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Thread Statistics | Show CCP posts - 1 post(s) |
Ev3rM0r3
In-Vitro Corporation
1
|
Posted - 2014.04.09 19:40:00 -
[1] - Quote
Every new ship you release furthers my disappointment. Who wants a rusty looking paint job on a ship? That's not what players had in mind, from all the picture posts and renders of custom ships and hell even ones I did, making it a rustic looking orange spatter is not what people had in mind. Painting your ship should be about you showing it off, showing a uniqueness, and making it look badass with several customizable skin options, none of this prefab paint job nonsense. They downright are ugly, or so dark its very un-distinguishable unless you are close up. CCP would it be so hard to take players advice as is for once instead of taking the idea and attempting to put just your own spin on the idea. You have these discussion forums up for a reason, use their advice as is. |
Doc Fury
Furious Enterprises
4330
|
Posted - 2014.04.09 19:42:00 -
[2] - Quote
--> Features & Ideas Discussion
and
This might help: The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Doireen Kaundur
562
|
Posted - 2014.04.09 19:43:00 -
[3] - Quote
Ev3rM0r3 wrote:Every new ship you release furthers my disappointment. Who wants a rusty looking paint job on a ship? That's not what players had in mind, from all the picture posts and renders of custom ships and hell even ones I did, making it a rustic looking orange spatter is not what people had in mind. Painting your ship should be about you showing it off, showing a uniqueness, and making it look badass with several customizable skin options, none of this prefab paint job nonsense. They downright are ugly, or so dark its very un-distinguishable unless you are close up. CCP would it be so hard to take players advice as is for once instead of taking the idea and attempting to put just your own spin on the idea. You have these discussion forums up for a reason, use their advice as is.
What i was hoping for was a wide library of paintjobs/shades to choose from. Not the current implementation via blueprints.
Yes, I too am disappointed. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3284
|
Posted - 2014.04.09 19:44:00 -
[4] - Quote
I guess the whole "its a test" thing passed you by, huh? *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
MiniWeasel
The Arrow Project
4
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Posted - 2014.04.09 19:44:00 -
[5] - Quote
I think they look great. No complaints. |
masternerdguy
State Protectorate Caldari State
1565
|
Posted - 2014.04.09 19:44:00 -
[6] - Quote
I too need spinners, hydraulics, and a Pinkie Pie themed custom paint job for my L4 Mission Raven. Things are only impossible until they are not. |
BeBopAReBop RhubarbPie
Panhandle Industries
413
|
Posted - 2014.04.09 19:45:00 -
[7] - Quote
Players have not had any unified suggestions on the subject. Freeform painting of ships would be difficult for the servers and enable conduct issues (who really wants to see a **** on an opponents ship), while breaking immersion (pright pink hello kitty ships anyone?). CCP chose the best option and are proceeding cautiously based on player feedback. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
IDGAD
The Scope Gallente Federation
104
|
Posted - 2014.04.09 19:45:00 -
[8] - Quote
Fully custom paint jobs would take a lot more work than creating pre-painted skins which obviously enough people seem to be enjoying. Besides, if we gave the players the chance to paint their own ships, all we would have is **** colored thoraxes and pink caracals. Is that really want you want OP? Dickthaxes and vaginacals? |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3284
|
Posted - 2014.04.09 19:46:00 -
[9] - Quote
IDGAD wrote: if we gave the players the chance to paint their own ships, all we would have is **** colored thoraxes and pink caracals. Is that really want you want OP? Dickthaxes and vaginacals?
Lets be honest.
The answer is
of course.
In a flat second *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Lakshata Chawla
Blue-Fire
97
|
Posted - 2014.04.09 19:49:00 -
[10] - Quote
Speak for yourself. |
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DaReaper
Net 7 The Last Brigade
310
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Posted - 2014.04.09 19:53:00 -
[11] - Quote
As already stated, the ship painting/skins are a pilot program. You do know what the definition of 'pilot program' is right?
Its business speak for alpha test.
