Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Duke Wendo
Probe Patrol Awakened.
21
|
Posted - 2014.04.03 18:13:00 -
[1] - Quote
CCP went from one partially broken system to another partially broken system....
When do you think CCP will actually get round to making a system that works? |
Cannibal Kane
Somali Coast Guard Authority
3520
|
Posted - 2014.04.03 18:34:00 -
[2] - Quote
It was viable before they made this ******** change.
I could have been 2bill richer now if I could pod myself like old.
Kane "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |
Thomas Builder
Center for Advanced Studies Gallente Federation
455
|
Posted - 2014.04.03 18:52:00 -
[3] - Quote
The new system is much better than the old one. Even if it makes bounty hunting pointless.
It's not that CCP wants it to be broken, it's just extremely difficult to come up with a system that provides a decent income to a "real" bounty hunter, while at the same time not providing profits to "fake" bounty hunters (i.e. an alt of the wanted player). Also, if the system does affect CONCORD somehow, be aware of any potential abuses.
If you have an idea how to achieve all that, feel free to post it. |
Pix Severus
School of Applied Knowledge Caldari State
580
|
Posted - 2014.04.03 20:05:00 -
[4] - Quote
Thomas Builder wrote:The new system is much better than the old one. Even if it makes bounty hunting pointless.
It's not that CCP wants it to be broken, it's just extremely difficult to come up with a system that provides a decent income to a "real" bounty hunter, while at the same time not providing profits to "fake" bounty hunters (i.e. an alt of the wanted player). Also, if the system does affect CONCORD somehow, be aware of any potential abuses.
If you have an idea how to achieve all that, feel free to post it.
The only way I can think of would be to introduce bounty hunting skills that need to be trained in order to receive a significant portion of the bounty. A few months of training might be enough of a barrier to put most players off killing themselves with an alt for their own bounty, and ensure that those who are serious about the profession benefit most from it.
Probably still wouldn't work though. |
BeBopAReBop RhubarbPie
Panhandle Industries
377
|
Posted - 2014.04.03 20:08:00 -
[5] - Quote
The only way to really make it viable is to nerf insurance payouts and buff bounty payouts. I'm not sure that they want to do that though. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Mike Adoulin
Adolescent Radioactive Pirate Hamsters
608
|
Posted - 2014.04.03 20:35:00 -
[6] - Quote
I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.
The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.
The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)
Here's my totally unusable idea........
Bounty Hunter Permits.
You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.
You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.
Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.
As far as game coding goes I imagine it can use the FW mechanics.
And hey, it only costs 50 million ISK a week for that hunting permit..:)
Yes, I have probably missed some huge loophole.
*shrugs*
Everything in EVE is a trap. And if it isn't, it's your job to make it a trap...:) You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
|
Duke Wendo
Probe Patrol Awakened.
21
|
Posted - 2014.04.03 20:45:00 -
[7] - Quote
I'll give it a shot- I'm loosely basing this system on the real bounty system.
Bounties can only be placed upon 'criminals'- i.e people who take suspect in concord-law enforced systems (i.e high sec and low sec) or people below a set security level, e.g -2.0. I'm talking about BAD GUYS.
The bounty on a person is in the form of a contract which can be assigned to an individual bounty hunter or assigned to a corporation of bounty hunters.
The bounty is paid on destruction of the target- the amount paid is based on the ISK destroyed in 1 payout and the contract is deemed completed.
Here is a example- Pilot X shoots at pilot Y illegally*. Pilot X now has the option of payback against pilot Y by making a bounty contract against him. He chooses what amount to put the bounty at. He also chooses who to give the contract to- a skilled, well known Bounty Hunter.
The Bounty Hunter chooses to accept the contract and begins gathering intel on the bounty. After gathering intel, the Bounty Hunter waits until the Bounty is flying something expensive and kills him. The Bounty contract is paid out ISK for ISK up to the maximum amount put up by pilot X. So if theres 100 mill bounty and you kill something worth 10 mill- thats all that gets paid out (the rest goes to concord). If the bounty is 100 mill and you kill 200 mill worth, you only get 100 mill payout. So it's worth stalking your prey for the best kill.
