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The Lost Rabbi
Red Federation RvB - RED Federation
3
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Posted - 2014.04.09 16:58:00 -
[1] - Quote
Here's an idea,
How about we introduce factional warfare mechanics to null sec? Why? Well, FW promotes small-gang gameplay, rewards people who participate in it and doesn't require endless grinding or waiting for lengthy timers.
Instead of focusing 100 man fleets on one or two single objectives, how about we split those fleets up and encourage more objective-based gameplay?
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Scipio Artelius
The Vendunari End of Life
1088
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Posted - 2014.04.09 17:00:00 -
[2] - Quote
There's a forum for ideas.
Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).
As to your idea, I don't have any experience with sov so can't really comment on the merits of it. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Jenn aSide
STK Scientific Initiative Mercenaries
5786
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Posted - 2014.04.09 17:03:00 -
[3] - Quote
Scipio Artelius wrote:There's a forum for ideas.
Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).
You spelled it wrong. It's FESTERING and Ideas Discussion. Because it festers
To the OP, no and hell no to any idea that promotes stabbed frig chasing over real fighting.
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Solecist Project
Center for Advanced Studies Gallente Federation
166
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Posted - 2014.04.09 17:04:00 -
[4] - Quote
Jenn aSide wrote:Scipio Artelius wrote:There's a forum for ideas.
Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment). You spelled it wrong. It's FESTERING and Ideas Discussion. Because it festers To the OP, no and hell no to any idea that promotes stabbed frig chasing over real fighting. FISTING*
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3274
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Posted - 2014.04.09 17:07:00 -
[5] - Quote
Scipio Artelius wrote:There's a forum for ideas.
Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).
As to your idea, I don't have any experience with sov so can't really comment on the merits of it.
anal *fistula *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Muestereate
Minions LLC
283
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Posted - 2014.04.09 17:18:00 -
[6] - Quote
yeah afk triple figures per hour is what null needs more of. |
masternerdguy
State Protectorate Caldari State
1560
|
Posted - 2014.04.09 17:19:00 -
[7] - Quote
This is a terrible idea. Nullsec works fine, the big fleets are part of the attraction of nullsec. Faction wars is pretty much just people flying around aimlessly in frigates and, if they're really brave, cruisers. The really brave ones don't even fit any warp stabs!
Nullsec sov, on the other hand, is about teamwork and the power of friendship. By working together people accomplish great things. Not everyone gets to be "the guy", but everyone's actions contribute to the big picture. The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. In my experience, people in big alliances want to see their alliance grow and thrive, and are happy to help.
And sov is not a token given away, it is a hard earned prize. Those alliances have fought long and hard for their space, and keep working hard to retain it against a constant onslaught of invaders. You want to take that away from them to reward the lowest common denominator?
If you can't cut it in nullsec, I suggest you make room for someone who can. Things are only impossible until they are not. |
Carmen Electra
Drunk Chaos
325
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Posted - 2014.04.09 17:43:00 -
[8] - Quote
masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth.
This is pretty much dead on in my experience. Except the part about it being a myth. |
masternerdguy
State Protectorate Caldari State
1562
|
Posted - 2014.04.09 17:47:00 -
[9] - Quote
Carmen Electra wrote:masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. This is pretty much dead on in my experience. Except the part about it being a myth.
The fact that these alliances exist goes to the contrary. Unlike real world regimes, people can just leave if they don't like it. However, these alliances are not only surviving, they contain thousands of players.
Clearly, it is because people want to be there. Things are only impossible until they are not. |
Jenn aSide
STK Scientific Initiative Mercenaries
5787
|
Posted - 2014.04.09 17:48:00 -
[10] - Quote
Carmen Electra wrote:masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. This is pretty much dead on in my experience. Except the part about it being a myth.
So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable.
