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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Marsan
Old Farts
217
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Posted - 2014.04.03 00:54:00 -
[181] - Quote
Must ready my Procurer and Skiff fittings for battle ;-) I may start using one as my goto pvp ship for stupid things.... Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Goldensaver
Lom Corporation Brothers of Tangra
387
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Posted - 2014.04.03 04:44:00 -
[182] - Quote
Torg Rann wrote:Hulk changes:
PG: 140 CPU: 400 +1 mid slot +1 low slot (+2 would be better)
Ore hold to 11,000 (hold 2 cycles of ore) cargo hold 600 m3 (more crystals) change jet can ejection timer to 90 seconds, or just bump up ore hold. Current approach means can't drop can when using mobile tractor units.
The PG, CPU, slot changes will allow pilots to have more options to fit the ship according to their skills. A pilot with all 5 fitting skills should be able to see what can be fit with the proposed changes. Todays pilots with lower fitting skills have a very difficult time fitting a hulk. Which is why you see ships with cargo, ship, and survey scanners in the mids - what a waste.
Two additional low slots would make for a more interesting set of fits. mining link upgrades, damage controls, warp core stabilizers, nanofiber internal structures ... the list goes on.
0/10, the troll was too obvious. |
Dave stark
4857
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Posted - 2014.04.03 06:28:00 -
[183] - Quote
Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.
lots of effort for an idea that has no merit. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5156
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Posted - 2014.04.03 06:36:00 -
[184] - Quote
Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.
The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Day 0 advice for new players: Day 0 Advice for New Players |
Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
384
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Posted - 2014.04.03 07:41:00 -
[185] - Quote
Mara Rinn wrote:The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Part of me wants to see the hulk as the subcap of choice in bloc warfare. |
Corraidhin Farsaidh
Hello-There
332
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Posted - 2014.04.03 07:57:00 -
[186] - Quote
The hulk should have a new pre-req that it can only be flown when you are really really angry...
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Dave stark
4857
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Posted - 2014.04.03 08:07:00 -
[187] - Quote
Corraidhin Farsaidh wrote:The hulk should have a new pre-req that it can only be flown when you are really really angry...
but that's my secret... i'm always really really angry. |
Kenrailae
Mind Games. Suddenly Spaceships.
275
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Posted - 2014.04.03 09:19:00 -
[188] - Quote
Ersahi Kir wrote:Mara Rinn wrote:The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Part of me wants to see the hulk as the subcap of choice in bloc warfare.
'What doctrine are they flying?'
'Sir..... It's Hulkageddon.... D:' The Law is a point of View |
Jacob Holland
Weyland-Vulcan Industries
258
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Posted - 2014.04.03 09:31:00 -
[189] - Quote
CCP Fozzie wrote: RETRIEVER Slot layout: 2H, 1M, 3L; Fittings: 35 PWG, 235 CPU
MACKINAW Slot layout: 2H, 4M, 3L; Fittings: 35 PWG, 270 CPU
COVETOR Slot layout: 3H, 1M, 2L; Fittings: 35 PWG, 255 CPU
HULK Slot layout: 3H, 4M, 2L; Fittings: 35 PWG, 300 CPU
(Rearranged slightly for clarity)
Still the T2 barges (and I highlighted this two years ago...) do not have sufficient fittings. There are no midslot modules with power usage lower than 1MW, and yet the Hulk and Mackinaw have the same PG as their T1 counterparts while having three additional slots to fill.
The Retriever fit I recommend has significantly less than 1MW of free PG, if I were to transfer that to the Mackinaw the remaining three midslots would have to remain empty as there is simply nothing which will fit there.
The Hulk and Mackinaw need to have their PG increased, an additional 1MW per additional midslot is required. Both therefore should be increased to 38 PWG as a minimum. It may be that the preference is that low-fitting named modules used on the T1 should, on graduation to T2, be replaced with T2 or other high fitting requirement metas in which case the increase may need to be greater but in that case the Skiff should also receive a slightly greater boost.
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Luscius Uta
73
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Posted - 2014.04.03 09:57:00 -
[190] - Quote
Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well... |
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Darkblad
Hilfe is like Free Entertainment
163
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Posted - 2014.04.03 10:19:00 -
[191] - Quote
Can you confirm if I did the math right in this Google Sheet? Highwall/MX-100X Implants are not part of the calculator there. EVE Infolinks -+-áOld and new-áPortraits |
The Ironfist
Nordgoetter Northern Associates.
