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Llewelyn Corsair
University of Caille Gallente Federation
0
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Posted - 2014.04.01 17:26:00 -
[1] - Quote
Another new player here. After thinking about playing EVE for about the last 6 years, I figured, what the hell. So IGÇÖve joined up and IGÇÖm trying not to feel overwhelmed and so far, so good. IGÇÖve done lots of reading/researching/youtubing for the last few weeks so I have a good idea of what I want to do, but I still have a few questions if anyone is willing to point me in the right direction.
To start: IGÇÖm Gallente. I have about 20 hours of play time, but some of that has just been hi-sec mining while I watch the tvGÇÖs. In the beginning IGÇÖm going to focus on missions and mining and then I am thinking of trying some exploration/hacking. All the while still keeping up my training for combat.
Got a buddy to start at the same time, is there any real benefit to making a little two-man corp just for the ***** and giggles? Or would it simply be a waste of skill points and training time to get those skills or could just training the one skill to level 1 be sufficient for now? Are there any major drawbacks?
Guns. IGÇÖm Gallente (I liked the idea of drones and have put some training into those skills) so I start with hybrid turrets, and I have the option of railguns or blasters. I know the railguns have longer range, which I do like. But are they worthwhile to stick with or is there a different turret type that I should focus on and start training now instead of wasting time on the hybrid turrets (i.e. anything that is superior/better, or is it all really the same/up to playstyle/depends on how much wood a woodchuck could chuck)?
Drones. IGÇÖve got all the skills I can for them so far, wondering when/if I should start looking into medium drones? And is there any reason I mostly see Hobgoblins deployed from other players? I have been using a mix of drone types for the mix of damage types (EM/thermal/etc) but would I be better served sticking to one particular drone type?
Mining. Harvester or Procurer? Which one should I focus on? I do want to get into more low-sec areas and try some mining out in there. Is it fairly safe (in relative EVE termsGǪI know nothing is technically GÇ£safeGÇ¥) to depend on drones for defense and equip all mining lasers? IGÇÖm talking about defending against rats, against a player I need to run or lose the ship methinks? Should I orbit the asteroid IGÇÖm mining instead of just sitting there, or does it make negligible difference in defense?
I am thinking I should focus on Armor tanking as a beginner Gallente, does that sound like the correct tanking method for a new Gallente pilot?
Is there a GÇ£must have for all capsuleersGÇ¥ skill IGÇÖm missing so far?
*Edited out wall of text skill list since you can see it in my profiel*
Thanks for any assistance |
BeBopAReBop RhubarbPie
Panhandle Industries
346
|
Posted - 2014.04.01 17:49:00 -
[2] - Quote
*adds afk miner to watchlist* *hums happily*
Seriously, don't afk mine. People like me will attempt to blow you up if you do. Yes, even in high sec. Also, remember to tank your mining barge. That means at minimum a damage control and no cargo bay expanders. (Cargo expander reduce your hull hp, damage controls give you 60% resist on hull and a small bonus to shield and armor resists.)
As for turrets, they're all good. If you use rails, try set up that allow you to maintain range from the enemies. in pvp frigates this means microwarpdrive + warp distrupter + web/overdrive injector.
Blasters are also really good, but they are the lowest range weapon system in the game. They compensate for this by having the highest DPS. In blaster frigates for pvp a scrambler is usually used to turn off the opponent's microwarpdrive and keep them close. An afterburner is used to prevent the same from being done to you.
As gallente 80% of the time you will want an armor tank. Armor tanked ships are slower, have a small signature radius, and are more defendant on low slots than shield tanks are. If you don't have a good reason to fit shield on gallente, fit armor instead. (good reasons to fit shield is if you're flying a kity pvp cruiser or certian pve fits, usually shield dominix).
