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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
ISquishWorms
25
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Posted - 2011.11.21 11:03:00 -
[301] - Quote
Ship does not spin in hanger User pain: Moderate Workaround: No known workaround. Hoping for a fix soon.
Items recently purchased do not always show in hanger User pain: Moderate Workaround: Using the filter will allow you to see the items in your hanger. |
Leucy Kerastase
1
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Posted - 2011.11.21 11:11:00 -
[302] - Quote
About Japanese UI
- "Agent Conversation" window : System security indicator numbers are using a comma as decimal marks. Security levels shown in other areas of the client are using dots so I guess there are inconsistencies here.
- "Agent Conversation" window : The reward number has a comma as decimal mark and a dot as thousands separator. In Japan, we usually use a dot as decimal mark and a comma to group digits. Well, at least Wikipedia says so.
- "Ships Permitted" window (from the "ship restrictions" link in "Agent Conversation" window) : There are no spaces, commas or line breaks in between each ship types listed and is rather illegible.
- Suggestion : "Incursion" is translated as "S+¦tòÑ". The existing Japanese players already refer to incursions as "péñpâ¦pé½pâ+pé+pâºp⦠(inkahjon)", and I feel the Japanese word "S+¦tòÑ (invasion)" is rather too general and doesn't sound that much special. We can't tell if we want to do the Incursion or just want to go out and "invade (S+¦tòÑ)" somewhere ourselves when we say "let's do a S+¦tòÑ (in Japanese)" . I think it's just fine not to translate "Incursion" to a particular Japanese word and just call it "péñpâ¦pé½pâ+pé+pâºpâ¦".
- I switched to CQ and took a look at the screen object. It was so cool seeing (most) everything flowing in Japanese :) I noticed some text are overlapping and some are sticking out of its bounds so I took pictures of them.
http://i.imgur.com/BI53v.jpg http://i.imgur.com/t9E1p.jpg
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CCP Shiny
C C P C C P Alliance
26
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Posted - 2011.11.21 11:21:00 -
[303] - Quote
Leucy Kerastase wrote:About Japanese UI - "Agent Conversation" window : System security indicator numbers are using a comma as decimal marks. Security levels shown in other areas of the client are using dots so I guess there are inconsistencies here.
- "Agent Conversation" window : The reward number has a comma as decimal mark and a dot as thousands separator. In Japan, we usually use a dot as decimal mark and a comma to group digits. Well, at least Wikipedia says so.
- "Ships Permitted" window (from the "ship restrictions" link in "Agent Conversation" window) : There are no spaces, commas or line breaks in between each ship types listed and is rather illegible.
- Suggestion : "Incursion" is translated as "S+¦tòÑ". The existing Japanese players already refer to incursions as "péñpâ¦pé½pâ+pé+pâºp⦠(inkahjon)", and I feel the Japanese word "S+¦tòÑ (invasion)" is rather too general and doesn't sound that much special. We can't tell if we want to do the Incursion or just want to go out and "invade (S+¦tòÑ)" somewhere ourselves when we say "let's do a S+¦tòÑ (in Japanese)" . I think it's just fine not to translate "Incursion" to a particular Japanese word and just call it "péñpâ¦pé½pâ+pé+pâºpâ¦".
- I switched to CQ and took a look at the screen object. It was so cool seeing (most) everything flowing in Japanese :) I noticed some text are overlapping and some are sticking out of its bounds so I took pictures of them.
http://i.imgur.com/BI53v.jpg http://i.imgur.com/t9E1p.jpg
Hi, thank you for your comments - I have passed this on to our Japanese localization team.
- CCP Shiny EVE QA/Localization |
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Salpun
Paramount Commerce
67
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Posted - 2011.11.21 12:05:00 -
[304] - Quote
Overview, chat and station services can not be moved in the current build. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
53
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Posted - 2011.11.21 13:12:00 -
[305] - Quote
Salpun wrote:Overview, chat and station services can not be moved in the current build.
I can move them just fine, please file a report with some logs so we can look into what is causing this issue for you. After that please also check if resetting windows to default position or clearing cache fixes the issue for you. CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Utremi Fasolasi
La Dolce Vita
11
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Posted - 2011.11.21 16:40:00 -
[306] - Quote
ISquishWorms wrote:Ship does not spin in hanger User pain: Moderate Workaround: No known workaround. Hoping for a fix soon.
