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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Harvey James
The Sengoku Legacy
739
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Posted - 2014.04.14 13:37:00 -
[1111] - Quote
Medalyn Isis wrote:MeBiatch wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? as much as i agree with you... ccp got other plans... though a bonus to tracking and speed would be awesome. Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go.
splitting up some of the 500% drone HP/damage to the gallente skill would make more sense.... having to actually work for all that drone bonus should be mandatory ... give the missile bonus to caldari skill ... why limit skills to 1 per racial skill? especially when you see the sisters line having so many role bonuses.... which are free gifts basically... powerful bonuses and modules (webs)should require a lot of time investment too justify them... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Chandoraa
Anomalous Existence
8
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Posted - 2014.04.14 13:45:00 -
[1112] - Quote
So when are we finding out about the Battleships? I thought I saw a posting saying it would be the end of last week, I guess that has now been put back, but when to? |
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
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Posted - 2014.04.14 13:51:00 -
[1113] - Quote
Chandoraa wrote:So when are we finding out about the Battleships? I thought I saw a posting saying it would be the end of last week, I guess that has now been put back, but when to? Soon. |
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
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Posted - 2014.04.14 13:53:00 -
[1114] - Quote
Morukk Nuamzzar wrote:Chandoraa wrote:So when are we finding out about the Battleships? I thought I saw a posting saying it would be the end of last week, I guess that has now been put back, but when to? Soon. LOL, very soon |
Ranger 1
Ranger Corp
5573
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Posted - 2014.04.14 14:23:00 -
[1115] - Quote
It's up already, sheesh. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Jenn aSide
STK Scientific Initiative Mercenaries
5843
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Posted - 2014.04.14 14:28:00 -
[1116] - Quote
Ranger 1 wrote:It's up already, sheesh.
Yea, but that doesn't answer the question of when the Battleship thread will be up dang it!!
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Arthur Aihaken
Perkone Caldari State
3290
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Posted - 2014.04.14 14:34:00 -
[1117] - Quote
Looks like the Gila changes are set in stone. I am currently away, traveling through time and will be returning last week. |
Kusum Fawn
State War Academy Caldari State
438
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Posted - 2014.04.14 14:36:00 -
[1118] - Quote
Arthur Aihaken wrote:Looks like the Gila changes are set in stone.
If youve read any of the other ship threads by Rise, youd have known that already Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Othran
Route One
697
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Posted - 2014.04.14 15:14:00 -
[1119] - Quote
Cynabal changes look reasonable - from the point of a 425 AC pilot who has only ever flown them in PvP.
Only thing I'd suggest is that you either make it 4.75AU warp speed or reduce the amount of mass you're adding/don't reduce agility.
Reason is that the Cynabal currently has good sub-warp acceleration even if the top speed is lower than other ships.
It doesn't hit the same top speed as a Vaga (for example) but it will currently accelerate faster which has its advantages in some situations. I'd have to test it but my gut feeling is that the mass addition will pretty much negate that advantage.
If you're going to negate the "jump start" which the Cynabal currently has by adding mass/reducing agility then I think perhaps you ought to give a little more on the warp speed side of things. Being able to warp marginally faster than a dessie would mean that in the average sized system it'd be close at each gate if either were chasing each other due to align times.
tl;dr Cynabal changes seem fair if you use ACs, no idea about arty myself; mass/agility changes and/or warp speed changes probably need tweaking, but not by much. |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
889
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Posted - 2014.04.14 15:36:00 -
[1120] - Quote
Sadly the nerfs to the Ashimmu's web strength (in lieu of range) will make what was a very cool hull 'meh' overall.
If you must nerf the 90% webs, then recommend a small buff to neut/nos amount and range also. Would you like to know more? |
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Xavier Thorm
Dreddit Test Alliance Please Ignore
119
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Posted - 2014.04.14 15:39:00 -
[1121] - Quote
Arthur Aihaken wrote:Xavier Thorm wrote:Role Bonus: 25% Kinetic and Thermal missile damage Can't say as I'm a big fan of cutting this in half.
Like I said before, I doubt my numbers are perfect. A 50% damage bonus might be balanced, but I didn't run all the numbers yet. |
Goldensaver
Lom Corporation Brothers of Tangra
392
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Posted - 2014.04.14 17:43:00 -
[1122] - Quote
Laiannah Sahireen wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? Welcome to several weeks ago. Devs have already explained that the only alternative would be to put a crazy 125% per level drone bonus on the Gallente skill, which would make the ship unusable without Gallente Cruiser V - something they want to avoid. If that's your biggest complaint, enjoy your new Gila, it's going to be fun. This is pretty much it, and is somewhat justified by Roden Shipyards, a Gallente manufacturer that used to deal pretty heavily with missiles.
Harvey James wrote:Medalyn Isis wrote:MeBiatch wrote: as much as i agree with you... ccp got other plans...
though a bonus to tracking and speed would be awesome.
Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go. splitting up some of the 500% drone HP/damage to the gallente skill would make more sense.... having to actually work for all that drone bonus should be mandatory ... give the missile bonus to caldari skill ... why limit skills to 1 per racial skill? especially when you see the sisters line having so many role bonuses.... which are free gifts basically... powerful bonuses and modules (webs)should require a lot of time investment too justify them... It's because they're trying to make it so skills are strong and helpful, but not game breaking to not have them. Have you seen what they're doing to Drone Interfacing? It's because it's something like a 20 day train to have what is considered the "acceptable" level of damage with your drones. At least as far as I've seen they're trying to move away from "skill level V or biomass" bonuses because they simply don't allow choices. You can't compromise and train to level IV and "make do".
And remember, these are T1 ships. They shouldn't have excessive skill investments to put them into an acceptable place. Skills should absolutely make them better, no question about it, but they shouldn't be the be all and end all. The only difference between these and a normal T1 ship is an additional racial hull skill which isn't exactly a huge train, but they don't want the bonuses to be so large that you absolutely have to max it instantly.
As far as a bonus to tracking and speed, that would be great. I could see that going on the Gallente hull bonus. Perhaps in addition to the Missile bonus on the Gallente hull, or they could make the missile bonus a role bonus. Who knows? As Harvey said, why limit skills to 1 per racial skill? Or why not make it a role bonus? |
Hedge Fox
Leverage Investments
45
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Posted - 2014.04.14 17:58:00 -
[1123] - Quote
Ugh.
WTS LOTS OF GILAs. |
Jenn aSide
STK Scientific Initiative Mercenaries
5870
|
Posted - 2014.04.14 18:00:00 -
[1124] - Quote
Hedge Fox wrote:Ugh.
WTS LOTS OF GILAs.
I'll buy them lol. No backsees though when they prove to be overpowered and the price goes way up this summer.
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Pandora Myuki
Amok. Goonswarm Federation
3
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Posted - 2014.04.14 20:41:00 -
[1125] - Quote
From Aryth in the drone assist thread
"How to understand what CCP is going to do in one easy post.
Step 1: Is something overpowered? If Yes, go to step 2 Step 2: Are goons abusing it yet? If Yes, go to step 3 Step 3: Nerf"
CCP Rise hates Grp warefare so I'm sure he is happy to his changes go into effect. As stated earlier, He has done more to ruin nul sec pvp then any other devs in the history of CCP. Catering to the high sec pubbie grps is something we must get used to I guess. |
syrokos
Amok. Goonswarm Federation
1
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Posted - 2014.04.14 20:49:00 -
[1126] - Quote
Pandora Myuki wrote:From Aryth in the drone assist thread
"How to understand what CCP is going to do in one easy post.
Step 1: Is something overpowered? If Yes, go to step 2 Step 2: Are goons abusing it yet? If Yes, go to step 3 Step 3: Nerf"
CCP Rise hates Group warfare so I'm sure he is happy to his changes go into effect. As stated earlier, He has done more to ruin nul sec pvp then any other devs in the history of CCP. Catering to the high sec pubbie groups is something we must get used to I guess.
I agree with this statement. I have been camping gates in 2r with a group for years and now that interceptors enter warp insta in groups or singly. We have no way to catch them on gates. But I guess ELITE interceptor ganking is pvp these days.
R.I.P. Ashimmu |
Julian DeCroix
Socialist Death Panel
19
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Posted - 2014.04.14 20:52:00 -
[1127] - Quote
CCP_Rise wrote:It's also not like Gallente never use missiles. Out of the 63 Gallente ship hulls currently available in-game, only 11 have even a single launcher hardpoint. Only 4 of those have more than a single launcher hardpoint. Only 2 of those have a hull bonus that applies to missile use. While technically accurate to say that it's "not like Gallente never use missiles", it's hardly representative of the current culture, either.
CCP_Rise wrote:Until recently all the Roden ships used them. Until recently, heavy missile were widely considered a legitimate medium-size weapon system. Until recently, rapid launchers were used as more than a gimmick, one-trick-pony launcher system.
And by the same token, until recently there wasn't much reason to use any T1 Industrial other than an IteronV, whereas now there are several very useful T1 Industrials depending on your needs. The big difference there is that you had many different ships that all performed almost exactly the same function, and without removing utility from the "best" of them, some of the other nigh-unto-useless hulls were given an actual purpose other than simply stepping stones.
I am having difficulty coming up with another recent change that actually took something useless and made it useful. The opposite, however... |
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ISD Ezwal
ISD Community Communications Liaisons
1147
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Posted - 2014.04.14 21:09:00 -
[1128] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
707
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Posted - 2014.04.14 22:27:00 -
[1129] - Quote
CCP RISE
I am really happy with the use of boosted medium drones on the gila, great idea, It keep the ship nicely mobile and plays to it's strengths .
But I have a major concern.
With light drones, we have gone from 7.5 effective drones with 50% extra damage resists to 4 weak unassisted vulnerable drones.
Even with the changes coming to medium drones in the summer, this leaves the ship horribly vulnerable to fast small ships. I am also concerned that you have not mentioned or replied to this issue.
Please respond, or consider this point.
A lot of people need their mind put to rest on this, as it affects both PvE and PvP.