There are exception to all of the above, but its a decent start. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
One Eyed Runner
Perkone Caldari State
43
|
Posted - 2014.04.01 17:51:00 -
[3] - Quote
Minmatar guns, no cap use at all, which is why its favored in PvP I live in Jita so f*ck off |
Lazy Eye
Caldari Provisions Caldari State
0
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Posted - 2014.04.01 17:59:00 -
[4] - Quote
I'll toss in a couple thoughts. I'm sure others will have more to add.
Creating a small corp for you and your friend is fine as long as you understand that your corporation will be subject to war declarations. If someone declares war on your corp, they will then be able to attack your corp members in high security space without concord intervention. All player corps can be war dec'd, which is why many people choose to stay in the npc corps (which cannot be war dec'd). The skills needed to create a small corp shouldn't hold you back - you just need to decide if you are willing to risk a war dec (and have a plan for what to do if (when) it happens.
Gallente ships typically use hybrid turrets (and often have bonuses to them), so there is no harm in sticking with them. The skills won't be wasted. You can use small hybrid turrets throughout your Eve life as they are used on all the small hull types, including the T2 versions (assault frigates, covert ops, interceptors, etc...). If you step up to larger ships, you'll need to move to larger turrets, but all the supporting skills will still work.
Hope that helps.
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Llewelyn Corsair
University of Caille Gallente Federation
0
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Posted - 2014.04.01 18:00:00 -
[5] - Quote
BeBopAReBop RhubarbPie wrote:*adds afk miner to watchlist* *hums happily*
Seriously, don't afk mine. People like me will attempt to blow you up if you do. Yes, even in high sec. Also, remember to tank your mining barge. That means at minimum a damage control and no cargo bay expanders. (Cargo expander reduce your hull hp, damage controls give you 60% resist on hull and a small bonus to shield and armor resists.)
As for turrets, they're all good. If you use rails, try set up that allow you to maintain range from the enemies. in pvp frigates this means microwarpdrive + warp distrupter + web/overdrive injector.
Blasters are also really good, but they are the lowest range weapon system in the game. They compensate for this by having the highest DPS. In blaster frigates for pvp a scrambler is usually used to turn off the opponent's microwarpdrive and keep them close. An afterburner is used to prevent the same from being done to you.
As gallente 80% of the time you will want an armor tank. Armor tanked ships are slower, have a small signature radius, and are more defendant on low slots than shield tanks are. If you don't have a good reason to fit shield on gallente, fit armor instead. (good reasons to fit shield is if you're flying a kity pvp cruiser or certian pve fits, usually shield dominix).
There are exception to all of the above, but its a decent start.
Heh, no, I don't AFK mine, I just watch TV while I'm mining and check the screen regularly for any pilots that are "not me", do my directional scans etc. Thanks for the extra info!
So if I'm thinking of sticking to range, then MWD > Afterburner, right? |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 18:02:00 -
[6] - Quote
Lazy Eye wrote:I'll toss in a couple thoughts. I'm sure others will have more to add.
Creating a small corp for you and your friend is fine as long as you understand that your corporation will be subject to war declarations. If someone declares war on your corp, they will then be able to attack your corp members in high security space without concord intervention. All player corps can be war dec'd, which is why many people choose to stay in the npc corps (which cannot be war dec'd). The skills needed to create a small corp shouldn't hold you back - you just need to decide if you are willing to risk a war dec (and have a plan for what to do if (when) it happens.
Gallente ships typically use hybrid turrets (and often have bonuses to them), so there is no harm in sticking with them. The skills won't be wasted. You can use small hybrid turrets throughout your Eve life as they are used on all the small hull types, including the T2 versions (assault frigates, covert ops, interceptors, etc...). If you step up to larger ships, you'll need to move to larger turrets, but all the supporting skills will still work.
Hope that helps.
Thanks, that helps alot. I think I might be willing to risk a war dec just for the fun of having someone war dec on us. But I'll talk to my buddy first and make sure we know what to do in that sort of event before we even start a corp. |
Noxisia Arkana
Deadspace Knights
282
|
Posted - 2014.04.01 18:58:00 -
[7] - Quote
War-Decs are not difficult to avoid. You can create an alt (with no skillpoints) to keep your corp open while the 'deccers' waste 50million isk a week. Plus you can drop your roles (make your alt ceo), and then drop corp into an NPC corp to avoid the war dec.