15
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Posted - 2014.04.03 10:39:00 -
[192] - Quote
CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing. |
Meilandra Vanderganken
Aliastra Gallente Federation
109
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Posted - 2014.04.03 11:01:00 -
[193] - Quote
Luscius Uta wrote:Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well... And some tank, and more yield, and more bandwith, and and and.
It's a dirt cheap T1 ship for a reason... |
Mishka Ivar
Caldari Job Core
0
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Posted - 2014.04.03 12:02:00 -
[194] - Quote
I would like to see a mining ship that can use the smaller mining lasers, with a large enough cargo last between jetcans. something like a hybrid between a barge and a destroyer. But besides my wistful dreams, Procs/Skiffs aren't effective in high sec without being forced to survey scan constantly....meaning I'm going to use covetors or retrievers, as I mine out belts completely leaving nothing left behind, so I value more lasers. Coveters fill up so quickly, jet-canning isn't even viable, the only way to use them is having them orbiting the orca and dumping into fleet hangar, meaning more FAR more micromanagement and they can't spread out across the belt or use mining drones effiecienty. EVEN WITH ORCA AND CHARON I'm still ending up picking the retriever/mack... AND
Macks just don't have a good risk vs. reward for use in hi-sec. The insurance on them/their tank isn't enough to justify the use, they are just too weak, too vulnerable to suicide ganking. I can fit dirt cheap fully insured retrievers with no tank or any mods besides a cpu rig and 3 T2 MLUs and just not care when they die (making training for exhumers pointless)
My situation isn't exactly typical but I run 11 active accounts I manually control, 8-9 Barges, 1 Orca, 1 Charon. (it keeps me busy, makes mining more active, its not great isk, they make less isk COMBINED than my main can running incursions, but its a hobby nonetheless.
Summary of What I want/What I value- Ships with enough cargo they won't fill up between jetcans # of lasers since I mine small rocks in Hi-sec. T2 ships that have a better risk vs. reward (better insurance on hulk/mack or more buffer) Perhaps a 2k m3 increase to covetor ore hold, or decrease in jetcan timer. What I dislike - I don't see much point in using the T2 ships. The fact that retrievers are the "solo" ships, but even with Orca and Freighter support it's what works best (for me)
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stoicfaux
4381
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Posted - 2014.04.03 13:34:00 -
[195] - Quote
Corraidhin Farsaidh wrote:The hulk should have a new pre-req that it can only be flown when you are really really angry...
Green and purple ship skins for Hulks?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Tear Jar
The Conference Elite CODE.
80
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Posted - 2014.04.03 14:15:00 -
[196] - Quote
Mishka Ivar wrote:I would like to see a mining ship that can use the smaller mining lasers, with a large enough cargo last between jetcans. something like a hybrid between a barge and a destroyer. But besides my wistful dreams, Procs/Skiffs aren't effective in high sec without being forced to survey scan constantly....meaning I'm going to use covetors or retrievers, as I mine out belts completely leaving nothing left behind, so I value more lasers. Coveters fill up so quickly, jet-canning isn't even viable, the only way to use them is having them orbiting the orca and dumping into fleet hangar, meaning more FAR more micromanagement and they can't spread out across the belt or use mining drones effiecienty. EVEN WITH ORCA AND CHARON I'm still ending up picking the retriever/mack... AND
Macks just don't have a good risk vs. reward for use in hi-sec. The insurance on them/their tank isn't enough to justify the use, they are just too weak, too vulnerable to suicide ganking. I can fit dirt cheap fully insured retrievers with no tank or any mods besides a cpu rig and 3 T2 MLUs and just not care when they die (making training for exhumers pointless)
My situation isn't exactly typical but I run 11 active accounts I manually control, 8-9 Barges, 1 Orca, 1 Charon. (it keeps me busy, makes mining more active, its not great isk, they make less isk COMBINED than my main can running incursions, but its a hobby nonetheless.
