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yourmama45
Pator Tech School Minmatar Republic
0
|
Posted - 2014.04.12 23:39:00 -
[1] - Quote
Hi all,
What would be the optimal vulture setup, and is there any surprise setups, in the sense of not focusing on the bonuses? Thanks in advance! Ym |
masternerdguy
Dominion Task Force
1636
|
Posted - 2014.04.13 00:12:00 -
[2] - Quote
You could just fit it like a Ferox and ignore the leadership bonuses and have a slightly better Ferox. Things are only impossible until they are not. |
Voyager Arran
GoonWaffe Goonswarm Federation
42
|
Posted - 2014.04.13 01:51:00 -
[3] - Quote
masternerdguy wrote:You could just fit it like a Ferox and ignore the leadership bonuses and have a slightly better Ferox.
250mil for a Ferox +1 is probably not worth it. You can do some silly **** like Blasters with a dual XL-ASB, but at the end of the day you have a really slow, expensive ship that will never catch anything that doesn't want to fight it. |
Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.13 05:57:00 -
[4] - Quote
Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt.
edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.13 06:59:00 -
[5] - Quote
Just been playing about with Eft and I cant make a vulture fit thats significantly better then my ferox to justify the extra costs.
Vulture
Damage control 2 beta reactor control shield power relay 1 beta reactor control shield power relay 1 F-aQ phase code tracking subroutine
experimental 10mn afterburner Large F-s9 shield induction Large F-s9 shield induction upgraded thermic dissipation amp upgraded kinetic dissipation amp empty mid slot (no idea what to put here)
5 250m prototype Gauss guns a tractor beam and an empty high slot.
2 meduim core defense field purgers.
So over my ferox, I lose 1 gun, 1 field purger and gain a midslot. I cant see how this would help as I died due to not being able to kill fast enough to get into warp. Maybe if I upskill a bit so I can fit another Large F-s9 shield induction? Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Cassandra Aurilien
Imperial Academy Amarr Empire
2
|
Posted - 2014.04.13 07:19:00 -
[6] - Quote
Tarojan wrote:Just been playing about with Eft and I cant make a vulture fit thats significantly better then my ferox to justify the extra costs.
Vulture
Damage control 2 beta reactor control shield power relay 1 beta reactor control shield power relay 1 F-aQ phase code tracking subroutine
experimental 10mn afterburner Large F-s9 shield induction Large F-s9 shield induction upgraded thermic dissipation amp upgraded kinetic dissipation amp empty mid slot (no idea what to put here)
5 250m prototype Gauss guns a tractor beam and an empty high slot.
2 meduim core defense field purgers.
So over my ferox, I lose 1 gun, 1 field purger and gain a midslot. I cant see how this would help as I died due to not being able to kill fast enough to get into warp. Maybe if I upskill a bit so I can fit another Large F-s9 shield induction?
I'm really curious now to see your Ferox fit... (Off-topic, I'd admit.)
You don't use any mag stabs? |
yourmama45
Pator Tech School Minmatar Republic
0
|
Posted - 2014.04.13 07:30:00 -
[7] - Quote
Tarojan wrote:Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt. edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh.
Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.
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Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.13 07:34:00 -
[8] - Quote
Cassandra Aurilien wrote:Tarojan wrote:Just been playing about with Eft and I cant make a vulture fit thats significantly better then my ferox to justify the extra costs.
Vulture
Damage control 2 beta reactor control shield power relay 1 beta reactor control shield power relay 1 F-aQ phase code tracking subroutine
experimental 10mn afterburner Large F-s9 shield induction Large F-s9 shield induction upgraded thermic dissipation amp upgraded kinetic dissipation amp empty mid slot (no idea what to put here)
5 250m prototype Gauss guns a tractor beam and an empty high slot.
2 meduim core defense field purgers.