Or you could just go to lowsec, highsec islands, dead end systems... etc. Or you could take pot shots at them, never hurts to lose a T1 fit destroyer/frig those are pretty inexpensive mistakes.
Anything you want to do in EvE - you can do now. Want to live in W-space? Train 2-3 days of scanning skills and start scouting for a WH corp while you learn the ropes. Want to PVP? Join faction warfare, go to lowsec, etc. Exploration? You can do it now 2-5 hours of training is all you need to be able to do most highsec data sites (after some basic scanning skills).
The mistake I made in EvE was assuming that skillpoints were a bigger limitation than they were. Sure, you'll find plenty of elitist corps that want x amount SP / experience before accepting you - but there are plenty of long running corps (big and small) that are well set up to help newer players.
Some of the coolest people I've met in EvE, they've either blown up one of my ships or vice versa. Don't get caught up in the E-peen (that's internet dickery if you didn't know). You're paying for a game, play it how you want.
Active, down to earth players with a good attitude are sought by the majority of the corps out there. Oh, Plus there's RVB and Brave Newbies... or E-Uni.
Hell, I'd make a 2 man corp just to avoid NPC corp taxes. Plus if you put up a 2-5% tax rate, you're buddy and you are going to be contributing to your own wallet every time you mission/rat. |
L'ouris
Have Naught Subsidiaries
124
|
Posted - 2014.04.01 19:03:00 -
[8] - Quote
As two new players, you may actually find more enjoyment in declaring war on another group. even with poor skills two of you should be able to think up creative ways to terrorize a corp of industrialists and miners.
The price can be a bit steep, but that can give you your first corporation fundraiser goal too.
After all, in Eve, why wait for the fight to come to you?
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BeBopAReBop RhubarbPie
Panhandle Industries
347
|
Posted - 2014.04.01 19:05:00 -
[9] - Quote
Llewelyn Corsair wrote:So if I'm thinking of sticking to range, then MWD > Afterburner, right?
For the most part, yes. Just keep in mind that you will take more damage with a microwarpdrive on due to signature readius bloom.
New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 19:25:00 -
[10] - Quote
Noxisia Arkana wrote:War-Decs are not difficult to avoid. You can create an alt (with no skillpoints) to keep your corp open while the 'deccers' waste 50million isk a week. Plus you can drop your roles (make your alt ceo), and then drop corp into an NPC corp to avoid the war dec.
Or you could just go to lowsec, highsec islands, dead end systems... etc. Or you could take pot shots at them, never hurts to lose a T1 fit destroyer/frig those are pretty inexpensive mistakes.
Anything you want to do in EvE - you can do now. Want to live in W-space? Train 2-3 days of scanning skills and start scouting for a WH corp while you learn the ropes. Want to PVP? Join faction warfare, go to lowsec, etc. Exploration? You can do it now 2-5 hours of training is all you need to be able to do most highsec data sites (after some basic scanning skills).
The mistake I made in EvE was assuming that skillpoints were a bigger limitation than they were. Sure, you'll find plenty of elitist corps that want x amount SP / experience before accepting you - but there are plenty of long running corps (big and small) that are well set up to help newer players.
Some of the coolest people I've met in EvE, they've either blown up one of my ships or vice versa. Don't get caught up in the E-peen (that's internet dickery if you didn't know). You're paying for a game, play it how you want.
Active, down to earth players with a good attitude are sought by the majority of the corps out there. Oh, Plus there's RVB and Brave Newbies... or E-Uni.
Hell, I'd make a 2 man corp just to avoid NPC corp taxes. Plus if you put up a 2-5% tax rate, you're buddy and you are going to be contributing to your own wallet every time you mission/rat.
Very helpful information, thank you! I am planning on heading out into low or null sec space fairly soon, once I have a handle on my fits and controls. The NPC tax was a consideration of making our own to fund some PvP losses.
