowing up a 'gank catalyst' does not count as risk. |
Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 10:30:00 -
[678] - Quote
Xearal wrote:Ok, this post isn't about the exhumers or mining barges, but it's related.
Instead it's a little thing about the new T2 venture, the prospector.
While the ship is nicely thought out, you missed out on a small detail regarding the cloak.
Gas harvesters only have a range of 1500 meters, however in order to be able to cloak you need to be at least 2000 meters away from anything. As such, a gas mining prospector will not be able to cloak up as easily as compared to an ore mining one which can remain far enough away from rocks to be able to cloak up as soon as somebody comes in.
So I propose to either increase the range of gas harvesters to 4-5km or give the prospector a role bonus to it's gas harvesting range so it will be able to remain outside of the 2000 meter zone around a gas cloud.
I'm afraid the law of unintended consequences would come into play and work against you.
At the moment, a bomber/scout can't get close to a venture in a gas site without becoming decloaked - the venture sits in the gas and the bomber is de-cloaked as soon as it gets within 2km of the gas cloud edge.
If you park your T2 venture 6km from the edge of the gas cloud, the bomber could just sidle up to you and decloak 2km from you. At this point you'd be unable to cloak because the attacker is within your cloak disruption range.
In any case, when I destroy ventures for fun in gas sites, I use a dual-scram interceptor with a scout to guide him in. Honestly, your only means of safety is to have scouts on system entrances.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Aureus Ahishatsu
Deadspace Knights
3
|
Posted - 2014.05.07 13:29:00 -
[679] - Quote
Paikis wrote:Aureus Ahishatsu wrote:Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). That's kind of the point. If you want to AFK mine, use a Mackinaw. I ran my mining fleet for a couple hours a day over the weekend. 4 Covetors, 3 Hulks, an Orca to boost and a Miasmos to haul the rocks (in LOW SEC). I had absolutely no problem emptying the ore holds every cycle, and I did it with 2 screens and good old alt+tab. No ISBoxer, and I only had to warp off once when someone jumped into local. Turns out it was a Black Frog shipment on the way through and I didn't actually have to leave. Now if I can do that without ISBoxer, why can't you?
Extending the ore bay to give two cycle times is by no means AFK. I remember when i mined a lot with bonuses a hulk would need to be emptied almost every 120 seconds. that's not a whole lot of time and all it takes its to get caught up reading an article and then 2/3 your lasers shut off cause they're overloading. i would hardly consider extending it to a 4 min bay fill time as AFK. Compare that to a mack that takes over 20 min to fill the bay. |
Aureus Ahishatsu
Deadspace Knights
4
|
Posted - 2014.05.07 17:10:00 -
[680] - Quote
Phoenix22 wrote:Aureus Ahishatsu wrote:Phoenix22 wrote:Hulk need more cargo space with 2x t2 rig 8.500 m3 it to low for the hulk it does not match when mackinaw has 28.000 m3 with lvl 5 skills 35.000 m3 when hulk has 8.500 m3 + maybe some Role Bonus as well. If the hulk had the same capacity as the mackinaw there would be NO REASON to ever use the mackinaw. However I agree there should be some boost to the hulk ore bay. Currently as it stands a pilot with exhumers 5 fills the hulk bay over 75% in a single cycle. At that rate you would need to empty the ore bay every single cycle. Couple an orca and/or a rorqual ad this becomes an extreme micromanage ship (one of the reasons i don't mine). This should be increased to the point I feel that you should be able to get at least 2 cycles before filling it even at max skill. wheel i didn't mine to say same cargo cap but a little more will be grate maybe 15.000 m3 will do + I think that Ice harvest duration is useless because there is no more ice belts is it is Crap on that ship and no one mine ice with hulk but with mackinaw. mackinaw has that bonus on that ship but on hulk useless. hulk shot have ore ming harvest bonus not ice
So this is rather broken but i think you're a little confused about some things. first off the mack is no longer the only ice bonusing ship. that changed with the last patch to exhumers. Also I don't know what you mean there is no more ice belts? There are a lot you just need to know where they are. 15000m3 is what i was thinking as well for the hulk or maybe 16000 either way enough that you can get at least 2 cycles before you fill the hold up. but still no where close to the monster 35,000m3 of the mackinaw.
