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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Dinsdale Pirannha
Pirannha Corp
2578
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Posted - 2014.04.08 00:11:00 -
[811] - Quote
ergherhdfgh wrote:You opened this blog by stating which drones are used most in PvP and used that as some type of justification for balance or lack there of. In Eve we have no damage meters or anything like that which I think is a good thing. But because of that we players have no way of knowing what drones do what in specific situations so I think most players just look and the easily quantifiable stats like damage and range and equate that to some theoretical dps which is not based in fact.
For example I have noticed that while Gallente drones may do the most damage on paper due to tracking and maybe speed they seem to miss a lot more than other drone types. I strongly suggest that you guys find a way to determine actual landed dps in real game situations and use that as a balancing factor instead of player's perceptions.
After all you guys are the devs you have access to information we players do not and any balancing should be done based on factual information that can be gained from server data logging versus what the largely ignorant player base thinks or feels.
The AI changes you guys made to empire NPCs a while back was a significant nerf to drone dps due to the constant need to continually recall drones. Because of that fact I don't think the MWD changes to large drones will even come close to making them viable versus sentries in most situations.
These guys give no crap at all about PvE. The AI nerf was a drone-killer, period. It was designed to hammer PvE income, especially high sec income, and it succeeded. Once people adapted as best they could with sentries, especially Gardes, it was decided to wreck them too in the PVE setting.
No one still will be using heavies or mediums in missions after these changes, because the AI will still chew them up in seconds. However, in PvP, the heavy drone speed buff is a big deal.
Remember where this dev and kil2 come from. They NEVER had to grind ISK, and so never even consider what havoc they wreak on people that grind for their ISK. That is , of course, they feel like nerfing that income, then they are just chock full of ideas.
Read the CSM minutes. If you think this is bad, just wait until they "improve the PvE experience" further by making missions much harder. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Hiryu Jin
Enterprise Estonia Northern Coalition.
31
|
Posted - 2014.04.08 04:00:00 -
[812] - Quote
bah, I loved the shmoo's web strength bonus. :(
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Sgt Ocker
Last Bastion of Freedom
150
|
Posted - 2014.04.08 04:25:00 -
[813] - Quote
So after a quick read of the blog, I see;
Quote:we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries. An additional 80 days of training (4 races from 4 to 5) to get the same DPS from Sentries as now.
Quote: we are expanding all universal drone bonuses from skills and modules to Fighters and Fighter Bombers. Racial Drone Bonuses will affect Fighters and Fighter Bombers? If so then;
Quote:Fighters will find that with Drone Interfacing trained to five their basic damage returns to normal and all the other skills and bonuses from Drone Damage Amplifiers are pure additions. Is not entirely correct. Or will the specialization skills add 2% per level above current damage? Does this also mean the requirement of Drone Interfacing 5 is to be lowered for Fighters? |
baltec1
Bat Country Goonswarm Federation
11051
|
Posted - 2014.04.08 04:46:00 -
[814] - Quote
Dinsdale Pirannha wrote:ergherhdfgh wrote:You opened this blog by stating which drones are used most in PvP and used that as some type of justification for balance or lack there of. In Eve we have no damage meters or anything like that which I think is a good thing. But because of that we players have no way of knowing what drones do what in specific situations so I think most players just look and the easily quantifiable stats like damage and range and equate that to some theoretical dps which is not based in fact.
For example I have noticed that while Gallente drones may do the most damage on paper due to tracking and maybe speed they seem to miss a lot more than other drone types. I strongly suggest that you guys find a way to determine actual landed dps in real game situations and use that as a balancing factor instead of player's perceptions.
After all you guys are the devs you have access to information we players do not and any balancing should be done based on factual information that can be gained from server data logging versus what the largely ignorant player base thinks or feels.
