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GC13
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Posted - 2006.05.10 04:25:00 -
[31]
Everybody heard me say "T3 frigate," right?
Depth charges and directed scans would be fun, but then my counter-ops frig would never see the light of day.
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New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
Jenny Spitfire
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Posted - 2006.05.10 07:34:00 -
[32]
Edited by: Jenny Spitfire on 10/05/2006 07:39:40
There better be fairy dust modules. At this moment, there isnt any counter to cloak. Smartbombs at any size dont help. They arent direct counters. Smartbombs cant help coz they kill gang drones and gang-mates. Even worse in Empire. Face it, you cloak critics. The fact is there isnt any counter.
Actually there is a counter but it is also an exploit.
Jet cans every 2km around gates up to 18km. Works but it isnt really a legal strat. Please give us some fairy dusts. ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Jenny Spitfire
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Posted - 2006.05.10 07:35:00 -
[33]
Originally by: GC13 Everybody heard me say "T3 frigate," right?
Depth charges and directed scans would be fun, but then my counter-ops frig would never see the light of day.
AFAIK, thought T3s are customisable ships? ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Rodj Blake
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Posted - 2006.05.10 08:46:00 -
[34]
It's not a bad idea, but such a module shouldn't be too common.
Perhaps only letting them be used on the T2 version of the tier 2 destroyers would be good...
Dulce et decorum est, pro imperator mori |
Jahria Jaeger
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Posted - 2006.05.10 08:54:00 -
[35]
A directional flare/chaff that decloaks the covert ops for 10-20 sec maybe (skill dependant timer?)? It shouldnt be an I-win button vs cloakers but it should give an advantage.
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Monkey nut
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Posted - 2006.05.10 09:32:00 -
[36]
just checked the DB, two modules exist already
Cloak Destabilization Pulse I & 'Voila' Anti-Cloaking Pulse I Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.
for anyone who wants to check there stats, browse the following links in game.
http://www.eve.pioneerx.co.uk/view.php?typeid=15332 http://www.eve.pioneerx.co.uk/view.php?typeid=16295
or http://www.eve.pioneerx.co.uk and do an item name search for 'cloak'
--------------------------------- Monkey Nut Developer of the 'EVESuite' applications. |
cytomatrix
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Posted - 2006.05.10 10:28:00 -
[37]
Originally by: Monkey nut just checked the DB, two modules exist already
Cloak Destabilization Pulse I & 'Voila' Anti-Cloaking Pulse I Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.
for anyone who wants to check there stats, browse the following links in game.
http://www.eve.pioneerx.co.uk/view.php?typeid=15332 http://www.eve.pioneerx.co.uk/view.php?typeid=16295
or http://www.eve.pioneerx.co.uk and do an item name search for 'cloak'
Even an ibis can fit those things.
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Tsual
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Posted - 2006.05.10 11:24:00 -
[38]
I remember that somewhere on the sisi item database I saw smart bomb like devices to uncloak ships ... ******************** Those without a tribe can only keep their word.
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Nee'kita Frist
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Posted - 2006.05.10 11:28:00 -
[39]
Edited by: Nee''kita Frist on 10/05/2006 11:29:09 They maybe on the database but not in the game.
Cloaking isn't exactly easy to do right now.
Its not "Push a button" and hidden forever, every jump you do you'll decloak and you'll have to reactivate each time. It requires you also remain ever vigilant and careful and also for you to make sure you can get out of the way of people trying to scout you down.
However its also in easy on the other hand once you get the hang of it and used to using cloak.
But I would REALLY not like to see a module on the market in game that is simply push button to pwn cloaker.
Hence why I suggest what I did. It requires skill, coordination and time spent looking for cloaked targets - if you have enough ships running the modules I suggested, yes you could have a "pwn" cloak senario, but it'll take at least 5-6 ships to cover a Stargate sufficently with a direction pulse scanner and possibly 12+ ships to cover a gate using the sensor net idea - this I would think should statisfy Jenny's quams about the investment of 50million into a cov ops, when you think you are gonna need 12 ships commited to sacrificing one hi powered slot to link up a sensor grid to counter a cov ops (or maybe thats too many ships?).