Summary of What I want/What I value- Ships with enough cargo they won't fill up between jetcans # of lasers since I mine small rocks in Hi-sec. T2 ships that have a better risk vs. reward (better insurance on hulk/mack or more buffer) Perhaps a 2k m3 increase to covetor ore hold, or decrease in jetcan timer. What I dislike - I don't see much point in using the T2 ships. The fact that retrievers are the "solo" ships, but even with Orca and Freighter support it's what works best (for me)
It seems CCP is trying to push people towards fleet mining. With the current setup, the disadvantages of the procurer over the retriever(smaller hold) disappear if you have a dedicated hauler.
So you can choose to mine in a fleet, where you have super tanky, have good yield and don't have to haul.
Or you can mine solo, where you have to choose between reducing traveling or having tank. |
Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
384
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Posted - 2014.04.03 14:49:00 -
[197] - Quote
The Ironfist wrote:CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing.
Even if the ORE stuff was better it still wouldn't get used. It falls into the 'over-blinging your ship' category because of how hard ORE LP is to get.
Just like putting officer guns on your battleship for running missions. |
Aerie Evingod
Midwest Miners LLC
4
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Posted - 2014.04.03 14:53:00 -
[198] - Quote
Mara Rinn wrote:Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved. The junior programmer had a problem to solve, which required parsing text. "I know," exclaimed the junior programmer, "I'll use regular expressions!" Now the junior programmer had two problems. Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Except ship specific module code already exists.
And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank. |
Abla Tive
Serpent.Sisters.of.Eve
43
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Posted - 2014.04.03 14:59:00 -
[199] - Quote
Alas, as a sometimes high sec small gang/solo miner none of these changes make the game more fun.
Small high sec roids will still pop too fast to use a skiff and using a covetor/hulk is still gank bait.
I'll keep using my retriever and grumble about the nerf.
Or maybe I'll do less mining and do missions for my minerals.
Oh wait...
I don't think CCP likes my playstyle. |
Meilandra Vanderganken
Aliastra Gallente Federation
109
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Posted - 2014.04.03 15:26:00 -
[200] - Quote
Aerie Evingod wrote: And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.
I did not run any numbers but somebody was talking about a 360 dps Skiff, combine that with a battleship class tank and I'd say it's really not that 'gimmick' anymore. Sure, you can get better bang for your buck but that goes for a huuuuuge ammount of vessels. |
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Aerie Evingod
Midwest Miners LLC
4
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Posted - 2014.04.03 15:31:00 -
[201] - Quote
Meilandra Vanderganken wrote:Aerie Evingod wrote: And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.
I did not run any numbers but somebody was talking about a 360 dps Skiff, combine that with a battleship class tank and I'd say it's really not that 'gimmick' anymore. Sure, you can get better bang for your buck but that goes for a huuuuuge ammount of vessels.
Flight of Hammerhead IIs with an extra 50% damage and maybe a DDA. |
Scriptr Dahma
Cube Ural corporation Northern Associates.
0
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Posted - 2014.04.03 15:42:00 -
[202] - Quote
CCP Fozzie! What are you doing? What for? I`m nullsec miner. Long range for Hulk without long range survey scanner? Really? Orca/rorqual boost give long range already. We need boost for survey scanner. Why you not work on it? Nerf Mackinaw? Why? I use Macki(not Hulk) because it has chance to kill small NPC respawn or wait co-corp`s help without jump away. Strong NPC, neuts - my profit already small. Why do you want to make it smaller??? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
401
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Posted - 2014.04.03 15:57:00 -
[203] - Quote
Scriptr Dahma wrote:CCP Fozzie! What are you doing? What for? I`m nullsec miner. Long range for Hulk without long range survey scanner? Really? Orca/rorqual boost give long range already. We need boost for survey scanner. Why you not work on it? Nerf Mackinaw? Why? I use Macki(not Hulk) because it has chance to kill small NPC respawn or wait co-corp`s help without jump away. Strong NPC, neuts - my profit already small. Why do you want to make it smaller???
Perhaps this is intentional. I mean, imagine if an Orca actually commanded and instructed the mining fleet what to do. Like it's supposed to.
But no. It sits inside a POS shield afk boosting all it's friends.
