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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:09:00 -
[1] - Quote
I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. Zappity's Adventures for a taste of lowsec. |
Mr Epeen
It's All About Me
5234
|
Posted - 2014.04.12 23:12:00 -
[2] - Quote
You could just not plug in +5s. They don't save much time and you'd have less reason to not PVP.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
353
|
Posted - 2014.04.12 23:14:00 -
[3] - Quote
Or just get +3s they're cheap enough that if you get podded (which rarely happens in lowsec anyway) it doesn't matter |
masternerdguy
Dominion Task Force
1633
|
Posted - 2014.04.12 23:22:00 -
[4] - Quote
I haven't used learning implants for a very long time. Things are only impossible until they are not. |
Loraine Gess
Confedeferate Union of Tax Legalists
208
|
Posted - 2014.04.12 23:22:00 -
[5] - Quote
Or just learn how to warp away when your ship explodes... |
Zappity
Stay Frosty. A Band Apart.
975
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Posted - 2014.04.12 23:24:00 -
[6] - Quote
Loraine Gess wrote:Or just learn how to warp away when your ship explodes... I use other implants in my PvP clones. I know how to warp away.
Most of the time. Zappity's Adventures for a taste of lowsec. |
Wesley Otsdarva
Asuratech Industrial Corp
39
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Posted - 2014.04.12 23:26:00 -
[7] - Quote
Or just run cheaper implants like others have said? Sure dropping the 500 mil for a full set of 5's is nice but +3's work too. And in all honesty +4's would work too.
Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk. |
masternerdguy
Dominion Task Force
1633
|
Posted - 2014.04.12 23:30:00 -
[8] - Quote
Wesley Otsdarva wrote:Or just run cheaper implants like others have said? Sure dropping the 500 mil for a full set of 5's is nice but +3's work too. And in all honesty +4's would work too.
Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk.
And if you are going to spring for +5s just get a low grade pirate implant set and have some fun. Only a little more expensive and it provides real, tangible, boosts to your ship. Things are only impossible until they are not. |
Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:31:00 -
[9] - Quote
Wesley Otsdarva wrote:Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk. Why force a decision between optimal training time and player interaction? I just don't understand this from a game design perspective. Zappity's Adventures for a taste of lowsec. |
Malcanis
Vanishing Point. The Initiative.
15059
|
Posted - 2014.04.12 23:31:00 -
[10] - Quote
Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations.
So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine
Unplug all your implants and play the game. Problem solved, no? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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masternerdguy
Dominion Task Force
1633
|
Posted - 2014.04.12 23:32:00 -
[11] - Quote
Zappity wrote:Wesley Otsdarva wrote:Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk. Why force a decision between optimal training time and player interaction? I just don't understand this from a game design perspective.
Risk vs reward. Actions have consequences. Diminishing returns on investment. Things are only impossible until they are not. |
Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:33:00 -
[12] - Quote
masternerdguy wrote:Wesley Otsdarva wrote:Or just run cheaper implants like others have said? Sure dropping the 500 mil for a full set of 5's is nice but +3's work too. And in all honesty +4's would work too.
Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk. And if you are going to spring for +5s just get a low grade pirate implant set and have some fun. Only a little more expensive and it provides real, tangible, boosts to your ship. Pirate sets are +3 learning too. Doesn't change the principle. Zappity's Adventures for a taste of lowsec. |
Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:34:00 -
[13] - Quote
Malcanis wrote:Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine Unplug all your implants and play the game. Problem solved, no? I DO risk implants. Very expensive ones. But they still don't train as fast.
Listen, there are ways to work around it. I understand that. I just don't understand what this adds to the game. It is a horrible mechanic that works against the other things CCP is trying to achieve. Zappity's Adventures for a taste of lowsec. |
masternerdguy
Dominion Task Force
1633
|
Posted - 2014.04.12 23:35:00 -
[14] - Quote
Zappity wrote:Malcanis wrote:Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine Unplug all your implants and play the game. Problem solved, no? I DO risk implants. Very expensive ones. But they still don't train as fast. Listen, there are ways to work around it. I understand that. I just don't understand what this adds to the game. It is a horrible mechanic that works against the other things CCP is trying to achieve.
Oh no my skills aren't training as fast. I'm ruined. Things are only impossible until they are not. |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
145
|
Posted - 2014.04.12 23:36:00 -
[15] - Quote
Zappity wrote:masternerdguy wrote:Wesley Otsdarva wrote:Or just run cheaper implants like others have said? Sure dropping the 500 mil for a full set of 5's is nice but +3's work too. And in all honesty +4's would work too.
Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk. And if you are going to spring for +5s just get a low grade pirate implant set and have some fun. Only a little more expensive and it provides real, tangible, boosts to your ship. Pirate sets are +3 learning too. Doesn't change the principle. Well, you can either learn to not die, or get used to not having +5's. The latter comes into play if you fail to apply the former.
I haven't had anything that is not a Slave Set for well over a year now, and I don't regret it. My pew is worth much more than the few days I could save in a year long period. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Malcanis
Vanishing Point. The Initiative.
15061
|
Posted - 2014.04.12 23:36:00 -
[16] - Quote
Zappity wrote:masternerdguy wrote:Wesley Otsdarva wrote:Or just run cheaper implants like others have said? Sure dropping the 500 mil for a full set of 5's is nice but +3's work too. And in all honesty +4's would work too.
Thats the cost of using attribute implants, Increased skill point allocation, but with the chance of getting podded and losing all dat isk. And if you are going to spring for +5s just get a low grade pirate implant set and have some fun. Only a little more expensive and it provides real, tangible, boosts to your ship. Pirate sets are +3 learning too. Doesn't change the principle.
Do you think T2 and faction ships should be removed also? Why should you be forced to choose between paying more ISK and having a more effective ship? The increased loss is just a penalty and a disincentive to PvP, right?
Actually, why should ships be destroyed at all....? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Malcanis
Vanishing Point. The Initiative.
15061
|
Posted - 2014.04.12 23:37:00 -
[17] - Quote
Zappity wrote:Malcanis wrote:Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine Unplug all your implants and play the game. Problem solved, no? I DO risk implants. Very expensive ones. But they still don't train as fast. Listen, there are ways to work around it. I understand that. I just don't understand what this adds to the game. It is a horrible mechanic that works against the other things CCP is trying to achieve.
No it isn't. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Kaarous Aldurald
ROC Deep Space The ROC
4622
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Posted - 2014.04.12 23:38:00 -
[18] - Quote
+5s are in the clone I use when real life keeps me from playing the game for a while.
I view them as an added benefit for that purpose only. Otherwise my 3s work just fine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:47:00 -
[19] - Quote
Malcanis wrote:Zappity wrote:Malcanis wrote:Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine Unplug all your implants and play the game. Problem solved, no? I DO risk implants. Very expensive ones. But they still don't train as fast. Listen, there are ways to work around it. I understand that. I just don't understand what this adds to the game. It is a horrible mechanic that works against the other things CCP is trying to achieve. No it isn't. Explain please. I don't understand how this supports the goal of increasing player interaction. If you are talking risk vs reward that could also be achieved by boosters which would be destroyed when podded. Zappity's Adventures for a taste of lowsec. |
masternerdguy
Dominion Task Force
1634
|
Posted - 2014.04.12 23:49:00 -
[20] - Quote
Zappity wrote:Malcanis wrote:Zappity wrote:Malcanis wrote:Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine Unplug all your implants and play the game. Problem solved, no? I DO risk implants. Very expensive ones. But they still don't train as fast. Listen, there are ways to work around it. I understand that. I just don't understand what this adds to the game. It is a horrible mechanic that works against the other things CCP is trying to achieve. No it isn't. Explain please. I don't understand how this supports the goal of increasing player interaction. If you are talking risk vs reward that could also be achieved by boosters which would be destroyed when podded.
I find it amazing how some players handicap themselves and become slaves to the skill que. Nothing is preventing you from interacting with others except yourself. Things are only impossible until they are not. |
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Solecist Project
Center for Advanced Studies Gallente Federation
254
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Posted - 2014.04.12 23:54:00 -
[21] - Quote
Hey Zappity!
Well... the implants definitely have their spot in the game.
They are great for those who believe that they are worth it. Great for those who want to cut down on time needed to skill for stuff.
Problem arises only if those who want to skill fast are also those who like to pew!
You know that yourself. You question what they add to the game, while at the same time you're actually a happy user... until moments like this one come up.
Does that really make sense or is it just the "pain" or "fear of losing them" speaking here?
You seem to want to have both the cake and eat it at the same time... but we both know that won't work.
What it adds to the game is benefit for those who want to use them. It also adds thrill for those few who use them and at the same time RISK them. You know that too!
You say you don't want to jump into your PvP clone, because you don't want to lose the benefit...
Maybe you're taking it a bit more serious than necessary? Maybe the speedup isn't actually worth it for such short amounts of time? Have you done the math? How much do you lose if you don't have them plugged in for a week or two? And... do you REALLY lose anything?