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Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 19:26:00 -
[11] - Quote
L'ouris wrote:As two new players, you may actually find more enjoyment in declaring war on another group. even with poor skills two of you should be able to think up creative ways to terrorize a corp of industrialists and miners. The price can be a bit steep, but that can give you your first corporation fundraiser goal too. After all, in Eve, why wait for the fight to come to you?
True enough! Get out there, mix stuff up! |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 19:29:00 -
[12] - Quote
Thank you for all the info and assistance, likes all around to everyone.
Just one question I'm still looking for some info on:
Drones. Why is everyone running Hobgoblins (that I have seen in my admittadly short EVE life) for drones? I've been using all kinds to mix up the damage type, is that thinking wrong? |
L'ouris
Have Naught Subsidiaries
127
|
Posted - 2014.04.01 19:34:00 -
[13] - Quote
drones - General Guidance Rationale:
hobgoblins in PVE due to the thermal damage and the highest damage modifier warriors in PVP because they are so much faster to deal with player frigates ( NPCs are sloooooow )
mixing damage types sounds ok in theory, but each of the drones has different speeds, tracking etc so mixing them is often more problematic than not.
Exceptions are the augmented ( expensive ) drones that often deal more than one damage type. you will seen these fielded in tournaments sometimes where the expense is rationalized. |
Noxisia Arkana
Deadspace Knights
284
|
Posted - 2014.04.01 19:37:00 -
[14] - Quote
No that's a good thought. Gallente drones apply the most damage which is why you see hobgoblins. Minmatar droens are the fastest so they get to the target quicker to begin applying damage. In PVP the rest aren't very useful.
In PVE when you know the weakest resist of your enemy it can pay to use appropriate drones (except Amarr unless using sentries). Amarr drone DPS (aside from sentry drones) is so low you're better off using Hobgoblins (since they deal therm and most ships that have a primary resist hole in EM have their secondary in Therm). |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 19:51:00 -
[15] - Quote
And thanks to you guys as well!
So if I'm getting it right, drone-wise:
PvE: If i know the specific resistance of the NPC (by checking sites etc for that) then bring the appropriate type to against thier weak point. If I don't know for sure, then Hobs are the go-to for high dmg and being thermal.
PvP: Hobs for dmg, Warriors for speed.
So Hobs are the best "I don't know for sure what I'll be facing" choice due to speed/dmg factors. The others are really only useful on a situational basis?
Is thermal the hardest area to get high resistance in then?
I know EVE has this "hardcore/mean" reputation out there, but I gotta say, the help provided to new players by the more experienced players has been invaluable and very much appreciated. I hope my questions aren't annoying or overly repetitive |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 19:59:00 -
[16] - Quote
And upgrading to Medium drones - is it useful in most PvP situations or am I better served sticking with the smaller ones? Ignoring the ISK cost, should I upgrade to medium assuming:
1.) I have the required drone bay space to house enough (at least 5). 2.) I have the required bandwidth (I think that's the term?) to actually control them. |
Thomas Builder
Center for Advanced Studies Gallente Federation
452
|
Posted - 2014.04.01 20:00:00 -
[17] - Quote
Llewelyn Corsair wrote:Got a buddy to start at the same time, is there any real benefit to making a little two-man corp just for the ***** and giggles? Or would it simply be a waste of skill points and training time to get those skills or could just training the one skill to level 1 be sufficient for now? Are there any major drawbacks? There are two major drawbacks: 1) Others can declare war on your corp to attack you freely in high-sec. And while this is not something that happens all the time, it will happen eventually. 2) You lose access to veteran players in corp chat. If you join an established player corp, you can benefit from the advice of their veterans. And even in an NPC corp, you can still ask for help in corp chat and usually someone replies. (Even though there's no guarantee that they know what they are talking about. I've seen horrible advice in NPC corps, but most of the time it's decent.)
Read this post for more info.
Llewelyn Corsair wrote:Is there a GÇ£must have for all capsuleersGÇ¥ skill IGÇÖm missing so far?
