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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Dolan
C C P C C P Alliance
990
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Posted - 2014.04.02 16:23:00 -
[1] - Quote
Check out our Dev Blog about the spectacular EVE: True Stories comic series.
Tell us what you thought and how we can improve in the future. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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Chribba
Otherworld Enterprises Otherworld Empire
11569
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Posted - 2014.04.02 16:26:00 -
[2] - Quote
Want more Stories!!
/c
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Gilbaron
Free-Space-Ranger Nulli Secunda
1269
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Posted - 2014.04.02 16:33:00 -
[3] - Quote
the changing artist thing really confused me a few times. same with the jumpclone thing.
oh, and please give me some wallpapers in comic style :D GRRR Goons |
Matthias Azaharel
Aideron Robotics
13
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Posted - 2014.04.02 16:44:00 -
[4] - Quote
I got some cognitive dissonance from the story never being completely IC or OOC. Sometimes OOC banter (like in the beginning of the first book) could be passed off as IC, but when characters started talking about their alts, that was immersion-breaking for me. Also, yeah, visually the jump clone thing didn't make a lot of sense at first glance.
Also, my personal feeling is that changing names of characters and organizations while still telling the same events would help make the story more immersive. Not to take away from the great stories being made in the game, but we all have our preconceived ideas about the characters and groups portrayed in this particular story, and that colors our interpretation of the events in it. Certainly if I were to watch an EVE TV show or something I wouldn't want to have in-game alliance politics going on in the back of my head while watching.
Finally, I believe I saw in one of the panels someone mention a "star gate", while in-game and in most other lore sources it's "stargate".
But overall this was a very cool project and I look forward to more EVE stories in more media. |
Onocron
Science and Trade Institute Caldari State
3
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Posted - 2014.04.02 16:51:00 -
[5] - Quote
The imagery in the comic book was nice, the story was ok'ish but VERY hard to follow. I guess that's a matter of taste but i didnt like the super short dialogs and random scene swapping without a clue who was now talking to who, its fun to leave some guessing to the reader but on the other hand, it felt a bit ADHD (no offense) and I never felt 'sucked into' the story.
Some more information (like a schematic with the corp / alliance structure of each alliance / coalition involved)would have been nice
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Altrue
Exploration Frontier inc Brave Collective
1088
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Posted - 2014.04.02 16:52:00 -
[6] - Quote
It was pretty sweet!
A bit short though, I don't know how much I could've paid for it, and having the first one for free was certainly a good idea. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
Bienator II
madmen of the skies
2509
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Posted - 2014.04.02 16:57:00 -
[7] - Quote
i would have liked to see a eve lore comic to establish the eve universe via the new media first, before starting the true stories stuff.
Life on the first colony ship which went through the wh, first capsule, first dust merc.... so many topics to pick from. Pick one of the more popular chronicals and build on top of it. If you do this you won't have to explain on every second page how all the eve things work, what a jumpclone is etc.
but then again i don't read comics so it could be just me expecting something different from this media type. (must have been the first comic i read for 20years or so) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6140
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Posted - 2014.04.02 16:59:00 -
[8] - Quote
The issue I have is that comic books are usually about GUYS DOING THINGS! WITH RAGE! AND ANGST! AND VIOLENCE! AND EXCLAMATION POINTS!
EVE, well-- for all its thrills, is grand, grandiose, and sometimes rather languid.
I feel like taking a little bit less of the usual comic style, and interspersing more corporate/alliance/territorial imagery might help give it more of an EVE feel. If, for instance, we saw more cluster maps, more grand armadas, and a bit more knowledge of EVE demonstrated... Priano Trans-Stellar: elegant solutions for the State's needs. |
Marlona Sky
D00M. Northern Coalition.
4982
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Posted - 2014.04.02 17:01:00 -
[9] - Quote
Honestly it was pretty disappointing. Out of all the amazing stories out there you pick one of the most boring. . |
Stitcher
Alexylva Paradox
3446
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Posted - 2014.04.02 17:04:00 -
[10] - Quote
Fleet composition and battles that are a little more realistic to the game, maybe? The most jarring part of the whole thing for me was in the first issue, seeing a fleet composed of nothing but dozens of Arazus, and then having that fleet get ripped to pieces by a couple of Wolves, a Vagabond and a lone Maelstrom without anybody even exclaiming "Sensors are being dampened, I'm having a hard time getting a lock."
Don't be afraid of the technical jargon, either. Spaceship pilots are GOING to have their own impenetrable technobabble, and it's okay to dust the dialogue with it here and there. I'm not talking "He's redboxing. Point... Stitcher needs cap" "Copy, two cycles down chain" here, that's boring. But a delicate sprinkle of references to "cap warfare" "ECM" or having an irate squadron leader order his wingman to "keep your transversal up, moron!" just before that wingman gets splattered wouldn't hurt the dialogue and would provide a little extra engagement for the people who understand the game.