The only thing i have to say about the hulk for ice harvesting is that it gets screwed when mining ice sometimes due to it having the longest laser cycle time and as anyone knows who has mined ice when you get down to the last little bit of those icebergs it's all about cycle time. There could be another 10+ units left on an ice rock but since the lasers on a hulk take so long people with skiffs and macks will suck all 10 of those right out from under you since you don't get anything untill the cycle completes. While i understand this makes ice mining different from regular it is rather counter intuitive as i have seen people with orca's bring skiffs along with them so that when rocks get low they switch all their miners out to get the most out of the last little bits. Idk if this is what CCP wanted but it seems rather counter intuitive. I don't know what the solution to this is other than making ice mine like ore by cubic meters. |
|
Rek Seven
Probe Patrol Ixtab.
1482
|
Posted - 2014.05.08 15:26:00 -
[681] - Quote
When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. +1 |
Erutpar Ambient
The Flying Tigers Black Core Alliance
139
|
Posted - 2014.05.09 05:35:00 -
[682] - Quote
Rek Seven wrote:When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting.
What they need to do is the thing i talked about, giving a mining fleet some teeth.
Just buffing the Skiff's defensive capabilities doesn't really help anything else. There needs to be a dynamic system between each barge, exhumer, command ship (maybe ventures too?) and each other that increases their defensive capabilities exponentially in relation to each other.
This would solve the problem with not having dedicated PVP players, and in fact would bolster any PVP ships above their solo abilities in concert with a mining fleet. However solo miners should not be given the same benefits. All of these should come from being in the fleet.
My examples where this: Skiff: Drone damage bonus (already happening). (The teeth) Mackinaw: Repair drone bonus. (Fleet support) Hulk: Increased EHP, drone bay removed. (survivability required for fleet activities, solo ability reduced dramatically) Rorqual: In Siege Mode: Extra long range reps, increased EHP for on grid barges, local cyno inhibitor (maybe?), same self bonuses as Siege mode Dread and Triage Carrier. (immune to ewar/support, massively increased self rep) (basically a triage carrier for mining fleets.)
So the role of these ships in concert with each other increases greatly and the spread of ships in a fleet would also see much greater diversity. However for solo activity the ships would be for the greatest part unchanged. Skiff will be tough nut with teeth, and mackinaw will be large ore bay with minimal drone support. The Hulk will have more survivability but will have no defenses alone and would be most beneficial in a mining fleet. Not sure what to do with an orca or venture.
There will be times when things are boring just like all other activities in EVE. But there will be the occasional excitement to be had for miners with this system instead of just being fish in a barrel.
CCP we neeeeeeeeeeed this!!!! |
Dave Stark
5397
|
Posted - 2014.05.09 06:16:00 -
[683] - Quote
Rek Seven wrote:Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. no it wouldn't. you're still going to target an asteroid, hit f1, and wait until it pops or your cargo is full. gimmicks like cov-ops cloaks and bridges don't make mining more fun. not to mention just because ~you~ don't find it fun, doesn't mean it's not actually fun or in need of a change. |
DetKhord Saisio
Seniors Clan
57
|
Posted - 2014.05.09 13:14:00 -
[684] - Quote
Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. No matter how large or small Hulk cargohold becomes, the isk (read very few cheap ships) required to defeat a Hulk's tank is entirely too low. Removing grav sites has not helped the situation either.
The only thing a small cargohold does is reduce yield for solo Hulk pilots, since fleet use assumes a hauler/orca/indy moving the ore. Give me a reason to fly my hulk solo again.
|
Atum
Eclipse Industrials Quantum Forge
108
|
Posted - 2014.05.09 15:45:00 -
[685] - Quote
DetKhord Saisio wrote:]No matter how large or small Hulk cargohold becomes, the isk (read very few cheap ships) required to defeat a Hulk's tank is entirely too low. Removing grav sites has not helped the situation either. Agreed, and so true it's not even funny... the 'ceptor changes only make things worse... blasted things can be on top of and tackling you before your gate's bubble camp can warn you they've entered the system. Warp entry/speed/exit changes are one thing, but giving them bubble immunity obliterates one of the things that made T3 cruisers special. |
GreasyCarl Semah
A Game as Old as Empire
118
|
Posted - 2014.05.09 15:47:00 -
[686] - Quote
Erutpar Ambient wrote:Rek Seven wrote:When are CCP going to wake up to the fact that mining is the most boring profession in eve and little tweaks like this won't change that?
