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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Dragon Outlaw
Rogue Fleet
184
|
Posted - 2014.04.07 11:48:00 -
[91] - Quote
Pay to win...or sacrifice your RL to win? That is the question. |
Malcanis
Vanishing Point. The Initiative.
15016
|
Posted - 2014.04.07 11:49:00 -
[92] - Quote
Maeltstome wrote:A strange topic title and I've rapidly changed my opinions on these things over the past few years, but i'll explain where i'm coming from.
I have a good friend who loves the idea of Eve, has played it and is intelligent enough to grasp the concepts of it and work within the structures it has in place. He see's Fleet fights on Youtube and reports of massive scams and schemes and he loves it. He's not alone, I have multiple friends who are like this. The one i am talking about in particular has Subbed a few times and every time after a month or 2 has come back with the same feedback: It takes too long to get into properly fitted ships.
I used to ignore this, but it's becoming unavoidable - The new player-> veteran gulf is big and boosts for new players only goes so far. So my question is this:
Should people be able to accelerate skill training as a micro transaction?
Without going into too much detail, it seems like it might be worth seriously considering. Becoming GOOD at eve takes time, but that is also relative. If you play every day for 10 hours you WILL get better... only to be hindered by the arbitrary number that is 'Skill points'.
I've been playing since 2006'ish and I want to see a new influx of players or a way for newer players to accelerate themselfs to keep interest in the game. I've spent years training skills and it doesn't feel like an accomplishment. All i had to do was auto renew a subscription. What i've DONE in Eve feels like an accomplishment.
Perhaps offering 1 months subscription cost for 1 months worth of skillpoints (based on char stats) into your unassigned pool would be a possible way to ensure that old players got the same number of SP for every penny/cent they spent as a new player does. None of this makes new players better at the game or more financially sound... just gives them access to more ships/bonuses/market-opportunities.
Buy PLEX, sell for ISK, Buy character, equip with fancy ships. All legit and completely supported. And cheaper than ever!
Now He's paid, surely he will win.
1 Kings 12:11
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3155
|
Posted - 2014.04.07 11:55:00 -
[93] - Quote
What is this "win" that people keep referencing? *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
396
|
Posted - 2014.04.07 12:00:00 -
[94] - Quote
I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
Sarah McKnobbo
McKnobbo Universal Traders
146
|
Posted - 2014.04.07 12:02:00 -
[95] - Quote
Maeltstome wrote:The one i am talking about in particular has Subbed a few times and every time after a month or 2 has come back with the same feedback: It takes too long to get into properly fitted ships.
1) Buy PLEX 2) Convert to ISK 3) Buy character 4)???? 5) Profit! (Wel, die in a ball of expensive fire due to lack of experience but, you get the idea) |
Malcanis
Vanishing Point. The Initiative.
15017
|
Posted - 2014.04.07 12:02:00 -
[96] - Quote
Ramona McCandless wrote:What is this "win" that people keep referencing?
It never seems to be clearly defined. Apparently paying $3500 for a ship that spends 99% of its logged in time providing bridges for other people to actually go and have fun is "winning" v0v
1 Kings 12:11
|
Malcanis
Vanishing Point. The Initiative.
15017
|
Posted - 2014.04.07 12:03:00 -
[97] - Quote
King Rothgar wrote:I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation.
The ganking community thanks you for your support.
1 Kings 12:11
|
Seven Koskanaiken
The Shadow Plague Fidelas Constans
1153
|
Posted - 2014.04.07 12:07:00 -
[98] - Quote
J'Poll wrote:Xylem Viliana wrote:Errr pay to win in eve...
Buy plex Sell plex for isk buy character on bazaar
Is this not basically p2w? Naah, it's Pay 2 Expensive loss with foolish fit.
Trickle Down Economics in action. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3160
|
Posted - 2014.04.07 12:10:00 -
[99] - Quote
King Rothgar wrote:One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit.
Good idea
Make sure they use it to train Tactical Shield Manipulation 5
I hear thats really cool *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Sarah McKnobbo
McKnobbo Universal Traders
147
|
Posted - 2014.04.07 12:12:00 -
[100] - Quote
Ramona McCandless wrote:King Rothgar wrote:One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. Good idea Make sure they use it to train Tactical Shield Manipulation 5 I hear thats really cool
This, most people will just dump it into useless skills without knowing what's what and be in the same situation as they are now.
That and the ganking alt dream of insta-gank alts as Malcanis said. |
|
King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
396
|
Posted - 2014.04.07 12:12:00 -
[101] - Quote
Malcanis wrote:King Rothgar wrote:I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation. The ganking community thanks you for your support.
