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bigwillquest
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Posted - 2006.05.10 09:07:00 -
[1]
I am trying to get my ferox shield tanked. my setup is as follows: HI Slots 5 Heavy Malkuth launchers 2 250 Prototype Gauss guns
Med Slots 3 large shield extenders 1 10mn afterburner(or microwarpdrive) 1 invunerability 1 photon scatering
low slots 2 power diagnostics 1 ballistice control 1 magnetic field stabilizer
I am also working on LEVEL 4 BC.
Anyone have anyideas on what skills i should train or mods i should use to get the most out of my ferox. I really want to get started on PvP. I am really bored with destroying NPC characters. Well thanks in advance for any help you all give.
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Kalaan Oratay
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Posted - 2006.05.10 09:31:00 -
[2]
Ferox only has 5 med slots.
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ellaferatu
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Posted - 2006.05.10 09:40:00 -
[3]
you should fit 2 shield power relays in lows and 2 active hardeners alongside your 3 large extenders for an awesome passive tank. use the large shield extender II if you can as it makes a big difference. also there is no point in using AB or MWD on ferox as it will still be a brick - just a slightly faster one.
for skills you should have shield op and management to at least lvl 4 to get the most from those shields and BC lvl5 is also a must. the rest are pretty easy to work out. hope this helps. also try lookin through forums for previous threads as i got all of this information by searching for it myself. hope this helps.
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Pottsey
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Posted - 2006.05.10 09:53:00 -
[4]
Edited by: Pottsey on 10/05/2006 09:55:18 öyou should fit 2 shield power relays in lows and 2 active hardeners alongside your 3 large extendersö I always preferred 2 invulnerability fields over 2 active hardeners.
DonÆt forget the cheap 300k, 3% shield hitpoints and 3% shield recharge implants.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
bigwillquest
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Posted - 2006.05.10 09:53:00 -
[5]
sorry 2 large shield extenders
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Fogy
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Posted - 2006.05.10 10:00:00 -
[6]
drop the magstab for another bcu why put a damage mod on for 2 guns, when you can put one extra on for your 5 launchers?
you can even dropp the em hardener for another invulnerbility field.. or another extender ;) Unless your npc hunting.. in that case you might just aswell fitt 2 ratt specific hardeners.. +10k shields?
Cheers! Fogy "From my rotting boddy flowers shall grow and I am in them, and that is eternity"
New Direction New Area New Victims |
Nyphur
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Posted - 2006.05.10 10:55:00 -
[7]
Edited by: Nyphur on 10/05/2006 11:01:16 Edited by: Nyphur on 10/05/2006 11:00:40 Edit: I want my post on the dark colour ^^; The green doesn't show well on the light background.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Nyphur
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Posted - 2006.05.10 11:01:00 -
[8]
Edited by: Nyphur on 10/05/2006 11:00:02
And I'd drop a power diagnostic for a really good named damage control if you can afford it. Believe it or not, the damage control is, in pretty much every way, better than a diagnostic system. I've seen Pottsey give out the opposite advice, to drop a damage control for a diagnostic system, so some explanation is in order.
A T2 diagnostic system gives: Shield recharge rate bonus: 8.5% Capacitor recharge rate bonus: 8.5% Powergrid bonus: 5% Shield HP bonus: 5% Capacitor bonus: 5%
The best named Damage Control gives 11.5% shield resistances, with NO stacking penalty. This translates to: 100*(1/(100-11.5)) = 1.1299, which is a 12.99% increase in the amount of raw damage you repair per unit of shield boosted OR recharged. This is equivalent to:
Shield recharge rate bonus: 12.99% (Take the amount rengerated per second and multiply it by approximately 1.1299)
Capacitor recharge rate bonus: 0%, but in order to boost your shields to repel the same amount of damage as you are currently repelling, you will need to use 12.99% less capacitor, hence the resistance bonus can be considered a bonus to booster capacitor need, which can be compared to an equivalent bonus to Capacitor recharge and capacity.
Powergrid bonus: 0% - OK, this is a no-brainer, it doesn't give that bonus.
Shield HP bonus: 12.99%, the raw damage your shield HP can take is multiplied by 12.99% due to the extra resistances.
Capacitor bonus: 0%, but see "Capacitor recharge rate bonus".
So all in all, by switching from a T2 diagnostic system to the best named damage control (which is expensive, I'll admit, cheaper ersions should be close in their usefulness), the difference is:
Shield recharge rate bonus: +4.49% Capacitor recharge rate bonus: -8.5% Powergrid bonus: -5% Shield HP bonus: +7.99% Capacitor bonus: -5% Shield booster capacitor need bonus: +12.99% Maximum shield boosted per second: +12.99% That last one is useful if you're in a tight spot or can spare the capacitor (injecting etc).