Essentually, they looked at used ships and decided to pick a few and see if players are even remotely interested in skins. If they have a few ships and crappy skins but player buy and use them and the crappy mechanic, then the guy in charge can take the numbers to the big wigs at CCP and go 'look, we wanted to hit a goal of xxx sold, we hit yyy! The players want this, even in this design, so can we have money to actually make it work? And based on our projections this will give ccp XXX profit.." Then the big wigs go "do it" or "no no money, wait longer" or "no scrap the entire idea"
This is why you did not see a new mechanic and it fully turned on. If no one used it, you would of seen people having a **** storm about wasted dev time. This was the fastest and easiest way to implement and prolly took a hew hours to do it, as oppose to weeks or months, all the while if it failed, then joe blow player can't go 'wait you wasted 6 months on this crap? you could used that 6 months to fix xxx! what the hell are you think ccp'
Understand? If you want more skins buy or use the ones we have now. Show them there is demand. People ask for this, but how many people, 100? 1000? that's not a lot when you have 500k or so accounts. But if that is shown to be 100k accounts buying the skins... then there is justification in doing a full blow feature. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1645
|
Posted - 2014.04.09 19:55:00 -
[12] - Quote
If the ISD is like the forum police then surely Doc Fury is our forum batman! BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
Tippia
Sunshine and Lollipops
20553
|
Posted - 2014.04.09 19:57:00 -
[13] - Quote
Top tip of the day: understand the feature and its scope before complaining about it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
IDGAD
The Scope Gallente Federation
105
|
Posted - 2014.04.09 19:58:00 -
[14] - Quote
Ramona McCandless wrote:IDGAD wrote: if we gave the players the chance to paint their own ships, all we would have is **** colored thoraxes and pink caracals. Is that really want you want OP? Dickthaxes and vaginacals? Lets be honest. The answer is of course. In a flat second
Actually vaginicals sound like it could be a legit caracal fleet composition lol. What would they be? |
Doireen Kaundur
562
|
Posted - 2014.04.09 20:16:00 -
[15] - Quote
DaReaper wrote:As already stated, the ship painting/skins are a pilot program. You do know what the definition of 'pilot program' is right?
Its business speak for alpha test.
Essentually, they looked at used ships and decided to pick a few and see if players are even remotely interested in skins. If they have a few ships and crappy skins but player buy and use them and the crappy mechanic, then the guy in charge can take the numbers to the big wigs at CCP and go 'look, we wanted to hit a goal of xxx sold, we hit yyy! The players want this, even in this design, so can we have money to actually make it work? And based on our projections this will give ccp XXX profit.." Then the big wigs go "do it" or "no no money, wait longer" or "no scrap the entire idea"
This is why you did not see a new mechanic and it fully turned on. If no one used it, you would of seen people having a **** storm about wasted dev time. This was the fastest and easiest way to implement and prolly took a hew hours to do it, as oppose to weeks or months, all the while if it failed, then joe blow player can't go 'wait you wasted 6 months on this crap? you could used that 6 months to fix xxx! what the hell are you think ccp'
Understand? If you want more skins buy or use the ones we have now. Show them there is demand. People ask for this, but how many people, 100? 1000? that's not a lot when you have 500k or so accounts. But if that is shown to be 100k accounts buying the skins... then there is justification in doing a full blow feature.
I respectfully disagree. You dont see if a new 3 course meal will be a hit by just serving the appetizer.
I hate all the new skins, but would still want to paint my ship. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
Toshiro Ozuwara
Crimson Serpent Syndicate
672
|
Posted - 2014.04.09 20:22:00 -
[16] - Quote
I am ultra familiar with minimum viable products, but is that really a rationalization for why so many of the released designs look like ass? It didn't take long to locate the tracking beacon,-ádeep inside the quarters for sleepin' They thought they could get away-áNot today, it's not the way that this kid plays |
masternerdguy
State Protectorate Caldari State
1566
|
Posted - 2014.04.09 20:23:00 -
[17] - Quote
Toshiro Ozuwara wrote:I am ultra familiar with minimum viable products, but is that really a rationalization for why so many of the released designs look like ass?
Out of curiosity, what designs would you want? Flame blue? Pin stripes? Bumble bee? Things are only impossible until they are not. |
Seven Koskanaiken
The Shadow Plague Fidelas Constans
1160
|
Posted - 2014.04.09 20:31:00 -
[18] - Quote
Expectation is the mother of disappointment. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1648
|
Posted - 2014.04.09 20:47:00 -
[19] - Quote
IDGAD wrote:all we would have is **** colored thoraxes and pink caracals. Is that really want you want OP? Dickthaxes and vaginacals?