Maybe you have a solution? There is one EvE. Many people. Many lifestyles. WE are EvE |
Teras Lakkos
24th Imperial Crusade Amarr Empire
53
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Posted - 2014.04.15 00:10:00 -
[1130] - Quote
Does it bother anybody else that the Phantasm still has a 15/15 drone bay?
Real drone bay please.
Or just remove it altogether for more damage or tracking... |
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Mariner6
Agony Unleashed Agony Empire
191
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Posted - 2014.04.15 00:48:00 -
[1131] - Quote
Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease. |
Viribus
Love Squad Pasta Syndicate
209
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Posted - 2014.04.15 01:17:00 -
[1132] - Quote
So the Cynabal is basically a Vagabond that gains the ability to get on grid quickly while losing the ability to do anything useful on grid. Sweeeeeeeeeeet
Rise, dawg, I love what you've done with most of the pirate faction stuff. Really. But man you've gotta figure out a unique role for the non-Machariel Angel ships that sets them apart from their Minmatar counterparts. "Warping quickly" isn't a role, especially not when once they warp somewhere they basically just provide moderate DPS. The Mach gets a pass because it's the only battleship that can sort of kite and keep up with cruisers, and even then its role as fast battleship-sized DPS has been somewhat superseded by tier 3 BCs.
Serp ships are the only ones with 90% webs, Blood ships are the only ones with pre-nerf nosferatus, Sansha ships are the only non-T3s with AB bonuses, the Gurista ships aren't all that unique but drones are so broken at the moment it doesn't really matter. The Cynabal needs something to set it apart from the zillion other cruiser-sized kiting ships. A point range bonus, MWD cap use bonus, some sort of ewar/tackle resistance, anything. Hell at this point I'd be satisfied with a TP bonus. Just something to make it more than a Vagabond that's better in some ways and worse in a whole lot more.
I think you're seriously overestimating how useful all the Angel ships are seen by PVPers in 2014. Even the Machariel collects dust in this age of 2km/s cruisers, MWD-sig-reduced HACs, and ubiquitous interceptors. |
M1k3y Koontz
Thorn Project Surely You're Joking
566
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Posted - 2014.04.15 01:25:00 -
[1133] - Quote
Teras Lakkos wrote:Does it bother anybody else that the Phantasm still has a 15/15 drone bay?
Real drone bay please.
Or just remove it altogether for more damage or tracking...
^ This, I thought they were getting rid of half-way dronebays.
25m3 or nothing! :/ How much herp could a herp derp derp if a herp derp could herp derp. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.15 02:11:00 -
[1134] - Quote
M1k3y Koontz wrote:^ This, I thought they were getting rid of half-way dronebays. You might want to look again at the current cruisers, Caldari T1 lineup especially puts the idea of getting rid of partial drone bays to bed.
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Draco Knight
Worms Coalition The Volition Cult
1
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Posted - 2014.04.15 11:54:00 -
[1135] - Quote
Feyd Rautha Harkonnen wrote:Sadly the nerfs to the Ashimmu's web strength (in lieu of range) will make what was a very cool hull 'meh' overall.
If you must nerf the 90% webs, then recommend a small buff to neut/nos amount and range also.
I agree completely, 20% bonus to nos effectiveness and range. |
Cannibal Kane
Cannibal Empire
3637
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Posted - 2014.04.15 12:50:00 -
[1136] - Quote
Hi CCP Rise.
The Vigilant still has a -150PG Nerf.
Please don't make an already scarcely used ship even less used. I like the Vigi where it is now due it's uniqueness. It might seem to be an OP ship but do consider in it current State it is an extremely expensive ship and also expensive to fit for MAX Buffer and DPS. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |
Kaarous Aldurald
ROC Deep Space The ROC
4700
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Posted - 2014.04.15 13:35:00 -
[1137] - Quote
Feyd Rautha Harkonnen wrote:Sadly the nerfs to the Ashimmu's web strength (in lieu of range) will make what was a very cool hull 'meh' overall.
If you must nerf the 90% webs, then recommend a small buff to neut/nos amount and range also.
Personally I don't mind the loss of web strength on the Ashimmu as much as I mind the powergrid nerf.
But the buff to nos amount you're talking about it already there, the patch in question contains a decent buff to nos mechanics. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Harvey James
The Sengoku Legacy
756
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Posted - 2014.04.15 15:08:00 -
[1138] - Quote
is it just me or is the Ashimmu cpu very tight now ? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
756
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Posted - 2014.04.15 15:14:00 -
[1139] - Quote
Mariner6 wrote:Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease.
part of this issue thought is the fact that 60% webs do the job in most circumstances in a fleet there will be multiple 60% webs.. so part of the issue is too nerf 60% webs down to a less powerful figure so that if you really need too pin something serpentis would be great at say 75% strength compared to say a basic 45% web ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
642
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Posted - 2014.04.15 15:49:00 -
[1140] - Quote
Mariner6 wrote:Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease.
rail DD. also, other than being very far away, the only counters are things that counter everything. another reason you don't see vigilants is because they're cruisers, but they don't have the battleship tank you need on a cruiser to not instantly die in gang combat. |
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