Assigning contracts to well- known bounty hunters would get around people killing themselves for bounty payouts. Paying a bounty ISK for ISK would make it a worthwhile pursuit instead of pitiful payouts.
*illegal shooting is in high sec (without a wardec) and low sec. W-space and null there is no concord so no law- breaking.
If anyone can propose a better system, please go ahead. |
Amyclas Amatin
Novus Ordo Rangers
201
|
Posted - 2014.04.03 20:55:00 -
[8] - Quote
Mike Adoulin wrote:I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.
The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.
The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)
Here's my totally unusable idea........
Bounty Hunter Permits.
You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.
You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.
Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.
As far as game coding goes I imagine it can use the FW mechanics.
And hey, it only costs 50 million ISK a week for that hunting permit..:)
Yes, I have probably missed some huge loophole.
*shrugs*
I would put bounties on all incursion runners! For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
Tear Jar
The Conference Elite CODE.
80
|
Posted - 2014.04.03 21:15:00 -
[9] - Quote
For bounty hunting to be meaningful, they will have to make bounties have an impact on game mechanics.
The main issue is that CCP seems to want to make high sec safer, not more dangerous(as the last several changes to high sec have shown). And a meaningful bounty system provides a way to hurt other players.
However, I have found that bounties are not always useless. Bounties are very effective against miners and industrialists. A freighter or Mackinaw pilot with a bounty is a very attractive target. |
Duke Wendo
Probe Patrol Awakened.
21
|
Posted - 2014.04.03 21:15:00 -
[10] - Quote
Amyclas Amatin wrote:Mike Adoulin wrote:I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.
The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.
The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)
Here's my totally unusable idea........
Bounty Hunter Permits.
You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.
You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.
Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.
As far as game coding goes I imagine it can use the FW mechanics.
And hey, it only costs 50 million ISK a week for that hunting permit..:)
Yes, I have probably missed some huge loophole.
*shrugs*
I would put bounties on all incursion runners!
Tha'ts why I would suggest bounties are limited to criminals.
|
|
Tear Jar
The Conference Elite CODE.
80
|
Posted - 2014.04.03 21:16:00 -
[11] - Quote
Duke Wendo wrote:I'll give it a shot- I'm loosely basing this system on the real bounty system.
Bounties can only be placed upon 'criminals'- i.e people who take suspect in concord-law enforced systems (i.e high sec and low sec) or people below a set security level, e.g -2.0. I'm talking about BAD GUYS.
The bounty on a person is in the form of a contract which can be assigned to an individual bounty hunter or assigned to a corporation of bounty hunters.
The bounty is paid on destruction of the target- the amount paid is based on the ISK destroyed in 1 payout and the contract is deemed completed.
Here is a example- Pilot X shoots at pilot Y illegally*. Pilot X now has the option of payback against pilot Y by making a bounty contract against him. He chooses what amount to put the bounty at. He also chooses who to give the contract to- a skilled, well known Bounty Hunter.
The Bounty Hunter chooses to accept the contract and begins gathering intel on the bounty. After gathering intel, the Bounty Hunter waits until the Bounty is flying something expensive and kills him. The Bounty contract is paid out ISK for ISK up to the maximum amount put up by pilot X. So if theres 100 mill bounty and you kill something worth 10 mill- thats all that gets paid out (the rest goes to concord). If the bounty is 100 mill and you kill 200 mill worth, you only get 100 mill payout. So it's worth stalking your prey for the best kill.
Assigning contracts to well- known bounty hunters would get around people killing themselves for bounty payouts. Paying a bounty ISK for ISK would make it a worthwhile pursuit instead of pitiful payouts.
*illegal shooting is in high sec (without a wardec) and low sec. W-space and null there is no concord so no law- breaking.
If anyone can propose a better system, please go ahead.
What you just described is literally a more complicated version of the kill right system that is already in place.
|
Tear Jar
The Conference Elite CODE.
