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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Shovi Chen-Shi
Hidden Agenda Deep Space Engineering
4
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Posted - 2014.04.02 11:30:00 -
[331] - Quote
Since you are doing this, can you also make drones not go full ****** and attack groups of NPCs that aren't shooting or doing anything to me? |
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CCP Fozzie
C C P C C P Alliance
9560
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Posted - 2014.04.02 11:34:00 -
[332] - Quote
Good morning everyone.
Since it's April 2nd I want to go ahead and confirm once and for all that our balance posts and blog yesterday were 100% legit. We had a little fun subverting expectations and making honest announcements on April 1st.
To answer a couple of questions and issues raised so far:
- I love you too Dinsdale, never change.
- We'll be increasing the mining yield of all mining drones by 33% to compensate for the change to Drone Interfacing. This means that at max skills mining drones will have identical yield to pre-patch and at lower skills they will be improved. Thanks to CSM member Mike Azariah for reminding me.
- There's currently a display bug that makes the Drone Navigation computer say that it adds newtons of force. It actually increases drone MWD top speed by a percentage, +30% for T2.
- Grath if you think this change nerfs the speed at which supercarriers reinforce sov structures, you're doing it wrong.
- I'm seeing a fair bit of confusion about the details of the Sentry changes. I left the nitty gritty details out of the text section of the blog since they don't lend themselves to easy summaries and the actual numbers were in the spreadsheet, but I'll go over the end results of the changes to T1 and T2 sentries here so people can see the whole picture. These numbers assume max skills:
Curator I - +15% tracking, -50% falloff, +18.15% damage Warden I - +40% falloff, +12% damage Garde I - +50% falloff, +2% damage Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage
Curator II - +15% tracking, -50% falloff, +8.31% damage Warden II - +40% falloff, +2.67% damage Garde II - +50% falloff, -6.5% damage Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage
- We understand the frustrations expressed by some about how these changes do not address the Drone UI, AI and/or Ewar Drones. These are important issues, but they require a different set of resources to solve and we are not going to hold back meaningful positive changes to wait until we can fix everything at once.
- We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. it is too soon to announce anything else yet but we're taking this feedback to heart.
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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LakeEnd
FinFleet Northern Coalition.
67
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Posted - 2014.04.02 11:43:00 -
[333] - Quote
IMO its great changes overall, but you really need to look into the Wyvern becoming BY FAR the best super carrier now. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
587
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Posted - 2014.04.02 11:44:00 -
[334] - Quote
CCP Fozzie wrote:
We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. It is too soon to announce anything else yet but we're taking this feedback to heart. [/list]
caldari drones already are competitive, I don't know where you're getting this frmo. and you really should do everything I suggest re: drones, because I am right. |
Barbaydos
Black Scorpions Inc Circle-Of-Two
13
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Posted - 2014.04.02 11:46:00 -
[335] - Quote
so basically if we lose one fb now its 1/20 of our dps gone, after the changes it will be 1/10 meaning that the fb are going to be relentlessly bombed when they are deployed even more so then they are now just to eliminate their dps.
the nyx and hel have drone bays of 175,000m3 and the aeon and wyvern have 150,000m3 each
lets say that with the changes we still want to field a full flight of 10 fb which will take up 100,000m3 lets also say we want to protect ourselves as supers with fighters. if we put 10 in that takes up 50,000m3.
this leaves the aeon and wyvern with no space left for any additional drones and the nyx and hel with an additional 25,000m3, enough for 2 fb and 1 fighter.
now the fighter bombers are going to die, its a fact, with a buff to their hp it may take a bit longer but they are still going to die. with the volume changes the aeon and wyvern are going to quickly run out of bombers relegating them to being repair platforms or just doing fighter dps. not very super anymore
the volume of the fighter bombers needs to be reduced so we can actually carry more then 1 or 2 spares in the drone bay otherwise super carriers fighter bombers will just be killed off and they wont actually be able to apply damage |
Peter Powers
Terrorists of Dimensions Free 2 Play
210
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Posted - 2014.04.02 11:47:00 -
[336] - Quote
CCP Fozzie wrote: We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. It is too soon to announce anything else yet but we're taking this feedback to heart.
