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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Adam Reed
Aliastra Gallente Federation
12
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Posted - 2014.04.01 22:56:00 -
[241] - Quote
I've been playing this blasted game since 2005, and this might genuinely be the first Dev Blog I've read from start to finish in all those nine years. And I have to say these are splendid changes. Thank you CCP. |
Shilalasar
Dead Sky Inc.
23
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Posted - 2014.04.01 22:57:00 -
[242] - Quote
Capqu wrote:none of this explains why heavy (read: at LEAST a cruise sized weapon system) drones have the same tracking as an interceptor, and why the damage:range:tracking statistics of sentries are way above any other weapon system in the game
i mean are you happy with the fact that an interceptor cannot scram a ratting ishtar for more than 2 seconds if he drops heavies? ignoring the change made to npc ai a while back that is
are you happy with the fact that warrior iis are less scary than garde iis for frigates? give the bigger drones some kind of nerf against small targets please. gun signature resolution, tracking, scan resolution, please i'll take anything
THIS. Please make heavies and sentries actual battleshipweapons and not OP cruiser weapons. They already take no Fittingslots or CPU/PG nor ammo/cap. This already allows for so much utility or overtanking on droneboats. And now you are going to add even more DPS and fittingoptions with lowslottracking and faction DDAs. While there may be a nerf to T2 sentry dps there is still no other weaponsystem able to compete.
Also will the new light/mediumskills be the same rank as combat ops is now (so two times the SP)? |
Gizan
Hounds Of War WHY so Seri0Us
84
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Posted - 2014.04.01 23:08:00 -
[243] - Quote
mynnna wrote:Grarr Dexx wrote:So how about giving drone assist back to pirates in lowsec? As I feel bad for the residents of lowsec, I'll have you know that I'm not only lobbying for lowsec assist to be fixed but also for the cap to be removed in lowsec only. If I'm successful, you, too, will be able to experience the pinnacle of elite pvp.
F**K YOU. if they enforce it somewhere it should be enforced everywhere.
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Galphii
Caldari Provisions Caldari State
220
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Posted - 2014.04.01 23:20:00 -
[244] - Quote
It would make more sense for Amarr to be 2nd most damage and slowest, considering they're amarr (slow and armoured) and lasers need all the help they can get burning through hulls. Just sayin'.
The 'fix' to these drones isn't going to change anything. Most damage? Stick with gallente. Fastest? Stick with matari. Anything in-between is pointless with your proposed change. Give them all the same damage output (just like fighters enjoy), but adjust their speed versus their resilience, because withstanding damage is a thing drones need to do nowadays. Heavies and even mediums deployed in missions get shredded pretty quickly. If I'm deploying amarr drones, it's because they should be tougher dammit. Simply having the option to choose damage types between races would prompt people to use different types for different situations. Me? I'll be sticking with gallente as thermal is the most useful and they'll still be the putting out the most damage after summer. EM is still the worst type to deal overall, and Kinetic is just behind it.
Signature sizes on heavy drones seem a bit too large - perhaps shrink them a little? They're not the same size as a cruiser, as it happens.
How about offering some racial t2 resists for t2 drones? Just a little bit, even 20%/10% would be useful
Good to hear you're finally reducing supercarrier drone numbers while doubling damage, the hamsters are rejoicing even now. It's also nice to have clarification on fighters and bombers. Sure, they're drones, but they're people too . Hopefully carrier pilots might start using them again, especially with drone damage amps. Nice one.
Any chance you can do the fighter bay/drone bay split on carriers and supers? Go on, you can squeeze it in X |
m3talc0re X
Solar Revolutions Co.