The AI changes you guys made to empire NPCs a while back was a significant nerf to drone dps due to the constant need to continually recall drones. Because of that fact I don't think the MWD changes to large drones will even come close to making them viable versus sentries in most situations. These guys give no crap at all about PvE. The AI nerf was a drone-killer, period. It was designed to hammer PvE income, especially high sec income, and it succeeded. Once people adapted as best they could with sentries, especially Gardes, it was decided to wreck them too in the PVE setting. No one still will be using heavies or mediums in missions after these changes, because the AI will still chew them up in seconds. However, in PvP, the heavy drone speed buff is a big deal. Remember where this dev and kil2 come from. They NEVER had to grind ISK, and so never even consider what havoc they wreak on people that grind for their ISK. That is , of course, they feel like nerfing that income, then they are just chock full of ideas. Read the CSM minutes. If you think this is bad, just wait until they "improve the PvE experience" further by making missions much harder.
God forbid you have to think a bit when running missions... Join Bat Country today and defend the Glorious Socialist Dictatorship |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
121
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Posted - 2014.04.08 09:11:00 -
[815] - Quote
Don't you think that the drone navigation computer could up the orbit speed? Perharps with a script to change between drone warp speed and orbit warp speed.....
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Domwav II
Mercurialis Inc. RAZOR Alliance
3
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Posted - 2014.04.08 10:17:00 -
[816] - Quote
What ever way you package or spin this it is obvious it is yet another nail in 0.0 activity, strange when you consider that all indications for the past four years have been that CCP wanted to increase Null sec activity yet as we have seen to date all actual changes have resulted in just the opposite effect with successive nerfs to all areas of income required for successful occupation in the very area CCP was promoting, the list is endless from mining through plexing and ratting onto tower reactions and even trying to force people to line up and get shot by nerfing jump bridges, We saw how well that one flew.... NOT!.
Now they have turned there attention to Drones, which from all indications so far published the only way to make this one work for you is either no EHP or no DPS for players skilled in Drone dependent ships used exclusively for PvE.
Add to this list that infernal internal strife promoter, (And thats not PvP by the way), The ESS and you almost have the complete package, vast areas of 0.0 space devoid of any players at all doing anything but occasional movements to service Moon mining towers, again odd that CCP would indicate there intentions to possibly increase system space available to players when such large areas are currently unused.
If someone in CCP would like to step up and explain to the players how this promotes greater content and interactive play in Null Sec or even enter into meaningful discussions on there train of thought in this area it would be appreciated, until then maybe you should hold off on your new ideas and concentrate more on what actually attracts players to the game in the first place because quite frankly this type of garbage shifting your currently engaged in is not quite doing it for us. |
baltec1
Bat Country Goonswarm Federation
11053
|
Posted - 2014.04.08 10:59:00 -
[817] - Quote
Reset Razor. Join Bat Country today and defend the Glorious Socialist Dictatorship |
baltec1
Bat Country Goonswarm Federation
11053
|
Posted - 2014.04.08 11:00:00 -
[818] - Quote
Reset Razor.
the forums double posted, guess it agrees. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jenn aSide
STK Scientific Initiative Mercenaries
5767
|
Posted - 2014.04.08 13:09:00 -
[819] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:ergherhdfgh wrote:You opened this blog by stating which drones are used most in PvP and used that as some type of justification for balance or lack there of. In Eve we have no damage meters or anything like that which I think is a good thing. But because of that we players have no way of knowing what drones do what in specific situations so I think most players just look and the easily quantifiable stats like damage and range and equate that to some theoretical dps which is not based in fact.
For example I have noticed that while Gallente drones may do the most damage on paper due to tracking and maybe speed they seem to miss a lot more than other drone types. I strongly suggest that you guys find a way to determine actual landed dps in real game situations and use that as a balancing factor instead of player's perceptions.
After all you guys are the devs you have access to information we players do not and any balancing should be done based on factual information that can be gained from server data logging versus what the largely ignorant player base thinks or feels.