Now Ive seen my fair share of female genitalia and I have to see when looking at the caracal..I really dont see it. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
Doireen Kaundur
563
|
Posted - 2014.04.09 20:48:00 -
[20] - Quote
masternerdguy wrote:Toshiro Ozuwara wrote:I am ultra familiar with minimum viable products, but is that really a rationalization for why so many of the released designs look like ass? Out of curiosity, what designs would you want? Flame blue? Pin stripes? Bumble bee?
You have a limited imagination. Let the artists take over this job, instead of the coders. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
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masternerdguy
State Protectorate Caldari State
1566
|
Posted - 2014.04.09 20:48:00 -
[21] - Quote
Doireen Kaundur wrote:masternerdguy wrote:Toshiro Ozuwara wrote:I am ultra familiar with minimum viable products, but is that really a rationalization for why so many of the released designs look like ass? Out of curiosity, what designs would you want? Flame blue? Pin stripes? Bumble bee? You have a limited imagination. Let the artists take over this job, instead of the coders.
You didn't answer the question. Things are only impossible until they are not. |
Baneken
Arctic Light Inc. Arctic Light
196
|
Posted - 2014.04.09 20:49:00 -
[22] - Quote
Also someone missed the part explaining that as it is there are no such things as "ship skins" as far as database is concerned. Those paint jobs are each a new ship type on it self, not just some new skins slapped on some random Hyperions.
To actually make those "skins" to what are meant by "skins" in those other games they have to make an entirely new code for it and that takes plenty of dev time, actually so much that they need to be absolutely sure that players want and buy the new ship skins (preferably with top $$ via PLEX). |
Miomeifeng Alduin
Pator Tech School Minmatar Republic
6
|
Posted - 2014.04.09 20:51:00 -
[23] - Quote
Toshiro Ozuwara wrote:I am ultra familiar with minimum viable products, but is that really a rationalization for why so many of the released designs look like ass?
Other than the gallente ships, i quite like the designs. Everyone has different tastes so try to atleast say that you think they look bad instead of just saying: they're bad ;) |
Doireen Kaundur
564
|
Posted - 2014.04.09 20:57:00 -
[24] - Quote
Baneken wrote:Also someone missed the part explaining that as it is there are no such things as "ship skins" as far as database is concerned. Those paint jobs are each a new ship type on it self, not just some new skins slapped on some random Hyperions.
To actually make those "skins" to what are meant by "skins" in those other games they have to make an entirely new code for it and that takes plenty of dev time, actually so much that they need to be absolutely sure that players want and buy the new ship skins (preferably with top $$ via PLEX).
Actually all lyou are doing is changing the texture. The ship code already exists. Yes, each texture change requires its own ship, but it shouldnt take as long as you say. You are just duplicating ships but with different textures. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
Tarpedo
Incursionista
1311
|
Posted - 2014.04.09 20:59:00 -
[25] - Quote
I'm not surprised with rusty skins: dear CCP are masters of content nobody was asking for + I'm sure they have much better skins but planned to sell them for more than couple bucks and just afraid (after monoclegeddon) to post expensive items in the cash shop without slowly boiling the frog beforehand.
So just wait few months for new skins in next expansion (I think it'll have "Pimp my spaceship" title). |
Yazzinra
Scorpion Ventures Rim Worlds Protectorate
27
|
Posted - 2014.04.09 21:06:00 -
[26] - Quote
My Hyperion is sexy now. What are you crying about?
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
3475
|
Posted - 2014.04.09 21:07:00 -
[27] - Quote
Doireen Kaundur wrote:DaReaper wrote:As already stated, the ship painting/skins are a pilot program. You do know what the definition of 'pilot program' is right?
Its business speak for alpha test.
