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Miss Fired
Lazy Old Farts Industrial Fangs
0
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Posted - 2014.04.01 20:56:00 -
[1] - Quote
Hello, I am just getting back into eve and have fairly decent core skills. I am woundering what ship i should use with lvl 2-4 missions in Gallente Space fighting mainly serpentis. If someone could take a look at my skills and let me know what i should buy/train i would be happy to donate a few isk for their time. I need an honest non-troll answer. http://eveboard.com/pilot/Miss_Fired is me. Please evemail me if you can. |
DeMichael Crimson
Republic University Minmatar Republic
24390
|
Posted - 2014.04.01 22:37:00 -
[2] - Quote
Hello and welcome back to Eve.
There's no need to offer ISK. These forums are here to help all Community Members, either to gain and or share information.
I basically only fly Minmatar ships. However with the recent ship re-balancing done by CCP I don't think it really matters which racial ships you use.
As for the various mission levels verses ship class to use, it's still pretty much the same as it was before :
Level 1 = Frigate and Destroyer Level 2 = Cruiser Level 3 = Battlecruiser Level 4 = Battleship
Granted that's just a basic guide or recommendation. It's not a 'set in stone' rule and of course as usual there's always exceptions. For example I know players who complete level 4 combat missions in Faction / Deadspace fitted Assault Frigates.
I think it's best to max out the Core Fitting Skills asap since it makes it much easier to do ship fits.
To help with ship fitting I usually check out BattleClinic fits and use them as a basic guide. I then enter the basic fit into a 3rd party app such as EFT (Eve Fitting Tool) and then do mock fit ups with my character skills imported. That way I can get the best overall Defensive and Offensive fit up available for my character.
Anyway, good luck to you.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
IIshira
School of Applied Knowledge Caldari State
755
|
Posted - 2014.04.01 23:07:00 -
[3] - Quote
Miss Fired wrote:Hello, I am just getting back into eve and have fairly decent core skills. I am woundering what ship i should use with lvl 2-4 missions in Gallente Space fighting mainly serpentis. If someone could take a look at my skills and let me know what i should buy/train i would be happy to donate a few isk for their time. I need an honest non-troll answer. http://eveboard.com/pilot/Miss_Fired is me. Please evemail me if you can.
Welcome back to Eve!
Wow lots of skills but very few are completely trained. This won't hurt you long term but it's hurting you now. Try to focus on one race of ships. Do you like drones, guns, or missiles? Shield or armor tank? Do you want to PVP at some point or just stick to PVE? Also some would say looks is a factor in ships.. If you think one race of ships is ugly maybe not the best choice for you.
You have core skills but they could be better. I say you're fine with a battlecruiser and level 3's but level 4's can test your skills. With the micro jump drive now being in game this can help but only works on NPC's that can't project damage.
The only two races I've tried in Gallente space are Gallente and Caldari. With Gallente it's drones. They are okay but with the new drone aggro system they can be very annoying. Caldari works since you can mission anywhere since you can pick your damage type. Missiles have crazy range at the battleship level but they can get boring to some.
Amarr lasers are awesome but sort of limit you to Amarr space for mission running if you want to do optimal DPS. I've never tried Minmatar in Gallente space.
If you have specific questions I can answer but it's hard to tell you what ship to fly. What I like you may find boring... What I like today I might find boring in six months lol.
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Illiar D'Anaari
Lassandar
13
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Posted - 2014.04.01 23:59:00 -
[4] - Quote
Flying against serpentis gives you 2 main avenues in terms of ships, caldari and gallente. Missiles boats have always been favorites for missions since they can select their damage type, allowing them to apply equal dps on any rat type. caracal > drake > raven would be the typical route. Hybrids have long range, ok tracking, ok damage. Blasters are not very mission friendly, even once you have Null. Thorax > Brutix > Hyperion/Megathron would be the usual path. Brutix and Hyperion have great bonuses for missions, with both a damage and tank bonus. Caldari also has rail platforms, but their bonuses are better suited for groups and sniping/kiting. They can be used for missions, don't get me wrong, but I personally feel the Gallente lineup is superior.