Also, the "@#%&!" stuff. Either put in the swearwords, or don't have the characters swearing. Nobody would notice the latter, and the target audience won't mind the former. But having the characters cuss and then resorting to a ridiculous string of symbols by way of censorship just doesn't make sense.
Matthias has a point, it may also be worth changing the names so as to increase the neutrality of the account. It won't harm the story, and the people who know their stuff will still know who the stand-ins are representing, but it will bypass the slightly jarring juxtaposition of a supposedly serious sci-fi setting with your standard anarachic Internet in-jokes. The story of TEST, for instance, would make for pretty decent TV, but it might detract from the verisimilitude of the dramatization to render their full name in-character. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1504
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Posted - 2014.04.02 17:05:00 -
[11] - Quote
Didn't like it... not sure was it beacause the story or beacause format (mixing OOC and IC) in what it was made.
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Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
196
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Posted - 2014.04.02 17:07:00 -
[12] - Quote
I'd much rather CCP return to writing Chronicles than watse time with half-assed tales of old in Comic Book format.
If you need to generate revenue, and I understand that completely, put thge various Chronicles in a "EVE Source"-like hardback with art format, and I'll happily spend vastly more than I would have to aquire these silly comics.
Chronicles got more players to play EVE than comic books ever will, and if you're smart enough to sell the lot in harback, it'll make you alot of money too. |
Callisto Helix
Adhocracy Incorporated Adhocracy
6
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Posted - 2014.04.02 17:16:00 -
[13] - Quote
I'm not a comic book connoisseur by any stretch of the imagination but...
IMHO they are bad, really bad. The art is bad, the storytelling is bad, and more often than not I really didn't have any idea what was going on. There's no continuity to the story at all. I suppose it might make more sense if you were playing the game and derping around in Null back when BoB was still alive and well (as I wasn't), but I'm guessing probably not.
Adding insult to injury, is that EVE background stuff was way off as well. A couple of Goons went after a lone Hulk because it could have "millions of ISK worth of modules in its hold"?? And at some point a Maelstrom solo's a half dozen Arazus?
I wanted to like them, I love reading about the lore and history of the game, but I only read the first two issues and after that I was so put off that you'd have to pay me to read 3 & 4.
I really hope there's a different group working on the EVE TV show. |
PinkKnife
Future Corps Sleeper Social Club
470
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Posted - 2014.04.02 17:17:00 -
[14] - Quote
Honestly, using stories from in game kinda ruins it. Writers and creators can make their own stories in the eve universe that will inevitably be better than the reality of in game stories, it doesn't need to be "true stories" because honestly no one gives two ***** outside current EVE players wanting to see themselves aggrandized even more in smug comic book form.
Get rid of the whole true story concept, and let writers make new stories in New Eden. Why do I want to read second hand a story I already know? It's like watching a re-run of a show I don't like.
That said, let it be more in game, the idea of alts and jump clones is tricky to manage while trying to make the universe believable (as in, not a video game).
Essentially the problem then, is you're trying to create a story within a universe that is believable, with characters who operate outside it, which as others have said, breaks the immersion a lot, and makes it seem like its a game, which, would be fine if it was about the game and the players. However it tries to not be, and it just doesn't work out that well.
SO, Tl:Dr, remove the true bit, and just let writers make stories in the universe. Having comic versions of the chronicle is a lot easier/more enjoyable than player stories. |
Jack bubu
GK inc. Pandemic Legion
538
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Posted - 2014.04.02 17:24:00 -
[15] - Quote
i did not like them, neither the art nor the story telling was good.
The art looked like it was just the 3D ingame models with a half assed comic shader from photoshop slapped on them, i was looking forward to a hand drawn comic so that pretty much ruined it. |
Chicken Wing
Vasilkovsky Interstellar Goonswarm Federation
1
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Posted - 2014.04.02 17:47:00 -
[16] - Quote
Lots of grrgoons in here.
The artist for the third comic was by far the best out of all of them. The art on the rest (especially the last one :cripes:) was definitely not great. Storytelling had its ups and downs - I feel like a bit longer of a series might have been more appropriate, as there's a lot of material to cover. Also keeping a bit more eve-reality in there would have been nice - fleets of arazus is /really/ silly, at least give them a stealth bomber escort or something :v
In the end, though, I've preordered the book on amazon and generally enjoyed the whole process. Looking forward to seeing what else comes out of the CCP media machine - I'm sure nobody would mind a story like this told in the fashion of one of your ever-excellent trailers. |
Myxx
689
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Posted - 2014.04.02 17:57:00 -
[17] - Quote
I didn't enjoy a single issue.