Essentually, they looked at used ships and decided to pick a few and see if players are even remotely interested in skins. If they have a few ships and crappy skins but player buy and use them and the crappy mechanic, then the guy in charge can take the numbers to the big wigs at CCP and go 'look, we wanted to hit a goal of xxx sold, we hit yyy! The players want this, even in this design, so can we have money to actually make it work? And based on our projections this will give ccp XXX profit.." Then the big wigs go "do it" or "no no money, wait longer" or "no scrap the entire idea"
This is why you did not see a new mechanic and it fully turned on. If no one used it, you would of seen people having a **** storm about wasted dev time. This was the fastest and easiest way to implement and prolly took a hew hours to do it, as oppose to weeks or months, all the while if it failed, then joe blow player can't go 'wait you wasted 6 months on this crap? you could used that 6 months to fix xxx! what the hell are you think ccp'
Understand? If you want more skins buy or use the ones we have now. Show them there is demand. People ask for this, but how many people, 100? 1000? that's not a lot when you have 500k or so accounts. But if that is shown to be 100k accounts buying the skins... then there is justification in doing a full blow feature. I respectfully disagree. You dont see if a new 3 course meal will be a hit by just serving the appetizer. I hate all the new skins, but would still want to paint my ship.
That's because food is a terrible analogy for your point because no one in the food industry does that anyway. It's however VERY common in technology industries in both hardware and software. It's just that most of the time this process of trying out ****** versions tends to happen at the internal level before you see it as a product or it's tested by a special user group, but even those sorts of things are becoming less common, especially for something new.
But here's something that you also need to understand. The technology world is founded on and its back is made out of innovation. Even if A isn't new, and nor is B, putting them together to make C is. Or maybe they're making A and B from scratch. The point is, because technology is based on making something new it's hard for business men to gauge it. How do you get the market value of a product over a 3 year period if it's never been done before?
Because of this the tech business world has a concept called "MVP", Minimum Viable Product. A lot of tech is expensive to do, especially in manpower where engineers command six figures of salary....and you need to hire multiple engineers...
Instead you scrape together what you can in small investments make a pretty ****** MVP (but one that still make use of your primary feature or technology), and start selling it. You then take this revenue and feed to back into development and use it as justification for larger investment to expand, get better customer service, improve design, adding features, etc.
This is why we're seeing more games showing up as paid early access on steam and why betas involving money are more prevalent. Budding development companies need some revenue to show the investors "see, we made money, now fund us so we can hire more people and make more money". Or in some cases, like with Rust and certain KickStarter projects you get all the money you need from that MVP right off the bat and you throw it all into development.
In CCP's case they already have an established market so what they do is they roll out test versions of features, collect data for a few months to a year, and then iterate. This way they don't break anything too significant nor do they change game mechanics too drastically in the long run. An example of this is the removal of the hacking loot spew mechanic this summer (which will have had a lifetime of one year) and the second pass we had one T1 frigates and cruisers with 1.3 very recently (also a year since initial overhaul).
The Drake is a Lie |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1089
|
Posted - 2014.04.09 21:17:00 -
[28] - Quote
Doireen Kaundur wrote:Baneken wrote:Also someone missed the part explaining that as it is there are no such things as "ship skins" as far as database is concerned. Those paint jobs are each a new ship type on it self, not just some new skins slapped on some random Hyperions.
To actually make those "skins" to what are meant by "skins" in those other games they have to make an entirely new code for it and that takes plenty of dev time, actually so much that they need to be absolutely sure that players want and buy the new ship skins (preferably with top $$ via PLEX). Actually all lyou are doing is changing the texture. The ship code already exists. Yes, each texture change requires its own ship, but it shouldnt take as long as you say. You are just duplicating ships but with different textures. Which is exactly what they don't want as a long term implementation. They don't want 50 different DB entries for the same ship with the same stats. I'd imagine there are several very good reasons for this, among which not completely ruining the market interface ranks pretty highly. |
Doireen Kaundur
564
|
Posted - 2014.04.09 21:24:00 -
[29] - Quote
One short term soluton would have been to allow us to use the NPC ship skins. The code is already in place. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
598
|
Posted - 2014.04.09 21:30:00 -
[30] - Quote
Ev3rM0r3 wrote:Every new ship you release furthers my disappointment. Who wants a rusty looking paint job on a ship? That's not what players had in mind, from all the picture posts and renders of custom ships and hell even ones I did, making it a rustic looking orange spatter is not what people had in mind. Painting your ship should be about you showing it off, showing a uniqueness, and making it look badass with several customizable skin options, none of this prefab paint job nonsense. They downright are ugly, or so dark its very un-distinguishable unless you are close up. CCP would it be so hard to take players advice as is for once instead of taking the idea and attempting to put just your own spin on the idea. You have these discussion forums up for a reason, use their advice as is.
IT. IS. A. TRIAL. My YouTube Channel - EVE Tutorials & other game related things! |
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