Definitely worth it, in my opinion.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Estoramus
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Posted - 2006.05.10 11:36:00 -
[9]
Thats actually quite helpful.
My current setup on my main is: High: 5x Tech 2 Heavy Launchers 2x Med Nos
Med: Tech 2 EM Hardener Tech 2 Therm Hardener Tech 2 Invuln Field. Shield Boost Amp Tech 2 Large Shield Booster
Low: 2x Tech 2 PDU Ballistic Control Unit CPU
Last night i was thinking about replacing 1 of the PDU's for something but the idea just trailed off and i never went back to it.
Now that i read your comments i think i will switch it for a Damage Control. Cheers.
Oh and BTW, my current setup works well enough to tank torp damage from a Raven long enough to outlast them in a fight. Tried and tested.
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Lusimdoor Lighitbrine
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Posted - 2006.05.10 13:15:00 -
[10]
Edited by: Lusimdoor Lighitbrine on 10/05/2006 13:16:37
Originally by: bigwillquest I am trying to get my ferox shield tanked. my setup is as follows: HI Slots 5 Heavy Malkuth launchers 2 250 Prototype Gauss guns
Med Slots 3 large shield extenders 1 10mn afterburner(or microwarpdrive) 1 invunerability 1 photon scatering
low slots 2 power diagnostics 1 ballistice control 1 magnetic field stabilizer
I am also working on LEVEL 4 BC.
Anyone have anyideas on what skills i should train or mods i should use to get the most out of my ferox. I really want to get started on PvP. I am really bored with destroying NPC characters. Well thanks in advance for any help you all give.
My ferox set-up for tanking sentries which is a great way to test ur tank
Highs: 5 t2 heavy missile luanchers 2 NOS
Mids: 1 t2 large shield booster 2 t2 invaln fields 1 t2 large shield extender 1 shield amp
lows: 2 ballistic control 1 damage control named (cant remember the name i use) 1 t2 Co-orocessor
it works great for what i use it for, tanking sentries and BSs. I have bc lvl 4 so ik with this set up u get like 65%+ resis across the board and u have a large amount of shields. I wait until my shields hit about have way before i start using my shield boosters becouse ur shield regen best between 15%-50% left so i use the naturel regen to help with the tank. u might not have the skills for all the t2 but use the best u can and ik it will work for u. THis is also the same set upi use in lvl 5 complexs
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Nyphur
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Posted - 2006.05.10 13:47:00 -
[11]
Originally by: Lusimdoor Lighitbrine it works great for what i use it for, tanking sentries and BSs. I have bc lvl 4 so ik with this set up u get like 65%+ resis across the board and u have a large amount of shields. I wait until my shields hit about have way before i start using my shield boosters becouse ur shield regen best between 15%-50% left so i use the naturel regen to help with the tank. u might not have the skills for all the t2 but use the best u can and ik it will work for u. THis is also the same set upi use in lvl 5 complexs
Shield recharges fastest at about 33% :). How long can you tank sentries for with that, assuming you don't have a target for the nos? Is it the kind of tank you can only sustain with the nos and thus use it as a hit-and-run ship? Wait for a good enemy to come in, kill him and use his cap to tank the sentries until he's dead, loot the can and warp out to wait for the timer to expire?
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Dread Blah
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Posted - 2006.05.10 16:44:00 -
[12]
Thanks for all the info here.
helps me a lot making choices for my ferox.
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bigwillquest
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Posted - 2006.05.10 20:04:00 -
[13]
hey all thanks for all the advice. and if you think of anything else i should do drop another reply. I appreiciate everyones input.
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Statics
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Posted - 2006.05.11 03:37:00 -
[14]
Originally by: Estoramus Oh and BTW, my current setup works well enough to tank torp damage from a Raven long enough to outlast them in a fight. Tried and tested.
Uhm, you could drive a Ferox with absolutely not a damn thing fitted and outlast a Raven launching TORPEDOS at you.
PvE Passive: 5x Heavies 2x Tractor Beams 4TMFW
3x LG Extenders 2x hardners (whatever race)
BCU 2x Power Diags Shield Power Relay
Active: LG Shield Booster Boost Amp 2x Hardners Cap Recharger
2x BCU 2x Power Diags
Faction gear of course if you're one of those muppets who hoard ISK and hump Empire like little baby girls. T2 gear is definately worth it though. You can swap around your low-slot mods: BCU's, PDU's, SPR's, Damage Controls, etc however you want depending on your skills to get the best balance. Use Quickfit to optimize your TANK/DPS.