Rolling new toons constantly to avoid sec penalties is a bannable offense. So no, they really don't assuming CCP bothers to keep track of such things. It could also be applied to only the first toon on a new account. For further security, it could even be attached to the first payment on the account rather than being given out with the trial. Besides, who goes to the trouble of rolling a new toon just to gank some freighter? Do that **** as an outlaw with a kill rights list a km long. Neutral POS/orca stuffed full of catalysts ftw. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
Tyramern
Brave Newbies Inc. Brave Collective
3
|
Posted - 2014.04.07 12:14:00 -
[102] - Quote
Attracting lots of people that are looking for instant gratification... great idea. |
Malcanis
Vanishing Point. The Initiative.
15019
|
Posted - 2014.04.07 12:17:00 -
[103] - Quote
King Rothgar wrote:Malcanis wrote:King Rothgar wrote:I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation. The ganking community thanks you for your support. Rolling new toons constantly to avoid sec penalties is a bannable offense. So no, they really don't assuming CCP bothers to keep track of such things. It could also be applied to only the first toon on a new account. For further security, it could even be attached to the first payment on the account rather than being given out with the trial. Besides, who goes to the trouble of rolling a new toon just to gank some freighter? Do that **** as an outlaw with a kill rights list a km long. Neutral POS/orca stuffed full of catalysts ftw.
Sec penalties hehehe
1 Kings 12:11
|
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3160
|
Posted - 2014.04.07 12:19:00 -
[104] - Quote
King Rothgar wrote: who goes to the trouble of rolling a new toon just to gank some freighter? Do that **** as an outlaw with a kill rights list a km long.
http://c2.plzcdn.com/ZillaIMG/613079f00906e99e10f55354f25658a2.jpg *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Seven Koskanaiken
The Shadow Plague Fidelas Constans
1153
|
Posted - 2014.04.07 12:48:00 -
[105] - Quote
King Rothgar wrote:I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation.
Well another solution is for leaders and FCs of newb alliances to make fits suitable for newbs and not change those fits up every 2-3 weeks.
The worst was that lowslot per module that needs Energy Grid Upgrades V, that for some reason FCs like fitting on their doctrine. Took me about 3 years to get around to training that ****.
|
Jenn aSide
STK Scientific Initiative Mercenaries
5732
|
Posted - 2014.04.07 13:19:00 -
[106] - Quote
Maeltstome wrote:
I have a good friend who loves the idea of Eve, has played it and is intelligent enough to grasp the concepts of it and work within the structures it has in place. He see's Fleet fights on Youtube and reports of massive scams and schemes and he loves it. He's not alone, I have multiple friends who are like this. The one i am talking about in particular has Subbed a few times and every time after a month or 2 has come back with the same feedback: It takes too long to get into properly fitted ships.
The problem is your 'friend' and his lack of patience/determination, not anything wrong with the game.
What you should be doing is saying to your 'friend' "hey buddy, instead of subbing for a month or 2, leaving, coming back and then complaining about how things take to long, maybe you should either understand that EVE isn't for you because you're too impatient, or sub long enough to accomplish your goals".
Your post amounts to "instant gratification kiddies will give CCP money if you gratify them...instantly". It's the wrong way to go, EVE does and should demand patience and perseverance otherwise it's just another crappy mmo.
|
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
203
|
Posted - 2014.04.07 13:34:00 -
[107] - Quote
Maeltstome wrote:Should people be able to accelerate skill training as a micro transaction?
They already can.
Step #1: Create Account.
Step #2: Invest $XXXX in PLEX, however many you need for the following steps.
Step #3: Sell PLEX, currently running at ~$690 mil isk per PLEX.
Step #4: Use newfound billions in isk to purchase a pre-skilled character off the Character Bazzar.
And there you have it.
Direct injection of cash -> isk, then isk -> highly skilled/advanced character.
$10 Billion in isk will buy you a decent character, and will cost (from nothing) a meager $246.00 or so in PLEX investment.
Problem solved. |
Organic Lager
Devils Diciples League of Infamy
27
|
Posted - 2014.04.07 13:49:00 -
[108] - Quote
I see no issues with this... I mean we do already have the character bazaar so why not allow people to pay to boost their own created characters?
I would add the following terms though -They are done as sp boosts and not flat amounts of sp. Something along the lines of 2x or 3x sp for 30 days -They are cash only purchases to prevent plex prices from going through the roof |
Tippia
Sunshine and Lollipops
20507
|
Posted - 2014.04.07 13:59:00 -
[109] - Quote
Organic Lager wrote:I see no issues with this... I mean we do already have the character bazaar so why not allow people to pay to boost their own created characters? Because unlike the character bazaar, it bypasses the mechanics that ensure that you can't get skills faster by paying for it compared to not paying for it. Also, unlike the character bazaar, it completely wrecks the character ecology. Also, unlike the character bazaar, it benefits existing characters (i.e. old players) far more than it does new characters.