The AI changes you guys made to empire NPCs a while back was a significant nerf to drone dps due to the constant need to continually recall drones. Because of that fact I don't think the MWD changes to large drones will even come close to making them viable versus sentries in most situations. These guys give no crap at all about PvE. The AI nerf was a drone-killer, period. It was designed to hammer PvE income, especially high sec income, and it succeeded. Once people adapted as best they could with sentries, especially Gardes, it was decided to wreck them too in the PVE setting. No one still will be using heavies or mediums in missions after these changes, because the AI will still chew them up in seconds. However, in PvP, the heavy drone speed buff is a big deal. Remember where this dev and kil2 come from. They NEVER had to grind ISK, and so never even consider what havoc they wreak on people that grind for their ISK. That is , of course, they feel like nerfing that income, then they are just chock full of ideas. Read the CSM minutes. If you think this is bad, just wait until they "improve the PvE experience" further by making missions much harder. God forbid you have to think a bit when running missions...
Exactly. That guys problem is that he's so mentally inflexible that he hates to adapt to change (you can see it in every post, but the Omnilinks threads was the best example), thus viewing all change as bad and worse yet, a conspiracy.
Meanwhile, those of us who can adapt are doing just fine, like me and my cap stable afk heavy drone Domi. Ogre IIs supported by navcomsp, a damp (lock on to a structure and damp it, NPCs treat it as an attack on them) + a small armor rep repping a can I jettison. The combination of repping and using ECM makes the NPCs just HATE you and for the most part it keeps aggro off my ogres. It's almost as easy to afk now than it was before the AI change.
These new drone changes will make AFKing even easier. Well, easier for anyone who puts a little thought into the process. Harder for people stuck in 2005.
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Dersen Lowery
Laurentson INC StructureDamage
1088
|
Posted - 2014.04.08 14:55:00 -
[820] - Quote
seth Hendar wrote:exactly, and this is not good at all when a company enters "minimal" mode on a game......
so what's the plan here? **** of as much as the player base as you can, so they leave, and in a year or two make a devblog stating "Sorry, not enought player anymore, we close the servers?"
this is what i'm feeling since +- 1 year judjing by the crap CCP pass to us as "expansions" and the falling number of players.....
They have the biggest team they've ever assigned to the problem working on the back end code. They have a team gearing up to either externally source or otherwise develop some robust content creation tools for a full PVE overhaul. When will the work be done? Who knows? Not you, not me, not CCP. It's done when it's done.
What would happen if CCP just announced that they were going heads down, dropping everything to retire their technical debt? RAEG, that's what would happen. So they have people doing work on the cleaner, easier, more public-facing parts of the code so the game can continue to improve while the gnomes in the back tackle the unglamorous and indeterminate work of fixing the foundation.
If you were in CCP's situation, what would you do differently?
On topic: I'm extremely curious about the language used concerning the Amarr and Caldari drones. If there are in fact changes coming that would allow them to shine as best in class at a yet-to-be-revealed capability, then I will hold my objection that there's still not much of a reason to use them. Proud founder and member of the Belligerent Desirables. |
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Erasmus Phoenix
Balls to the Walls No Response
97
|
Posted - 2014.04.08 17:57:00 -
[821] - Quote
Sgt Ocker wrote:Quote: we are expanding all universal drone bonuses from skills and modules to Fighters and Fighter Bombers. Racial Drone Bonuses will affect Fighters and Fighter Bombers? If so then; Quote:Fighters will find that with Drone Interfacing trained to five their basic damage returns to normal and all the other skills and bonuses from Drone Damage Amplifiers are pure additions. Is not entirely correct. Or will the specialization skills add 2% per level above current damage? Does this also mean the requirement of Drone Interfacing 5 is to be lowered for Fighters?
Fighters and fighter bombers are not T2 items, and the racial drone skills do not affect T1 drones. They are also not universal bonuses, since they affect specific drones.
There has been no hint that this requirement will be lowered.
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True Sight
Deep Freeze Industries
178
|
Posted - 2014.04.09 10:48:00 -
[822] - Quote
Omnathious Deninard wrote:Love it, one thing though.
Any chance on moving the bulk of the drone HP put of hull and evenly distributing it between hull, shield and armor?