During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. What they need to do is the thing i talked about, giving a mining fleet some teeth. Just buffing the Skiff's defensive capabilities doesn't really help anything else. There needs to be a dynamic system between each barge, exhumer, command ship (maybe ventures too?) and each other that increases their defensive capabilities exponentially in relation to each other. This would solve the problem with not having dedicated PVP players, and in fact would bolster any PVP ships above their solo abilities in concert with a mining fleet. However solo miners should not be given the same benefits. All of these should come from being in the fleet. My examples where this: Skiff: Drone damage bonus (already happening). (The teeth) Mackinaw: Repair drone bonus. (Fleet support) Hulk: Increased EHP, drone bay removed. (survivability required for fleet activities, solo ability reduced dramatically) Rorqual: In Siege Mode: Extra long range reps, increased EHP for on grid barges, local cyno inhibitor (maybe?), same self bonuses as Siege mode Dread and Triage Carrier. (immune to ewar/support, massively increased self rep) (basically a triage carrier for mining fleets.) So the role of these ships in concert with each other increases greatly and the spread of ships in a fleet would also see much greater diversity. However for solo activity the ships would be for the greatest part unchanged. Skiff will be tough nut with teeth, and mackinaw will be large ore bay with minimal drone support. The Hulk will have more survivability but will have no defenses alone and would be most beneficial in a mining fleet. Not sure what to do with an orca or venture. There will be times when things are boring just like all other activities in EVE. But there will be the occasional excitement to be had for miners with this system instead of just being fish in a barrel. CCP we neeeeeeeeeeed this!!!!
While you are at it: Faction mining implant that also adds shield harmonizing bonus (like the other faction mind link implants) Shield gang link bonus to the newly announced versions of mining command ships
|
Strot Harn
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.05.10 05:09:00 -
[687] - Quote
Rek Seven wrote:During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting.
[Coffee spew!]
I found this thread in order to suggest this very thing. Namely, a mining vessel that can ride a cov-ops cyno. One that can fit a cov-ops cloak is more than I could have hoped for.
In order of preference: 1) mining vessel that can ride a cov-ops cyno 2) mining vessel with a utility high for a cloak 3) mining vessel that can fit a cov-ops cloak
That CCP is already planning to give us this, is a testament to the fact that the changes they are making are in the right direction. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3194
|
Posted - 2014.05.10 12:27:00 -
[688] - Quote
Strot Harn wrote:Rek Seven wrote:During this years fanfest, CCP announced a mining ship that can fit a covert ops cloak and jump through black ops bridge. Now what they could have done was give this ability to all (or just the hulk) the T2 mining ships, which would instantly make the mining profession a lot more interesting. [Coffee spew!] I found this thread in order to suggest this very thing. Namely, a mining vessel that can ride a cov-ops cyno. One that can fit a cov-ops cloak is more than I could have hoped for. In order of preference: 1) mining vessel that can ride a cov-ops cyno 2) mining vessel with a utility high for a cloak 3) mining vessel that can fit a cov-ops cloak That CCP is already planning to give us this, is a testament to the fact that the changes they are making are in the right direction.
Welcome to the Prospect. A T2 version of the venture, with a 10k cargo hold. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Nikk Narrel
Moonlit Bonsai
4226
|
Posted - 2014.05.10 13:52:00 -
[689] - Quote
Between the new Skiff & Procurer's fighting ability, and the Prospect with it's promise of ninja mining potential, I feel very positive about mining after this expansion.
I will specifically enjoy seeing player adaption and emergent play, where that cloaked dweller is not so much trying to hot drop PvE players.... but scare them away from the ore so he can mine it himself.
They will expect he is active, because he keeps popping in and out of the system to unload his ore bay.... And every 5th run he will show up in a cyno equipped covert boat to do the feared hot drop.
I truly feel joy.... we will play at long last in an area too long disregarded for stalemates.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Paikis
Vapour Holdings
1197
|
Posted - 2014.05.10 15:22:00 -
[690] - Quote
DetKhord Saisio wrote:Give me a reason to fly my hulk solo again.
CCP have said that the Hulk is designed to be used in a fleet. You're not supposed to fly the Hulk solo. If you're solo, use a Mackinaw. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 36 :: one page |
First page | Previous page | Next page | Last page |