198
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Posted - 2014.04.01 23:21:00 -
[245] - Quote
Just to be clear, can we get an official "no this is not an April Fools prank" please? |
Ayumi Shekki
Thee Almitee Ones
5
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Posted - 2014.04.01 23:25:00 -
[246] - Quote
Also add ammo Bars to the drones, so the drones have to fly back to your ship to fill up. |
Mosh Mikhailov
Common Sense Ltd Nulli Secunda
14
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Posted - 2014.04.01 23:39:00 -
[247] - Quote
Don't know if this is april fools but overall they seem like reasonable changes, especially the changes to fighters but I can't help but feel you guys are shafting armor supercarriers with these changes. Shield supers have known to be superior to armor supers for awhile now but after these changes it will be clearly unbalanced yet again this time in favor of the shield supers. The armor supers will have to sacrifice huge portions of their tanks for the low slots needed for DDAs whilst the shield supers will only sacrifice a very small portion and can fit even more DDAs if they wanted, usually this would be made up by the fact that armor supers have the option to play around with their mid slots and thus have omnidirectional tracking links for better damage application but that goes out of the window now with the implementation of low slot versions of the omnidirectional tracking links which clearly gives the shield supers a large advantage as they can have a much more superior tank with superior damage and damage application.
Either you need to buff the innate armor tanking bonuses of the armor supers (heh that will never happen), don't implement low slot omnidirectional tracking links or implement mid slot DDAs. |
Sabriz Adoudel
Mission BLITZ
2424
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Posted - 2014.04.01 23:50:00 -
[248] - Quote
Broadly like the changes. Haven't read the comments so far. I use drone ships for a variety of activities, from ganking to PVE to solo PVP. I have little fleet experience in drone ships.
The skill changes are a huge improvement, with the benefits of training Drones/Drone Interfacing being more front-loaded.
Questions:
1) My understanding is that the Augmented and Integrated drones are not going to perform better (for a high skilled pilot) than tech 2 drones. Why is this? These are low end and medium end deadspace drops, and in most situations low to medium end deadspace modules outclass mass produceable tech 2 modules.
2) Has consideration been given to making one of the racial sentries a role as the long-range answer to frigates? (Lowest damage by far, good tracking, long range)
3) Currently a decent Interceptor pilot is a hard counter for a drone ship (I'm not claiming this is a bad thing). What are your feelings on this?
4) Will there be low-end named (meta level 1 to 4) Drone Damage Amplifiers and other drone paraphenalia? These would certainly be of use, probably as low skilled or low CPU alternatives to DDA2s, but also possibly as invention consumables.
5) How do you feel about the state of the various drone-related rigs? https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
General Nusense
Not Posting With My Main
126
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Posted - 2014.04.01 23:52:00 -
[249] - Quote
So you are changing some stuff, but yet, you are still leaving the drones broke. when will you fix them so they do what you command them to do?
Anyone that has used drones knows that they will wonder off and do what they want even if you have it selected to "Focus Fire". |
Sabriz Adoudel
Mission BLITZ
2424
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Posted - 2014.04.01 23:54:00 -
[250] - Quote
CCP Logibro wrote:As someone that actually has Amarr Drone Specialization V, I'm happy that I can finally get some use out of that skill!
It's useful on the live server for ganking Mackinaws (using a Vexor). Amarr drones do the best damage against most tanked exhumers, due to the natural resists of the Mackinaw and the typical tanking modules and rigs fitted to exhumers that expect to be visited by Catalyst pilots.
That said, I'm not masochistic enough to have trained it beyond level 4. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
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Tasha Saisima
State War Academy Caldari State
85
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Posted - 2014.04.01 23:59:00 -
[251] - Quote
lot of stuff is missing. ewar drones are still horrible, no drone UI, nothing about drone mechanics |
Mara Denais
Mara Denais Tax Evasion
53
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Posted - 2014.04.01 23:59:00 -
[252] - Quote
CCP Logibro wrote:As someone that actually has Amarr Drone Specialization V, I'm happy that I can finally get some use out of that skill!
As someone who has the t2 medium amarr drone bpo |
Unezka Turigahl
Det Som Engang Var
163
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Posted - 2014.04.02 00:01:00 -
[253] - Quote
Tippia wrote: It's like this:
Before: Garde I GÇö 50 damage +ù1.60 modifier +ù1.8 (Drone Interfacing IV) +ù1.05 (Sentry Interfacing I) = 151.2 damage at minimum skills. Garde I GÇö 50 damage +ù1.60 modifier +ù2 (DI V) +ù1.25 (SI V) = 200 damage at max skills. Garde II GÇö 50 damage +ù1.92 modifier +ù2 (DI V) +ù1.25 (SI V) = 240 damage at max skills.
