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Flyinghotpocket
Amarrian Vengeance Team Amarrica
340
|
Posted - 2014.05.08 14:17:00 -
[151] - Quote
Crosi Wesdo wrote:
Also, if you want a bc roam just form one, theres noting stopping you.
And t1 logi is fine, if you want a fight just make sure you dont bring more logi than your target has ships. Pretty obvious stuff.
There is no reason to undock a bc ever. the last time we did a bc roam a cyno appeared. and the one before that and the one before that and the one before that. Or an equal size gang came at us in battleships and marauders. THERE IS NO REASON TO UNDOCK A BC EVER IN FW. Not when there is a bridge waiting for you in EVERY SYSTEM.
thx for the words of wisdom on 'how to get a fight 101' ill remember it next time im fc'ing |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.08 14:31:00 -
[152] - Quote
Flyinghotpocket wrote:Crosi Wesdo wrote:
Also, if you want a bc roam just form one, theres noting stopping you.
And t1 logi is fine, if you want a fight just make sure you dont bring more logi than your target has ships. Pretty obvious stuff.
There is no reason to undock a bc ever. the last time we did a bc roam a cyno appeared. and the one before that and the one before that and the one before that. Or an equal size gang came at us in battleships and marauders. THERE IS NO REASON TO UNDOCK A BC EVER IN FW. Not when there is a bridge waiting for you in EVERY SYSTEM. thx for the words of wisdom on 'how to get a fight 101' ill remember it next time im fc'ing
There never was a reason to undock a bc. Or anything else back then. You should probably get eyes on the local titans tho. |
X Gallentius
Justified Chaos
2198
|
Posted - 2014.05.08 14:40:00 -
[153] - Quote
Gully Alex Foyle wrote:Taoist Dragon wrote:LP for plex capping/kills: I like this you should be rewarded for doing good work. However I think it is way too high and I would drop it down to about 10% of it's current level for plex capping. Pvp kills seems fine imo. This alone would most certainly eliminate plex farmers, but it would also eliminate the fresh blood Crosi (I believe) was talking about. People would necessarily have to spend more time purely PvE'ing and less time being available for PvP (while collecting LP in a plex) - which would lead to a less active warzone. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
340
|
Posted - 2014.05.08 14:46:00 -
[154] - Quote
Crosi Wesdo wrote:Flyinghotpocket wrote:Crosi Wesdo wrote:
Also, if you want a bc roam just form one, theres noting stopping you.
And t1 logi is fine, if you want a fight just make sure you dont bring more logi than your target has ships. Pretty obvious stuff.
There is no reason to undock a bc ever. the last time we did a bc roam a cyno appeared. and the one before that and the one before that and the one before that. Or an equal size gang came at us in battleships and marauders. THERE IS NO REASON TO UNDOCK A BC EVER IN FW. Not when there is a bridge waiting for you in EVERY SYSTEM. thx for the words of wisdom on 'how to get a fight 101' ill remember it next time im fc'ing There never was a reason to undock a bc. Or anything else back then. You should probably get eyes on the local titans tho. um yes there was. there was bc plexs. which caused thousands of bc fights. why would we waste our time? all local titan groups have 24/7 coverage theres no point in getting 'eyes' on em. your going to get hot dropped in this warzone and there isnt anything you can do about it.
there was more reasons to undock back then, then there is now. |
Rahelis
Age of Laser
41
|
Posted - 2014.05.08 20:45:00 -
[155] - Quote
double post |
Rahelis
Age of Laser
41
|
Posted - 2014.05.08 20:51:00 -
[156] - Quote
Pockets is right,
all vets remember the multi-wave BC fights we had in BC-plexes. Those definatly where my best times in eve.
We did BS fights too - but those mostly where at gates or outside plexes.
These are gone now - totally - CCP made that decision to make FW small ship small gang combat. So they removed the big plexes and introduced the novice plex - the novice plex is nice, but removing the big plexes killed the BS fights.
This was a huge mistake - a plex is nothing but a content filter to keep crap like titan bridges out. The titan bridge was a big mistake in itself, violating the risk to gain equation.
As we where at the end of being active in fw a pirate gang moved to our hq system. Those guys were old school eve pirates that did nothing but station camping - the most lame thing that is in eve. They did not even dare a gate camp and were sticking to our station all day.
The pirates and us did a TS convo - the pirates were suprised to see the fw warzone empty. No fleets around, no roams. They voiced this, being back after a 2 year break, and seeing only farmers, no fleets.
They were hungry for a cruiser fight and we gave them one - that was their only engagment they could organize in 4 to 6 weeks in fw low sec.
Now they moved on, being bored to death.
We stood down from fw - there is nothing to fight in the amarr warzone but pirates.
Docking restrictions are ok - but why is evey thug allowed to dock in fw space? If the enemy milita - the emeny - is not allowed to dock - why can neutrals dock? |
JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
194
|
Posted - 2014.05.09 00:14:00 -
[157] - Quote
Bad Messenger wrote:Docking denial should be removed, it made FW non casual.
I never thought I'd agree so much with a BM post. QCATS is Recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |
Zarnak Wulf
In Exile. Imperial Outlaws.
1675
|
Posted - 2014.05.09 00:55:00 -
[158] - Quote
People don't like to log on to deplex their home system for hours. Current mechanics are more about time zone coverage and less about your prowess vs. your enemy's. The war zone has degenerated to massive home systems because of this. Huola, for example, has a presence around the clock. Others have simply retreated to non FW lowsec (Egghelende). The side effect of this is smaller footprints on the battlefield. The people who plex and live inside the warzone create content for everyone. Systems are within 15% of going vulnerable and WT are fighting hard! Systems need defending! Get into fleet and let's go! When people retreat to supersystems or stage outside of the warzone - those dynamics don't happen. People still log in. They form into fleets. And they can't find anyone to fight. They gate camp. They station camp. They get bored and stop logging in.
There are no silver bullets. People will have to pick their poison with whatever solution CCP comes up with. The current tweaks that are proposed will help - the extent of the relief I'm not even going to pretend to know. Extra spawns will make the plexes harder. The novices people will still tear through. The smalls I don't expect to be much of a speed bump. The mediums will be significantly more difficult though if you're flying a 100 DPS Condor. The larges - I don't expect them to be run by farmers tbh. Will CCP stretch out the plex respawn timers as they are adding a new permanently spawning large plex? If they don't then a real aggressor will flip a system much more quickly. If they do - less novices and smalls for farmers.
It begs some questions though - why aren't there mechanics to protect yourself from off time zone plexing? FW is probably one of the most harsh areas of the game because you're wide open to other time zones. Why are novices and smalls as important as mediums and larges? Why don't kills in system reduce or increase the contested %? |
Miriya Zakalwe
Rifterlings Point Blank Alliance
122
|
Posted - 2014.05.09 06:36:00 -
[159] - Quote
Actually for Amarr/Minmatar FW zones I think the biggest problem is that the current meta is trending towards blobs, links, and douchey "IT'S A TARP!!11!!!" griffin jam-drops using alts more than anything else.
I don't think there is a problem a priori with FW being a nice ISK source. Actually, having lucrative PvE with an element of risk involved is probably very good for the lowsec ecology. And the real money isn't plexing anyway, missions are far more lucrative, and much more fun to run (and, more importantly for me, to hunt down and kill). I don't think that is broken at all.
I used to think that stabbed cloaky farming was a serious problem, but really, who cares. There's still plenty of fights in lowsec FW zones and the farmers do help stabilize the tiers as others have noted. After offensive plexing systems, it is actually to a side's advantage to have a ton of farmers move in and deplex it.
Flyinghotpocket's been around the area a long time (much longer than me) and has an interesting point about the trend of the ship fights seen. Still, I am not so sure it is an actual problem; like my whining about the current blobby meta edging out solo fights, it seems like another case of "things change over time."