If you want to train faster, then just ask CCP to make training faster. Don't invent this idiotic pay-to-skip-mechanics scheme that does horrible things to the game and mechanics balance.
Because that's really what these ideas boil down to: the notion that GÇ£I don't want to be subject to the same mechanics everyone else is subject to GÇö please let me pay to not play the same game as everyone else.GÇ¥ The very notion that drives the idea is also the very reason why it's an obviously hideously stupid idea. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
J'Poll
CDG Playgrounds Affirmative.
3953
|
Posted - 2014.04.07 14:02:00 -
[110] - Quote
Organic Lager wrote:I see no issues with this... I mean we do already have the character bazaar so why not allow people to pay to boost their own created characters?
I would add the following terms though -They are done as sp boosts and not flat amounts of sp. Something along the lines of 2x or 3x sp for 30 days -They are cash only purchases to prevent plex prices from going through the roof
Edit: better yet allow 2x or 3x boosts to be purchased as sellable licenses for $5 more the same as plex.
Read up about Cerebral Accelerators. Find out that its already there. Find out that your post is thus redundant and stupid.
Your edit is as stupid as the OP. It's the same thing minus the money to PLEX conersion and thus is Pay2Win. If you want that go play any dime in a dozen MMOs out there. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
|
Organic Lager
Devils Diciples League of Infamy
27
|
Posted - 2014.04.07 14:23:00 -
[111] - Quote
Tippia wrote:Organic Lager wrote:I see no issues with this... I mean we do already have the character bazaar so why not allow people to pay to boost their own created characters? Because unlike the character bazaar, it bypasses the mechanics that ensure that you can't get skills faster by paying for it compared to not paying for it. Also, unlike the character bazaar, it completely wrecks the character ecology. Also, unlike the character bazaar, it benefits existing characters (i.e. old players) far more than it does new characters. If you want to train faster, then just ask CCP to make training faster. Don't invent this idiotic pay-to-skip-mechanics scheme that does horrible things to the game and mechanics balance. Because that's really what these ideas boil down to: the notion that GÇ£I don't want to be subject to the same mechanics everyone else is subject to GÇö please let me pay to not play the same game as everyone else.GÇ¥ The very notion that drives the idea is also the very reason why it's an obviously hideously stupid idea.
Who cares if you can pay to earn skills faster? The pay to win is already very prevalent in eve i can't see this being an issue over character or plex sales for usd.
30 day 2x boost $15 30 day 3x boost $30
So if you want a 3x boost that's $45 a month to sub 1 account but essentially condenses 3 months worth of sp into 1 month. I hardly think having someone generate 4.5m sp instead of 1.5m in a month is going to be earth shattering for your precious ecology.
Who says it shouldn't benefit everyone new and old?
... Between plexs and character bazaar you can pretty much pay to skip any game mechanic you wish.
The big win is it's another revenue stream for ccp which allows them to keep the doors open and the updates coming. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3166
|
Posted - 2014.04.07 14:26:00 -
[112] - Quote
Organic Lager wrote: The pay to win is already very prevalent in eve
Again, please explain what you consider "winning" in EvE *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
J'Poll
CDG Playgrounds Affirmative.
3954
|
Posted - 2014.04.07 14:28:00 -
[113] - Quote
Ramona McCandless wrote:Organic Lager wrote: The pay to win is already very prevalent in eve Again, please explain what you consider "winning" in EvE
Dont bother. Themepark players will always insist on pay to win or the ability to catch up.
They are too brainwashed to see that EVE doesn work like that no re that it needs to work like that. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Tippia
Sunshine and Lollipops
20508
|
Posted - 2014.04.07 14:36:00 -
[114] - Quote
Organic Lager wrote:Who cares if you can pay to earn skills faster? Yes who cares if mechanics don't apply to you? I mean, training time is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Warp scrambling is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Spawning ISK is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Taking damage is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else?
Quote:The pay to win is already very prevalent in eve GǪaside from the tiny problematic detail that there is no pay-to-win in EVE.
Quote:Who says it shouldn't benefit everyone new and old? It's not that it should or shouldn't GÇö it's that it can't and won't.
Quote:The big win is it's another revenue stream for ccp which allows them to GǪnot nearly make up for the lost income from people leaving in droves as the game is fundamentally ruined. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Organic Lager
Devils Diciples League of Infamy
29
|
Posted - 2014.04.07 14:37:00 -
[115] - Quote
J'Poll wrote:Ramona McCandless wrote:Organic Lager wrote: The pay to win is already very prevalent in eve Again, please explain what you consider "winning" in EvE Dont bother. Themepark players will always insist on pay to win or the ability to catch up. They are too brainwashed to see that EVE doesn work like that no re that it needs to work like that.
Winning is what ever you make it to be in eve. Finally flying that new shiny ship, getting those sweet sweet killmails, owning your own piece of space, collecting billions of isk in day trading among thousands more.