80
|
Posted - 2014.04.03 21:18:00 -
[12] - Quote
Duke Wendo wrote:Amyclas Amatin wrote:Mike Adoulin wrote:I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.
The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.
The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)
Here's my totally unusable idea........
Bounty Hunter Permits.
You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.
You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.
Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.
As far as game coding goes I imagine it can use the FW mechanics.
And hey, it only costs 50 million ISK a week for that hunting permit..:)
Yes, I have probably missed some huge loophole.
*shrugs*
I would put bounties on all incursion runners! Tha'ts why I would suggest bounties are limited to criminals.
People are already free to shoot criminals though. There are extremely few players between -2 and -5. |
Jarghul Nightowl
Federal Defense Union Gallente Federation
3
|
Posted - 2014.04.04 04:19:00 -
[13] - Quote
Duke Wendo wrote:Amyclas Amatin wrote:Mike Adoulin wrote:I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.
The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.
The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)
Here's my totally unusable idea........
Bounty Hunter Permits.
You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.
You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.
Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.
As far as game coding goes I imagine it can use the FW mechanics.
And hey, it only costs 50 million ISK a week for that hunting permit..:)
Yes, I have probably missed some huge loophole.
*shrugs*
I would put bounties on all incursion runners! Tha'ts why I would suggest bounties are limited to criminals.
I like this Idea very much, however I would put in another mechanic in play. You can only place a bounty on somebody if his suspect timer is active. So lets say you hauler stuff somebody blows up your ship or even tries to point you and you get away while he is suspect you may place a bounty.
That way people have to watch abit more what they do with their characters and it would actually mean something if that pilot has that WANTED sign on his character.
Now taken from there lets spin this Bounty permit a little more. If you buy a bounty permit you become part of the bounty network. Means you can place a reward for anyone who gives you information about your prey.
Normal pilots in space would see somebody with a WANTED sign, could right click them in space could choose in the overview or on stations guest list " Report location to bounty network" and maybe collect a reward one or more bounty hunters had placed for the information.
The prey needs to ask himself the question, can I trust my friend in fleet or on station, or did he just sold me out :-)
The bounty hunter needs in return ask himself the question, is the iformation legit or are they setting up a trap.
I would go perfectly with the risk/reward vision EvE follows. |
Duke Wendo
Probe Patrol Awakened.
22
|
Posted - 2014.04.04 06:18:00 -
[14] - Quote
Tear Jar
People are already free to shoot criminals though. There are extremely few players between -2 and -5. [/quote]
Yes, but that's only part of the system. You can shoot criminals already- but anyone who breaks the law in high/ low is only a suspect for a limited time. CONCORD forgives and forgets after this time.
My idea would be to use this limited time to place a contract on the law breaker for a Bounty Hunter to accept and have active for the space of the contract- max 2 weeks.
Also that faction warfare model for Bounty Hunting and Bountys sounds good. There would have to be some sort of negative act though to allow you to place a bounty on someone. Otherwise you'd just place bounties on anyone you like- criminals or not. |
Mike Adoulin
Adolescent Radioactive Pirate Hamsters
609
|
Posted - 2014.04.04 10:26:00 -
[15] - Quote
Duke Wendo wrote: Otherwise you'd just place bounties on anyone you like- criminals or not.
You say that like its a bad thing.......
Everything in EVE is a trap. And if it isn't, it's your job to make it a trap...:) You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
|
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
142
|
Posted - 2014.04.04 11:05:00 -
[16] - Quote
Thomas Builder wrote:The new system is much better than the old one. Even if it makes bounty hunting pointless.
It's not that CCP wants it to be broken, it's just extremely difficult to come up with a system that provides a decent income to a "real" bounty hunter, while at the same time not providing profits to "fake" bounty hunters (i.e. an alt of the wanted player). Also, if the system does affect CONCORD somehow, be aware of any potential abuses.
If you have an idea how to achieve all that, feel free to post it.