So over my ferox, I lose 1 gun, 1 field purger and gain a midslot. I cant see how this would help as I died due to not being able to kill fast enough to get into warp. Maybe if I upskill a bit so I can fit another Large F-s9 shield induction? I'm really curious now to see your Ferox fit... (Off-topic, I'd admit.) You don't use any mag stabs?
no, no mag stabs. the one I lost had 3 power relys in the lows instead of the dc2, has 3 field purgers and uses 6 guns 1 tractor beam. (I cant fit the 7th gun into the turret yet).
Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.13 07:37:00 -
[9] - Quote
yourmama45 wrote:Tarojan wrote:Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt. edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh. Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.
I liked the passive tank as it let me use my cap for my Aburner and guns. I had alot of fun in the lev 3 missions until I got squished. It felt like sometimes I could aggro a room and watch my tank slowly sink to 50%, then watch it slowly rise again to 90% as I killed off the npcs and they couldnt break my tank. the npc battleships though chewed through me so very terribly fast... I dont know if an active tank would have saved me tbh. Theres that much incoming damage in that mission. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Anize Oramara
S T R A T C O M Critical-Mass
156
|
Posted - 2014.04.13 07:43:00 -
[10] - Quote
I'm curious to find out how you managed to skill up all the way to a vulture without skilling for T2... anything else ever...
Like is the character originally a pure off grid boosting alt for incursions or something? I mean it takes ages to train for command ships now, how do you not have T2 stuff? |
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Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.13 07:52:00 -
[11] - Quote
Anize Oramara wrote:I'm curious to find out how you managed to skill up all the way to a vulture without skilling for T2... anything else ever...
Like is the character originally a pure off grid boosting alt for incursions or something? I mean it takes ages to train for command ships now, how do you not have T2 stuff?
I cant fly a vulture yet. I am training "stuff" (highly technical term) though and I've not been putting t2 as a prioty. Meta 4 does most of what I need to do with the advantage of dropping from rats.. I mean being cheap on the market. Am I doing this wrong btw?
Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Anize Oramara
S T R A T C O M Critical-Mass
158
|
Posted - 2014.04.13 08:27:00 -
[12] - Quote
Well normally I'd say train T2 tank, T2 damage mods (not guns), train BS and move to Lv4s finish support skills, train T2 guns.
Basically your skill profession would look like this
Lv1 missions with frig > dessie > Lv2 missions with cruiser > T2 light drones > lv3 missions with BC > T2 tank + support > Lv4 missions with BS > Faction BS > T2 guns > T2 or Pirate BS
Some people go T3 cruiser instead of BS. T2 guns = T2 sentries for drone ships |
Voyager Arran
GoonWaffe Goonswarm Federation
42
|
Posted - 2014.04.13 18:08:00 -
[13] - Quote
yourmama45 wrote:Tarojan wrote:Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt. edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh. Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though.
It can have a phenomenal shield tank of either active or passive variety. It's buffer tank is comparable to a Rokh, and its high resists means it stands up very well under reps, either from friendly logistics in fleet battles or active tanking in small gangs.
The only problem is that its raw damage output is less than stellar for what you're paying, its bonuses don't do a whole lot for blaster fits, you can't catch anything by yourself, and if you ever leave a station undock with it you will probably find yourself mobbed in short order because you are fat, slow, and expensive.