Personally i'd like them to be a bit more diverse, rather than being some "inbetween the other two races" thingie.
3rdPartyEve.net - your catalogue for 3rd party applications |
seth Hendar
I love you miners
509
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Posted - 2014.04.02 11:48:00 -
[337] - Quote
CCP Fozzie wrote:Good morning everyone. Since it's April 2nd I want to go ahead and confirm once and for all that our balance posts and blog yesterday were 100% legit. We had a little fun subverting expectations and making honest announcements on April 1st. To answer a couple of questions and issues raised so far: - I love you too Dinsdale, never change.
- We'll be increasing the mining yield of all mining drones by 33% to compensate for the change to Drone Interfacing. This means that at max skills mining drones will have identical yield to pre-patch and at lower skills they will be improved. Thanks to CSM member Mike Azariah for reminding me.
- There's currently a display bug that makes the Drone Navigation computer say that it adds newtons of force. It actually increases drone MWD top speed by a percentage, +30% for T2.
- Grath if you think this change nerfs the speed at which supercarriers reinforce sov structures, you're doing it wrong.
- I'm seeing a fair bit of confusion about the details of the Sentry changes. I left the nitty gritty details out of the text section of the blog since they don't lend themselves to easy summaries and the actual numbers were in the spreadsheet, but I'll go over the end results of the changes to T1 and T2 sentries here so people can see the whole picture. These numbers assume max skills:
Curator I - +15% tracking, -50% falloff, +18.15% damage Warden I - +40% falloff, +12% damage Garde I - +50% falloff, +2% damage Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage
Curator II - +15% tracking, -50% falloff, +8.31% damage Warden II - +40% falloff, +2.67% damage Garde II - +50% falloff, -6.5% damage Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage
- We understand the frustrations expressed by some about how these changes do not address the Drone UI, AI and/or Ewar Drones. These are important issues, but they require a different set of resources to solve and we are not going to hold back meaningful positive changes to wait until we can fix everything at once.
- We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. it is too soon to announce anything else yet but we're taking this feedback to heart.
fix the damn drone assist to pirate in low, fuckin tired to be nerfed just because we live in the most challenging area after WH fix the omnis, they are STILL broken fix the drone UI, it is still broken (watchlist not working, drone exiting with random amount of shield, pain to use) fix the drone AI, it is still broken (still somehow forget orders sometimes, randomly aggro NPC even with the correct settings, randomly shoot at sentry gun even when issued an order to actually attack a specific tgt, just because the sentry is the biggest incoming dps....) rethink your change about amarr and caldari drone, they won't be used even after that, you choose either speed or DPS, you don't even consider the rest, especially since the TH and explo are the main damage you want to deal anyway
once this is covered, then sure, rebalance the thing..... |
Noroswen
Federal Defense Union Gallente Federation
13
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Posted - 2014.04.02 11:51:00 -
[338] - Quote
So is there going to be any change to the availability of Intergrated and Augmented drones then? |
knobber Jobbler
Bat Country Goonswarm Federation
365
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Posted - 2014.04.02 11:54:00 -
[339] - Quote
Barbaydos wrote:so basically if we lose one fb now its 1/20 of our dps gone, after the changes it will be 1/10 meaning that the fb are going to be relentlessly bombed when they are deployed even more so then they are now just to eliminate their dps.
the nyx and hel have drone bays of 175,000m3 and the aeon and wyvern have 150,000m3 each
lets say that with the changes we still want to field a full flight of 10 fb which will take up 100,000m3 lets also say we want to protect ourselves as supers with fighters. if we put 10 in that takes up 50,000m3.
this leaves the aeon and wyvern with no space left for any additional drones and the nyx and hel with an additional 25,000m3, enough for 2 fb and 1 fighter.