This is actually a really nice quality-of-life request. if even only moved to Armor it would be fantastic. It's such a pig to repair your drone hull when they've been damaged, and so much nicer to top up armor.
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Sgt Ocker
Last Bastion of Freedom
151
|
Posted - 2014.04.09 12:28:00 -
[823] - Quote
Erasmus Phoenix wrote:Sgt Ocker wrote:Quote: we are expanding all universal drone bonuses from skills and modules to Fighters and Fighter Bombers. Racial Drone Bonuses will affect Fighters and Fighter Bombers? If so then; Quote:Fighters will find that with Drone Interfacing trained to five their basic damage returns to normal and all the other skills and bonuses from Drone Damage Amplifiers are pure additions. Is not entirely correct. Or will the specialization skills add 2% per level above current damage? Does this also mean the requirement of Drone Interfacing 5 is to be lowered for Fighters? Fighters and fighter bombers are not T2 items, and the racial drone skills do not affect T1 drones. They are also not universal bonuses, since they affect specific drones. There has been no hint that this requirement will be lowered. I would have thought; "returns to normal"
"Fighters will find that with Drone Interfacing trained to five their basic damage returns to normal"
Might be a hint that Drone Interfacing 5 would no longer be a requirement for fighters. Alternately it is just a badly worded sentence and what it should say is - fighters will notice no difference to current damage but are able to increase it with Drone Damage Amps. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
622
|
Posted - 2014.04.09 17:35:00 -
[824] - Quote
So I compared the new basic damage stats to the old ones for sentry drones. I am deeply troubled. In this day and age, is it truly CCPs intent to buff all sentry damage by 25-58%?
example for Curator I: old new basemultiplierspecresultbasemultiplierspecresultchange
50 1.30 0 65 64 1.6 0 102.40157.54%
Free Ripley Weaver! |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
357
|
Posted - 2014.04.09 17:48:00 -
[825] - Quote
Soldarius wrote:So I compared the new basic damage stats to the old ones for sentry drones. I am deeply troubled. In this day and age, is it truly CCPs intent to buff all sentry damage by 25-58%?
example for Curator I: old new basemultiplierspecresultbasemultiplierspecresultchange
50 1.30 0 65 64 1.6 0 102.40157.54%
that table did not translate well to a forum post
also yes they buffed the damage of t1 sentries
from the devblog:
Quote: but instead of the current 20% increase in damage over T1, we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries.
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Morwen Lagann
Tyrathlion Interstellar
1153
|
Posted - 2014.04.10 13:23:00 -
[826] - Quote
CCP Fozzie wrote:Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2.
Okay, I'm a little confused now. Instead of the much simpler version of "Combat Drone Operation M >> Light Drone Operation M and Medium Drone Operation M" which makes logical sense, you're using the higher of two different skills to do both?
Seems to me the devblog had the simpler and more sense-making version.
Semi-unrelated:
I think Combat Drone Operation (or rather, Light/Medium Drone Operation) and Scout Drone Operation (Drone Avionics) have their unlocks backwards.
Scout Drone Operation currently gives a 5km/level bonus to drone control range, but unlocks T1/T2 versions of the light and medium combat drones. Combat Drone Operation gives a 5%/level bonus to light and medium drone damage, but unlocks T1 and T2 Drone Link Augmentor modules.
Isn't this backwards? Shouldn't the skill that gives bonuses to control range for all drones (SDO/Avionics) unlock the control range modules, and the skill(s) that gives bonuses to drone damage unlock the drones it gives bonuses to? Morwen Lagann CEO, Tyrathlion Interstellar |
Erasmus Phoenix
Balls to the Walls No Response
97
|
Posted - 2014.04.10 15:11:00 -
[827] - Quote
Morwen Lagann wrote:CCP Fozzie wrote:Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2. Okay, I'm a little confused now. Instead of the much simpler version of "Combat Drone Operation M >> Light Drone Operation M and Medium Drone Operation M" which makes logical sense, you're using the higher of two different skills to do both? Seems to me the devblog had the simpler and more sense-making version. Semi-unrelated: I think Combat Drone Operation (or rather, Light/Medium Drone Operation) and Scout Drone Operation (Drone Avionics) have their unlocks backwards. Scout Drone Operation currently gives a 5km/level bonus to drone control range, but unlocks T1/T2 versions of the light and medium combat drones. Combat Drone Operation gives a 5%/level bonus to light and medium drone damage, but unlocks T1 and T2 Drone Link Augmentor modules. Isn't this backwards? Shouldn't the skill that gives bonuses to control range for all drones (SDO/Avionics) unlock the control range modules, and the skill(s) that gives bonuses to drone damage unlock the drones it gives bonuses to?