After: Garde I GÇö 64 damage +ù1.7 modifier +ù1.4 (DI IV) +ù1.05 (SI I) = 159.9 damage at minimum skills. Garde I GÇö 64 damage +ù1.7 modifier +ù1.5 (DI V) +ù1.25 (SI V) = 204 damage at max skills. Garde II GÇö 64 damage +ù1.7 modifier +ù1.5 (DI V) +ù1.25 (SI V) +ù1.1 (Gal. Drone Spec V) = 224.4 damage at max skills.
T1 becomes 2% better at maxed skills (6% better at minimum skills); T2 becomes 6.5% worse at max skills (and max skills requires more SP).
So my exploration Ishtar is going to do 748 DPS instead of its current 800 DPS, assuming I train for 19 days to get Gallente spec up to 5. That blows. Starting to look like its gonna take 19 days and 400mil in faction DDAs to make my Garde IIs perform the same as they do now. |
Methonash Qorranto
Caduceus Council Greater Western Co-Prosperity Sphere
10
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Posted - 2014.04.02 00:17:00 -
[254] - Quote
Tippia wrote:Methonash Qorranto wrote:Currently, going from sentries to heavies yields an average DPS loss of 4.48%. After the patch, going from sentries to heavies yields an average DPS loss of 10.57%.
This is a [very] significant change--in effect, it is like strapping a NEGATIVE 6 damage implant to your sentry drone loadout in comparison to what current sentry drone users are working with. GǪon the other hand, sentries have damage rigs
Someone's never tried using SDAs with DDAs!~
So, most folks aren't aware of this, but there is a cross-penalty between SDAs and DDAs: since DDAs objectively offer more of a bonus, a decent droneboat aiming for maximum DPS will throw at least 2-4 of those on.
After 4 DDA2's are on the ship, each SDA rig will be subsequently 1-2% effective. That is, it will change your overall drone DPS by...maybe a couple points at best. Single digit differences. (This is why you always see sentry guys, who are worth their weight in salt for DPS, never wasting rig slots on SDAs.)
While SDA rigs work perfectly well when tested on a naked ship with only the rigs [and no DDAs fitted in the low slots], the minute you stack 4 DDAs on, those SDA benefits drop to ~0.
TL;DR - SDA rigs are complete garbage. Pretend that they don't exist, because they may as well not exist to begin with.
Tippia wrote: and don't have to spend ages flying around the grid before engaging their targets. A bit less damage seems like a fair trade-off for those advantages.
That's like a DPS loanshark coming up to a sentry pilot, beating the stuffing out of them with a nerfbat, and then saying, "Well, look at all these tactical advantages you ALREADY HAD - guess what? You paid for them before (what with having less DPS than heavies), but now you're going to have to pay for them - AGAIN - BY LOSING EVEN MORE DPS!" |
Apaolo Miros
Infinite Point Nulli Secunda
11
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Posted - 2014.04.02 00:29:00 -
[255] - Quote
Ewar drones? Logistics (lesser extent)?
I was expecting to see them adjusted - that's a rich area for diversifying combat strategy.
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Harvey James
The Sengoku Legacy
693
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Posted - 2014.04.02 00:41:00 -
[256] - Quote
Apaolo Miros wrote:Ewar drones? Logistics (lesser extent)?
I was expecting to see them adjusted - that's a rich area for diversifying combat strategy.
and mining drones too Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Red Teufel
Conflagrated Authority
372
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Posted - 2014.04.02 00:50:00 -
[257] - Quote
Shilalasar wrote:Capqu wrote:none of this explains why heavy (read: at LEAST a cruise sized weapon system) drones have the same tracking as an interceptor, and why the damage:range:tracking statistics of sentries are way above any other weapon system in the game
i mean are you happy with the fact that an interceptor cannot scram a ratting ishtar for more than 2 seconds if he drops heavies? ignoring the change made to npc ai a while back that is
are you happy with the fact that warrior iis are less scary than garde iis for frigates? give the bigger drones some kind of nerf against small targets please. gun signature resolution, tracking, scan resolution, please i'll take anything THIS. Please make heavies and sentries actual battleshipweapons and not OP cruiser weapons. They already take no Fittingslots or CPU/PG nor ammo/cap. This already allows for so much utility or overtanking on droneboats. And now you are going to add even more DPS and fittingoptions with lowslottracking and faction DDAs. While there may be a nerf to T2 sentry dps there is still no other weaponsystem able to compete. Also will the new light/mediumskills be the same rank as combat ops is now (so two times the SP)?
