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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Kaarous Aldurald
ROC Deep Space The ROC
4484
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Posted - 2014.04.08 00:42:00 -
[271] - Quote
Naomi Anthar wrote:Grath Telkin wrote:Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic 200 more dps over said thorax ... is still noticeable difference and Vexor dps ... not sure from what hole you got the numbers. But i bet this hole start with "A" letter. Either way those ships will have close to 0 tank while doing this dps, and completly 0 utility ... yeah and not even close to being apply this dps so easily. I'm not dramatic - you can keep your vigilant if you ask me. But by saying it is so nerfed by the changes is quiet silly. Just because you will have to fit ions now ? Still its going to be outstanding and well performing ship. Now also with more speed and lockrange for rail retardness.
Notice how both of those ships are T1 cruisers, with negligible cost in comparison to the Vigilant? And yes, the Vexor can output about 1k with heat, full rack of guns, double webs, and (I think) Heavy Drones is where those numbers come from.
The Vigilant damn well better be superior in some ways, otherwise there is literally no reason to fly it compared to the T1 Gallente cruisers.
That whole "niche" thing that Grath was talking about? That means that ships have a reason to exist. What you're talking about, is that apparently the Cynabal should be worse than the Stabber. Because that's what you're asking for, by complaining about the Vigilant in comparison to the T1 Gallente cruisers. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Catherine Laartii
Knights of Xibalba
130
|
Posted - 2014.04.08 00:42:00 -
[272] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Think rolling damage bonuses into one, and then giving it a tracking bonus might work? tracking and falloff bonus sounds too powerful too me
As opposed to neut power with blood raiders and the incredibly powerful combo of web strength/dps with serpentis? It would fit in perfectly and balance along class lines very well. It's also a nice continuation with the bonuses the drami gets...
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Catherine Laartii
Knights of Xibalba
130
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Posted - 2014.04.08 00:46:00 -
[273] - Quote
Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets
They rolled the 5% damage per level bonus where the AB is now into the main, and added 25% more damage on top of that without removing any guns. It's a buff. |
Rain6637
Team Evil
14006
|
Posted - 2014.04.08 00:49:00 -
[274] - Quote
Arsine Mayhem wrote:Viribus wrote:Hey remember when you guys introduced tier 3 BCs and no one ever saw Cynabals again? Then all those t1 cruiser buffs, navy cruiser buffs, and HAC buffs? Good thing the Cynabal's getting a nerf, it's such a terrifying and viable ship currently (this is sarcasm) Yep, Cynabal is a bad ship. I saw someone in one by Rens a few days ago and thought, why? i saw that guy too! President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Naomi Anthar
319
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Posted - 2014.04.08 01:06:00 -
[275] - Quote
Kaarous Aldurald wrote:
Notice how both of those ships are T1 cruisers, with negligible cost in comparison to the Vigilant? And yes, the Vexor can output about 1k with heat, full rack of guns, double webs, and (I think) Heavy Drones is where those numbers come from.
The Vigilant damn well better be superior in some ways, otherwise there is literally no reason to fly it compared to the T1 Gallente cruisers.
That whole "niche" thing that Grath was talking about? That means that ships have a reason to exist. What you're talking about, is that apparently the Cynabal should be worse than the Stabber. Because that's what you're asking for, by complaining about the Vigilant in comparison to the T1 Gallente cruisers.
Nah by all means i don't want to Vigilant to end up as bad ship. You don't get something. The so called "market" actually put vigilant where it belongs. Ship is superior to other pirate cruisers right now. It's simple - if there would be low demand on this hull - price would drop. But you know what ? People want it for insane dps/ insane utility/ very solid tank combined with good speed. Now that this is ship without single drawback, no single i repeat. Fitting it is actually pretty easy aswell.
New Vigilant will be same as previous ... INSANE, but a bit less. Still insane.
With Cyna story will be pretty diffrent. It does not bring dps of vigilant to the table, aswell as no utility or tank. All Cyna is fittings/mobility. Actually i think it is not op (as pirate cruiser of course) ... it was just some other ships underperforming. Which was fixed (AHAC balance pass, t1 balance pass, navy cruisers balance pass). So it should stay as it is with other pirate cruisers getting treatement.