I haven't used missile ships for missions in a really long time, so I won't give suggestions for those.
For hybrids, I'd go with something like this for the Brutix:
[Brutix, LowSP] Medium 'Accommodation' Vestment Reconstructer I Prototype Armor Thermic Hardener I Prototype Armor Kinetic Hardener I Magnetic Vortex Stabilizer I Magnetic Vortex Stabilizer I Magnetic Vortex Stabilizer I
Optical Tracking Computer I, Optimal Range Script Optical Tracking Computer I, Optimal Range Script Experimental 10MN Afterburner I Medium Electrochemical Capacitor Booster I, Cap Booster 200
250mm Prototype Gauss Gun, Antimatter Charge M 250mm Prototype Gauss Gun, Antimatter Charge M 250mm Prototype Gauss Gun, Antimatter Charge M 250mm Prototype Gauss Gun, Antimatter Charge M 250mm Prototype Gauss Gun, Antimatter Charge M 250mm Prototype Gauss Gun, Antimatter Charge M [empty high slot]
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Hobgoblin I x5
T2 as you get them available.
I prefer the hyperion over the mega for missions. Better tank, better drone bay. This is the fit I used for a long time. It requires some implants to fit but none of them are really expensive (like 20-30 mil a piece)
[Hyperion, lvl4] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Large Armor Repairer II Reactive Armor Hardener Armor Thermic Hardener II Armor Kinetic Hardener II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Targeting Range Script Heavy F-RX Prototype Capacitor Boost, Cap Booster 800
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Nanobot Accelerator I
Warden II x5 Hobgoblin II x5
Downgrade to meta 4/faction where needed.
I prefer cap boosters to other cap management options since it's a single slot option. |
Miss Fired
Lazy Old Farts Industrial Fangs
1
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Posted - 2014.04.02 02:51:00 -
[5] - Quote
Awesome guys! Thank you for the info. It really makes me glad to have guys like you to help out. I Packed all my stuff, and over 4 hours, hauled everything to Ammatar Space. Sansha is what i face now i do beleive. As a change of topic, whats you guys ideas on the best ass kicking ships for here? I like my legion, but it seems a little low on dps? I been playing with HACs as toys and kinda like them, but what i like don't matter, it's what is BEST! Hit me up, i should be on for a few more hours. |
Ireland VonVicious
Vicious Trading Company
302
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Posted - 2014.04.02 03:14:00 -
[6] - Quote
3rd path: Gurrista.
Worm L1 >Gila L2, L3 > Rattlesnake L4, Incursion Anchor.
My favorite mission running ships by far. |
DeMichael Crimson
Republic University Minmatar Republic
24394
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Posted - 2014.04.02 04:47:00 -
[7] - Quote
Granted I mainly fly Minmatar ships but I have to say I really like the T3 Cruisers a lot. As for defense I try to go with Omni Resistance shield tank. I'm lazy and don't like to mess with changing out rat specific resistance modules.
You shouldn't have any problem running level 4 missions with a T3 Cruiser. Just make sure you have the skills trained up at least to level 4. Training level 5 in the sub-system skills doesn't take very long and is well worth it. The T3 Cruiser is an excellent mission running ship, especially with a good T2 / Faction / Deadspace fit up.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
IIshira
School of Applied Knowledge Caldari State
758
|
Posted - 2014.04.02 10:23:00 -
[8] - Quote
Miss Fired wrote:Awesome guys! Thank you for the info. It really makes me glad to have guys like you to help out. I Packed all my stuff, and over 4 hours, hauled everything to Ammatar Space. Sansha is what i face now i do beleive. As a change of topic, whats you guys ideas on the best ass kicking ships for here? I like my legion, but it seems a little low on dps? I been playing with HACs as toys and kinda like them, but what i like don't matter, it's what is BEST! Hit me up, i should be on for a few more hours.