*Edited out wall of text skill list since you can see it in my profiel* Actually, only you can see your skills in your profile.
Beside the usual core skills, If you are interested in PvP, "the one skill" is Thermodynamics. The ability to overheat modules gives an enormous boost for a short time and can help you decide fights, especially close ones. CCP recently reduced the requirements, so you can get it rather quickly now. It's much less important in PvE, although it can be useful if you underestimate the amount of damage in a mission. I did save my ship once by overheating my tank to gain a crucial few more seconds to warp out. But with good preparation, you should not get into such a situation in PvE. |
BeBopAReBop RhubarbPie
Panhandle Industries
349
|
Posted - 2014.04.01 20:03:00 -
[18] - Quote
Llewelyn Corsair wrote:And thanks to you guys as well! So if I'm getting it right, drone-wise: PvE: If i know the specific resistance of the NPC (by checking sites etc for that) then bring the appropriate type to against thier weak point. If I don't know for sure, then Hobs are the go-to for high dmg and being thermal. PvP: Hobs for dmg, Warriors for speed. So Hobs are the best "I don't know for sure what I'll be facing" choice due to speed/dmg factors. The others are really only useful on a situational basis? Is thermal the hardest area to get high resistance in then? I know EVE has this "hardcore/mean" reputation out there, but I gotta say, the help provided to new players by the more experienced players has been invaluable and very much appreciated. I hope my questions aren't annoying or overly repetitive Not including Tech 2 hulls (which have different resist profiles), kenetic and thermal are the more balanced resist types. T1 shields are weak to EM, but armor is strong to it. Conversely, shields are strong against explosive, and armor is weak to it. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 20:33:00 -
[19] - Quote
Thomas Builder wrote:Llewelyn Corsair wrote:Got a buddy to start at the same time, is there any real benefit to making a little two-man corp just for the ***** and giggles? Or would it simply be a waste of skill points and training time to get those skills or could just training the one skill to level 1 be sufficient for now? Are there any major drawbacks? There are two major drawbacks: 1) Others can declare war on your corp to attack you freely in high-sec. And while this is not something that happens all the time, it will happen eventually. 2) You lose access to veteran players in corp chat. If you join an established player corp, you can benefit from the advice of their veterans. And even in an NPC corp, you can still ask for help in corp chat and usually someone replies. (Even though there's no guarantee that they know what they are talking about. I've seen horrible advice in NPC corps, but most of the time it's decent.) Read this post for more info. Llewelyn Corsair wrote:Is there a GÇ£must have for all capsuleersGÇ¥ skill IGÇÖm missing so far?
*Edited out wall of text skill list since you can see it in my profiel* Actually, only you can see your skills in your profile. Beside the usual core skills, If you are interested in PvP, "the one skill" is Thermodynamics. The ability to overheat modules gives an enormous boost for a short time and can help you decide fights, especially close ones. CCP recently reduced the requirements, so you can get it rather quickly now. It's much less important in PvE, although it can be useful if you underestimate the amount of damage in a mission. I did save my ship once by overheating my tank to gain a crucial few more seconds to warp out. But with good preparation, you should not get into such a situation in PvE.
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L'ouris
Have Naught Subsidiaries
128
|
Posted - 2014.04.01 20:34:00 -
[20] - Quote
Llewelyn Corsair wrote:And upgrading to Medium drones - is it useful in most PvP situations or am I better served sticking with the smaller ones? Ignoring the ISK cost, should I upgrade to medium assuming:
1.) I have the required drone bay space to house enough (at least 5). 2.) I have the required bandwidth (I think that's the term?) to actually control them.
depends ( again ):
PvE: if fighting mostly cruisers sure go 5 meds. if not the lights often do better against the elite frigates in the mission pockets, and being able to keep a full spare set never hurts.
In PvP: if your plan on shooting cruisers go meds if your looking to be a bit more flexible, most folk will pack a flight of lights and some ECM drones. |
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Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.01 20:46:00 -
[21] - Quote
L'ouris wrote:Llewelyn Corsair wrote:And upgrading to Medium drones - is it useful in most PvP situations or am I better served sticking with the smaller ones? Ignoring the ISK cost, should I upgrade to medium assuming:
1.) I have the required drone bay space to house enough (at least 5). 2.) I have the required bandwidth (I think that's the term?) to actually control them. depends ( again ): PvE: if fighting mostly cruisers sure go 5 meds. if not the lights often do better against the elite frigates in the mission pockets, and being able to keep a full spare set never hurts. In PvP: if your plan on shooting cruisers go meds if your looking to be a bit more flexible, most folk will pack a flight of lights and some ECM drones.
Thanks! I like "It depends" answers (seriously, I think it shows a lot of flexibility in the game). |
Lemon Nado
Gallentinos
10
|
Posted - 2014.04.02 12:25:00 -
[22] - Quote
Llewelyn Corsair wrote:Thank you for all the info and assistance, likes all around to everyone.
Just one question I'm still looking for some info on:
Drones. Why is everyone running Hobgoblins (that I have seen in my admittadly short EVE life) for drones? I've been using all kinds to mix up the damage type, is that thinking wrong?
Look at your enemy and then decide which damage type you have to deal out. If you use all damage types with drones, then you will always be "somewhat" effective, but not EFFECTIVE... |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.02 14:10:00 -
[23] - Quote
Lemon Nado wrote:Llewelyn Corsair wrote:Thank you for all the info and assistance, likes all around to everyone.
Just one question I'm still looking for some info on:
Drones. Why is everyone running Hobgoblins (that I have seen in my admittadly short EVE life) for drones? I've been using all kinds to mix up the damage type, is that thinking wrong? Look at your enemy and then decide which damage type you have to deal out. If you use all damage types with drones, then you will always be "somewhat" effective, but not EFFECTIVE...
A case of making sure you have the right fit on the right ship for the job you're doing. Works for me. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
109
|
Posted - 2014.04.02 14:37:00 -
[24] - Quote
Welcome to Eve - you are showing a great attitude.
But it's important to realize that Eve is a marathon -- not a sprint. It's very hard to do everything at once, so pick an area and work on it for a while.
Semi AFK mining while you study, read about Eve, or watch netflex is doable in a tanked Procurer. A retriever will let you be more AFK, but you will be a target and won't survive an attack.
It's nice to have the ability to earn isk first so a loss won't be financially crippling (unless you're willing to plex tank). Missions have more isk potential than mining but require more attention. They can be a good thing to do with a buddy.
Exploration can earn, but it is more inconsistent. Again it can be a good thing to do as a team. One player can work on maximizing scanning and scouting skills, while the other works on maximizing hacking skills or combat skills.
A wardec might not be as much fun as you think until you have more skills & experience.
Learn how to read Dotlan for recent ship kills before you go venturing in low-sec. I just watched a newbie jump into a system known as a low-sec gate camp, deploy probes at the gate and then promptly get blown up in 3 seconds.
p.s. Work on your drone skills and hobgoblin II's before you go for mediums. Bigger is not always better in Eve. |
Cara Forelli
End-of-Line
317
|
Posted - 2014.04.02 15:11:00 -
[25] - Quote
Since you have an interest in drones you should check out the most recent dev blog about upcoming drone changes. It includes a nice summary of the current drone flavors, as well as some plans for the summer update (they are interested in making Amarr and Caldari drones more viable).
It's worth noting that the skill "Combat Drone Operation" is going to separated into two skills, "Light Drone Operation" and "Medium Drone Operation". This means that if you train combat drone operation to five before the summer update patch you will essentially get a "free" skill at 5 (or whatever level you train it to).
For a new player it may not be your top priority, but it's something to think about at least. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |
Llewelyn Corsair
University of Caille Gallente Federation
0
|
Posted - 2014.04.02 15:36:00 -
[26] - Quote
Thanks guys, all good stuff to know.
I'm not an AFK miner, I just need something else going while I'm sitting there waiting for holds to fill up, I'm running scans, watching local and all that good stuff. I was thinking Procurer for the added defense would probably be my choice.
I'm in EVE for the long haul and I'm revising my drone deployment choices based on the advice in this thread. And thanks for that link Cara Forelli, very useful info to know. |
Lost Greybeard
Drunken Yordles
502
|
Posted - 2014.04.03 05:09:00 -
[27] - Quote
Llewelyn Corsair wrote:Thanks guys, all good stuff to know.
I'm not an AFK miner, I just need something else going while I'm sitting there waiting for holds to fill up, I'm running scans, watching local and all that good stuff. I was thinking Procurer for the added defense would probably be my choice.
I'm in EVE for the long haul and I'm revising my drone deployment choices based on the advice in this thread. And thanks for that link Cara Forelli, very useful info to know.
The most relevant drone advice for the questions you're asking seems to be that medium and small combat drones mostly use the same skills, so sticking an extra point in to get T2 medium drones as well as smalls is kind of a "might as well" thing. Might want to grab electronic drone interfacing for extra drone control range, too.
As far as things to do while mining... run in windowed mode, watch videos or something in a window small enough to still see your ship in the background, browse facebook, etc. Most of the reason mining is boring is that you can't really do much else in-game.
Although, actually, given you're new, maybe browsing Eve guides and the skill forum and so on might be more imaginary-spaceships-productive. |
Sabriz Adoudel
Mission BLITZ
2439
|
Posted - 2014.04.03 05:26:00 -
[28] - Quote
Llewelyn Corsair wrote:And upgrading to Medium drones - is it useful in most PvP situations or am I better served sticking with the smaller ones? Ignoring the ISK cost, should I upgrade to medium assuming:
1.) I have the required drone bay space to house enough (at least 5). 2.) I have the required bandwidth (I think that's the term?) to actually control them.
Medium drones have two additional drawbacks.
One, they take twice as long to get to the target (reducing to 167% of the travel time in the next expansion).
Two, they have worse tracking (although their scan resolution, which also affects damage application, is the same as small drones). This means that they will struggle to land hits on fast-moving targets, especially smaller ships.
As a rule of thumb:
- Use light drones on Interceptors and any player or NPC frigate/destroyer using a microwarpdrive - Use medium drones (if you bother to carry them at all) on player frigates or destroyers using afterburners, and NPC elite frigates, and on the more agile cruisers - Use heavy drones on anything within 10km that's cruiser size or larger - Use sentry drones on anything over 25km away that isn't an Interceptor or MWD-using player frigate.
Of course you won't pack all of these in every ship. Most people will prioritize light drones if the ship they are flying has high damage guns, and bigger drones if the ship they are targetting has low damage guns. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Cannibal Kane
Somali Coast Guard Authority
3517
|
Posted - 2014.04.03 05:36:00 -
[29] - Quote
Do I see future wardeccers in the New Forums?
Good very few of them and I am not being sarcastic. Many corps wardec and most rely on numbers to be effective. I want to see real wardec corps make a comeback. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |
Jonah Gravenstein
Machiavellian Space Bastards
17670
|
Posted - 2014.04.03 12:09:00 -
[30] - Quote
Llewelyn Corsair wrote:I was thinking Procurer for the added defense would probably be my choice. Good choice, be aware that the Procurer is normally shield tanked, so you might want to train the relevant skills, they won't be wasted because you'll use them in the future on other ships.
I'll leave this here to give you an idea of what you should be looking at for one, most gankers will leave you alone, they can kill 3 Retrievers with what it takes to kill this.
[Procurer, low skill]
Strip Miner I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field I Kinetic Deflection Amplifier I Thermic Dissipation Amplifier I
Mining Laser Upgrade I Damage Control II <<< Always worth having, on any ship.
3x Medium Core Defense Field Extender I <<< You don't need them as such, but it's damn hard to kill with them fitted.
5x Hobgoblin I or II
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