And stop saying that i said something i did not ! You can actually check my posts where i'm not happy about Cyna changes. Being liar won't help in forum where you can browse previous posts in topic. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1070
|
Posted - 2014.04.08 01:08:00 -
[276] - Quote
Catherine Laartii wrote:Tyberius Franklin wrote:Catherine Laartii wrote:I love how most everyone here has completely glossed over talking about the ninja'd 25% damage buff the phantasm is getting. It didn't drop any guns. Love it love it. <3 The damage was not nerfed, look at the newly enhanced role bonus. Edit: misread the post, though it's not being buffed either by my math: 3*2.5 = 7.5 effective turrets Vs 3*2*1.25 = 7.5 effective turrets They rolled the 5% damage per level bonus where the AB is now on top of the original 100% dmg bonus, and added 25% more damage on top of that without removing any guns for free without any offset. It's a buff. No, they just compensated the loss. 25% stacked with a 100% bonus is a 150% bonus, not 125%. |
Sabriz Adoudel
Mission BLITZ
2478
|
Posted - 2014.04.08 01:12:00 -
[277] - Quote
Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route.
Or the Rattler could get MWD speed bonuses to heavies so that they can apply damage better in practice; or the bonus to damage could be large enough to make the Rattler undisputed king of brawling while keeping it weak at a distance. Lots of ways this could be done. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Petrus Blackshell
Derelict Rifter Enterprise
3089
|
Posted - 2014.04.08 01:17:00 -
[278] - Quote
Phantasm: Looks fun, but was the fitting nerf really necessary? As it is right now it has trouble making use of all its slots, and after taking away 45 CPU and giving it 2 new low slots, it will find that even harder (unless Co-Procs are mandatory now or something)
Ashimmu: Looks good.
Gila: Looks broken as hell. In a powerful way.
Vigilant: Good as ever.
Cynabal: Serious issues here. Cynabal is already having issues due to being outclassed in almost every single category by the new Vagabond. It just has 50m3 drones and a tracking bonus going for it, which is really not enough IMO, especially when compared to the monster tank of the new Vagabond and the signature bonus that makes it unhittable. The fitting nerf only makes the Cynabal less appealing. Please reconsider the changes here. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Blueclaws
Piranha Protectorate Sex Panther.
4
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Posted - 2014.04.08 01:25:00 -
[279] - Quote
Kaarous Aldurald wrote:Give the Ashimuu back it's third utility highslot. If you're serious about making it viable for NOS, then don't make me sacrifice a turret to use 3 of them. The ship's dps sucks badly enough as it is.
I would disagree with this. Consider the bonus it gets to the NOS with this pass now and the ROF buff as well. Also just doing some funny math, it looks like with 2 turrets and the additional drone damage plus a heat sink in the new low slot you have slightly more DPS than a 3 turret one heat sink setup now.
On top of that depending on if you use an ACR in your setup now, you may not need it and could fit another trimark or damage rig. Again funny math I could be terribly wrong.
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Catherine Laartii
Knights of Xibalba
130
|
Posted - 2014.04.08 01:26:00 -
[280] - Quote
Should look like this:
CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 7.5% bonus to Medium Projectile Turret tracking speed
Role Bonus: 100% bonus to Medium Projectile Turret damage
Slot layout: 5H, 5M, 5L; 3(-1) turrets, 2 launchers Fittings: 1100 PWG, 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 75 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
2 Utility highs would be nice especially with the extra dps with the launchers, which would mitigate some of the dps lost. Since I didn't really run the dps numbers off of the top of my head (just carried over the stats for the dram, basically), I figured the extra launchers, more space for drones, and better damage application would compensate. If it's too severe, I would be fine with bringing up the role bonus to 125%.