But as I said, to counter cloak we need mods that require skill needs the pilot to be activly looking. --------------
I'm just bitter |
Xune
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Posted - 2006.05.10 11:30:00 -
[40]
/me would love to see such a modul.. but longer reactivation timer might be needed to let the covert ops realy do its job and not get nerfed into being usless by it.
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cytomatrix
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Posted - 2006.05.10 11:50:00 -
[41]
To fly a covertops ship or a stealth bomber, you need ****loads of skills. So giving destoyers(1mil ship) the ability to uncloak a 60mil+ ship is stupid.
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Valea Silpha
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Posted - 2006.05.10 11:51:00 -
[42]
The problem with range limited or direction limited de-cloaker modules is that essentially they are useless.
You have a massive 3d area to cover. MASSIVE. And since a Cov-ops can sit 200km off the gate or station towards no celestial objcect. Then its sheer luck if something can decloackerize you, which it basically is now.
I'd like to see anti-cloak probes. Launched from a specialised launcher, and comming in all the regular flavours of distance scanning. You narrow it down, then launch a cloak disruption probe to one of the scanner contacts. Upon arrival it busts the guys cloak and prevents re-cloaking within 10 secs.
This way you have to co-ordinate with your chums to get support close enough to get the other guy when he decloaks, but not so close as to spook him.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |
Jenny Spitfire
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Posted - 2006.05.10 11:56:00 -
[43]
Originally by: cytomatrix To fly a covertops ship or a stealth bomber, you need ****loads of skills. So giving destoyers(1mil ship) the ability to uncloak a 60mil+ ship is stupid.
You didnt read properly, did you? Everyone said give the ability to T2 destroyers or something. ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Tsual
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Posted - 2006.05.10 11:57:00 -
[44]
Edited by: Tsual on 10/05/2006 11:57:10
Originally by: Xune /me would love to see such a modul.. but longer reactivation timer might be needed to let the covert ops realy do its job and not get nerfed into being usless by it.
Besides that it would hit force recon equally hard.
And what I already see before my inner eye is a barrage of anti this module whines - but then another specialiced job is what would do destroyer class some good.
Besides a gagging a certain Interceptor fetishist. ******************** Those without a tribe can only keep their word.
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cytomatrix
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Posted - 2006.05.10 12:01:00 -
[45]
Originally by: Jenny Spitfire Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you.
Do you see t2 destroyers in that quote? I did read properly.
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CB Cyrix
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Posted - 2006.05.10 12:04:00 -
[46]
easy, if you know a covert is about then go to a system where there is only 2 gates.
Warp to one from the other, and drop a can, now move up 5km and drop another.
Keep going in all directions till you have a nice can webb.
Wait for that covert to warp in and decloak, BOOM goes him ship.
__________________________________
♥♥♥♥Give Zealot a Drone Bay♥♥♥♥
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FireFoxx80
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Posted - 2006.05.10 12:23:00 -
[47]
Some sort of EMP pulse sounds fun, breaking all targeting locks, cloaks, and other EW for a little while.
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Jenny Spitfire
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Posted - 2006.05.10 12:31:00 -
[48]
Originally by: cytomatrix
Originally by: Jenny Spitfire Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you.
Do you see t2 destroyers in that quote? I did read properly.
But in later post... ---------------- RecruitMe@NOINT! Corporate Consultation Services |
CB Cyrix
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Posted - 2006.05.10 13:01:00 -
[49]
Originally by: FireFoxx80 Some sort of EMP pulse sounds fun, breaking all targeting locks, cloaks, and other EW for a little while.
smartbomb? __________________________________
♥♥♥♥Give Zealot a Drone Bay♥♥♥♥
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Steppa
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Posted - 2006.05.10 13:07:00 -
[50]
The most logical response is a second tech 2 destroyer variant. It would be able to fit an active high-slot module that would be able to spot cloaked ships within overview range and a tech 2 version of the scan probe launcher (for this ship only) that could use tech 2 scan probes...which could ALSO probe out cloaked ships.
