Catherine Laartii wrote: *deleted Sacrilege setup*
HACs definitely work - a lot of folks will use an Ishtar for FW missions, with Sentries / MWD / Cloak. I prefer being able to warp around cloaked, but that's partly because I'm lazy, partly because you don't need an overwhelming tank to deal with the DPS (500-600 is plenty), and partly because going for massive DPS isn't necessarily a good tradeoff over the warp speed bonus that you can get using a Gravitational Capacitor propulsion subsystem. Since in the Cal/Gal warzone - having to do about 30-40 jumps round trip to gather your missions, plus another 50-60 jumps to run them all and get back home - travel time is really the determining factor, I find being able to hit about 5 au/sec in a cloaky Proteus offers the best of all worlds.
Here's my current fit for reference:
[Proteus, FW Missions Budget Cloaky DPS]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Conjunctive Magnetometric ECCM Scanning Array I
Experimental 10MN Microwarpdrive I
Capacitor Recharger II
Large Capacitor Battery II
Covert Ops Cloaking Device II
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Capacitor Control Circuit II
Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump I
Proteus Defensive - Nanobot Injector
Proteus Electronics - Dissolution Sequencer
Proteus Propulsion - Gravitational Capacitor
Proteus Offensive - Covert Reconfiguration
Proteus Engineering - Power Core Multiplier
This fit is cap stable with the MWD off and repper running, and while the paste holds you tank 1000+ DPS in Caldari missions. You do roughly 450dps out to 20km, and can reliably start applying DPS with antimatter out to about 35-40. Sensor strength with low-grade Spurs clocks in at 80-90 depending on your skills. The usual plan is to MWD to 20km, engaging at 30km or so, and pulse the repper as needed. If you run out of paste, just leave it on autorepeat - you're still repping over 300dps and have a pretty decent armor buffer. Warps at about 4.9AU/sec give or take, making it almost as fast around the warzone as a frigate, and has a CovOps cloak for more awesomeness. A corpmate pointed out that the DCU II is not really adding much tank to the fit, and he's right... a second EANM or cap mod or armor plate or 4th Mag Stab II would be entirely viable options. I'm just a creature of habits in some respects.
You can swap out for Heavy Neutron IIs with no loss of cap stability or need for a fitting mod, and gain about 90DPS. This comes at the expense of not being able to engage until about 5km or so with Void / Antimatter, and thus having more issues with rats close to structures / asteroids / etc which can complicate escaping when things get ugly.
All in all it clocks in at about 350mil isk, which is surprisingly affordable for a T3, and has some unique advantages over some comparable HAC fits.