I also do NOT agree with the giant proposed PG nerf, and mystified since it seems like the devs are still thinking it's 2010 and cruisers haven't been buffed. The cynabal is now a poor ship in comparison to the HACs in almost every respect, and seems to even have some difficulty vs the t1 stabber. Adding a tracking bonus in with dropping a gun offset by better damage bonuses should help it to compete with the current reality of how effective the cruiser and frigate rebalances have been. |
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Kaarous Aldurald
ROC Deep Space The ROC
4489
|
Posted - 2014.04.08 01:35:00 -
[281] - Quote
Blueclaws wrote:Kaarous Aldurald wrote:Give the Ashimuu back it's third utility highslot. If you're serious about making it viable for NOS, then don't make me sacrifice a turret to use 3 of them. The ship's dps sucks badly enough as it is. I would disagree with this. Consider the bonus it gets to the NOS with this pass now and the ROF buff as well. Also just doing some funny math, it looks like with 2 turrets and the additional drone damage plus a heat sink in the new low slot you have slightly more DPS than a 3 turret one heat sink setup now. On top of that depending on if you use an ACR in your setup now, you may not need it and could fit another trimark or damage rig. Again funny math I could be terribly wrong.
Why would I *not* need an ancillary current router? The ship is losing 200 grid.
A few drones isn't worth that. It's literally not. I'd rather they just keep the damn drones, and not gut the fitting. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Midori Tsu
Evolution Northern Coalition.
128
|
Posted - 2014.04.08 01:35:00 -
[282] - Quote
I feel like the phantasm could do with better cap life. |
Blueclaws
Piranha Protectorate Sex Panther.
4
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Posted - 2014.04.08 01:40:00 -
[283] - Quote
Kaarous Aldurald wrote:Why would I *not* need an ancillary current router? The ship is losing 200 grid. A few drones isn't worth that. It's literally not. I'd rather they just keep the damn drones, and not gut the fitting.
I would agree with that, just keep your drones and give me my 6 high slots. |
Naomi Anthar
320
|
Posted - 2014.04.08 01:43:00 -
[284] - Quote
Midori Tsu wrote:I feel like the phantasm could do with better cap life.
I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure !
Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows. |
Catherine Laartii
Knights of Xibalba
131
|
Posted - 2014.04.08 01:59:00 -
[285] - Quote
Naomi Anthar wrote:Midori Tsu wrote:I feel like the phantasm could do with better cap life. I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure ! Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows.
That and having 5 lows means that if you were going with a shield buffer setup and didn't want to sacrifice any tank, you could just plop a cap power relay or two on there and be stable. |
Machagon
Plate of Beans Incorporated Solar Destiny
62
|
Posted - 2014.04.08 02:13:00 -
[286] - Quote
Cynabal +2000 hull Gallente cruiser bonus changes to: +50% hull repairer amount per level.
You're welcome |
Catherine Laartii
Knights of Xibalba
131
|
Posted - 2014.04.08 02:25:00 -
[287] - Quote
Machagon wrote:Cynabal +2000 hull Gallente cruiser bonus changes to: +50% hull repairer amount per level.
You're welcome
Because only REAL pod pilots hull tank, and only REAL solo pirates fly angel cartel. XD |
DR BiCarbonate
Basgerin Pirate SCUM.
79
|
Posted - 2014.04.08 02:36:00 -
[288] - Quote
Better sell your cynabal's boys. wont want that POS in your hanger. |
crimsonshank
Aliastra Gallente Federation
6
|
Posted - 2014.04.08 02:41:00 -
[289] - Quote
Thank you Rise I can not wait to catch a ratting gila with a Crow so it's 850 dps hammerheads can slow boat around while I peck it to death asking the unfortunate pilot "wheres your dps now?" you can thank Rise for ruining the game!
The cynabunn was awesome but more mass making it a space pig?
Dear CCP please quit hiring your subscribers and pay for real developers to help the game instead of hurt it.