now the fighter bombers are going to die, its a fact, with a buff to their hp it may take a bit longer but they are still going to die. with the volume changes the aeon and wyvern are going to quickly run out of bombers relegating them to being repair platforms or just doing fighter dps. not very super anymore
the volume of the fighter bombers needs to be reduced so we can actually carry more then 1 or 2 spares in the drone bay otherwise super carriers fighter bombers will just be killed off and they wont actually be able to apply damage
Sounds like you'll need subcap support because the iwin butan is gone. |
Barton Breau
University of Caille Gallente Federation
4
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Posted - 2014.04.02 11:56:00 -
[340] - Quote
Tippia wrote:Barton Breau wrote:I guess this argument would fly much better if we had a subcap ship with 1100+ paper dps with just drones. If I were to guess, that would probably be the thing: with additions such as faction DDAs being made, we'd start seeing ships doing exactly that and also being able to deliver a couple hundred more with regular guns on top. So the top end would have to be toned down a bit to not make all the 125mb bandwidth ships (including the Ishtar) downright silly. So in essence, to allow room for further general buffs, the baseline has to be adjusted a bit downwards to ensure that the end result remains somewhat sane.
You seem to be assuming the hypothetical faction DDAs will be somehow stronger than officer ones (930dps max)...
Moreover, why mention gun dps at all, dont most ships have a drone bay?
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Onotole Vassermanov
The Black Company G.C. Southern Federation
0
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Posted - 2014.04.02 11:56:00 -
[341] - Quote
1. You adjust drones to drones, without compare efficiency with turrets or launcher platforms. Look into DPS of clear turret/launcher platform, and look at drones. Drone ship have to be fasten to Sentries or risk miss them. Lower DPS as well. Assist is only 1 reason to use drone boats. Clear Drone platform solo make less DPS than turret/launcher based ships and still suffer of fasten sentries. Also drone can be killed and DPS goes even lower.
3. As drones ARE controlling by boat, make drones affected by e-war applied to boat(dampers, disruptors etc.). If boat e-attacked - effects SHOULD be applied to drones launched from this boat as well. Not WEB, as it affect physical item itself.
2. No Drone based Marauder. Give us a Drone-based Marauder to balance PVE side of Powerful SOLO drone boat.
3. Make a "Drone Control Unit" for drone based subcapital boats. Split/rename actual for "Capital Drone Control Unit". Utility or more dps balance, as for turret ships for close range PVP.
4. "Drone control range" - extra skill that NOT compared with any other skill in Gunnery/launcher? Still needed high power modules/rigs just for distance of usage. Remove this skill and make a drone control range based on targeting range, as per gunnery platform, optimal/falloff still comparable with gunnery and will not act on PVP side of EVE. Otherwise drones needs more units, more skills and still make less damage on less distance. Not balanced at all. Also drone link augmentor needs extra slots, that could be used for utility units or guns. And that make drone platform suffering in compare with turret/launcher.
Something like that. |
Bryperium
RAZOR Alliance
17
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Posted - 2014.04.02 11:56:00 -
[342] - Quote
Consider adding a mid slot drone damage mod to maintain the armor/shield balance (though really this should be done for all weapon systems)
Also low slot drone tracking enhancer? - |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
587
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Posted - 2014.04.02 11:58:00 -
[343] - Quote
Bryperium wrote: Also low slot drone tracking enhancer?
did you read the blog |
Dorn Val
Probe Patrol Awakened.
180
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Posted - 2014.04.02 12:07:00 -
[344] - Quote
What about adding the ability to recall Sentry drones from range? Currently Sentries are unpractical when roaming, and being able to recall them from range makes a few tactics a lot easier to manage. Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |
Gilbaron
Free-Space-Ranger Nulli Secunda
1269
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Posted - 2014.04.02 12:10:00 -
[345] - Quote
Noroswen wrote:So is there going to be any change to the availability of Intergrated and Augmented drones then?
there is probably a bajillion unused BPCs in peoples hangars + all those sites in the drone regions nobody ever does because they are not worth it. GRRR Goons |
Trajan Al'Thor
Sanshaa True Carebers
12
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Posted - 2014.04.02 12:12:00 -
[346] - Quote
Any chance of getting Shadow Fighter Bombers from the Sansha Loyalty Point Store or as drops more frequently? As they currently are, they are far to expensive to be of any use to anyone.
Plus they look awesome. |
Morwen Lagann
Tyrathlion Interstellar
1149
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Posted - 2014.04.02 12:13:00 -
[347] - Quote
CCP Fozzie wrote:Since it's April 2nd I want to go ahead and confirm once and for all that our balance posts and blog yesterday were 100% legit. We had a little fun subverting expectations and making honest announcements on April 1st.