The problem with the first part is that it could leave people unable to use drones after the patch. Neither solution is perfect, but they have always gone with the philosophy of "can use before, can use after"
As to the second part, I entirely agree, and this is being partially corrected by having the unlocking of the drones moved to the skill which provides the damage bonus. However, there has been no mention of what skill will unlock the drone control range modules. I'd agree that it should be avionics.
The situation is further confused by the fact that the storyline drone link augmentor is unlocked by a totally different skill from every other meta of that module. Whoever added that appears to have put it in the logical place for it to be instead of with the rest of its kind. |
Myrthiis
Lost World Compagny Quebec United Legions
0
|
Posted - 2014.04.11 00:09:00 -
[828] - Quote
Ok i'll try to be construtive here .
The devs stated that where are currently in a situation where Caldari and Amarr are "friendzoned" by the playerbase so to counteract this situation they come to us with a new policy "DPS vs SPEED" as u can see here http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ .
Well i'm sorry but it feel wrong as we are already in a situation where we have to choose between DPS vs SPEED ,and we make this decision each time we choose to embark light drone over medium ones ,or each time we choose to embark sentry over heavy . So why should we make the same decision again between racial drone in the same category ,this not what i want to choose at this moment .... When i choosed a category of drones to accomplish a certain task let's say i want to hunt frig with my drones,i'll embark light scout drone.Basically once a player choosed a category of drone over another ,he doesnt care anymore about tracking /velocity/orbit velocity etc.He already made a choice ,now he wants to choose a damage typer over another and eventually a resistance pattern (shield vs armor could be interesting).SImple as that
So here is my proposition remove any numbers difference for tracking/damage modifier/maxspeed/orbit velocity in the same drone category a light scout drone should be one no matter the racial ,then adapt the resistance to match the racial lore and you re done :) u ll see people using caldari and amarr drone again .
P-s i won't talk about fighters as they are out of my league |
Sgt Ocker
Last Bastion of Freedom
153
|
Posted - 2014.04.11 01:32:00 -
[829] - Quote
Quote:CCP Fozzie wrote: Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2. I'm curious, does this mean if i have scout drone operation 5, drone interfacing 5 and combat drone operation 4 I will have a lower skill level? |
Erasmus Phoenix
Balls to the Walls No Response
97
|
Posted - 2014.04.11 04:26:00 -
[830] - Quote
Sgt Ocker wrote:Quote:CCP Fozzie wrote: Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2. I'm curious, does this mean if i have scout drone operation 5, drone interfacing 5 and combat drone operation 4 I will have a lower skill level?
No... Number one, I have no idea why you're listing drone interfacing at all. Number two, you'll get both of the new skills to V because you have Scout Drone Operation to V. |
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Abigail Sagan
Skeleton Liberation Front
54
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Posted - 2014.04.11 06:14:00 -
[831] - Quote
On one hand we have Dev Blog saying:
DevBlog wrote:During the patch downtime, existing players with the Combat Drone Operation skill trained will receive both new skills trained to the same level that their Combat Drone Operation skill was trained to.
and on other we have Fozzie the Forum Poster saying:
CCP Fozzie wrote:As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
Which one is the method CCP will be using? If it is the former, then Fozzie is spreading misinformation. If it is the latter, CCP should fix the devblog.