"The new system is much better than the old one" ... even though it doesn't work/makes the current iteration of bounty collection pointless? I'm not sure that your logic makes sense since it contradicts itself. Perhaps that is what you were going for to make a snarky-hip-cool response? vOv
If CCP had Bounty Hunters register with a CONCORD sponsored program that required API verification for a capsuleer's alts/corp/alliance... kinda like having a real life license to hunt fugitives - you would add validity to the process while opening the door for content creation.
Psychotic Monk for CSM 9 |
Grunanca
Doughboys Shadow Cartel
203
|
Posted - 2014.04.04 11:07:00 -
[17] - Quote
Duke Wendo wrote:CCP went from one partially broken system to another partially broken system....
When do you think CCP will actually get round to making a system that works?
Ask Santo Trafficante if bounty hunting is broken... That guy has collected literally billions from podding pirates with extremely expensive implants on a daily basis. Seeing him in local is enough to make most guys I know not daring to go anywhere in a ship smaller than a cruiser. Its amazing what a fast ship with smartbombs can do! |
Solecist Project
Center for Advanced Studies Gallente Federation
115
|
Posted - 2014.04.04 11:24:00 -
[18] - Quote
Duke Wendo wrote:You can shoot criminals already- but anyone who breaks the law in high/ low is only a suspect for a limited time. CONCORD forgives and forgets after this time. Make up your mind!
Criminals aren't suspects.
Suspects aren't criminals.
Suspects don't actually break the law, because they didn't turn into criminals.
Criminals break the law.
CONCORD doesn't care about suspects.
Get your facts and terms straight. |
Agondray
Dark Forge Enterprise Ninja Unicorns with Huge Horns
83
|
Posted - 2014.04.04 14:16:00 -
[19] - Quote
About every couple if weeks i have a bounty put in me for no reason other then the lols "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
Duke Wendo
Probe Patrol Awakened.
22
|
Posted - 2014.04.04 17:22:00 -
[20] - Quote
Solecist Project wrote:Duke Wendo wrote:You can shoot criminals already- but anyone who breaks the law in high/ low is only a suspect for a limited time. CONCORD forgives and forgets after this time. Make up your mind! Criminals aren't suspects. Suspects aren't criminals. Suspects don't actually break the law, because they didn't turn into criminals. Criminals break the law. CONCORD doesn't care about suspects. Get your facts and terms straight.
Whatever- I can't help it if CCP use the incorrect terminology for law breakers. if you break the CONCORD law by shooting someone you shouldn't have- then you could be brought to justice by a Bounty Hunter.
I would just like to see a working system where people of all skillpoint ranges can partake in a lucrative career path hunting the bad guys for CONCORD. |
|
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
837
|
Posted - 2014.04.04 17:55:00 -
[21] - Quote
In the interim, there is a fully functional bounty hunting mechanic made available by the players themselves that actually works well...
Want someone hunted? Hire a merc corp/alliance to zap them, by paying a bounty directly to them.
Want to be a bounty hunter? Join a merc corp/alliance, and collect payouts from those who hire you.
F
Would you like to know more? |
Sabriz Adoudel
Mission BLITZ
2462
|
Posted - 2014.04.06 23:16:00 -
[22] - Quote
D400 and St0ner Smurf were #2 and #3 on the bounty boards recently, from targetting autopiloting pods and soft ship targets and podding them in highsec to collect their bounties. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
979
|
Posted - 2014.04.07 02:17:00 -
[23] - Quote
Bounty hunting is fine. Shoot red crosses, receive bounty. What's so hard about that? |
Leto Thule
Sons of Retribution
555
|
Posted - 2014.04.08 14:44:00 -
[24] - Quote
Why the "Suspect flag only" bounty is a bad idea:
Say you get scammed. The scammer gets no flag. Under the OP's idea, you cannot bounty them.
Say I dont like the look of missionrunnerA's Ferox. I wish it blown up. Should I not be able to bounty that too?