Best. CCP. Prank. Ever. Morwen Lagann CEO, Tyrathlion Interstellar |
Vaffel Junior
North Eastern Swat Pandemic Legion
109
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Posted - 2014.04.02 12:19:00 -
[348] - Quote
Death to all supers is still on I see...
Keep it comming |
Tal'rakken
Kenshin. Northern Coalition.
11
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Posted - 2014.04.02 12:23:00 -
[349] - Quote
So in regards to Fighter Bombers.
Will the Omnidirectional Tracking Links effect their ability to hit their targets and their range or are they still considered to be shooting missiles?? |
GeeShizzle MacCloud
458
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Posted - 2014.04.02 12:26:00 -
[350] - Quote
Tal'rakken wrote:So in regards to Fighter Bombers.
Will the Omnidirectional Tracking Links effect their ability to hit their targets and their range or are they still considered to be shooting missiles??
they're still considered using missiles and therefore use a missile range and damage formula of sorts that do not have falloff and tracking etc...
so onmis wont have any effect on them, however DDAs and nav computers i will still work. |
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Rockstede
Twenty Questions Greater Western Co-Prosperity Sphere
1
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Posted - 2014.04.02 12:31:00 -
[351] - Quote
Weaselior wrote:Jeinvay Kunsu wrote:WHY would you reduce the super-carrier drone amounts from 20 to 10, when the carriers, which are a hull class BELOW supers, can field 15? I wouldn't be so baffled by the supercarrier drone because any supercarrier pilot prefers one fb with double the hp and damage to two fbs with normal hp and damage the reason why is that bombers love bombing fighter-bombers and with the double hp fb it is much harder to bomb away all your dps basically use your noggin instead of your feels when it comes to numbers
Also worth pointing out that actually the Carrier can't field 15 fighters without 5 drone control units which requires advanced drone control 5, which in total is 50+ days training.
Both carriers will now deploy the same amount which if it significantly helps the server stability I say is a good thing.
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Captn Hammer
Capital Industries Research And Development Fidelas Constans
1
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Posted - 2014.04.02 12:42:00 -
[352] - Quote
I understand how Omnis (and their upcoming low-slot tracking enhancer-ish counterpart) won't impact Fighter Bombers, because those don't function like turrets anyway, but how about creating a mod for them that does boost their damage application? I know missiles only have rigs to impact that..
Gardes definitely need the falloff boost, thrilled about the medium/heavy drone speed changes. Basically the whole thing is sorta a dream come true in many respects. Fighters will be viable in many more situations.
My main concern is the clear advantage this gives Shield Super Carriers. I know the same principal applies to many other ships, as long as there are no mid-slot damage mods, but this rebalanced, well, doesn't seem very balanced, in that regard.
You guys (CCP Fozzie/Rise)are doing an awesome job, loved to see such a comprehensive overall of drone balance. |
stoicfaux
4355
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Posted - 2014.04.02 12:45:00 -
[353] - Quote
Can we haz a Drone Micro Jump Launcher? A module that jumps (teleports) all drones orbiting your ship X distance forward or towards a specific target? Apply that DPS sooner rather than later.
Or sentry drones with a MJD. Given the long range that Wardens have, it would be peachy if you could jump them 60km away from your ship (and then back again for pickup.) The enemy would then have to decide whether to stay at the long range of your sentry drones or the long range of your railguns (i.e. low range == low transversal.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Tal'rakken
Kenshin. Northern Coalition.