Everyone knows how popular Rapid lights are in pvp now oh boy! |
Mihnea Tepes
Astral Silence Surely You're Joking
28
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Posted - 2014.04.08 02:48:00 -
[290] - Quote
GJ, really, ashimmu wasnt the best before, but now you will take it the most important bonus to webs
usually I am quiet about changes, but this summer change really sucks
KEEP MY ASHIMMU AS IT IS :( |
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stoicfaux
4419
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Posted - 2014.04.08 02:49:00 -
[291] - Quote
stoicfaux wrote:Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route. I disagree about the sentries. Two bonused heavies and the missile velocity bonus swapped to a kin/therm damage means the Rattlesnake is going down the road of "short" range brawler. (Short as in greatly reduced damage projection.) So... Summer Rattlesnake with 3 Drone Nav IIs gives Ogre IIs a ~2900m/s MWD speed. Three DDAIIs gives a raw DPS of 1,268. Currently, pre-summer Rattlesnake Gardes with 3 DDAs do 751 DPS. Which means that for every second a heavy is flying towards the target, it needs 1.45 seconds on target to break even, e.g. 10 seconds of traveling means 14.5 seconds of being on the target before the DPS advantage kicks over Gardes (which have been firing the full 24.5 seconds.)
A Core Port Admiral NPC has 24,250 EHP versus thermal. The heavies' DPS will take 19.1 seconds to kill the NPC battleship versus 32.3s for the current Gardes. That means the heavies need to spend less than 13.2 seconds traveling (<38km range.)
A Serpentis Chief Protector cruiser NPC has 6,086 EHP versus thermal. The heavie's DPS will kill it in 4.8s (ignoring gun resolution) whereas the sentries require 8.1 seconds. That leaves the heavies just 3.3 seconds of travel time (<10km.) So you'll probably be better off using missiles on cruisers.
Cruise Fury missiles against cruisers are a no go, even with T2 rigor/flare rigs and a TP, leaving just T1/Precision cruise missiles. * Cruise with T1/Prec = 304DPS * 1.5 (for therm/kin bonus) = 456 DPS. * RHML with Fury = 324 DPS * 1.5 = 486 DPS. Thus, RHMLs will do more DPS against cruisers then the Cruise launchers.
tl;dr - Ergo, it's a secret plot by CCP Rise to get the Summer Rattlesnake to mount RHMLs in order to increase RHML sales and thus "prove" the correctness of RHMLs.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Mad Lurker
Matari Exodus
1
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Posted - 2014.04.08 03:06:00 -
[292] - Quote
Joining on the "unnerf the Cyna" bandwagon here :
What made the ship interesting nowadays was the ability to do exotic fittings while being able to fit a somewhat decent tank and guns without having to riddling the ship with fitting mods.
Now maybe you consider that 100mn cruiser are OP and needs to pay the price for going that road but you introduce AB bonussed hulls at the same time so i wouldn't think it's the reason.
With such a huge nerf to its PG and increasing mass you're effectively hitting him right where he was performing a bit above the rest.
I certainly don't understand why, when you're coming up with pretty decent unique trait for every other pirate ship you make the Cyna more generic by bringing him closer to the normal and not giving angels a "proper" pirate trait. Hell you're trying something potentially very intresting with guristas ship but you can't come up with some idea for angels?
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Deacon Hallorhan
Full Mental Jacket
0
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Posted - 2014.04.08 03:21:00 -
[293] - Quote
Phoenix Jones wrote:
The bonus here isn't the damage.. its the hit points. 500% more hit points on medium drones make them MUCH more resilient.. i bet more susceptible to focus fire (but hey that's why you have spares).
Also potentially more susceptible to ECM. Should they get a sensor strength buff too?
I'm not conviced about the new Gurista drone mechanics. I'll miss having shield sentry platform (with tackle). |
Naomi Anthar
320
|
Posted - 2014.04.08 03:33:00 -
[294] - Quote
Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s
I think it's typo. Because if not. We got new king of agility in Ashimmu - which is surprising. Should be 0.6 agility probably.
Also in Cynabal agility - it says -0.0045 - one could say it is improvement. But the final number is oddly 0.45 compared to live 0.42 - so it actually is LESS agile on top of extra mass. It should be 0.4155 right ?
Didn't see those before. I'm sure it's not intended. Tho it would be cool if ashimmu would align like that ;>. |
DRGaius Baltar
Science and Trade Institute Caldari State
88
|
Posted - 2014.04.08 03:34:00 -
[295] - Quote
"CYNABAL
Gallente Cruiser Bonus: 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% bonus to Medium Projectile Turret damage
Role Bonus: 25% bonus to Medium Projectile Turret rate of fire
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 115(+5)
Look forward to hearing from you o/"
Thank you for giving me another reason why i should still continue to play Dota o7 |
Xavier Azabu
Pwn 'N Play Nulli Secunda
4
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Posted - 2014.04.08 03:45:00 -
[296] - Quote
Naomi Anthar wrote:Grath Telkin wrote:Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic 200 more dps over said thorax ... is still noticeable difference and Vexor dps ... not sure from what hole you got the numbers. But i bet this hole start with "A" letter. Either way those ships will have close to 0 tank while doing this dps, and completly 0 utility ... yeah and not even close to being apply this dps so easily. I'm not dramatic - you can keep your vigilant if you ask me. But by saying it is so nerfed by the changes is quiet silly. Just because you will have to fit ions now ? Still its going to be outstanding and well performing ship. Now also with more speed and lockrange for rail retardness.
You're forgetting that the Thorax is much cheaper and easier to obtain. These pirate faction ships should have a special role, no? I don't see the reason to reduce powergrid (to reduce damage to make the ship on par with T1 cruisers, or to reduce its tank) and increase range (why have a rail ship with a web velocity factor bonus?)... Demand for the Vigilant will reduce, so the price will increase (less people will farm for it) and it will have even less bang for the buck.
I agree with Grath and his numbers are not far off if you take skills into account because you'd likely tank the Vigilant a bit to make it last in a fight, since you're spending waaay more than you would for a Thorax. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
119
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Posted - 2014.04.08 04:07:00 -
[297] - Quote
Phantasm Ok, Ashimu Ok, Vigilant OK... Reducing the Scan resolution of the cynabal ok. But why reducing the Powergrid of the Cynabal if you want it can fit easy... ?
With the buff of all the other pirat ship I think you already nerf heavily the Cynabal in fact. |
Torei Dutalis
IceBox Inc.
9
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Posted - 2014.04.08 04:26:00 -
[298] - Quote
Xavier Azabu wrote:
I disagree with you. Considering basic economics that I laid out - the lower the demand, the higher the price. That's why the Cynabal hull sells for less than 200 mil now, because people specifically demand it due to its excellence. The Vigilant isn't in demand because you can just make a double-webbed Thorax or Rupture for much cheaper and get similar damage while buying 5 more for your friends for the same price as one Vigilant. Hence its high price tag. With these nerfs, it will be even more expensive, less-sought after, and less useful.
Generally commodities that are less than desirable tend to languish at low prices on the market. The prices of the cynabal and the vigilant have both been declining over the past year to (could be wrong) all time lows. The volume of trading on these items has remained fairly constant for both of these ships which either means there has been an increase in the availability of these ships, or the competition from the recent re-balance of competing ships has been driving the price of these ships into the metaphorical ground. The fact that the cynabal is trading at the price vagabonds were at only a month ago is a telling metric, and it only looks poised to continue its downward trend. Just some interesting tidbits to look at in regards to the relative balance of ships.
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DRGaius Baltar
Science and Trade Institute Caldari State
88
|
Posted - 2014.04.08 04:28:00 -
[299] - Quote
Is the primary reason for the Cynabal nerf because "Kill2" got dumpstered by them in provi regularly? |
Naomi Anthar
321
|
Posted - 2014.04.08 04:31:00 -
[300] - Quote
Xavier Azabu wrote: STUFF
Yeah yeah you are right. Vigilant prolly gonna drop in price to 5kk isk. Because who would pay more if you can get thorax to do it's job better at 10-11kk isk now.
You can sell your vigilants to me - i will even pay 20kk isk . I do this as act of mercy. Because this ship is going to suck so much as this guy said.
Contract to this character - accepting in high sec/low sec only. |
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