Fozzie wrote that over a week ago and the contradiction has been pointed out to them about seven days ago too. CCP should realize that most people don't read the dev blog and even fewer people bother to read 40+ pages of comments from the forums. Therefore DevBlog has more readers than the forums and if DevBlog is wrong, CCP 'lies' to all those who read DevBlog. On the other hand, if DevBlog is telling the truth, Fozzie 'lies' to all those who do bother to read the forums. If they do nothing, CCP lies to some of us. Did their parents not teach them "Lying is no good!"?
CCP, if you read this, please fix the contradiction. It is for your own good. PS: Nobody needs to remind me, that CCP rarely reads forum posts after a little while. I know that. However, there is still hope. |
Erasmus Phoenix
Balls to the Walls No Response
97
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Posted - 2014.04.11 19:38:00 -
[832] - Quote
I'm inclined to believe the response Fozzie gave in the thread when people started asking...
But yes, they should change the devblog. |
Bertrand Butler
Cras es Noster
301
|
Posted - 2014.04.12 11:52:00 -
[833] - Quote
I really like the changes to drones in the Summer, keep the goodness coming guys...C:
A couple of suggestions.
1. As already said in the thread, we really need something more for Amarr and Caldari non sentry drones to be viable. Right now, combat drones are judged on 2 main attributes. Speed and Damage. Minnie drones are the fastest, Gallente drones are the most damaging, and Caldari/Amarr drones fall somewhere in between those two.
A way to differentiate drones some more, while boosting Amarr and Caldari drones a little would be to add another two attributes to the rebalance effort, and that would be EHP and tracking. Right now, Gallente drones have the most EHP AND damage and Minmatar drones the best tracking AND speed.
For an arbitrary example, Gallente drones would be the most damaging, Amarr drones the most resilient, Caldari drones the least susceptible to tracking issues and Minmatar drones the fastest. A change like that will certainly NOT deal with all the problems, but its a start.
2. Another suggestion that might help while providing some more flavor would be to change around the armor resist profiles of drones, according to their race, like T1 hulls do.
Hope that helps, cheers...C: |
Silivar Karkun
Imperial Shipment Amarr Empire
201
|
Posted - 2014.04.12 17:16:00 -
[834] - Quote
Tippia wrote:PinkKnife wrote:For a mix of the two. It is now easier to decide on the spectrum which is more important, speed or DPS. If you want only dps, go Gallente, if you want only speed go Minmatar, if you want mostly speed go Amarr, and if you want mostly DPS go Caldari.
Not that hard. That's the problem: it's a mediocre mix of two things with no advantage in either. That is exactly what we already have and it is already not working. Making it not work more consistently and evenly doesn't fix the problem that it doesn't work. The problem here is that they're trying to balance four drones with just two stats. That means that we will have two drones that matter GÇö the ones that max out one of stats GÇö and two that (still) don't GÇö the ones that offer no advantage. To have that kind of difference-balance, they need more relevant stats so that the two irrelevant drones have an area to excel in. Fundamentally, the problem is this pretty silly notion that they must do different amounts of damage and that this notion ignores the fact that resistances and damage profiles already does that. Amarr drones will be pointless against fast target GÇö you'll want minny drones for that for the simple reason that if you pick too slow a drone, it doesn't matter whether it does the right damage type or not since it won't catch the target. Amarr drones will still be pointless against EM-weak targets GÇö resist weaknesses can only be relied upon against rats, and all EM-weak rats are also thermal-weak, so you'll still want gallente drones against those. Likewise, Caldari drones will be pointless against tough targets GÇö you'll want the most damage against those and that's still Gallente drones, and you gain no real advantage from getting to the tough target slightly faster. And for kinetic-weak targets, it's the same problem with Caldari drones as for Amarr drones GÇö it's only an advantage if you can reliably predict it, which means it's only relevant against rats and kn-weak rats will be thermal-weak anyway. Hell, even now, there's an actual advantage in using Caldari drones against kn-weak rats and look how popular they are as a resultGǪ At no point will these weak drones offer any kind of compelling advantage or useful application over the two races that max out one of the stats. Middle-of-the-road mediocrity is not a convincing selling point over specialised excellence. So as long as they keep that same wrong-headed design pattern, where four drones are squeezed into a two-dimensional continuum, two of those drones will always be meaningless. There's really no reason to separate the drones in damage output at all. Just make them do the same damage and let resists matter, and then find three other characteristics that can be used as a trade-off for speed, and where each drone race has its own distinct advantage. If they can't find three characteristics, then skip the speed differentiation as well, and just let the damage type be the only differentiator.