The Orca does need to be rebalanced to get it out the POS shield and useful in the belts. This will require a major balance pass of both the Orca and the Rorqual. If we're lucky, Fozzie just might have something in mind already and be about to post it in the forums in the next few days. We can but hope. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
613
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Posted - 2014.04.03 16:37:00 -
[204] - Quote
Dave Stark wrote:Aerie Evingod wrote:Dave Stark wrote:Little Dragon Khamez wrote:How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca. because any additional high slot would just be filled with a strip miner. Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved. lots of effort for an idea that has no merit.
Actually, whether or not a module is a turret or launcher is simply a matter of integer value math on a module and the ship on which you wish to fit it. Whether or not you can fit them is based on your hull's turret or launcher attribute still being above zero.
Adding more attributes to an object is ofc dependent on the object fitting within a certain class of objects I'm sure. But we're already talking ships and modules. So adding a turret attribute to both mining modules and the hulls should be possible.
Assuming there isn't some other code at work, theoretically, it would be possible to have a module that could reduce your available turrets or missile launcher hardpoints by more than 1. Hell, I see no reason you couldn't have something that reduced both turrets and launcher hardpoints available. But that would be something special.
As a side effect, you could also put weapons on your barges/exhumers. Free Ripley Weaver! |
Jurchik82
Brotherhood Of Equal Northern Associates.
2
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Posted - 2014.04.03 17:17:00 -
[205] - Quote
CCP Fozzie, turn your attention to this post
I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! ! so much pay attention to the BoE to add more merchant ships and range bonus for Survey Scanner II, that he could cover up to 40km . This bonus will be available to let the mining barge ( up to 32km ) & exhumer ( up to 40km ) . I personally like mine , very angry that nevizhu how much is left in edenits asteroid , which I dig .
RUS -Å -¦-¦-¦-+-+ -â-¦-¦ -+-¦-Ç-¦-Ä -¦ -ì-é-â -+-¦-Ç-â,-+ -¦-ü-¦-¦-¦-¦ -+-¦-+-+-+-¦-+-ü-Å -¦-+-¦-ï-¦-¦-+-+-¦-+ -Ç-â-¦-ï. -Ü-+-¦-¦-¦ -¦-+-+-¦-+ -+-¦-+-+, -¦-¦-+ -¦-+-+-â-ü-+-¦ -ä-+-+-é-¦, -é-+ -¦-¦-+-î-+-+-ü-é-+ Survey Scanner II -à-¦-¦-é-¦-+-+. -É -¦-+-¦-¦-¦ -¦-+-+-¦-¦-ê-î -¦-+ -ä-+-+-é-¦ -ü -¦-+-+-â-ü-¦-+-+ -+-¦ -¦-¦-+-î-+-+-ü-é-î Strip & Ice harvesters, -é-+ -+-Ç-+ -¦-¦-+-î-+-+-ü-é-+ -+-à -+-â-ç-¦-¦ -¦-+ 29-¦-+, -¦-¦-+-î-+-+-ü-é-+ Survey Scanner II (24.5 -¦-+) -â-¦-¦ -+-¦ -à-¦-¦-é-¦-¦-é. -É -+-Ç-+ -+-+-¦-ï-à -¦-+-+-+-+-¦-+-+-ü-é-Å-à -¦-¦-+-î-+-+-ü-é-î -+-â-ç-¦-¦ -¦-â-¦-¦-é -¦-+-ü-é-+-¦-¦-é-î 39-¦-+!!!! -+-+-ì-é-+-+-â -+-ç-¦-+-î,-+-¦-Ç-¦-é-+-é-¦ -¦-+-¦ -¦-+-+-+-¦-+-+-¦ -+-¦ -¦-+-¦-¦-¦-+-¦-+-+-¦ -¦-+-Ç-+-¦-+-Å-+ -¦-ë-¦ -+ -¦-+-+-â-ü -¦-+-Å -¦-¦-+-î-+-+-ü-é-+ Survey Scanner II, -ç-é-+ -¦-ï -+-+ -ü-+-+-¦ -+-+-¦-Ç-ï-¦-¦-é-î -¦-+ 40-¦-+. -ö-¦-+-+-ï-¦ -¦-+-+-â-ü -+-â-ü-é-î -¦-â-¦-¦-é -¦-+-ü-é-â-+-¦-+ -¦-+-Å mining barge (-¦-+ 32-¦-+) & exhumer (-¦-+ 40-¦-+). -+-+-ç-+-+ -+-¦-+-Å,-¦-¦-¦ -¦-+-¦-ï-¦-¦-Ä-ë-¦-¦-+ -Ç-â-¦-â,-+-ç-¦-+-î -+-+-+-é, -ç-é-+ -+-¦-¦-+-¦-â -ü-¦-+-+-î-¦-+ -+-ü-é-¦-+-+-ü-î -¦-¦-¦-+-+-å -¦ -¦-ü-é-¦-Ç-+-+-¦-¦,-¦-+-é-+-Ç-ï-¦ -Å -¦-+-+-¦-Ä.