What we *do* have in Amarr/Minmatar FW lowsec are some FCs getting really good experience at small gang PvP. I have some serious respect for some of the traps I have seen (and been killed by) while hunting down militia.
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Templar Dane
Amarrian Vengeance Team Amarrica
204
|
Posted - 2014.05.16 11:40:00 -
[160] - Quote
Bad Messenger wrote:
Docking denial should be removed, it made FW non casual. only thing that makes it some how working is that you can use alts or leave militia to get access to your assets. If you can not lock assest for ever why to deny docking ? Atleast personally i do not care if some takes my home system, i just move to another or go to camp villore, i have assets around fw area anyway from the past now i have not much reason to spread assets anywhere.
Docking denial forces you to defend your system, it was a good change and should stay. Being able to deny the enemy of assets (at least temporarily) is a good thing.
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Rahelis
Age of Laser Team Amarrica
43
|
Posted - 2014.05.18 13:28:00 -
[161] - Quote
Docking denial does not work as long as you can leave milita within a click.
Remember the bosboger campaign?
FW space is a concord created arena theatre - not a war zone.
Make only the controlling milita be able to dock . Pirates would need to roam and live in non fw low sec.
Logistics would be harder. Switching a system would matter - because when you asset get locked in you have an incentive to get the system back.
And enemy milita should not be able to dock in high sec - it makes no sense to let the emeny not dock in fw low - but in 1.0 high.
it would be fun to be able to dock in the ihub too and be able to increase its defences with LP.
There are so many ways to create content in fw.
FW would thrive if there would be some more militant thinking in it. |
ValentinaDLM
Zaratha Zarati Shaktipat Revelators
531
|
Posted - 2014.05.18 14:33:00 -
[162] - Quote
If you deny me the ability to dock as a neutral I am just going to out up a POS, it won't force me to live outside of FW. If you make it were only militias can put up control towers I will just get a milita alt to put it up and give me the password.
It isn't really practical nor desirable to insulate all of FW from the rest of eve. |
Miriya Zakalwe
Rifterlings Point Blank Alliance
131
|
Posted - 2014.05.19 00:08:00 -
[163] - Quote
ValentinaDLM wrote:If you deny me the ability to dock as a neutral I am just going to out up a POS, it won't force me to live outside of FW. If you make it were only militias can put up control towers I will just get a milita alt to put it up and give me the password.
It isn't really practical nor desirable to insulate all of FW from the rest of eve.
Yup, many if not most of the pirate corps have at least one POS/SMA up already anyway. |
Baron' Soontir Fel
Justified Chaos
153
|
Posted - 2014.05.19 03:47:00 -
[164] - Quote
Rahelis wrote:Docking denial does not work as long as you can leave milita within a click.
.
same concept as the war dec system. You can't force somebody to play a certain style.
Also locking neutrals out of FW stations is a bad idea as it'll drive the pirates and neutrals away from the area which decreases PvP. |
Rahelis
Age of Laser Team Amarrica
44
|
Posted - 2014.05.19 09:11:00 -
[165] - Quote
Oki - let us look at the facts:
We have 3294 null sec systems in eve - most are deserted, noone lives there and it is useless to go there because the lack of content. Null bear space is the most safe space in the game, because noone wants to go there.
We have 1212 high sec Systems in eve - about 90% of capsuleers live there and nearly all industry is done there. Most ppl that think they are "PVP" guys do nothing but high sec wars and high sec ganking - but has only very small pvp content and is wanking in ist core.
We have 2497 wh Systems in eve - those are totally deserted, but a small part of capsuleers about 1-2% live or migrates there - which is a fault of ccp beause they simply forgot not make anchoring posses in whs not possilble.
We have 695 low sec systems in eve, about 10% of capsuleers live or roam here. |
Crosi Wesdo
War and Order Repeat 0ffenders
904
|
Posted - 2014.05.19 12:23:00 -
[166] - Quote
The word to stupid ratio is quite high in that post above. |
Rahelis
Age of Laser Team Amarrica
44
|
Posted - 2014.05.19 12:58:00 -
[167] - Quote
Can not run the numbers, Crosi? |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
368
|
Posted - 2014.05.19 15:08:00 -
[168] - Quote
The only part of Rahelis' idea I agree with is denying Caldari and Amarr militia from docking in Gallente And Minmatar FW stations, and vice versa. I have always found it quite stupid that someone in SPROT could dock in a highsec FDU station. It's like allowing North Korean military the ability to park in the Pentagon. |
Veskrashen
Justified Chaos
220
|
Posted - 2014.05.19 16:15:00 -
[169] - Quote
Estella Osoka wrote:The only part of Rahelis' idea I agree with is denying Caldari and Amarr militia from docking in Gallente And Minmatar FW stations, and vice versa. I have always found it quite stupid that someone in SPROT could dock in a highsec FDU station. It's like allowing North Korean military the ability to park in the Pentagon. Extend this a bit - forbid docking in high sec stations of opposing factions. Wouldn't THAT be interesting? Especially since they're technically at war with those factions, after all... |
Beardon
Caldari Colonial Defense Ministry Templis CALSF
30
|
Posted - 2014.05.19 20:30:00 -
[170] - Quote
Flyinghotpocket wrote:Crosi Wesdo wrote:
Also, if you want a bc roam just form one, theres noting stopping you.
And t1 logi is fine, if you want a fight just make sure you dont bring more logi than your target has ships. Pretty obvious stuff.
There is no reason to undock a bc ever. the last time we did a bc roam a cyno appeared. and the one before that and the one before that and the one before that. Or an equal size gang came at us in battleships and marauders. THERE IS NO REASON TO UNDOCK A BC EVER IN FW. Not when there is a bridge waiting for you in EVERY SYSTEM. thx for the words of wisdom on 'how to get a fight 101' ill remember it next time im fc'ing
I swear, reading threads like this makes me wonder if I'm actually in FW; if you're giving an accurate account of events in the other WZ, then that's a pretty awful state of affairs, but it's so far removed from my own experience that I have some trouble believing it. We've done more than a handful of BC fleets in recent times and the majority of them were successful. Sometimes you gotta deal with a bunch of waffles dropping on you, but that's just a fact of life round here. They tend to bring the good fight, not just blobs so it's not even a bad experience when they show up in a Talos fleet; good times are had by all!. As far as bridging goes, that's a rarity in our neck of the woods. Cynos pop up from time to time, but not to a sufficient degree to make BC fleets seem awful as a rule of thumb. There certainly isn't a bridge waiting for us in every system....
I dunno if this is a case of unique experience on my part, or if it's just a difference in warzones, or if maybe your experience is unique (from what I can tell though you've been around the block a few times, so I doubt this one is the case). From what I can tell though, the amarr / minnie habitat seems pretty craptacular compared to cal / gal. We at least don't live in perpetual fear of fleets bridging on us.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
360
|
Posted - 2014.05.19 23:31:00 -
[171] - Quote
Beardon wrote:
I swear, reading threads like this makes me wonder if I'm actually in FW; if you're giving an accurate account of events in the other WZ, then that's a pretty awful state of affairs, but it's so far removed from my own experience that I have some trouble believing it. We've done more than a handful of BC fleets in recent times and the majority of them were successful. Sometimes you gotta deal with a bunch of waffles dropping on you, but that's just a fact of life round here. They tend to bring the good fight, not just blobs so it's not even a bad experience when they show up in a Talos fleet; good times are had by all!. As far as bridging goes, that's a rarity in our neck of the woods. Cynos pop up from time to time, but not to a sufficient degree to make BC fleets seem awful as a rule of thumb. There certainly isn't a bridge waiting for us in every system....
I dunno if this is a case of unique experience on my part, or if it's just a difference in warzones, or if maybe your experience is unique (from what I can tell though you've been around the block a few times, so I doubt this one is the case). From what I can tell though, the amarr / minnie habitat seems pretty craptacular compared to cal / gal. We at least don't live in perpetual fear of fleets bridging on us.
I have explained this on this thread or another but i will do it one more time.
the reason why there is cynos and bridges in the majority of our warzone is because our regions are so jam packed you can jump anything to the other end of the warzone since there are so few lighter years between our systems. it is incredibly easy to prop up a titan in the middle system's and wala you can bridge anywhere in the fw warzone.
all the pirates have to do is keep and alt in each major home system and await for big ships to undock. and since well, we have moved every minmatar into 1 system there are a dominance of alts in the amarr homesystems (and the one minmatar system).
i no in caldari area the warzone has tons of light years to travel and that is probably the biggest reason you guys can get away with capital warfare in some cases and undocking big stuff to not immediately be bridged on. |
Miriya Zakalwe
Rifterlings Point Blank Alliance
132
|
Posted - 2014.05.20 01:07:00 -
[172] - Quote
Flyinghotpocket wrote:Beardon wrote:
I swear, reading threads like this makes me wonder if I'm actually in FW; if you're giving an accurate account of events in the other WZ, then that's a pretty awful state of affairs, but it's so far removed from my own experience that I have some trouble believing it. We've done more than a handful of BC fleets in recent times and the majority of them were successful. Sometimes you gotta deal with a bunch of waffles dropping on you, but that's just a fact of life round here. They tend to bring the good fight, not just blobs so it's not even a bad experience when they show up in a Talos fleet; good times are had by all!. As far as bridging goes, that's a rarity in our neck of the woods. Cynos pop up from time to time, but not to a sufficient degree to make BC fleets seem awful as a rule of thumb. There certainly isn't a bridge waiting for us in every system....
I dunno if this is a case of unique experience on my part, or if it's just a difference in warzones, or if maybe your experience is unique (from what I can tell though you've been around the block a few times, so I doubt this one is the case). From what I can tell though, the amarr / minnie habitat seems pretty craptacular compared to cal / gal. We at least don't live in perpetual fear of fleets bridging on us.
I have explained this on this thread or another but i will do it one more time. the reason why there is cynos and bridges in the majority of our warzone is because our regions are so jam packed you can jump anything to the other end of the warzone since there are so few lighter years between our systems. it is incredibly easy to prop up a titan in the middle system's and wala you can bridge anywhere in the fw warzone. all the pirates have to do is keep and alt in each major home system and await for big ships to undock. and since well, we have moved every minmatar into 1 system there are a dominance of alts in the amarr homesystems (and the one minmatar system). i no in caldari area the warzone has tons of light years to travel and that is probably the biggest reason you guys can get away with capital warfare in some cases and undocking big stuff to not immediately be bridged on.
I think this is a little dated (current status is Minmatar Tier 4/Amarr tier 1) and not an entirely accurate summation (the main reason is probably that some large pirate alliances simply make a lowsec home in the central systems around Amamake; PL probably being the most famous but also some notable others, and lots of smaller ones that can still field a cap ship occasionally). Also, more often it's probably just a carrier or cap dropping in, not a titan bridge. And they sometimes drop in on other pirates too, which we find very amusing. That's a KM you want to be on the receiving end of.
Meanwhile, you kind of have a mainstay of the militia folks that have been around forever, some of them getting really skilled at small fleets. There's still plenty of people there I was fighting back when I was in the minnie militia myself. Others have gone pirate like me. It's still a very active area though.
The meta changes a lot. It's trended blobby and linky. Last month it was all about douchey Griffin warpins. So it goes. Still, there's solo fights to be had. It's not dead, but you definitely have to look for it more.
My KB is terribad largely from a series of constant blobbing (and subsequent YOLOs by me, truth be told). You kind of have to stop caring about that, or stick to small gangs and pay it back if it matters to you. That's kind of how it has always been, just maybe a little worse lately. |
Baron' Soontir Fel
Justified Chaos
153
|
Posted - 2014.05.20 01:15:00 -
[173] - Quote
The addition of large plexes to the FW routine will make BCs (and above) fights more attractive. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
360
|
Posted - 2014.05.20 02:50:00 -
[174] - Quote
Miriya Zakalwe wrote:
words
Well, your wrong.