Amarr ships are the way to go for Amarr space IMO. A Harbinger will work well for level 3 missions. Sadly T3's are one of the few ship classes I've never flown but I'm told the Legion is good. If you like battleships the Apocalypse is a very good choice. The next steps would be Navy Issue Apocalypse, then Paladin. Train your core skills first of course. |
Lantro
Loonstar
4
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Posted - 2014.04.02 12:29:00 -
[9] - Quote
Miss Fired wrote:Sansha is what i face now i do beleive. As a change of topic, whats you guys ideas on the best ass kicking ships for here? I like my legion, but it seems a little low on dps?
Paladin with Bastion. Bring Amarr BS, AWU, Capacitator Managment and Systems Op to V, Large Energy Spec and Gunnery Supports to IV...and have fun. Around 3 Month and you're in it, not perfect but more then good enough for L4. Cybernetics V is also a very good idea, with +5 Attribute Imps it turns out in less then a year. |
IIshira
School of Applied Knowledge Caldari State
758
|
Posted - 2014.04.02 13:19:00 -
[10] - Quote
Lantro wrote:Miss Fired wrote:Sansha is what i face now i do beleive. As a change of topic, whats you guys ideas on the best ass kicking ships for here? I like my legion, but it seems a little low on dps? Paladin with Bastion. Bring Amarr BS, AWU, Capacitator Managment and Systems Op to V, Large Energy Spec and Gunnery Supports to IV...and have fun. Around 3 Month and you're in it, not perfect but more then good enough for L4. Cybernetics V is also a very good idea, with +5 Attribute Imps it turns out in less then a year.
A T2 battleship without even finishing gunnery support skills... This reminds me of those month old CNR pilots lol
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1239
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Posted - 2014.04.02 14:59:00 -
[11] - Quote
Focusing on key skills will give you a better benefit, your ship options are reasonably unlimited.
Skills are more sensibly grouped now, compare the full market skill list to your character to see where you have minor gaps.
Core Skill Groups Engineering & Navigation should be your first priority, Targeting & Rigging can be moved towards the lower end of your 'skills to train' list
Weapon Skill Groups (Drones, Gunnery or Missiles) These fall into 3 areas, Support Skills, Weapon Skills & Specialisation Skills The Support Skills should be placed with the Engineering Skills on your 'to train list' The Specialisation skills can go towards the bottom of the list, they are useful but not vital.
Tank Skill groups There's only 2 choices here, Armour or Shield Depending on the ship you fly 1 will be high priority, the other will be low
Ship Command Skills Not as vital as you'd think, training a particular skill to Level 4 is generally sufficient Engineering and Weapon Support Skills are far more important.
You'll mostly encounter Serpentis & Rogue Drones as mission objectives this makes Amarrian ships not the best choice.