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DetKhord Saisio
Seniors Clan
50
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Posted - 2014.04.03 17:51:00 -
[206] - Quote
CCP Fozzie wrote:SKIFF - Exhumer Bonus per level: +4% Shield resistances MACKINAW - Exhumer Bonus per level: +4% Shield resistances HULK - Exhumer Bonus per level: +4% Shield resistances
Let us know what you think! The ships with bonus per level +4% Armor resistances are missing.
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Goldensaver
Lom Corporation Brothers of Tangra
387
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Posted - 2014.04.03 18:23:00 -
[207] - Quote
DetKhord Saisio wrote:CCP Fozzie wrote:SKIFF - Exhumer Bonus per level: +4% Shield resistances MACKINAW - Exhumer Bonus per level: +4% Shield resistances HULK - Exhumer Bonus per level: +4% Shield resistances
Let us know what you think! The ships with bonus per level +4% Armor resistances are missing. None are missing, ORE ships are shield tanked. Asking for this is like asking where the shield bonused Amarr ships are. |
Luscius Uta
74
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Posted - 2014.04.03 18:53:00 -
[208] - Quote
Meilandra Vanderganken wrote:Luscius Uta wrote:Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well... And some tank, and more yield, and more bandwith, and and and. It's a dirt cheap T1 ship for a reason...
Almost any dirt cheap T1 ship can warp from belt to station in one go, it is too much to ask for the Retriever do able to do the same? |
Nevyn Auscent
Broke Sauce
1202
|
Posted - 2014.04.03 20:28:00 -
[209] - Quote
I believe while this is an improvement it is still the wrong way to go. A direction I would like to see is instead dropping to just one mining barge. Give that barge cruiser level fittings including slot layout. And just hard cap the strip miner number similar to command processors. Add a few turret/missile slots to allow for self defence as well as interesting bait fittings. 4/5/5 or something like that, 3 Strip Miner cap, 3 Turret/Missile slots for those that want to bait fit. EHP somewhere around an Unfitted Maller to start with on the barges.
This then means that players have a lot of slots to play with to create a diverse range of fittings rather than being hard wired by the hull with extremely limited fittings.
The remaining two hulls can then be re-purposed to other tasks. For example. The Ore combat Cruiser. The Ore Gas Miner. The Ore Hauler ship. T2 Versions including a Covert Hauler. So industrialists can just train the Ore line of ships rather than being forced to train both Ore & racial lines. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5158
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Posted - 2014.04.03 20:57:00 -
[210] - Quote
Sabriz Adoudel wrote:The Hulk's role is maximizing yield for an active player that takes steps to protect themselves from other players. In that role it is the single best available choice.
The Hulk's role is to be a shiny piece of gank-bait. It does not sufficiently reward at-keyboard play. CCP have boosted the yield of the other two exhumers, immediately after telling us that they didn't realise that ISK/effort is the goal for miners. So they are clearly telling us that they don't value our at-keyboard effort.
Sabriz Adoude wrote:Even in highsec there are a large number of belts where noone (other than blues) will be on a 14 AU D-scan. Those will be the places Hulks can be safely fielded (in fleets alongside an Orca and maybe freighters).
As a CODE enforcer, you are well aware that Catalysts can arrive on grid well before Hulks and Orcas can align for warp. If they are aligned already, they'll be moving out of range of their targets before the mining laser cycles are completed. In order to make use of the Hulk, we'll see fleets with webifiers as a standard part of the fitting, and you'll only be able to mine in hi sec with single-corporation fleets.
Boosting the speed of the Hulk is actually a nerf, requiring more player attention in order to mine safely.
Day 0 advice for new players: Day 0 Advice for New Players |
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