I am trying to figure out who came up with the notion that a bounty hunter is a "good guy". Think of a bounty hunter as more Fett and less Dogg. Killboard
https://zkillboard.com/character/90841161/
Psychotic Monk for CSM 9 |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
884
|
Posted - 2014.04.11 15:43:00 -
[25] - Quote
The only current working bounty system in game is to hire a mercenary alliance and pay them to mess with someone, that is the only way people will pro-actively hunt your target, rather than randomly collecting the bounty as an incidental of killing them anyway a year later...
@CCP: Mechanics wise....
- Remove the current 'bounty' mechanic entirely, its useless and meaningless having people put amounts on others that do NOT inspire hunting, nor convey an activatable kill right.
- Instead..allow someone holding a killright to post that killright in the bounty office, along with the reward they are offering. No more everyone bountying everyone else uselessly, only killright-holders would post bounties.
- People wanting to do 'bounty hunting' would train a long duration 'Bounty Hunting' skill, allowing them to access bounties of increasing values, AND locator agents (for bountied players only). The bounty hunter could also run a locate in any bounty office (up to his trained level)
i.e. A level 1 bounty hunter could access bounties below 10m isk, and access ALL level 1 locators (to run bountied players only) A level 2 bounty hunter could access bounties below 100m isk, and access all level 2 locator agents... etc
Gameplay:
- Bounty hunters would select a bountied player from the bounty office and run locate to find out where they are, once on grid with them they could activate the killright at no cost (or a small percentage of reward amount?).
- Bounty reward is paid out based on percent damage done. i.e. If 2 players engage, the guy doing 70% damage gets 70% of the reward, etc.
The benefits of this method are obvious. People would be inspired and rewarded to hunt bountied players, with score keeping more relevant to actual bounty hunter success (as opposed to St0ner Smurf killing everyones pod anyway :)
F
Would you like to know more? |
Malcolm Shinhwa
Bad Touches
1813
|
Posted - 2014.04.11 16:14:00 -
[26] - Quote
Feyd Rautha Harkonnen wrote: - Bounty reward is paid out based on percent damage done. i.e. If 2 players engage, the guy doing 70% damage gets 70% of the reward, etc.
I liked it except for this part. Ewar-bro gotta get paid.
"You're a d-bag. But you're a caring d-bag." -- Sindel Pellion
***** Psychotic Monk and DJ FunkyBacon for CSM ***** |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
887
|
Posted - 2014.04.11 16:18:00 -
[27] - Quote
Malcolm Shinhwa wrote:Feyd Rautha Harkonnen wrote: - Bounty reward is paid out based on percent damage done. i.e. If 2 players engage, the guy doing 70% damage gets 70% of the reward, etc.
I liked it except for this part. Ewar-bro gotta get paid. Good point.
I also see a blog post in this to consolidate the alternative mechanic; will invite comments therein once ready, to fine tune it over time.
F
Would you like to know more? |
Psianh Auvyander
Noir. Noir. Mercenary Group
81
|
Posted - 2014.04.11 18:12:00 -
[28] - Quote
I've actually been working on a blog series about bounty hunting the last few weeks. It's a very tough nut to crack, as you can see from the conversation here.
The series will follow the same format as my earlier series on mercenaries: I'll have a few lead-up posts about the state of the career, what I see wrong with it from my research, and then I'll hold some interviews with people who are experienced with those mechanics and get their opinions.
I hope to have the first done in a matter of days, while the second section, being focused on the mechanics of a more usable system, may take a bit longer. Stay tuned! My CSM Thread My Blog @wsethbrown |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
887
|
Posted - 2014.04.11 18:51:00 -
[29] - Quote
Here it is, feedback at the bottom of the article via comments appreciated, so I can fine-tune the post over time.
There are some very interesting twists re: killrights, activation timers, skilling etc that hopefully address key challenges to making bounty hunting an actual compelling career.
F
Would you like to know more? |
Leto Thule
Sons of Retribution
571
|
Posted - 2014.04.11 18:56:00 -
[30] - Quote
Feyd, you need a new provider. I cant read your blog at work anymore Killboard
https://zkillboard.com/character/90841161/
Psychotic Monk for CSM 9 |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |