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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Shadowlightt
Apex Innovations
76
|
Posted - 2014.04.02 10:39:00 -
[1] - Quote
Anyone notice how much hi sec has changed in the last 4 years? Like the order and things. |
baltec1
Bat Country Goonswarm Federation
11006
|
Posted - 2014.04.02 10:41:00 -
[2] - Quote
Yea. You have never been safer. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Ralph King-Griffin
Var Foundation inc.
540
|
Posted - 2014.04.02 10:41:00 -
[3] - Quote
hmmm Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Solecist Project
Center for Advanced Studies Gallente Federation
41
|
Posted - 2014.04.02 11:07:00 -
[4] - Quote
Yeah! Too many gankers and griefers! Seriously, every where I go there's either a flashy red or a flashy yellow in the system!
Why doesn't CCP do anything against this madness???? How do they expect us to enjoy the game when there are so many others deliberately trying to ruin it for us!!!??? WHY ARE YOU PEOPLE SO MEAN!!! LEAVE BRITNEY ALONE!!!!! |
WouldYouEver HaveSexWith aGoat
Imperial Academy Amarr Empire
29
|
Posted - 2014.04.02 11:15:00 -
[5] - Quote
No one cares about flashy reds and yellows. I'm a flashy red and yellow. People care about 30 year olds having the mentality of 16 year olds and bothering other 30 year olds about it. |
Grunanca
Doughboys Shadow Cartel
189
|
Posted - 2014.04.02 11:16:00 -
[6] - Quote
Solecist Project wrote:Yeah! Too many gankers and griefers! Seriously, every where I go there's either a flashy red or a flashy yellow in the system!
Why doesn't CCP do anything against this madness???? How do they expect us to enjoy the game when there are so many others deliberately trying to ruin it for us!!!??? WHY ARE YOU PEOPLE SO MEAN!!! LEAVE BRITNEY ALONE!!!!!
You clearly werent there back when you could tank concord and kill on...
Way too much have been done!
These are the changes I remember without a bit of googleing:
* Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec.
So yeah, high sec changed a whole lot... Gankers got smarter, victims didnt... End of story! |
Solecist Project
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.02 11:19:00 -
[7] - Quote
Grunanca wrote:Solecist Project wrote:Yeah! Too many gankers and griefers! Seriously, every where I go there's either a flashy red or a flashy yellow in the system!
Why doesn't CCP do anything against this madness???? How do they expect us to enjoy the game when there are so many others deliberately trying to ruin it for us!!!??? WHY ARE YOU PEOPLE SO MEAN!!! LEAVE BRITNEY ALONE!!!!! You clearly werent there back when you could tank concord and kill on... Way too much have been done! These are the changes I remember without a bit of googleing: * Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec. So yeah, high sec changed a whole lot... Gankers got smarter, victims didnt... End of story! I bet you made that all up!!
Next you tell me you can't grab loot from a can while being cloaked! Ridiculous! |
Winchester Steele
845
|
Posted - 2014.04.02 11:20:00 -
[8] - Quote
Shadowlightt wrote:Anyone notice how much hi sec has changed in the last 4 years? Like the order and things.
What? You mean content creators getting pushed out of the game by loud-mouthed carebears, and all meaningful forms of player interaction slowly being squelched into oblivion by politically correct WoW rejects. System upon system filling up with bots revelling in the perfect safety of their massively buffed barge ehp, while entire professions get utterly decimated by brutal nerfs to aggression mechanics.
Nah. Hadn't noticed. ... |
Na Und
Galactronics
205
|
Posted - 2014.04.02 11:23:00 -
[9] - Quote
Winchester Steele wrote:Shadowlightt wrote:Anyone notice how much hi sec has changed in the last 4 years? Like the order and things. What? You mean content creators getting pushed out of the game by loud-mouthed carebears, and all meaningful forms of player interaction slowly being squelched into oblivion by politically correct WoW rejects. System upon system filling up with bots revelling in the perfect safety of their massively buffed barge ehp, while entire professions get utterly decimated by brutal nerfs to aggression mechanics. Nah. Hadn't noticed.
That was splendid. I could imagine your tears falling to your keyboard.
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Winchester Steele
845
|
Posted - 2014.04.02 11:26:00 -
[10] - Quote
Na Und wrote:Winchester Steele wrote:Shadowlightt wrote:Anyone notice how much hi sec has changed in the last 4 years? Like the order and things. What? You mean content creators getting pushed out of the game by loud-mouthed carebears, and all meaningful forms of player interaction slowly being squelched into oblivion by politically correct WoW rejects. System upon system filling up with bots revelling in the perfect safety of their massively buffed barge ehp, while entire professions get utterly decimated by brutal nerfs to aggression mechanics. Nah. Hadn't noticed. That was splendid. I could imagine your tears falling to your keyboard.
Sure. And here I thought I was being funny. Ahh internet. ... |
|
March rabbit
Federal Defense Union
1407
|
Posted - 2014.04.02 11:33:00 -
[11] - Quote
Grunanca wrote: These are the changes I remember without a bit of googleing:
* Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec.
So yeah, high sec changed a whole lot... Gankers got smarter, victims didnt... End of story!
Let's compare: * Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. Before: people could play with fitting and fleeting ideas Now: fit for maximum DPS, no fleet compositions (i don't speak about OGB and cloaked warp-in point). Warp, kill, die
* You no longer get insurance payout for ships that die to CONCORD. Before: you could use different ships Now: you use cheapest possible option: Catalyst, Vexor, etc...
* You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. Before: smarter people could discover this tactics and play it Now: all ganks are equal - warp, kill, die
* T2 haulers cant be cargo scanned. Before: you had to calculate risks: cargo amount vs your expenses Now: you just drop coin....
All in all i don't see how gankers could get smarter with all these changes. Actually ganking became easier: you have no need to do homework about fitting and fleeting strategies. All 1 week old chars trained for Catalyst and max DPS have the same chances to be successful. The Mittani: "the inappropriate drunked joke"
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Na Und
Galactronics
205
|
Posted - 2014.04.02 11:33:00 -
[12] - Quote
Winchester Steele wrote:Na Und wrote:Winchester Steele wrote:Shadowlightt wrote:Anyone notice how much hi sec has changed in the last 4 years? Like the order and things. What? You mean content creators getting pushed out of the game by loud-mouthed carebears, and all meaningful forms of player interaction slowly being squelched into oblivion by politically correct WoW rejects. System upon system filling up with bots revelling in the perfect safety of their massively buffed barge ehp, while entire professions get utterly decimated by brutal nerfs to aggression mechanics. Nah. Hadn't noticed. That was splendid. I could imagine your tears falling to your keyboard. Sure. And here I thought I was being funny. Ahh internet.
Funny or typical? Internet, indeed.
|
ChromeStriker
Sebiestor Tribe Minmatar Republic
711
|
Posted - 2014.04.02 11:34:00 -
[13] - Quote
Im back in Hi-sec after a long break in null. Its quite nice being back in all the termoil
Nulla Curas |
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
952
|
Posted - 2014.04.02 11:41:00 -
[14] - Quote
Grunanca wrote:These are the changes I remember without a bit of googleing:
* Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec. Not nearly enough. They still need to make the following changes.
* Pods can no longer warp for the duration of criminal timers. * CONCORD kills anyone in highsec with lower than -5 security status, not just those with a criminal timer. * Gate and station sentry guns shoot at suspects. * Suspects can no longer legally return fire when attacked by a non-suspect. * Wardec fees increased to 500mil minimum. * Freighters gain a low slot and 3 rig slots with no other stats changed. * Level 5 missions moved back to highsec.
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2970
|
Posted - 2014.04.02 11:45:00 -
[15] - Quote
The order of what?
Items in the market?
Who comes first in logi trage?
Please explain *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2970
|
Posted - 2014.04.02 12:01:00 -
[16] - Quote
Shederov Blood wrote:
* Pods can no longer warp for the duration of criminal timers. * CONCORD kills anyone in highsec with lower than -5 security status, not just those with a criminal timer. * Gate and station sentry guns shoot at suspects. * Suspects can no longer legally return fire when attacked by a non-suspect. * Wardec fees increased to 500mil minimum. * Freighters gain a low slot and 3 rig slots with no other stats changed. * Level 5 missions moved back to highsec.
* Caldari police and all gate and station guns IMMEADIATELY attack all pilots with Gallente logos in the background * Vice Versa * Amarr pilots required to learn Pax Amarria by heart or join Blood Raiders and leave High Sec * Warships banned from High Sec * Any weapon or ECM sales either require official armament transporter permit or are banned from high Sec * Four legs good * Two legs Bad * No ducks allowed * Infinate Rice Pudding available at all Piggly Wigglies in the metro area *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Shadowlightt
Apex Innovations
76
|
Posted - 2014.04.02 12:07:00 -
[17] - Quote
Guys please no flaming i just wonder if any of u think high sec has improved or declined |
Pak Narhoo
Splinter Foundation
1404
|
Posted - 2014.04.02 12:18:00 -
[18] - Quote
Shadowlightt wrote:Guys please no flaming i just wonder if any of u think high sec has improved or declined
Improved or declined in what?
I found it always an unsafe place to be in. Way too many people in the same spot and not being able to instantly see they're blue or not, tbh that creeps me out!
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Ralph King-Griffin
Var Foundation inc.
541
|
Posted - 2014.04.02 12:18:00 -
[19] - Quote
Shadowlightt wrote:Guys please no flaming i just wonder if any of u think high sec has improved or declined You might have written an op to direct the initial direction of the tread, given how vague it is I'd say you're lucky it's not a thread about bacon already....actually Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Solecist Project
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.02 12:24:00 -
[20] - Quote
This thread is now about bacon.
Somebody call Tollen Gallen! |
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Doppleganger
Federated Holdings Libera Alliance
4
|
Posted - 2014.04.02 12:25:00 -
[21] - Quote
Shadowlightt wrote:Guys please no flaming i just wonder if any of u think high sec has improved or declined
I would have to say declined... but it has been doing that since I started the game back in 2003.... its called population explosion.
When the game started high sec was not even 1/10 as safe as it is now. |
Solecist Project
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.02 12:31:00 -
[22] - Quote
Doppleganger wrote:Shadowlightt wrote:Guys please no flaming i just wonder if any of u think high sec has improved or declined I would have to say declined... but it has been doing that since I started the game back in 2003.... its called population explosion. When the game started high sec was not even 1/10 as safe as it is now. I agree!
The more the population explodes, the safer highsec had to be. |
DJentropy Ovaert
Crazy Bird Inc. The Fire Nation Syndicate
227
|
Posted - 2014.04.02 12:33:00 -
[23] - Quote
Shederov Blood wrote: Not nearly enough. They still need to make the following changes.
* Pods can no longer warp for the duration of criminal timers. * CONCORD kills anyone in highsec with lower than -5 security status, not just those with a criminal timer. * Gate and station sentry guns shoot at suspects. * Suspects can no longer legally return fire when attacked by a non-suspect. * Wardec fees increased to 500mil minimum. * Freighters gain a low slot and 3 rig slots with no other stats changed. * Level 5 missions moved back to highsec.
Not far enough. After that the following changes needs to be made:
* Every system in the game will have a helpful Orc or High-Elf who will give you a quest in return for gold coins.
* All of high sec will be made into 1.0 space, and any player that dare fire on another player will be perma-banned
* Spaceships will be done away with and replaced with a single button to summon a magical space mount to take you to the next quest giving Elf.
* Combat between two or more players may only take place if all parties sign a waiver, click yes to accept, and do so out of the sight of any other player, as to not encourage violence.
* Null-sec and Wormhole space will be done away with and made into 0.9 space.
* Every race will receive 47 new mining barges, each with 1% more yield then the last. All skills that can be used to shoot at another player will be removed.
Only then will the game be the proper theme park wonderland, just like every other MMO on the market.
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Salvos Rhoska
969
|
Posted - 2014.04.02 12:34:00 -
[24] - Quote
I would agree that high-sec is "too" safe.
I havent thought enough on the matter to suggest solutions, but I do feel most of the problems are in impairing player aggression through NPC means, thereby limiting emergent player behavior and content artificially. ------------ |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2974
|
Posted - 2014.04.02 12:40:00 -
[25] - Quote
Shadowlightt wrote:Guys please no flaming i just wonder if any of u think high sec has improved or declined
Well nothing HAS really changed apart from some rules and mechanisms introduced to stop new pilots and old pilots who are terminally stupid from breaking the law and getting themselves killed by accident.
The New Order isnt new
Standards and Practices were doing that to bad CEOs many many years before *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Balshem Rozenzweig
Akademia Milicyjna The North is Coming
37
|
Posted - 2014.04.02 12:47:00 -
[26] - Quote
Shederov Blood wrote:Grunanca wrote:These are the changes I remember without a bit of googleing:
* Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec. Not nearly enough. They still need to make the following changes. * Pods can no longer warp for the duration of criminal timers. * CONCORD kills anyone in highsec with lower than -5 security status, not just those with a criminal timer. * Gate and station sentry guns shoot at suspects. * Suspects can no longer legally return fire when attacked by a non-suspect. * Wardec fees increased to 500mil minimum. * Freighters gain a low slot and 3 rig slots with no other stats changed. * Level 5 missions moved back to highsec.
You're joking, right?
- You can be a criminal and never gank a ship. Still - you need to visit high sec on occasions. - PVPers would be podded notoriously, and the game would loose subs. At best it would make people more careful and decrease the participation in low sec pvp. - You can attack criminals without penalty now, so it's a viable low sec tactic to gate camp criminals, since they need to counter you + gate/station guns if they want to destroy the camp.
Singature Radius 48 m |
Grunanca
Doughboys Shadow Cartel
191
|
Posted - 2014.04.02 12:50:00 -
[27] - Quote
March rabbit wrote:Grunanca wrote: These are the changes I remember without a bit of googleing:
* Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec.
So yeah, high sec changed a whole lot... Gankers got smarter, victims didnt... End of story!
Let's compare: * Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. Before: people could play with fitting and fleeting ideas Now: fit for maximum DPS, no fleet compositions (i don't speak about OGB and cloaked warp-in point). Warp, kill, die * You no longer get insurance payout for ships that die to CONCORD. Before: you could use different ships Now: you use cheapest possible option: Catalyst, Vexor, etc... * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. Before: smarter people could discover this tactics and play it Now: all ganks are equal - warp, kill, die * T2 haulers cant be cargo scanned. Before: you had to calculate risks: cargo amount vs your expenses Now: you just drop coin.... All in all i don't see how gankers could get smarter with all these changes. Actually ganking became easier: you have no need to do homework about fitting and fleeting strategies. All 1 week old chars trained for Catalyst and max DPS have the same chances to be successful. I see your point and partially agree with it. It is correct that CCP removed all idea that would make the smarter people better. These days its more a numbers game, but again... The people that used to have the brilliant ideas are from what I have seen still the ones that makes the best setups etc. Also, some of the low end gankes have prob been pushed away by the changes. You still have to take into consideration damagetypes, tracking, the size and speed of who you shoot if you are to maximixe your profit and lower the number of people needed. This is not something all takes into consideration. |
Jonah Gravenstein
Machiavellian Space Bastards
17636
|
Posted - 2014.04.02 12:51:00 -
[28] - Quote
Grunanca wrote:Solecist Project wrote:Yeah! Too many gankers and griefers! Seriously, every where I go there's either a flashy red or a flashy yellow in the system!
Why doesn't CCP do anything against this madness???? How do they expect us to enjoy the game when there are so many others deliberately trying to ruin it for us!!!??? WHY ARE YOU PEOPLE SO MEAN!!! LEAVE BRITNEY ALONE!!!!! You clearly werent there back when you could tank concord and kill on... Way too much have been done! These are the changes I remember without a bit of googleing: * Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec. So yeah, high sec changed a whole lot... Gankers got smarter, victims didnt... End of story! The sarcasm, you missed it. Solecist is a returning player with intimate knowledge of highsec aggression mechanics and Concord. Other than that, good post.
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Doppleganger
Federated Holdings Libera Alliance
4
|
Posted - 2014.04.02 12:51:00 -
[29] - Quote
Solecist Project wrote:Doppleganger wrote:Shadowlightt wrote:Guys please no flaming i just wonder if any of u think high sec has improved or declined I would have to say declined... but it has been doing that since I started the game back in 2003.... its called population explosion. When the game started high sec was not even 1/10 as safe as it is now. I agree! The more the population explodes, the safer highsec had to be.
Yes it had to be made safer to drive up subscription numbers. When it started it was more of a niche game but as more and more people joined that wanted the game to be more like a single player game they had beef up concord and sentry guns and all sorts of things to be able to keep those people in the game paying instead of leaving it a smaller niche game.
If they had not done that the game probably would not have lasted for 11 years so its always just adapt and change or leave. I think thats what happened to the game I was playing before this one... Jumpgate.... it was never safe anywhere and that was a blast but it never gained the numbers to stay alive and died a slow death. R.I.P. original Jumpgate and original EVE Online.
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Jenn aSide
STK Scientific Initiative Mercenaries
5708
|
Posted - 2014.04.02 12:52:00 -
[30] - Quote
Shederov Blood wrote:Grunanca wrote:These are the changes I remember without a bit of googleing:
* Concord damage buffed so it cant be tanked anymore, even not with a whole fleet of remote reparing ships. * You no longer get insurance payout for ships that die to CONCORD. * You can no longer warp when you are waiting for CONCORD to come remove your ship. Back in the days, you could fit and arty tempest and warp from bookmark to bookmark 2-3 times with CONCORD chasing you. All while popping 2-3 mackinaws while running. * You get jammed by CONCORD. * You lose control of your drones as soon as CONCORD arrives. * You get neuted to 0 cap the second they hit instead of during 5-6 seconds. * Mining ships got a ridicolous HP buff. * All ships got a 25 % HP buff. * T2 haulers cant be cargo scanned. * Jump freigters were introduced and removed all risk from hauling big stuff out of high sec. Not nearly enough. They still need to make the following changes. * Pods can no longer warp for the duration of criminal timers. * CONCORD kills anyone in highsec with lower than -5 security status, not just those with a criminal timer. * Gate and station sentry guns shoot at suspects. * Suspects can no longer legally return fire when attacked by a non-suspect. * Wardec fees increased to 500mil minimum. * Freighters gain a low slot and 3 rig slots with no other stats changed. * Level 5 missions moved back to highsec.
To the OP: The above quoted post is the reason why 'flaming' happens.
No matter how safe you make high sec (what with it's now untankable NPC police, SAFETIES and dozens of other little things that neuter the non-consensual part of a non-consensual pvp game) it will never be safe enough for these types till CCP makes implements a total "guns do not work in high sec and bumping someone results in CONCORD intervention" mechanic.
And no matter how much 'top end' end content you put into high sec, these people will want more, like the reinstatement of a BUG that allowed lvl 5 missions in high sec. High Sec lvl 4 missions, epic arc missions and incursions all NPC battleships....in high security space.... when they shouldn't.
There is a reason why high sec exploration sites don't have battleships while low and null exploration content does, that was CCPs original risk vs reward structure: starter pve content in high security space, progressively harder and more rewarding content as you moved further into danger. Mainly because it's dumb to see literally hundreds of thousands of pirate BATTLESHIPS flying around in hisec snatching up space HOs aka Damsels by the thousands. It's like watching Somalian Carrier Battlegroups attack New York and Los Angeles every day while the U.S. Navy does nothing lol.
(Wait, Somalian pirates don't have capital ships??? Exactly!)
But somewhere along the line, CCP figured they had to give high end content to people in the safest space resulting in the relative devaluing of pve content just about everywhere else. Problem with that is (as you can see from the quoted post) is that it's just never ever enough for some people.
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