1. sentry can be destroyed. 2. sentry does not move. 3. you know nothing.
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Warde Guildencrantz
TunDraGon
1027
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Posted - 2014.04.02 00:55:00 -
[258] - Quote
iskflakes wrote:
Edit 2: Good luck tackling this in lowsec with less than 3 HICs
i hope that doesn't become a thing, would be such a pain to fight against without big numbers |
Unezka Turigahl
Det Som Engang Var
164
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Posted - 2014.04.02 01:02:00 -
[259] - Quote
Red Teufel wrote:Capqu wrote:
THIS. Please make heavies and sentries actual battleshipweapons and not OP cruiser weapons. They already take no Fittingslots or CPU/PG nor ammo/cap. This already allows for so much utility or overtanking on droneboats. And now you are going to add even more DPS and fittingoptions with lowslottracking and faction DDAs. While there may be a nerf to T2 sentry dps there is still no other weaponsystem able to compete.
Also will the new light/mediumskills be the same rank as combat ops is now (so two times the SP)?
1. sentry can be destroyed. 2. sentry does not move. 3. you know nothing.
4. sentries require a lot of clicking and dragging using radial menus to use efficiently. 5. sentries must be recalled when taking damage from NPCs, resulting in a loss of DPS in competitive situations like hisec exploration sites, that turret using ships do not have to deal with. 6. sentries are locked into 1 damage type. Another set of sentries must be carried to switch damage type. Not practical to carry all damage types like turret and missile users can with ammo. 7. sentries do not have implants that boost DPS and other traits like guns and missiles do.
In summary, drones and guns/missiles can not be directly compared.
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stoicfaux
4347
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Posted - 2014.04.02 01:15:00 -
[260] - Quote
Quote:he number of shots fired in PvP by combat drones ... from each of the four races in the last year Yet, the logs still show nothing...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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L0SER18q
My Little Pony Industries Inc. Out of Sight.
15
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Posted - 2014.04.02 01:24:00 -
[261] - Quote
30% fighter bombers damage nerf? CCP Fozzie, are u mad? |
god7705
Noir. Noir. Mercenary Group
2
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Posted - 2014.04.02 01:37:00 -
[262] - Quote
So they Nyx will maintain its 175,000m3 drone bay size?
I presume that means we will be able to carry a flight of Bombers say 10 = 100,000m3 and 15 Fighters = 75,000m3 (or some mix not to exceed 175k m3). Wny not increase the Drone Bay so that we could carry varying Drone Damage types?
The spreadsheet didn't annotate the Drone Bandwidth of 12,500. Is Bandwidth changing?
What about the "Can deploy 3 additional Fighters or Fighter Bombers"? So you have to have carrier 5 to deploy 10 without Drone Control Units? What if a pilot has Carrier 5 and 4 or 5 Drone Control units?
This seems sneakily like a major Nyx nerf and/or there is another blog coming related to Supers/Carriers?
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Arthur Aihaken
Arsenite
3174
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Posted - 2014.04.02 01:58:00 -
[263] - Quote
Quote:To compensate for these changes, the base damage of Fighters and Fighter Bombers is being reducedGǪ This change allows Supercarriers to deal the same damage as they currently enjoy while causing less server load. If you want to create less server load, you need to incentivize carrier pilots to utilize fighters and fighter-bombers over standard sentry (etc.) drones - and this doesn't achieve that. This is a huge nerf for both carriers and supercarriers because they will have to fit two drone damage amplifiers just to achieve the same DPS. Fighter damage should be left as is, plus the new bonuses from drone skills and the special supercarrier bonus (where applicable).