How this translates --> eg the Raven Battleship Primary Skills (Train to a minimum of Level 4) - Engineering Skills - Navigation Skills - Missile Support Skills - Shield Skills
Secondary Skills (train up to Level 4) - Cruise Missiles - Rigging Skills (Shield & Missile) - Targeting Skills - Ship Command Skills - Drone Skills
Tertiary Skills (train up to L4) - Missile Specialisation Skill - Drone Support Skills
welcome back, and have fun. |
Antillie Sa'Kan
Forging Industries Silent Infinity
370
|
Posted - 2014.04.02 16:39:00 -
[12] - Quote
If you would prefer guns then the Apoc is quite viable in Amarr space. For example:
[Apocalypse, L4 pve] Large Armor Repairer II Shadow Serpentis Armor EM Hardener Armor Thermic Hardener II Reactive Armor Hardener Heat Sink II Heat Sink II Heat Sink II
Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Energy Discharge Elutriation I
Hobgoblin II x5 Hobgoblin II x5 Hobgoblin II x5 Cap Booster 800 x16 Imperial Navy Multifrequency L x16 Imperial Navy Standard L x8 Imperial Navy Xray L x16 Imperial Navy Microwave L x16 Optimal Range Script x1 Tracking Speed Script x1
Downgrade to meta 4 as your skills and budget dictate. This ship would also get you on the path to a Paladin with the Navy Apoc offering a nice upgrade along the way. |
Miss Fired
Lazy Old Farts Industrial Fangs
2
|
Posted - 2014.04.03 03:17:00 -
[13] - Quote
Antillie Sa'Kan wrote:If you would prefer guns then the Apoc is quite viable in Amarr space. For example:
[Apocalypse, L4 pve] Large Armor Repairer II Shadow Serpentis Armor EM Hardener Armor Thermic Hardener II Reactive Armor Hardener Heat Sink II Heat Sink II Heat Sink II
Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Energy Discharge Elutriation I
Hobgoblin II x5 Hobgoblin II x5 Hobgoblin II x5 Cap Booster 800 x16 Imperial Navy Multifrequency L x16 Imperial Navy Standard L x8 Imperial Navy Xray L x16 Imperial Navy Microwave L x16 Optimal Range Script x1 Tracking Speed Script x1
Downgrade to meta 4 as your skills and budget dictate. This ship would also get you on the path to a Paladin with the Navy Apoc offering a nice upgrade along the way.
this seems like a more pvp ship lacking any long term cap? I would have never thought of useing a cap boost for pve due to the length of the fights. I can't argue with the dps this would put out tho lol. |
Miss Fired
Lazy Old Farts Industrial Fangs
2
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Posted - 2014.04.03 03:18:00 -
[14] - Quote
thank you kitty bear for the explanation there. |
IIshira
School of Applied Knowledge Caldari State
760
|
Posted - 2014.04.03 03:28:00 -
[15] - Quote
Miss Fired wrote:Antillie Sa'Kan wrote:If you would prefer guns then the Apoc is quite viable in Amarr space. For example:
[Apocalypse, L4 pve] Large Armor Repairer II Shadow Serpentis Armor EM Hardener Armor Thermic Hardener II Reactive Armor Hardener Heat Sink II Heat Sink II Heat Sink II
Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L Mega Pulse Laser II, Imperial Navy Standard L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Energy Discharge Elutriation I
Hobgoblin II x5 Hobgoblin II x5 Hobgoblin II x5 Cap Booster 800 x16 Imperial Navy Multifrequency L x16 Imperial Navy Standard L x8 Imperial Navy Xray L x16 Imperial Navy Microwave L x16 Optimal Range Script x1 Tracking Speed Script x1
Downgrade to meta 4 as your skills and budget dictate. This ship would also get you on the path to a Paladin with the Navy Apoc offering a nice upgrade along the way. this seems like a more pvp ship lacking any long term cap? I would have never thought of useing a cap boost for pve due to the length of the fights. I can't argue with the dps this would put out tho lol.
If it was PVP the lows would have a plate and EANM. Cap boosters can be used in PVE. Amarr ships are terrible on cap so any decent fit won't have "long term cap". I think you can add a few cap mods but you'll still be around the 3-5 min range. I'll pull up EFT when I get on my computer.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
600
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Posted - 2014.04.03 07:08:00 -
[16] - Quote
Miss Fired wrote:this seems like a more pvp ship lacking any long term cap? I would have never thought of useing a cap boost for pve due to the length of the fights. I can't argue with the dps this would put out tho lol.
Ages ago I've been flying a CNR with about a minute worth of cap. I wouldn't suggest it for someone new to missions, though :)
My general rule of a thumb is: all guns active must be cap stable. Beyond that, you really don't need much cap, as you'll be pulsing it all anyway. |
IIshira
School of Applied Knowledge Caldari State
760
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Posted - 2014.04.03 12:04:00 -
[17] - Quote
Caitlyn Tufy wrote:Miss Fired wrote:this seems like a more pvp ship lacking any long term cap? I would have never thought of useing a cap boost for pve due to the length of the fights. I can't argue with the dps this would put out tho lol. Ages ago I've been flying a CNR with about a minute worth of cap. I wouldn't suggest it for someone new to missions, though :) My general rule of a thumb is: all guns active must be cap stable. Beyond that, you really don't need much cap, as you'll be pulsing it all anyway.