Baron' Soontir Fel wrote:The addition of large plexes to the FW routine will make BCs (and above) fights more attractive.
Bc's are still useless as it is unrestricted. still zero point in using a tier 1 tier 2 or any commandship in these new larges. with the new MEDIUM micro jump drive you should just repackage your battleships now as the TRUE AGE of attack battlecruisers is about to begin.
and the very thing that these short range bc's depend on. warping to zero on something is not in this unrestricted which is warping into a gated plex.
larges will be dominated by kiting ****** gangs and after a month everybody will soon see the stale combat of getting kited and never undock any of the bc's or cs (except tier 3) again. |
Baron' Soontir Fel
Justified Chaos
153
|
Posted - 2014.05.20 04:46:00 -
[175] - Quote
Flyinghotpocket wrote:Miriya Zakalwe wrote:
words
Well, your wrong. Baron' Soontir Fel wrote:The addition of large plexes to the FW routine will make BCs (and above) fights more attractive. Bc's are still useless as it is unrestricted. still zero point in using a tier 1 tier 2 or any commandship in these new larges. with the new MEDIUM micro jump drive you should just repackage your battleships now as the TRUE AGE of attack battlecruisers is about to begin. and the very thing that these short range bc's depend on. warping to zero on something is not in this unrestricted which is warping into a gated plex. larges will be dominated by kiting ****** gangs and after a month everybody will soon see the stale combat of getting kited and never undock any of the bc's or cs (except tier 3) again.
I think we'll see more BCs than BS's in large plexes. ABCs maybe, but most people in FW will have BC's available rather than BS or ABC's. |
Estella Osoka
Deep Void Merc Syndicate
371
|
Posted - 2014.05.20 15:41:00 -
[176] - Quote
Veskrashen wrote:Estella Osoka wrote:The only part of Rahelis' idea I agree with is denying Caldari and Amarr militia from docking in Gallente And Minmatar FW stations, and vice versa. I have always found it quite stupid that someone in SPROT could dock in a highsec FDU station. It's like allowing North Korean military the ability to park in the Pentagon. Extend this a bit - forbid docking in high sec stations of opposing factions. Wouldn't THAT be interesting? Especially since they're technically at war with those factions, after all...
I thought about that Vesk, but then thought that regular NPC Corps wouldn't care about a players allegiance. They just want a profit. However, FDU/SPROT/Tribal/24th NPC corps would/should care about faction allegiances because they are the representative of their faction's militia. |
Veskrashen
Justified Chaos
221
|
Posted - 2014.05.20 15:53:00 -
[177] - Quote
Estella Osoka wrote:Veskrashen wrote:Estella Osoka wrote:The only part of Rahelis' idea I agree with is denying Caldari and Amarr militia from docking in Gallente And Minmatar FW stations, and vice versa. I have always found it quite stupid that someone in SPROT could dock in a highsec FDU station. It's like allowing North Korean military the ability to park in the Pentagon. Extend this a bit - forbid docking in high sec stations of opposing factions. Wouldn't THAT be interesting? Especially since they're technically at war with those factions, after all... I thought about that Vesk, but then thought that regular NPC Corps wouldn't care about a players allegiance. They just want a profit. However, FDU/SPROT/Tribal/24th NPC corps would/should care about faction allegiances because they are the representative of their faction's militia. True enough, but there's always the issue of a station in Caldari space, for instance, is still under the providence of the Caldari State. I can imagine that any sovereign would look down upon "terrorists" from opposing navies docking at stations under their purview.
Though I would say that linking it to -5.0 standings with that faction - where faction rats in addition to navy rats will pursue you - would also make sense. |
Estella Osoka
Deep Void Merc Syndicate
372
|
Posted - 2014.05.20 18:34:00 -
[178] - Quote
Blanket station denial in enemy hisec would ruin it for those of us who like to occassionally go and harass those WTs who think they are safe missioning in hisec.