And why aren't these being posted as a sticky under Features and Ideas? I am currently away, traveling through time and will be returning last week. |
Jenna Olgidar
Pator Tech School Minmatar Republic
0
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Posted - 2014.04.02 02:07:00 -
[264] - Quote
<--- got two characters with all the race drone specs to 5
So... before a nyx pilot can put up to 25 fb out doing normal dps with 5 drone controls on.
after patch.. nyx pilot can put 15 drones out with 5 drone controls on and 2x dps so has a total damage of 30 fb orginal dps?
does that sound right?
and if we are to remove Fighters/Fighter Bombers from bays how much of a bay do we have to keep?
I think that the nerf to fb dps is to much i think you should keep it like the fighters where at level 5 they are put to normal. having to put 2 dps mods on just to get them to be at or just above what they are. thats 2 slots where other items like armor mods go. |
Vladimir Norkoff
Income Redistribution Service
351
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Posted - 2014.04.02 02:14:00 -
[265] - Quote
Arthur Aihaken wrote:This is a huge nerf for both carriers and supercarriers because they will have to fit two drone damage amplifiers just to achieve the same DPS. And that's a bad thing?
Also, from what I read, only SCs will need the two DDAs. Carriers will just need Interfacing V (which they should already have). |
Soleil Fournier
StarFleet Enterprises StarFleet.
4
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Posted - 2014.04.02 02:34:00 -
[266] - Quote
Sounds like a perfect time to revamp the Drone Control Unit to me w/ the fighter/bomber changes. DCUs are basically worthless on supers when Reps/Smartbombs/Cloak/Projected ECM are so much more useful in fleets. Make the DCU something I actually want to use in fleets, please. (Preferably by making it to where I don't need to use 5 high slots for it to be somewhat useful)
And hate the super nerf to fighter count anyways.
It is not a new idea, years ago when supers were first redone, the devs tried to implement the limit of 10 fighters/bombers, but the players successfully pushed back against it. One of the main reasons why is that 20 fighters/bombers just make a super feel like a super with so many drones flying swarming around it. So I hope the 20 fighters/bombers are kept. Server performance is important, but so is immersion. |
Sirober
Native Freshfood Minmatar Republic
1
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Posted - 2014.04.02 02:37:00 -
[267] - Quote
So you just made the Aeon king of super carriers. It will be able to out tank and out dmg the Nyx now. GG Fozzie ******* **** up as usual. |
Weaselior
GoonWaffe Goonswarm Federation
6801
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Posted - 2014.04.02 02:39:00 -
[268] - Quote
Vladimir Norkoff wrote:Arthur Aihaken wrote:This is a huge nerf for both carriers and supercarriers because they will have to fit two drone damage amplifiers just to achieve the same DPS. And that's a bad thing? Also, from what I read, only SCs will need the two DDAs. Carriers will just need Interfacing V (which they should already have). please just remove the carrier skill for anyone who has it but doesn't have interfacing v when you do the skill changes Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Jenna Olgidar
Pator Tech School Minmatar Republic
0
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Posted - 2014.04.02 02:44:00 -
[269] - Quote
Sirober wrote:So you just made the Aeon king of super carriers. It will be able to out tank and out dmg the Nyx now. GG Fozzie ******* **** up as usual.
Well to honest Wyvern is the new king with a higher EHP and able to fit all the mods in lows. however not many super pilots are wyvern users and most people that have proper shield skills are carebears.
So yes the Aeon just beat the NYX. |
Sirober
Native Freshfood Minmatar Republic
1
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Posted - 2014.04.02 02:48:00 -
[270] - Quote
Jenna Olgidar wrote:Sirober wrote:So you just made the Aeon king of super carriers. It will be able to out tank and out dmg the Nyx now. GG Fozzie ******* **** up as usual. Well to honest Wyvern is the new king with a higher EHP and able to fit all the mods in lows. however not many super pilots are wyvern users and most people that have proper shield skills are carebears. So yes the Aeon just beat the NYX.
Right well with all of eve using Archons as carriers, armor is the only way to go. Why you ask? Because Archons are OP, just like Aeon is now OP. |
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