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Muestereate
Minions LLC
283
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Posted - 2014.04.09 17:49:00 -
[11] - Quote
Actually I've played with the idea of incorporating fw mechanics too. I've had a good amount of fun but only on the front lines but the front lines move. When you stay near the front lines and skip the warpstabs the risk makes the reward worthwhile instead of the other way around. As the timer ticks down, I know I'm about to get a fight. The tension escalates as more and more of your time is invested. I don't play the aggressor often but its a bit of cat and mouse so I like what they did there too. I guess we'd need a warp stab inhibitor deployable and something else to setup the beacons perhaps warp stab could b e built into a beacon that can creep into the moving front. I don't think the little guy will get far at all but he could at least pretend and get thrown a bone once in a while. |
masternerdguy
State Protectorate Caldari State
1562
|
Posted - 2014.04.09 17:52:00 -
[12] - Quote
Muestereate wrote:Actually I've played with the idea of incorporating fw mechanics too. I've had a good amount of fun but only on the front lines but the front lines move. When you stay near the front lines and skip the warpstabs the risk makes the reward worthwhile instead of the other way around. As the timer ticks down, I know I'm about to get a fight. The tension escalates as more and more of your time is invested. I don't play the aggressor often but its a bit of cat and mouse so I like what they did there too. I guess we'd need a warp stab inhibitor deployable and something else to setup the beacons perhaps warp stab could b e built into a beacon that can creep into the moving front. I don't think the little guy will get far at all but he could at least pretend and get thrown a bone once in a while.
I'm not clear on what exactly you are suggesting.
http://www.youtube.com/watch?v=cVo0zU4CjHs Things are only impossible until they are not. |
March rabbit
Federal Defense Union
1422
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Posted - 2014.04.09 17:58:00 -
[13] - Quote
Jenn aSide wrote:Carmen Electra wrote:masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. This is pretty much dead on in my experience. Except the part about it being a myth. So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable. actually if you only fight for SOV in 0.0 and then use your alts to farm ISK in high-sec or do pvp in low it speaks a lot about attractiveness of 0.0 in general. The Mittani: "the inappropriate drunked joke"
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3168
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Posted - 2014.04.09 18:19:00 -
[14] - Quote
I don't think that would work well... nullsecers do NOT like NPC mechanics mucking up their pissing contests. Better to expand FW to more lowsec w/ pirate factions. Whatever they end up doing to unscrew Dominion sov mechanics is going to have to be big and totally player driven.
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
488
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Posted - 2014.04.09 18:45:00 -
[15] - Quote
As an FW vet let me just say I wouldn't wish the FW mechanics on my worst enemy. The mechanics boil down to wasting time orbiting a PVE button - terrible gameplay.
That said Null Sov needs (yet again) sorting out, as the mechanics are still pretty terrible. |
Jenn aSide
STK Scientific Initiative Mercenaries
5787
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Posted - 2014.04.09 19:01:00 -
[16] - Quote
March rabbit wrote:Jenn aSide wrote:Carmen Electra wrote:masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. This is pretty much dead on in my experience. Except the part about it being a myth. So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable. actually if you only fight for SOV in 0.0 and then use your alts to farm ISK in high-sec or do pvp in low it speaks a lot about attractiveness of 0.0 in general.
Right, that's what a whole lot of those 90k characters aren't in null. Hell some of them exist precisely because null isn't necessarily the best place to make isk or do any industry. I've been saying that for a few years now.
But, the poster I was replying to wasn't talking 0.0 in general, but more alliance membership.
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Seraph Essael
Devils Diciples League of Infamy
518
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Posted - 2014.04.09 19:03:00 -
[17] - Quote
You bastards!!! You've mention features and idea before the Doc. Cat sacrifice inbound... Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Baneken
Arctic Light Inc. Arctic Light
196
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Posted - 2014.04.09 19:06:00 -
[18] - Quote
I have been pondering for a while now on how would null work with wh-style systems.
ie. star gates that periodically stop working and need to be separately activated each day for the next 24h and a delayed local. So like a WH with "visible holes" and perhaps gates would also malfunction for a few minutes if too much mass passes through, cynos obviously would work as usual.
Idea is that why would empires support stargates where they have no sovereignty at all ?
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Brusanan
Sardaukar Merc Guild General Tso's Alliance
300
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Posted - 2014.04.09 19:26:00 -
[19] - Quote
FW space is full of nothing but stabbed frigates who are there to orbit beacons and then **** off when there is a threat of PVP. Does anyone really want nullsec to become that? Psychotic Monk and DJ FunkyBacon for CSM! |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1644
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Posted - 2014.04.09 19:29:00 -
[20] - Quote
I think it is interesting to note that all the people who said this was a good idea in this thread are infact not in sov holding alliances. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
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David Campbell
The Scope Gallente Federation
72
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Posted - 2014.04.09 21:14:00 -
[21] - Quote
One thing to remember when you say you don't want stabbed frigs running away from pvp in null is why these stab frigs are in low sec in the first place. They are there for the money. If you don't give lp payouts but only use the mechanics of FW, you would get a very different landscape. It would also be possible to adjust the number of plex to be ran in order to flip a system or the spawn rate of those plex to better suit null sec gameplay.