1. divide drones into 2 types inside their own classes:
-attack drones: high speed, low damage -combat drones: high damage, low speed
for sentries that would be
-brawler sentries: high damage, high tracking, low range -sniper sentries: low damage, low tracking, high range
this should mirror the turret types
2. drones get racial attributes:
-gallente drones have more hull and have the same optimal and falloff relation as hybrids -amarr drones have more armor and have the same optimal and falloff relation as lasers -minmatar drones have equal shield and armor and have better speed, optimal and falloff relations as projectiles -caldari drones have more shield, use missiles this time, code similar(if not the same?) to FiBos, rate of fire and other specs similar to those of missiles, still do only kin damage
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Sgt Ocker
Last Bastion of Freedom
154
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Posted - 2014.04.13 02:36:00 -
[835] - Quote
Erasmus Phoenix wrote:Sgt Ocker wrote:Quote:CCP Fozzie wrote: Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2. I'm curious, does this mean if i have scout drone operation 5, drone interfacing 5 and combat drone operation 4 I will have a lower skill level? No... Number one, I have no idea why you're listing drone interfacing at all. Number two, you'll get both of the new skills to V because you have Scout Drone Operation to V. Maybe because, information given by a Dev I have little faith in, has given a different answer to what is in the official Blog on the subject.
Quote:During the patch downtime, existing players with the Combat Drone Operation skill trained will receive both new skills trained to the same level that their Combat Drone Operation skill was trained to. Funnily, you gave exactly the opposite answer to the blog as well.
So excuse me if there is a little confusion. |
Sgt Ocker
Last Bastion of Freedom
154
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Posted - 2014.04.13 04:03:00 -
[836] - Quote
Erasmus Phoenix wrote:I'm inclined to believe the response Fozzie gave in the thread when people started asking...
But yes, they should change the devblog. Fozzies response would be the preferred option for those just training into drones. Simply train Drones 3 then combat drones 5 and save yourself a few days training. You can then train the new Drone Avionics at your leisure, you would already have light and medium drones to 5.
And I agree the dev blog should contain easy to understand, accurate information. |
Dave Stark
4881
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Posted - 2014.04.13 12:38:00 -
[837] - Quote
CCP Fozzie wrote:Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2.
considering this was posted nearly a week ago, and the devblog hasn't been updated to reflect it...
i suggest you do that before people waste time, as i almost did. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
625
|
Posted - 2014.04.14 19:03:00 -
[838] - Quote
Promiscuous Female wrote:that table did not translate well to a forum post also yes they buffed the damage of t1 sentries from the devblog: Quote: but instead of the current 20% increase in damage over T1, we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries.
Yeah, sorry, not much I could do about the formatting. CCP forums have no table formatting options.
I am aware of the change you quoted. But the 10%/lvl removed ....
10% per level
I see my mistake now. Thx. Free Ripley Weaver! |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.14 19:23:00 -
[839] - Quote
spliting up combat drone operation into 2 seperate skills is ********. whats next? racial heavy drone operation ?
can you make advanced drone interfacing not useless on every ship except carriers?
also this needs to be moved into F&I |
Ace Northmen
Caldari Provisions Caldari State
0
|
Posted - 2014.04.16 20:24:00 -
[840] - Quote
So i have trained Scout drone operation and combat drone operation to level 5
And now those who have trained Scout drone operation to 5 and never bothered to inject combat drone operation which is 11 days from lvl 1 to 5 , will get the same skills as me .
that's not fair , people investing time in training both skills are the same as people who never bothered to inject 1 skill will get the same skills . |
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