What's worth more? The fun you could have (which you are missing out by choice, as you say), or the day or two you get to use something better/earlier?
Time goes by anyway, doesn't it? |
Antihrist Pripravnik
T-AFK and counting
215
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Posted - 2014.04.12 23:56:00 -
[22] - Quote
Sounds like a classic tale of Risk vs. Reward. My signature got stolen (o.0) |
Richard Desturned
GoonWaffe Goonswarm Federation
1828
|
Posted - 2014.04.12 23:57:00 -
[23] - Quote
Learning implants are an outdated vestige of the days of learning skills. The players that really care about training time are newer players, while improved training time is a frivolous benefit for those players that already have high-SP characters. They serve no real purpose but to provide a massive advantage to risk-averse players (with outliers like extremely wealthy PvPers who can afford to replace +5s regularly) because you don't really risk your implants in hisec.
Attribute bonuses should have been nuked from implants years ago, with base stats being increased by 5. npc alts have no opinions worth consideration |
Malcanis
Vanishing Point. The Initiative.
15062
|
Posted - 2014.04.12 23:57:00 -
[24] - Quote
Zappity wrote:Malcanis wrote:Zappity wrote:Malcanis wrote:Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations. So what you're saying is that because you don't like risking implants, I shouldn't be allowed to benefit from risking mine Unplug all your implants and play the game. Problem solved, no? I DO risk implants. Very expensive ones. But they still don't train as fast. Listen, there are ways to work around it. I understand that. I just don't understand what this adds to the game. It is a horrible mechanic that works against the other things CCP is trying to achieve. No it isn't. Explain please. I don't understand how this supports the goal of increasing player interaction. If you are talking risk vs reward that could also be achieved by boosters which would be destroyed when podded.
How does giving options hurt new player retention? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:57:00 -
[25] - Quote
Antihrist Pripravnik wrote:Sounds like a classic tale of Risk vs. Reward. My PvP implants are more expensive. Zappity's Adventures for a taste of lowsec. |
Malcanis
Vanishing Point. The Initiative.
15062
|
Posted - 2014.04.12 23:57:00 -
[26] - Quote
Richard Desturned wrote:Learning implants are an outdated vestige of the days of learning skills. The players that really care about training time are newer players, while improved training time is a frivolous benefit for those players that already have high-SP characters. They serve no real purpose but to provide a massive advantage to risk-averse players (with outliers like extremely wealthy PvPers who can afford to replace +5s regularly)
Attribute bonuses should have been nuked from implants years ago, with base stats being increased by 5.
Ah so what you actually want is free permanent learning implants? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
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Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.12 23:59:00 -
[27] - Quote
[quote=MalcanisHow does giving options hurt new player retention?[/quote] How does sitting in a station help? Zappity's Adventures for a taste of lowsec. |
Zappity
Stay Frosty. A Band Apart.
975
|
Posted - 2014.04.13 00:00:00 -
[28] - Quote
Malcanis wrote:Richard Desturned wrote:Learning implants are an outdated vestige of the days of learning skills. The players that really care about training time are newer players, while improved training time is a frivolous benefit for those players that already have high-SP characters. They serve no real purpose but to provide a massive advantage to risk-averse players (with outliers like extremely wealthy PvPers who can afford to replace +5s regularly)
Attribute bonuses should have been nuked from implants years ago, with base stats being increased by 5. Ah so what you actually want is free permanent learning implants? Temporary boosters. Create more drug trade. Zappity's Adventures for a taste of lowsec. |
masternerdguy
Dominion Task Force
1635
|
Posted - 2014.04.13 00:00:00 -
[29] - Quote
Zappity wrote: How does sitting in a station help?
You are choosing to sit in the station. Things are only impossible until they are not. |
Thead Enco
47th Ronin
131
|
Posted - 2014.04.13 00:00:00 -
[30] - Quote
Zappity wrote:I hate learning implants. I have a +5 learning clone sitting in Jita which I jump to if I will be away from game for a few days. The problem is that when I have time to log in for half an hour I never want to jump back to lowsec for some pew because of the training time loss over the next few days. So someone, usually me :), doesn't explode that day. Stupid, I know, but there you go.
Get rid of learning implants. They just discourage PvP. I'd love to see them replaced with learning drugs of different levels and durations.
And this is why the "Risk adversed" will be the end of all of us....
-á"A Lannister always pays his debts."
-áTyrion Lannister |
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