BTW, that is why I never go full pirate. I would loathe myself if I thought I was denying myself the ability to kill WTs in all da space! |
Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 18:37:00 -
[179] - Quote
Estella Osoka wrote:Blanket station denial in enemy hisec would ruin it for those of us who like to occassionally go and harass those WTs who think they are safe missioning in hisec.
BTW, that is why I never go full pirate. I would loathe myself if I thought I was denying myself the ability to kill WTs in all da space! Hadn't considered that. Good point. |
Beardon
Caldari Colonial Defense Ministry Templis CALSF
31
|
Posted - 2014.05.21 18:57:00 -
[180] - Quote
Flyinghotpocket wrote:Beardon wrote:
I swear, reading threads like this makes me wonder if I'm actually in FW; if you're giving an accurate account of events in the other WZ, then that's a pretty awful state of affairs, but it's so far removed from my own experience that I have some trouble believing it. We've done more than a handful of BC fleets in recent times and the majority of them were successful. Sometimes you gotta deal with a bunch of waffles dropping on you, but that's just a fact of life round here. They tend to bring the good fight, not just blobs so it's not even a bad experience when they show up in a Talos fleet; good times are had by all!. As far as bridging goes, that's a rarity in our neck of the woods. Cynos pop up from time to time, but not to a sufficient degree to make BC fleets seem awful as a rule of thumb. There certainly isn't a bridge waiting for us in every system....
I dunno if this is a case of unique experience on my part, or if it's just a difference in warzones, or if maybe your experience is unique (from what I can tell though you've been around the block a few times, so I doubt this one is the case). From what I can tell though, the amarr / minnie habitat seems pretty craptacular compared to cal / gal. We at least don't live in perpetual fear of fleets bridging on us.
I have explained this on this thread or another but i will do it one more time. the reason why there is cynos and bridges in the majority of our warzone is because our regions are so jam packed you can jump anything to the other end of the warzone since there are so few lighter years between our systems. it is incredibly easy to prop up a titan in the middle system's and wala you can bridge anywhere in the fw warzone. all the pirates have to do is keep and alt in each major home system and await for big ships to undock. and since well, we have moved every minmatar into 1 system there are a dominance of alts in the amarr homesystems (and the one minmatar system). i no in caldari area the warzone has tons of light years to travel and that is probably the biggest reason you guys can get away with capital warfare in some cases and undocking big stuff to not immediately be bridged on.
Thanks for the explanation, that makes sense. I've heard people complain about the size and layout of the minnie / amarr WZ before, but not in a way that actually explains why it's an issue. Most people I've talked with cite an abundance of choke points as being the problem, because you can't go off in a fleet without rolling right through home systems. I know it's a bit of a tangent, but would you mind weighing in on the truth of this?
It seems to me that it shouldn't pose that much of a problem (barring epic intel, which will **** over any fleet) because of how quickly you can roll in and out. I mean you just warp to the next gate and it's done. Even if they see you undock it still takes time to form up. A few months back (has it really been that long?) when we were living next to the entire Gallente militia if we had business to attend to on the other side of Eha, we just rolled through without issue more often than not.
My perspective is rather biased because 9 times out of 10 our business was in Eha, and as we lived next door to them, the time it takes to form up accordingly is too short; it's not like they have a few jumps warning. Additionally, when the entire WZ is stacked in two systems (this is no longer the case) you just gotta get through the one epic home system to be in the clear, but from what I hear about your neck of the woods, it's more spread out, and your fleet would have to roll through multiple home systems, most of which are choke points. So as I've been led to believe, they can get your comp, assume with relative confidence which gates you'll have to cross to get anywhere relevant, and then stop you in your tracks.
So, pretending that Titan bridges don't exist for a moment, is that actually a problem? Or are people just exaggerating? Or is it Titan bridges which make it a problem, be enabling fleets to get to choke points?
I also am aware that these issues probably wouldn't be that big if the fleet is cruiser sized and down, but I'm just curious. |
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