11
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Posted - 2014.04.02 12:48:00 -
[354] - Quote
Rockstede wrote:Weaselior wrote:Jeinvay Kunsu wrote:WHY would you reduce the super-carrier drone amounts from 20 to 10, when the carriers, which are a hull class BELOW supers, can field 15? I wouldn't be so baffled by the supercarrier drone because any supercarrier pilot prefers one fb with double the hp and damage to two fbs with normal hp and damage the reason why is that bombers love bombing fighter-bombers and with the double hp fb it is much harder to bomb away all your dps basically use your noggin instead of your feels when it comes to numbers Also worth pointing out that actually the Carrier can't field 15 fighters without 5 drone control units which requires advanced drone control 5, which in total is 50+ days training. Both carriers will now deploy the same amount which if it significantly helps the server stability I say is a good thing.
only annoying thing for supers is the slight damage nerf to fighter bombers(and yes i know damage potential is higher)
the hp buff will be nice and each drone control unit will now add the equivalent of 2 drones for the super now so not all bad. |
Degalo
Imperial Academy Amarr Empire
2
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Posted - 2014.04.02 12:52:00 -
[355] - Quote
CCP Fozzie wrote:
Grath if you think this change nerfs the speed at which supercarriers reinforce sov structures, you're doing it wrong.
Thanks for reaffirming that you don't play this game, at all.
1. You are nerfing supercarrier damage 30% from current levels.
2. Players can choose to compensate by fitting 2 damage mods, at the expense of 2 tank mods, so either more supers are needed to keep the same level of damage on a sov structure, or even more risk on the players' parts.
3. FBs are doubling in size while maintaining the same size drone bay. Spare FBs? CCP says, NOPE.
So now, when FBs get bombed, the super loses 10% of it's DPS without a means to replace it - with such a huge impact on dps, FBs will be getting bombed more often.
We get it, you hate drones and supercarriers, but don't you say we are doing it wrong when you handed us this steaming pile of **** nerf - because you have no understanding of what any of these FB changes actually mean.
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Obil Que
Star Explorers Reckoning Star Alliance
49
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Posted - 2014.04.02 12:56:00 -
[356] - Quote
CCP Fozzie wrote:Good morning everyone. Since it's April 2nd I want to go ahead and confirm once and for all that our balance posts and blog yesterday were 100% legit. We had a little fun subverting expectations and making honest announcements on April 1st. To answer a couple of questions and issues raised so far:
Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?
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Watarigarasu Kawamura
Independent Cats Association
0
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Posted - 2014.04.02 13:04:00 -
[357] - Quote
I'm somewhat sad about this patch, in many areas.
The main one being the supers getting nerfed. In my mind, Super capitals are the endgame content, and SHOULD be somewhat overpowered to an extent. Afterall, they wouldn't be supers if they weren't in my view. :P
Personally, I love the idea of super capitals that Sh*t nightmares and actually scare people when they appear on grid, rather than just: "Meh, its another ship to kill" :P -Maybe I'm just a little masochistic in this regard...
Add to that the love i have of carriers/supercarriers having swarms of drones... And a point mentioned earlier:
And the other thing that I'm a little sad about is the changes to drone interfacing V... In my view, seeing as its a pre-requisite for carriers, I really think the 20% suits it. For me, it also justifies the long train time, and makes skilling up for carriers more rewarding. (while 10% is still probably worth the train time, for me, it still lacks the same incentive as a mighty 20%)
However, maybe I'm just different, in thinking that the best part about EVE compared to other games, is that you have to put time in to get something out. i.e. you have to train longer skills to yield better results... :P compared to some other MMOs that just require you to have money to dump into it. (ignoring buying characters) ^^ The idea of a game that isn't totally new player friendly, and is a challenge is what brought me to eve in the first place - a non forgiving game where you aren't guaranteed to see the endgame content :)
Either way, I'll be interested to see what happens with future balances :) |
Omnathious Deninard
Novis Initiis
2292
|
Posted - 2014.04.02 13:14:00 -
[358] - Quote
CCP Fozzie, will we be getting to see drone implants finally? -á --á |
Danni Bellenger
Federal Navy Academy Gallente Federation
0
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Posted - 2014.04.02 13:17:00 -
[359] - Quote
I like these changes, my only concern is the use of drone control units on supercarriers. With the 100% bonus to fighter damage, this will effectively give 2 fighter bombers per drone control unit, resulting in potentially double the DPS of a supercarrier without, and even more with drone damage amps. That's dread level DPS on a super.
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XBruin
Black Horse Corporation B4D W0LF INDUSTRIES
4
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Posted - 2014.04.02 13:24:00 -
[360] - Quote
CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... |
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