Bottom line, I'm not saying its a good idea. Just that the same mechanics could yield different results if adjusted carefully. |
Muestereate
Minions LLC
285
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Posted - 2014.04.09 21:43:00 -
[22] - Quote
masternerdguy wrote:Muestereate wrote:Actually I've played with the idea of incorporating fw mechanics too. I've had a good amount of fun but only on the front lines but the front lines move. When you stay near the front lines and skip the warpstabs the risk makes the reward worthwhile instead of the other way around. As the timer ticks down, I know I'm about to get a fight. The tension escalates as more and more of your time is invested. I don't play the aggressor often but its a bit of cat and mouse so I like what they did there too. I guess we'd need a warp stab inhibitor deployable and something else to setup the beacons perhaps warp stab could b e built into a beacon that can creep into the moving front. I don't think the little guy will get far at all but he could at least pretend and get thrown a bone once in a while. I'm not clear on what exactly you are suggesting. http://www.youtube.com/watch?v=cVo0zU4CjHs
Your a strange one. I think I'll study you.
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Muestereate
Minions LLC
285
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Posted - 2014.04.09 21:51:00 -
[23] - Quote
[quote=David Campbell]One thing to remember when you say you don't want stabbed frigs running away from pvp in null is why these stab frigs are in low sec in the first place. They are there for the money. If you don't give lp payouts but only use the mechanics of FW, you would get a very different landscape. It would also be possible to adjust the number of plex to be ran in order to flip a system or the spawn rate of those plex to better suit null sec gameplay.
Bottom line, I'm not saying its a good idea. Just that the same mechanics could yield different results if adjusted carefully.[/quote
I'm with ya. Its like small scale capture the flag whreas SOv is large scale capture the flag. Its the income streams that determine the action that surrounds them. FW is geared toward the individual, Sov is geared toward the extra large extra alliance blocks. This mechanic could have very different outcomes if the income stream favored corps or alliances rather than individuals.
Of course income stream definition could be expanded to include sov indexing adjustments. Some other corp monetary reward could drive very small blocks. Landscape as you say is much broader than people allow themselves to imagine. |
masternerdguy
State Protectorate Caldari State
1568
|
Posted - 2014.04.09 21:59:00 -
[24] - Quote
Muestereate wrote:masternerdguy wrote:Muestereate wrote:Actually I've played with the idea of incorporating fw mechanics too. I've had a good amount of fun but only on the front lines but the front lines move. When you stay near the front lines and skip the warpstabs the risk makes the reward worthwhile instead of the other way around. As the timer ticks down, I know I'm about to get a fight. The tension escalates as more and more of your time is invested. I don't play the aggressor often but its a bit of cat and mouse so I like what they did there too. I guess we'd need a warp stab inhibitor deployable and something else to setup the beacons perhaps warp stab could b e built into a beacon that can creep into the moving front. I don't think the little guy will get far at all but he could at least pretend and get thrown a bone once in a while. I'm not clear on what exactly you are suggesting. http://www.youtube.com/watch?v=cVo0zU4CjHs Your a strange one. I think I'll study you.
Imitation is the sincerest form of flattery. Things are only impossible until they are not. |
Nariya Kentaya
Phoenix funds
1185
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Posted - 2014.04.10 00:28:00 -
[25] - Quote
Jenn aSide wrote:Carmen Electra wrote:masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. This is pretty much dead on in my experience. Except the part about it being a myth. So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable. considering how often i hear people in null bitching about how boring large fleet ombat, or grinding strutures is, yeah id think so. they dot leave though because living in nullsec makes them "supah 1337" and "winning EVE", so they are trapped.
not saying OP is even close to having a not horrible idea, but null as it is is something to complain about.
When someone of decent size can actually live in null without paying tribute to someone who just happened to get to null first, or dying in a fire of 100x times their number just in supers, THEN we can say null is in a good spot.