Do you have station environment on or off? The thread has covered this a couple times already, the way it works was changed and you need station environment active in your Esc menu to spin your ship. Having it off gives the old pre-Incarna behavior of a static screen. |
Salpun
Paramount Commerce
67
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Posted - 2011.11.21 16:45:00 -
[307] - Quote
CCP Gangleri wrote:Salpun wrote:Overview, chat and station services can not be moved in the current build. I can move them just fine, please file a report with some logs so we can look into what is causing this issue for you. After that please also check if resetting windows to default position or clearing cache fixes the issue for you.
cleared cache and it started working again. did not try it before clearing cache after the mid day update. |
Jim Luc
Rule of Five
8
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Posted - 2011.11.21 19:46:00 -
[308] - Quote
I'm really digging these updates, but I've seen you've made updates to the Map(F10), which are great however the map is still completely unusable. Rolling over each star should not automatically select them, but rather show a small "over" effect. Clicking on that star should show its info, but only after selecting that star.
Or, simply add an option to set a delay for the star selection on rollover. If you made the map a bit more usable, then I might use it more often.
Also, and this would be really great - make the map transparent with an option for us to set the transparency right on the map itself. Hell, put the map in its own re-sizable window. |
Lek Arthie
Federal Navy Academy Gallente Federation
4
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Posted - 2011.11.21 21:13:00 -
[309] - Quote
Very bad fps with the latest SISI patch. My computer is low end but i have around 40 fps drop compared to TQ. Nebula backgrounds weren't causing that fps drop with the previous SISI builds. No idea what happened with latest patch. Hope its temporary. |
ISquishWorms
25
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Posted - 2011.11.21 23:31:00 -
[310] - Quote
Utremi Fasolasi wrote:ISquishWorms wrote:Ship does not spin in hanger User pain: Moderate Workaround: No known workaround. Hoping for a fix soon.
Do you have station environment on or off? The thread has covered this a couple times already, the way it works was changed and you need station environment active in your Esc menu to spin your ship. Having it off gives the old pre-Incarna behavior of a static screen.
Thanks that worked my mistake. Once again I can spin my ship and watch the counter. |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
53
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Posted - 2011.11.22 10:00:00 -
[311] - Quote
Lek Arthie wrote:Very bad fps with the latest SISI patch. My computer is low end but i have around 40 fps drop compared to TQ. Nebula backgrounds weren't causing that fps drop with the previous SISI builds. No idea what happened with latest patch. Hope its temporary.
It would help immensely to know something more about your computer, please consider filing a bug report with logs and hardware data attached. CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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BBJ Shepard
163
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Posted - 2011.11.22 11:27:00 -
[312] - Quote
With this last build my FPS was lowered too (same for a bunch of spergy whiners in local) |
Jack bubu
GK inc. Pandemic Legion
79
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Posted - 2011.11.22 12:00:00 -
[313] - Quote
BBJ Shepard wrote:With this last build my FPS was lowered too (same for a bunch of spergy whiners in local) Yes im getting the same, from (v-sync capped) 60fps down to 30-35 fps :-/ |
Raid'En
Apprentice Innovations
123
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Posted - 2011.11.22 12:05:00 -
[314] - Quote
same for me, i saw a drop, but maybe not that big as them
Quote: Operating System: Windows VistaGäó Professionnel (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.110617-0336) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: P5K BIOS: BIOS Date: 07/03/07 10:01:10 Ver: 08.00.12 Processor: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz Memory: 3326MB RAM Page File: 1159MB used, 5731MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
53
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Posted - 2011.11.22 12:07:00 -
[315] - Quote
Please file bug reports for these FPS drops so we can start looking into which hardware configurations are having this issue. CCP Gangleri | Senior Tester | EVE Release Management
EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Salpun
Paramount Commerce
72
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Posted - 2011.11.22 12:08:00 -
[316] - Quote
Jack bubu wrote:BBJ Shepard wrote:With this last build my FPS was lowered too (same for a bunch of spergy whiners in local) Yes im getting the same, from (v-sync capped) 60fps down to 30-35 fps :-/
Got a drop of 15 FPS on a rig that could handle 4 clients lol odd. bug report in |
Raid'En
Apprentice Innovations
123
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Posted - 2011.11.22 12:19:00 -
[317] - Quote
guys can you tell me where you had these drop ? i remember seeing some yesterday, but didn't saw something drastic today by checking on minmatar space
or was it also on previous build for you ? (there a new one today) |
Salpun
Paramount Commerce
72
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Posted - 2011.11.22 12:21:00 -
[318] - Quote
Raid'En wrote:guys can you tell me where you had these drop ? i remember seeing some yesterday, but didn't saw something drastic today by checking on minmatar space
or was it also on previous build for you ? (there a new one today)
current build 6-CZ49 Think its a wreck issue becouse of all the ships that have been destroyed there jump over a system and its okay again. Like wrecks are being tracked even if off grid. |
Jack bubu
GK inc. Pandemic Legion
79
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Posted - 2011.11.22 12:34:00 -
[319] - Quote
Salpun wrote:Raid'En wrote:guys can you tell me where you had these drop ? i remember seeing some yesterday, but didn't saw something drastic today by checking on minmatar space
or was it also on previous build for you ? (there a new one today) current build 6-CZ49 Think its a wreck issue becouse of all the ships that have been destroyed there jump over a system and its okay again. Like wrecks are being tracked even if off grid. Yes you are correct, i jumped to reblier and the performance is perfectly fine again |
Blue Harrier
18
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Posted - 2011.11.22 14:05:00 -
[320] - Quote
Just reporting a bug I have and wonder if anyone else could check their systems please.