This is proposed as a tool to help those who want it. If you are already winning eve your way then don't use it but i don't see why it matters if other choose to use and pay for it. It's not like it's a proposal for over night cap pilots.
If sp is so insignificant why do you all care so much about the thought of someone catching up to your 5+ year old character? |
Tippia
Sunshine and Lollipops
20508
|
Posted - 2014.04.07 14:42:00 -
[116] - Quote
Organic Lager wrote:This is proposed as a tool to help those who want it. Ah, GÇ£you don't have to use it if you don't want toGÇ¥ GÇö the most feeble of excuses for game-breaking mechanics.
Tell me, who would not want to skip over mechanics that hold them back?
Quote:if sp is so insignificant why do you all care so much about the thought of someone catching up to your 5+ year old character? Mainly because it exposes the thorough ignorance in thinking that GÇ£catching upGÇ¥ is an applicable concept to EVE, and that it is this ignorance that drives the will to unbalance the game and break game mechanics for no useful reason whatsoever.
Again, if you want to train faster, ask CCP to make training faster. Don't ask them to let you play a different game than everyone else. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Salvos Rhoska
1019
|
Posted - 2014.04.07 14:45:00 -
[117] - Quote
I'd be ok with SP acceleration for money or even PLEX.
I wouldn't buy it, but doesn't bother me one bit if someone else would. ------------ |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3170
|
Posted - 2014.04.07 14:45:00 -
[118] - Quote
Organic Lager wrote:
Winning is what ever you make it to be in eve. Finally flying that new shiny ship, getting those sweet sweet killmails, owning your own piece of space, collecting billions of isk in day trading among thousands more.
This is proposed as a tool to help those who want it. If you are already winning eve your way then don't use it but i don't see why it matters if other choose to use and pay for it. It's not like it's a proposal for over night cap pilots.
If sp is so insignificant why do you all care so much about the thought of someone catching up to your 5+ year old character?
Because the game is as it is for a reason, without knowing what that reason is you may effect parts of the game you havent foreseen your suggestions changing.
But in a more direct answer, it will lead to more people making even more uncorrectable mistakes by buying even more useless skills without taking the time to figure out what they want and what they need.
*** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
J'Poll
CDG Playgrounds Affirmative.
3956
|
Posted - 2014.04.07 14:46:00 -
[119] - Quote
Organic Lager wrote:J'Poll wrote:Ramona McCandless wrote:Organic Lager wrote: The pay to win is already very prevalent in eve Again, please explain what you consider "winning" in EvE Dont bother. Themepark players will always insist on pay to win or the ability to catch up. They are too brainwashed to see that EVE doesn work like that no re that it needs to work like that. Winning is what ever you make it to be in eve. Finally flying that new shiny ship, getting those sweet sweet killmails, owning your own piece of space, collecting billions of isk in day trading among thousands more. This is proposed as a tool to help those who want it. If you are already winning eve your way then don't use it but i don't see why it matters if other choose to use and pay for it. It's not like it's a proposal for over night cap pilots. If sp is so insignificant why do you all care so much about the thought of someone catching up to your 5+ year old character?
So.
You want to turn EVE into an instant gratification thing like WoW and its clones.
Got it.
You arw forgetting that the vast majority of EVE players will leave if CCP does this. And its the players who made and make the game.
By your posts it shows just how little you know about the underlying mechanics etc and that your idea in any formnis game breaking bad that CCP might aswel pull the plug out of the servers. Thus any point made is just white noise on the forums... Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Organic Lager
Devils Diciples League of Infamy
29
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Posted - 2014.04.07 14:47:00 -
[120] - Quote
Tippia wrote:Organic Lager wrote:Who cares if you can pay to earn skills faster? Yes who cares if mechanics don't apply to you? I mean, training time is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Warp scrambling is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Spawning ISK is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Taking damage is just a mechanic GÇö you should be able to skip it, because why should it apply the same to you as everyone else? Quote:The pay to win is already very prevalent in eve GǪaside from the tiny problematic detail that there is no pay-to-win in EVE. Quote:Who says it shouldn't benefit everyone new and old? It's not that it should or shouldn't GÇö it's that it can't and won't. Quote:The big win is it's another revenue stream for ccp which allows them to GǪnot nearly make up for the lost income from people leaving in droves as the game is fundamentally ruined.
Do you argue for the sake of arguing or am i really missing something here?
You can skip training time via character bazaar? You can spawn isk via plex The other 2 don't apply to this debate about benefits from external cash.
You can already buy characters (sp) with the bazaar and isk via plex... That is as much pay-to-win as an sp boost to your character
What do you mean can't and wont? No more so then someone buying plex can't or won't
Anyone that butt hurt over the game being fundamentally ruined by pay-to-win would have already left when plex and character bazaar became a thing. |
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