Nerf Force Projection Nerf POS notifications |
masternerdguy
State Protectorate Caldari State
1572
|
Posted - 2014.04.10 00:39:00 -
[26] - Quote
Nariya Kentaya wrote:Jenn aSide wrote:Carmen Electra wrote:masternerdguy wrote: The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. This is pretty much dead on in my experience. Except the part about it being a myth. So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable. considering how often i hear people in null bitching about how boring large fleet ombat, or grinding strutures is, yeah id think so. they dot leave though because living in nullsec makes them "supah 1337" and "winning EVE", so they are trapped. not saying OP is even close to having a not horrible idea, but null as it is is something to complain about. When someone of decent size can actually live in null without paying tribute to someone who just happened to get to null first, or dying in a fire of 100x times their number just in supers, THEN we can say null is in a good spot. Nerf Force Projection Nerf POS notifications
So you are saying that they are trapped by the l33tness of nullsec alliances? Man, talk about first world problems
And how many people does it take to be a "descent size"
10 players? 100 players? 1000 players?
How many people does it take? Things are only impossible until they are not. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1653
|
Posted - 2014.04.10 00:52:00 -
[27] - Quote
masternerdguy wrote:Nariya Kentaya wrote: they dot leave though because living in nullsec makes them "supah 1337" and "winning EVE", so they are trapped.
So you are saying that they are trapped by the l33tness of nullsec alliances?
Confirming I only joined CVA so people would think Im l33t pvp. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
PotatoOverdose
Handsome Millionaire Playboys
1341
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Posted - 2014.04.10 01:02:00 -
[28] - Quote
1) This is a new and original idea.
2) This is the correct subforum for new and original ideas.
3) Facwar is facwar, sov is sov. No need to merge two distinct and different things.
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Silvetica Dian
Manson Family Advent of Fate
924
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Posted - 2014.04.10 01:52:00 -
[29] - Quote
masternerdguy wrote:This is a terrible idea. Nullsec works fine, the big fleets are part of the attraction of nullsec. Faction wars is pretty much just people flying around aimlessly in frigates and, if they're really brave, cruisers. The really brave ones don't even fit any warp stabs!
Nullsec sov, on the other hand, is about teamwork and the power of friendship. By working together people accomplish great things. Not everyone gets to be "the guy", but everyone's actions contribute to the big picture. The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. In my experience, people in big alliances want to see their alliance grow and thrive, and are happy to help.
And sov is not a token given away, it is a hard earned prize. Those alliances have fought long and hard for their space, and keep working hard to retain it against a constant onslaught of invaders. You want to take that away from them to reward the lowest common denominator?
If you can't cut it in nullsec, I suggest you make room for someone who can.
Nullsec atm is about who can form up the most warm bodies for a timer pref in supers or BS. Whilst i don't support making it like FW i do think more action needs to be relavent outside the timers to influence both the EHP of structures and the exact time of the fight. Something that small to medium gangs can do between timers should have relevance. Being able to hold stuff afk and only show up for the timer is too little effort. Something needs to change to make what happens before and in between timers important to make it harder to hold large swathes of space which isn't even used. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
masternerdguy
State Protectorate Caldari State
1575
|
Posted - 2014.04.10 02:02:00 -
[30] - Quote
Silvetica Dian wrote:masternerdguy wrote:This is a terrible idea. Nullsec works fine, the big fleets are part of the attraction of nullsec. Faction wars is pretty much just people flying around aimlessly in frigates and, if they're really brave, cruisers. The really brave ones don't even fit any warp stabs!
Nullsec sov, on the other hand, is about teamwork and the power of friendship. By working together people accomplish great things. Not everyone gets to be "the guy", but everyone's actions contribute to the big picture. The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. In my experience, people in big alliances want to see their alliance grow and thrive, and are happy to help.
And sov is not a token given away, it is a hard earned prize. Those alliances have fought long and hard for their space, and keep working hard to retain it against a constant onslaught of invaders. You want to take that away from them to reward the lowest common denominator?
If you can't cut it in nullsec, I suggest you make room for someone who can. Nullsec atm is about who can form up the most warm bodies for a timer pref in supers or BS. Whilst i don't support making it like FW i do think more action needs to be relavent outside the timers to influence both the EHP of structures and the exact time of the fight. Something that small to medium gangs can do between timers should have relevance. Being able to hold stuff afk and only show up for the timer is too little effort. Something needs to change to make what happens before and in between timers important to make it harder to hold large swathes of space which isn't even used.
Why should small and medium gangs be relevant? Things are only impossible until they are not. |
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