The bug is in CQ (any station), if I click any GÇÿScience and IndustryGÇÖ button, or the large GÇÿWorldGÇÖ icon on the display wall to open the GÇÿScience and IndustryGÇÖ window it opens ok.
If I now select a planet from the list and click GÇÿView PlanetGÇÖ the planet loading bar activates and GÇÿloadsGÇÖ the planet but the background goes black, the planet does not display and any window relevant to the background if dragged will smear across the screen.
Closing the planet window with the X button returns everything to normal.
IGÇÖve traced this to having Anti-Aliasing turned on. Having it on at any level causes this (but has a side effect of increasing FPS), turn it off and the planet loading works fine (it also works fine in hanger view with it on or off), turning it off also causes a large fps drop in the CQ.
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CCP Legion
5
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Posted - 2011.11.22 15:26:00 -
[321] - Quote
Jack bubu wrote:Salpun wrote:Raid'En wrote:guys can you tell me where you had these drop ? i remember seeing some yesterday, but didn't saw something drastic today by checking on minmatar space
or was it also on previous build for you ? (there a new one today) current build 6-CZ49 Think its a wreck issue becouse of all the ships that have been destroyed there jump over a system and its okay again. Like wrecks are being tracked even if off grid. Yes you are correct, i jumped to reblier and the performance is perfectly fine again
This seems to have been due to the customs offices and we are looking into it.
Blue Harrier wrote:Just reporting a bug I have and wonder if anyone else could check their systems please.
The bug is in CQ (any station), if I click any GÇÿScience and IndustryGÇÖ button, or the large GÇÿWorldGÇÖ icon on the display wall to open the GÇÿScience and IndustryGÇÖ window it opens ok.
If I now select a planet from the list and click GÇÿView PlanetGÇÖ the planet loading bar activates and GÇÿloadsGÇÖ the planet but the background goes black, the planet does not display and any window relevant to the background if dragged will smear across the screen.
Closing the planet window with the X button returns everything to normal.
IGÇÖve traced this to having Anti-Aliasing turned on. Having it on at any level causes this (but has a side effect of increasing FPS), turn it off and the planet loading works fine (it also works fine in hanger view with it on or off), turning it off also causes a large fps drop in the CQ.
Thanks for the bug report. This also effects the map in the same way and we are fixing this now.
CCP Legion | EVE Quality Assurance |
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Bentakhar
Minmatar Death Squad Broken Chains Alliance
11
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Posted - 2011.11.22 19:05:00 -
[322] - Quote
Engine trails still disappear during warp .
I really hope this isnt intended as engine trails during warp give you 60% of the feeling of acceleration and immense speed. Also the way they disapear suddenly when entering warp and then re-appear suddenly after exiting warp looks very bad.
Some info on this matter would be greatly appreciated. /me waits patiently for the devblog
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Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
32
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Posted - 2011.11.22 19:23:00 -
[323] - Quote
Preeeeetty sure that's intended man.
Not that I'm agreeing or disagreeing either way. I think the trails need more work; warp is one area of that where ideas could be thrown around. On a connected note, it would be kinda cool if they were indeed still on when you came out of warp, so when you see other ships warp on to grid you can see their trails briefly stretching for the hundreds of kilometres while they're still decelerating from the really high speeds. It could give a pretty cool "ships arriving" feel. |
Lek Arthie
Federal Navy Academy Gallente Federation
4
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Posted - 2011.11.22 19:50:00 -
[324] - Quote
Some years when eve had engine trails (before they removed them), that was how it worked. Engine trails did show when ships were exiting warp as a long straight line. But engine trails weren't showing during warp. I think they were on but due to high speed of the ship nothing was really displaying. Only when ship started decelerating and was close to the stargate trails started showing up. |
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CCP Spitfire
C C P C C P Alliance
479
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Posted - 2011.11.22 20:01:00 -
[325] - Quote
Thread locked; up-to-date information on the latest Singularity build is available here.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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