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Apertotes
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Posted - 2006.05.11 08:29:00 -
[15]
has anyone (prob. pottsey or nyphur have) done the math to show when is better 4 extenders and 1 invul/hard, and when is better 3 extenders and 2 invul/hard, or even 2 extenders and 3 invuls/hard?
ps: always for passive tanking, i mean
Apertotes, the Guybrush Threepwood of New Eve |
Dread Blah
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Posted - 2006.05.11 09:07:00 -
[16]
Originally by: Apertotes has anyone (prob. pottsey or nyphur have) done the math to show when is better 4 extenders and 1 invul/hard, and when is better 3 extenders and 2 invul/hard, or even 2 extenders and 3 invuls/hard?
ps: always for passive tanking, i mean
I run: 5 heavy missile launchers 2 medium nos
3 LG extenders 2 invul
2 pdu's 1 warp core stab 1 damage control
without using the nos, I can enable everything and maintain a full cap.
I could run a large shield booster, but I would need to swap the 2 pdu's for rcu's, and drop the wcs for a photonic cpu. I rarely do that since I loose shield recharge, cap recharge and the booster then sucks the cap too quick. I found (at least against npc) that the booster is completely useless. I rather warp out, dock and warp back in.
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Apertotes
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Posted - 2006.05.11 09:18:00 -
[17]
Originally by: Dread Blah
Originally by: Apertotes has anyone (prob. pottsey or nyphur have) done the math to show when is better 4 extenders and 1 invul/hard, and when is better 3 extenders and 2 invul/hard, or even 2 extenders and 3 invuls/hard?
ps: always for passive tanking, i mean
I run: 5 heavy missile launchers 2 medium nos
3 LG extenders 2 invul
2 pdu's 1 warp core stab 1 damage control
without using the nos, I can enable everything and maintain a full cap.
I could run a large shield booster, but I would need to swap the 2 pdu's for rcu's, and drop the wcs for a photonic cpu. I rarely do that since I loose shield recharge, cap recharge and the booster then sucks the cap too quick. I found (at least against npc) that the booster is completely useless. I rather warp out, dock and warp back in.
well, that is a nice setup, and i dont want to sound mean or harsh, but you just didnt answer my question at all
Apertotes, the Guybrush Threepwood of New Eve |
Pottsey
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Posted - 2006.05.12 07:38:00 -
[18]
ôhas anyone (prob. pottsey or nyphur have) done the math to showö Its hard to answer as its not just math based it also depends on play style and what type of PvE and PVP you do. Even when one setup gives less HP regen the extra hitpoints can be worth it. Extra hitpoints extend the amount of time you spend at high regen. Some people prefer to use high hitpoints while others perfew high regen.
My sister Pottsye useÆs high hitpoints with high resistance and next to no regen. While I tend to go for high HP regen. We both do missions without a problem. It all comes down to play style.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |
Dread Blah
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Posted - 2006.05.12 08:45:00 -
[19]
Originally by: Apertotes well, that is a nice setup, and i dont want to sound mean or harsh, but you just didnt answer my question at all
lol
I know, I just needed an excuse to post my setup
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Apertotes
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Posted - 2006.05.12 14:30:00 -
[20]
Originally by: Pottsey “has anyone (prob. pottsey or nyphur have) done the math to show” Its hard to answer as its not just math based it also depends on play style and what type of PvE and PVP you do. Even when one setup gives less HP regen the extra hitpoints can be worth it. Extra hitpoints extend the amount of time you spend at high regen. Some people prefer to use high hitpoints while others perfew high regen.
My sister Pottsye use’s high hitpoints with high resistance and next to no regen. While I tend to go for high HP regen. We both do missions without a problem. It all comes down to play style.
yes, i am not a expert on passive tanking, but i thought that maybe somebody did the math to see whether 4 extenders + 1 invul worked better than 3 extenders + 2 invuls or not, just taking into account resistances and shield regen.
i mean, wheter it is better to have 100 hp/second regen with 65% average resistances or 90 hp/second regen with 55 % average resistances and an everlasting fight (i am pulling numbers out of my a**, just as an example)
Apertotes, the Guybrush Threepwood of New Eve |
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Statics
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Posted - 2006.05.12 14:54:00 -
[21]
Originally by: Apertotes
yes, i am not a expert on passive tanking, but i thought that maybe somebody did the math to see whether 4 extenders + 1 invul worked better than 3 extenders + 2 invuls or not, just taking into account resistances and shield regen.
i mean, wheter it is better to have 100 hp/second regen with 65% average resistances or 90 hp/second regen with 55 % average resistances and an everlasting fight (i am pulling numbers out of my a**, just as an example)
If you're NPCing you should be a smart Eve player, know who you're fighting, and use 2 racial hardners as required. 3 LG Extenders and 2 hardners is the way to go.
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