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Adoris Nolen
Sama Guild
54
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Posted - 2014.04.05 15:26:00 -
[1] - Quote
So the current black hole stats make them undesirable for many. Affected stat Wormhole class 1 2 3 4 5 6 Missile velocity -10% -19% -27% -34% -41% -50% Ship velocity +25% +44% +55% +68% +85% +100% Drone control range -10% -19% -27% -34% -41% -50% Inertia +25% +44% +55% +68% +85% +100% Optimal -10% -19% -27% -34% -41% -50% Falloff -10% -19% -27% -34% -41% -50%
I say leave the stats as is.
Add in some new ones, mostly focused on industrial type activities. Bring more ppl in w-space. Mining +25% +44% +55% +68% +85% +100% Research {ME/PE} Add static mining anomalies & ice to them {yes flame me idc.} PI bonus etc etc |
Ab'del Abu
Atlantis Ascendant
28
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Posted - 2014.04.05 15:29:00 -
[2] - Quote
Better trolling than before, still ... |
Derath Ellecon
Washburne Holdings Situation: Normal
2127
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Posted - 2014.04.05 15:57:00 -
[3] - Quote
I think they should adjust black hole systems as follows. All ships piloted by pilots named Nolen get sucked to the system effect. Any attempts to warp away slingshot you back. Upon a successful pod death you get sucked in for 3 days until finally popping out in a station.
Could call it the "Nolen" effect.
I'd move into a Black Hole system just for the chance to see it happen. |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
99
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Posted - 2014.04.05 23:00:00 -
[4] - Quote
WTB Hull Tanking Bonuses -Bl+¦d |
Hidden Fremen
Lazerhawks
353
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Posted - 2014.04.06 00:29:00 -
[5] - Quote
Yuck, but it's better than its current form, actually. You guys can't say this wouldn't bring in an asston more people... Snipped signature for inappropriate language - CCP Eterne |
Sith1s Spectre
Sky Fighters Sky Syndicate
822
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Posted - 2014.04.06 01:33:00 -
[6] - Quote
Adoris, I think this is the 1st time i would have to say it's not a terrible idea.
Sky Fighters - WH Space Mercs. -áFor more details https://forums.eveonline.com/default.aspx?g=posts&t=286708&find=unread
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Job Valador
Sovereign Colonies Armed Forces
555
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Posted - 2014.04.06 13:42:00 -
[7] - Quote
Black holes are not hard to live in. Caldari hulls are very suitable for them. Try it. "The stone exhibited a profound lack of movement." |
Glyndi
Doom Generation THE H0NEYBADGER
193
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Posted - 2014.04.06 15:54:00 -
[8] - Quote
+1, im not a miner but do approve of some kind of Indy bonused hole...might as well make it Black Hole.
EDIT: maybe do mining/harvesting yield and cycle time reduction. |
Meytal
School of Applied Knowledge Caldari State
358
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Posted - 2014.04.07 12:46:00 -
[9] - Quote
I'm not personally experienced with the constraints of C5/C6 black holes, but C1-C4 range from nothing to minor annoyance. PvP is usually brawling anyway, though turrets might have a little harder time than missiles. PvE just requires minor ship changes to be as efficient as a non black hole system.
They can require slightly different ship fits, fleet compositions, and tactics, but if you are willing to adapt instead of trying to stay inflexible and force the world around you to conform to your picture of How Things Should Be, you can come up with some very creative gameplay in black holes. |
Noxisia Arkana
Deadspace Knights
298
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Posted - 2014.04.07 13:11:00 -
[10] - Quote
So utilizing the black hole thread that JUST made it to page two is too difficult?
Making a black hole industrial focused was already an idea pitched on there, but yeah - it could add the spice of life to some black holes. |
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Le'Mon Tichim
End-of-Line Sky Syndicate
149
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Posted - 2014.04.07 13:23:00 -
[11] - Quote
I like it. CCP will never add ice to j-space because they don't want us NOT surfacing in k-space every once in a while, but otherwise I think the potential for industrial hubs in j-space is cool. Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/ |
Rek Seven
Probe Patrol Awakened.
1461
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Posted - 2014.04.07 13:33:00 -
[12] - Quote
Finally you make a half decent post, even if you did steal chitsas idea.
I think industrial bonuses would be a good thing. +1 |
calaretu
Honestly We didnt know Unsettled.
78
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Posted - 2014.04.07 14:30:00 -
[13] - Quote
Wow such a brand new idea. I have not heard a current csm already propose this to ccp. Nope. Brand new. And even the first thread about the subject! |
Caleb Seremshur
Capital Storm. The Storm Collective
220
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Posted - 2014.04.08 04:35:00 -
[14] - Quote
Adoris Nolen wrote:So the current black hole stats make them undesirable for many. Affected stat Wormhole class 1 2 3 4 5 6 Missile velocity -10% -19% -27% -34% -41% -50% Ship velocity +25% +44% +55% +68% +85% +100% Drone control range -10% -19% -27% -34% -41% -50% Inertia +25% +44% +55% +68% +85% +100% Optimal -10% -19% -27% -34% -41% -50% Falloff -10% -19% -27% -34% -41% -50%
I say leave the stats as is.
Add in some new ones, mostly focused on industrial type activities. Bring more ppl in w-space. Mining +25% +44% +55% +68% +85% +100% Research {ME/PE} Add static mining anomalies & ice to them {yes flame me idc.} PI bonus etc etc
How about making blackholes affect weapons by type?
So yes generally missiles suffer damage, lasers have their light distorted but hybrids/projectiles get damage bonuses thanks to gravity adding impact velocity.
lower the overall penalties to inertia and velocity but keep them. Lower ranges but not by so much. LP store weapon cost rebalance |
Paikis
Sky Fighters Sky Syndicate
1139
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Posted - 2014.04.08 05:57:00 -
[15] - Quote
How to fix Black Holes:
Remove all moons from them.
Add Ice belts. C1/2s get sites with small amounts of one racial ice type. (one for each) C3/4s get sites with medium amounts of one racial ice type. (one for each) C5/6s get sites with large amounts of one racial ice type. (one for each)
System effects: Reduce maximum D-scan range by 1.5/3/4.5/6/7.5/9 AUs Increase cycle time of strip miners, mining lasers, ice harvesters and gas harvesters by 3/6/9/12/15/18% Increase Agility of all ships by 5/10/15/20/25/30%
Call it done. |
bubble trout
Sky Fighters Sky Syndicate
211
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Posted - 2014.04.08 09:37:00 -
[16] - Quote
Paikis wrote:How to fix Black Holes:
Reduce maximum D-scan range by 1.5/3/4.5/6/7.5/9 AUs
Call it done.
I lol'ed |
Saede Riordan
Alexylva Paradox
6072
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Posted - 2014.04.08 10:00:00 -
[17] - Quote
Paikis wrote:How to fix Black Holes:
Remove all moons from them.
Add Ice belts. C1/2s get sites with small amounts of one racial ice type. (one for each) C3/4s get sites with medium amounts of one racial ice type. (one for each) C5/6s get sites with large amounts of one racial ice type. (one for each)
System effects: Reduce maximum D-scan range by 1.5/3/4.5/6/7.5/9 AUs Increase cycle time of strip miners, mining lasers, ice harvesters and gas harvesters by 3/6/9/12/15/18% Increase Agility of all ships by 5/10/15/20/25/30%
Call it done.
would actually be really interesting.
I will say, I do wish black holes were physical objects in space, that could **** your day up.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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