Artwork was terrible. Writing was terrible. It hardly held true to EVE in terms of storytelling. The way in which the voting was done was already lopsided and pre-determined.
I just can't take this seriously, as an EVE player. I won't be buying these, and I've bought a lot of other CCP merch. This is just inexcusably terrible. Get rid of the 'true' part and like others have said, have your own writers write stories for them to illustrate.
Nice experiment in thought, horrible execution. |
Dinsdale Pirannha
Pirannha Corp
2536
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Posted - 2014.04.02 18:03:00 -
[18] - Quote
Marlona Sky wrote:Honestly it was pretty disappointing. Out of all the amazing stories out there you pick one of the most boring.
I was once involved in a wh fight where we had 5 ships and the attackers 6. The drones from my Domi took out 3 recons while I was jammed, and we drove off the remaining attackers with the loss of one of our BC's.
It was more exciting than , "Alliance director presses a button and wipes out a huge alliance. The End." Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Gabhrael Lyrian
Eye of the Void
1
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Posted - 2014.04.02 18:07:00 -
[19] - Quote
1) How did you do? Overall, I would answer that this was done well. I read all four chapters, and was immersed in the first three. That's not half bad, but it is quarter bad. Specifically, the last chapter's art direction was terrible. EVE is many things artistically, but cartoonish is not among those things. With the ease in which you can access and manipulate the famed graphics of EVE, there is NO excuse for how poorly-drawn and generally un-crisp the last chapter was. 2) Voting and submission was executed brilliantly, great job. However, steps may have to be taken in the future to ensure that stories from all play styles are incorporated into the "winners circle". 3) Having read the whole thing, twice, I can say that attempting to incorporate metagame into the story just confuses that which actually happened. I think that the graphic novel approach is a wonderful way to illustrate the universe and bring characters to life- I love the cockpits and the crew of the ships and stations, the unsung victims of all capsuleers.
I must say that despite having a firm grasp of what actually transpired during these events, the actual execution lost me. The changing art made characters hard to keep track of, the jumpclone mechanic was adapted well but not very well illustrated, and in general it was hard to determine what exactly was going on.
I do, however, look forward to more stories being told this way, hopefully in a crisper, more homogeneous way. |
Angus Adalwin
Dreddit Test Alliance Please Ignore
12
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Posted - 2014.04.02 18:09:00 -
[20] - Quote
What I liked: The third artist. Whoever they were, they did the best out of all of them. Get more from them, please :) I also quite like the concept in general - EVE has such a vast potential for amazing stories that putting them in comic form should work quite well.
What I didn't like: The other three artists (especially the last and second ones. The last one was ugh and I often had no idea what I was looking at with the second artist) The story was really hard to follow, and this is after having read the original "True Story" and getting familiar with the chain of events.
I highly encourage more EVE Comics, with a couple of suggestions. Keep that third artist if at all possible. The stories need more work to make more sense. I saw an earlier suggestion in this thread that the comics be stories set in the EVE Universe, but not necessarily be player stories. I realize that CCP greatly values and focuses on player-driven content, but the truth of the matter is that the Chronicles are far more interesting (and many would be much more thrilling to see in comic form) than the disbanding of BoB. When you get down to it, all that happened was one director got frustrated with his alliance and took it down from the inside, with prodding and help from The Mittani. While from an EVE perspective, that's a huge event and worthy of attention, it doesn't work so well in a comic book. You have a large catalog of thrilling and fascinating stories that can be made into comics - it might be best to go with those. If you really just want to focus on things that actually happened in EVE, live events might also be another thing to look at - Operation Highlander could be a very good story to put into comic form, for example.
tl;dr I want more EVE Comics, but CCP should think about taking stories from more places than the "True Stories," and should not shy away from fictional stories that could end up being much better. |
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Angus Adalwin
Dreddit Test Alliance Please Ignore
12
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Posted - 2014.04.02 18:10:00 -
[21] - Quote
Dinsdale Pirannha wrote: I was once involved in a wh fight where we had 5 ships and the attackers 6. The drones from my Domi took out 3 recons while I was jammed, and we drove off the remaining attackers with the loss of one of our BC's.
Now this is a story I can see being a great stand-alone comic. (As in, just a single issue encapsulating the whole story.) |
Marlona Sky
D00M. Northern Coalition.
4985
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Posted - 2014.04.02 18:18:00 -
[22] - Quote
Chicken Wing wrote:Lots of grrgoons in here. No one is going grrgoons. To be honest you could pull the names of the main characters and alliance names out and replace them with fictional ones and everyone would still be expressing the same disappointment in the True Stories comics. Which is funny saying that because there is more fictional about the story than truth. Should be Based on True Stories. . |
Two step
Aperture Harmonics No Holes Barred
4536
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Posted - 2014.04.02 18:25:00 -
[23] - Quote
I'm not a big comic book person, but I found it really hard to follow wtf was going on, and who was who, and I was around for the actual story.
I do agree with a bunch of the above posters about the setting. It seems really confusing to call it a "true story" but to basically change the entire story around. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Linavin
Midnight Judges LLC
0
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Posted - 2014.04.02 18:56:00 -
[24] - Quote
Regarding this specific comic, an issue I had was the switching artists before I had a firm grasp of who the characters were. The identifying features of each characters weren't consistent across artists, which made reading each successive release more difficult than it should have been.
The bigger issue was the actual story component. I've read most of the eve chronicles and have come to expect a certain level of quality and depth from the eve lore. Although it was 'interesting' to see how Mittens spun his story, the plot was simplistic and had no surprises. It lacked the depth and connection to the greater eve lore that many of the chronicles have. I would much rather adapt eve chronicles to the comic format, or create original stories that better fit the medium. Imagine Jita 4-4 , with its richness of setting, in comic book format.
One of the greatest problems with player stories is the "eve is a game about spaceships" mentality. This is a fine philosophy for game design, but it means the players are always in the context of spaceships. Not only will this means players obsessing over the minutia of the ship representations, but we lack the ability to do anything unique or meaningful whilst walking around. Players interact with this world via their ships, any major or pivotal events are going to involve spaceships, likely a whole ton of em. We don't have much on the non spaceship side besides silly politicking, which just doesn't lend itself to a comic medium. How much of the same boardroom or station interior can you take? I fear that any player story, simply because of the context of the eve player, will revolve around boring station interiors (bad for comics) punctuated by ship combat (difficult to represent). |
Niko Lorenzio
United Eve Directorate
300
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Posted - 2014.04.02 19:24:00 -
[25] - Quote
I loved the true stories. Loved the comic adaption. It would be great if we were able to do submit such stories on ongoing basis, not only during special events. Maybe incorporate the true stories system into the eve gate. Met a new player in EVE who thought it would be great to have a log system in EVE, where you can log your adventures for public view if you choose to. I agreed with him as I know many people have many different events that they'd like to be able to share casually with their friends and community.
When I started out playing EVE I also used to keep captain's logs, but I stopped writing them as they were just on my doc on the PC and seemed pretty pointless after a while since nobody ever read them.
I guess something like a blog which is integrated into EVE Gate and possibly into the client itself with the option to up/down vote etc. would be perfect for this. |
Obtuse Okanata
State War Academy Caldari State
0
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Posted - 2014.04.02 19:36:00 -
[26] - Quote
I liked it |
SyX II
Forcas armadas Moon Warriors
3
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Posted - 2014.04.02 19:53:00 -
[27] - Quote
Good: * Nice to see eve "lore" being told in a different media * Some of the drawings looks pretty good. * Another collectible that we fans could have in our shelfs
Bad: * Didn't feel atracted to the story * Hard time to follow up/understand whats going on * It didn't make me feel anxious for the next volume
Suggestion:
*Like many of the posts here, I feel that I'ld definetly prefer to have eve lore instead of other players story that we all know already. *I imagine here.. reading a book about jove race full of images for example ...and being able to travel to those places told in the story. *Really immerse and feel that I'm reading something completly new. *Maybe a complement to the EVE Source Book. Go deep within the lore that started to be told on eve source.
Thanks,
***English second language. |
Mashie Saldana
BFG Tech
984
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Posted - 2014.04.02 19:59:00 -
[28] - Quote
Please go back to doing biweekly chronicles instead. If you need extra income get those printed instead of some stupid comics that most players are too old to give a toss about. Mashie Saldana Dominique Vasilkovsky
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Dierdra Vaal
Interstellar Stargate Syndicate
294
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Posted - 2014.04.02 20:11:00 -
[29] - Quote
I quite enjoyed the concept, spreading eve lore (even player made) to different mediums. I do think that in this particular story, one of the main elements was completely overlooked: the fall of BoB was only as big as it was because of the long (and let's be honest, impressive) history of the BoB alliance. With the comic books not giving the reader any real clue or information about that, it really makes the story a lot less interesting, and perhaps somewhat one-sided. This wasn't helped by the odd mix of IC and OOC script.
I would like to see more player lore made into stories like this, though I would caution against relying too much on popular-vote selection mechanics for them, since that disproportionately benefits large, currently existing player groups. I think it is important with stuff like this to avoid any hints of partisanship. In the same vein I think it might also be better to try and get more complete information about the events that get portrayed, rather than rely on only one side of the story.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Vera Algaert
Republic University Minmatar Republic
1359
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Posted - 2014.04.02 20:15:00 -
[30] - Quote
If you want to appeal to EVE players then you have to be more faithful to the actual events, if you want to appeal to non-players then you can't write the story in a way that is confusing even if you are a player and have read half a dozen accounts of the events already. |
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