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LilPoundCake
Pator Tech School Minmatar Republic
1
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Posted - 2014.04.10 13:15:00 -
[1] - Quote
+5s give you faster training but the cybernetics V has a big training time before you qualify for them. How long does it take before the implants make up for the deficit? |
Daniel Plain
Science and Trade Institute Caldari State
1916
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Posted - 2014.04.10 13:33:00 -
[2] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=123722
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5156
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Posted - 2014.04.10 16:23:00 -
[3] - Quote
tldr; about a year or so. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3024
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Posted - 2014.04.10 16:50:00 -
[4] - Quote
Other answer:
Cybernetics 5 has a bunch of other uses. So immediate.
(mindlinks, high level hardwirings, etc) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Mr Epeen
It's All About Me
5201
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Posted - 2014.04.10 17:53:00 -
[5] - Quote
+5s are expensive and can be destroyed for a little gain. But you can buy them whenever you want.
A remap is free for a big boost and can't be destroyed. But are limited in how many times you can use them.
Something to think about.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Tau Cabalander
Retirement Retreat Working Stiffs
3411
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Posted - 2014.04.10 21:32:00 -
[6] - Quote
The difference is 90 SP per hour per +1 to both the primary and secondary attributes.
I consider anything over 2000 SP/hour as being acceptable, and I try to minimize training anything below that. However, it doesn't prevent me from training anything. |
Sabriz Adoudel
Mission BLITZ
2528
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Posted - 2014.04.10 23:37:00 -
[7] - Quote
Steve Ronuken wrote:Other answer:
Cybernetics 5 has a bunch of other uses. So immediate.
(mindlinks, high level hardwirings, etc)
Most of the implants that require Cybernetics 5 require one of two things - either very good player skills (to protect your pod after a ship loss), or a large investment in Leadership skills, or both.
There'll come a time when you should consider these options, but you won't be posting in New Citizens Q&A then. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Lost Greybeard
Drunken Yordles
509
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Posted - 2014.04.11 01:00:00 -
[8] - Quote
Don't train Cyber V for stat implants, only train it if there are other, immediately useful implants you want which require it. |
Nikolai Lachance
Happy Wheels Logistics
71
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Posted - 2014.04.11 02:08:00 -
[9] - Quote
To answer the original question, it takes almost 10 months for the train from cybernetics 4 to 5 to be made up by using +5's over +4's, assuming you always train skills for which you have +5s installed. After that, +5's net you less than 800k extra skill points per year over +4s. That's less than a 5% improvement.
Like others have said, don't train Cyber 5 just for +5's. Train it only when you are ready to use other implants that require it. |
Cannibal Kane
Somali Coast Guard Authority
3570
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Posted - 2014.04.11 05:25:00 -
[10] - Quote
The only real reason the train Cyber 5 is to plug in those sexy Slave Implants.
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |
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