This is a good rule for mission ships. You will never get a decent fit Apocalypse cap stable with the repper on. If you want complete cap stability go Caldari. Since launchers don't use cap and they're shield tanked it's much easier.
This fit is cap stable without the repper. You get about 5 minutes with it on.
[Apocalypse, Missions (No cap booster)] Imperial Navy Large Armor Repairer Heat Sink II Heat Sink II Heat Sink II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II
Tracking Computer II, Optimal Range Script Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Large Energy Discharge Elutriation II Large Energy Discharge Elutriation II Large Auxiliary Nano Pump I
Hobgoblin II x10
Edit: Don't let the T2 rigs scare you. They're under 25 mil in Jita. If you want to save ISK and go with T1 you'll still be stable without the repper and about 30 seconds less cap with it on. Not a big difference if you don't want to spend the 50 mil. |
Miss Fired
Lazy Old Farts Industrial Fangs
2
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Posted - 2014.04.03 20:04:00 -
[18] - Quote
YOu guys are really helpful thank you. I have another question that would help me and the minmatar group. I also have a minmatar with much better skills spent int he proper places then this gal. What would be a good chain of what ships to use per lvl of mission for them? And i do not know much about the minmatar guns any help explaining the sizes and where they shine would help too. |
Illiar D'Anaari
Lassandar
15
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Posted - 2014.04.04 04:09:00 -
[19] - Quote
Minnie ships generally use projectile weapons, though there is a line of ship that uses missiles which culminates in the navy typhoon, which is a pretty nasty ship. Typically though, you'd use projectile on ships like a rupture > hurricane > tempest/maelstrom> machariel/vargur.
For the smaller hulls and prior to T2 autocannons, artillery are going to be the superior choice for missions. Once you have T2 autos with battleships, especially with a vargur, you can use those for improved tracking and dps. Most minnie ships are shield tanked, though you can armor tank them as well since they have fairly flexible slot layouts. |
Antillie Sa'Kan
Forging Industries Silent Infinity
374
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Posted - 2014.04.04 12:55:00 -
[20] - Quote
Miss Fired wrote:this seems like a more pvp ship lacking any long term cap? I would have never thought of useing a cap boost for pve due to the length of the fights. I can't argue with the dps this would put out tho lol. The idea is that your DPS makes the fights short. I always use a cap booster in PVE and never run cap stable. |
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IIshira
School of Applied Knowledge Caldari State
781
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Posted - 2014.04.04 18:13:00 -
[21] - Quote
Antillie Sa'Kan wrote:Miss Fired wrote:this seems like a more pvp ship lacking any long term cap? I would have never thought of useing a cap boost for pve due to the length of the fights. I can't argue with the dps this would put out tho lol. The idea is that your DPS makes the fights short. I always use a cap booster in PVE and never run cap stable.
This is very true. Unless you enjoy doing missions slowly you can't go wrong with more DPS. Ideally you want just a bit more tank than required to keep your ship alive and as much DPS as possible. I recommend starting with slightly too much tank and gradually lowering it. Maybe an extra hardener or something till you get comfortable.
My Nightmare has a cap booster on it. It hurts my eyes when I see one fitted with a bunch of cap rechargers in the mids lol. |
Gage Fairlane
Lazy Old Farts Industrial Fangs
4
|
Posted - 2014.04.07 17:43:00 -
[22] - Quote
This is miss fired. This is my min guy. I was thinking about useing a vagabond or munin for a mission runner. On them, should i use autos or arties? |
DeMichael Crimson
Republic University Minmatar Republic
25438
|
Posted - 2014.04.22 19:09:00 -
[23] - Quote
Vagabond works great as a shield fit with Autocannons. It's fast and puts out some good DPS.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
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