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Nyabinghi
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Posted - 2006.05.10 14:01:00 -
[51]
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains
All I gotta say is QFT.
This sig-banner is for sale. |
Ripline
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Posted - 2006.05.10 14:42:00 -
[52]
For defensive use: POS scanner arrays and decloakers.
Make them work like cynofields, if you're in the alliance holding sovereignty over the system and you got enough scanner arrays sprinkled at POS in the system, all ships will appear on scanner regardless of distance. No immediate decloaking though, ideally make it so that any stationary cloaked item will be busted out of cloak within 60-180 seconds or so (can sense the mass and bad gravity vibes or whatever), so while you could have a cov ops in a hostile claimed system it would have to keep moving constantly or it gets busted out of cloak.
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James Lyrus
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Posted - 2006.05.10 14:45:00 -
[53]
Originally by: Jenny Spitfire
Originally by: cytomatrix You can force a ship to uncloak by smartbombing it.
And smartbombs your friends too? There must be a better way...
Do ECM bursts work the same? -- We are recruiting
We sell Chimeras. |
Nee'kita Frist
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Posted - 2006.05.10 15:00:00 -
[54]
Originally by: James Lyrus Do ECM bursts work the same?
Can't lock the ship, can't ECM it. --------------
I'm just bitter |
Lanfear's Bane
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Posted - 2006.05.10 15:25:00 -
[55]
FoC Missiles. Fire on Cloaked. Problem solved. You make up the req's and fittings.
Lanfear's Bane. _ _ _
Your signature was too wide (max 400 pixels) and lacks Eve related content. Please contact [email protected] for more info (including a copy of your picture!) -wystler |
Marcus Alkhaar
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Posted - 2006.05.10 16:20:00 -
[56]
Make it the T1 Frigates special modules, 10 cpu for T1 frigates and 10000 CPU for every other ship \/
now we got a purpose for using T1 Frigates in Fleets lol
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Caine
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Posted - 2006.05.10 16:57:00 -
[57]
a decloaked covert ops frig is a dead frig....
I agree you should be able to secure areas of space from stealthed ships, some kind of immobile field generater as mentioned is already in the database.
I dont care what kind of t2 ship/mod/uber skills your talking about because once people start getting them (and a hell of a lot will)them coverts ops ships are going to get slaughtered (see first line of this post).
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Nee'kita Frist
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Posted - 2006.05.10 17:01:00 -
[58]
Originally by: Lanfear's Bane ...
Originally by: Marcus Alkhaar ...
Too easy.
Originally by: Caine I dont care what kind of t2 ship/mod/uber skills your talking about because once people start getting them (and a hell of a lot will)them coverts ops ships are going to get slaughtered (see first line of this post).
Hence my module suggestions on the first page of this post. They arn't a Fire and Forget thing, it doesn't automaticaly snare a covert ops and requires constant vigilant and use. --------------
I'm just bitter |
Corphus
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Posted - 2006.05.10 17:03:00 -
[59]
Edited by: Corphus on 10/05/2006 17:03:59
i was thinkin about a"ping-giver module". a ship equipped with that can activate a sonic sound (ping) that reveals the ships position for 1 second when the ping hits the cloaked ship. the ship cant be targeted while that but a fast ship can try to approach it and decloak it. the module should have a reactivation delay of 20 seconds and uses as much energy as an ecm burst. the base ping range is/or should be somert around 50 km and should be able to be increased by some kind of "tactical sensoring" skill by 10 % per lvl allowing a 75 km ping range at full skill. 75 km isnt a big distance which cant be travelled by a ceptor in 5 seconds so the covert ops pilot has a chance to warp out or flee somewhere before the next ping can tell the ceptors where he is giving both parties a more dramatic and strategic game experience.
echo sensors where used in WWII and today for submarine navgation and targeting. so why dont implement that tactical idea in our eve online ?
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CaptainSeafort
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Posted - 2006.05.10 17:52:00 -
[60]
tadda! fit a nanofibre megathron, 1x smartbomb, and a MWD, webber, disruptor, and lotsa frig-sized blasters =)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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