Don't train Command Ships for PvE. They can be solid PvE boats if you already know how to fly them and want to do missions for whatever reason, but for the love of god do not put yourself through months of Charisma skills that are utterly useless outside of fleets when you could do the same thing in a CNR. |
yourmama45
Pator Tech School Minmatar Republic
0
|
Posted - 2014.04.15 17:52:00 -
[14] - Quote
Voyager Arran wrote:yourmama45 wrote:Tarojan wrote:Lost my ferox last weekend in kidnappers (10-10), while trying to kite 4 battleships and 6 crusiers. Level 3 mission? really? Im looking at a vulture fit myself, those extra resists might help me live longer. I was trying to pick off the crusiers 1 by 1 and warp out/repair/warp back. my structure just evaporated though while the warp drive spun up. I have learned to fit a DC2 to my pve fits, cos once those shields go I just melt. edit: Also considering training my large turret skills and just sitting in a naga until I can jump to a rokh. Yeah makes sense.... Together with the resists I'm thinking a massive shield tank might be an option. not sure whether to go for active or passive though. It can have a phenomenal shield tank of either active or passive variety. It's buffer tank is comparable to a Rokh, and its high resists means it stands up very well under reps, either from friendly logistics in fleet battles or active tanking in small gangs. The only problem is that its raw damage output is less than stellar for what you're paying, its bonuses don't do a whole lot for blaster fits, you can't catch anything by yourself, and if you ever leave a station undock with it you will probably find yourself mobbed in short order because you are fat, slow, and expensive. Don't train Command Ships for PvE. They can be solid PvE boats if you already know how to fly them and want to do missions for whatever reason, but for the love of god do not put yourself through months of Charisma skills that are utterly useless outside of fleets when you could do the same thing in a CNR.
Thanks! Very good take on it i guess!! So as PvP boat in smaller roaming gang, or would you use it more for larger scale engagements? I'm thinking in the small gang setting, the slugginess is a serious drawback. In a heavier battle, it might be of more use though?
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Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.15 20:32:00 -
[15] - Quote
according to a goonwiki I found the vulture is a fleet command ship while the nighthawk is the field command ship.
You would use the vulture in a large fleet. For a small gang of you and a few mates you would use the a field command ship
http://crackerjax.org/gwiki/GoonWIki/wiki.goonfleet.com/Vulture.html
quote: "High 1x Siege Warfare Link - Shield Harmonizing 1x Siege Warfare Link - Shield Efficiency 1x Siege Warfare Link - Active Shielding 1x Improved Cloaking Device II 3x Wildcards - If you're trying to do DPS with this, get in a Field Command ship you idiot Mid 1x 10MN Microwarpdrive II 3x Large Shield Extender II 1x Invulnerability Field II 1x Photon Scattering Field II Low 1x Damage Control II 3x Power Diagnostic System II Rigs 2x Core Defence Field Extender I Implant Siege Warfare Mindlink All these other vulture fits are ******* terrible, a Vulture shouldn't be bothering with DPS or faction and deadspace mods or drone link augs. This one has 229k EHP, and the two important links for shield gangs. The mindlink is very important to your fleet, as it takes your bonuses for the shield links from 17.25% to 25.8%. This ship passive tanks 640 dps, which isn't all much but I guess its worth a couple fewer ships firing at you. Also, a KVA1000 implant only costs you 8m and it brings you another 6k EHP, if you want to pimp it out a bit."
I dont know how accurate this is as I have no idea when it was written. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Last Wolf
Umbra Wing
119
|
Posted - 2014.04.15 21:31:00 -
[16] - Quote
7x 250mm rails
2x large shield extender (Assuming gruistas) 2x kinetic hardeners (active! passive ones are useless) 1x 10mn ab
3x mag stabs 1x tracking enhancer
3x purger rigs.
Should be overkill for level 3's
Though really, the correct answer is to train a drake..... Vacuums suck. |
Voyager Arran
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.04.16 00:23:00 -
[17] - Quote
Our wiki is pretty out of date in a lot of places while we wait for it to be transferred to a new network some time soon(TM). A recent initiative in Tiericide was killing the distinction between Fleet and Field Command ships. In theory at least, any command ship is capable of boosting or being a viable combatant.
For leading or boosting a fleet, the fit is pretty simple: a great stonkin' tank with gang links and utility equipment in the highs (probes, smartbombs, whatever you might want to do your job). If you have guns at all, it's probably a single 125mm Autocannon for whoring on kms.
If you wanted to use one as a line ship for a fleet or a gang large enough to rely on remote repairs, you'd fit for tank and damage. Unfortunately, you're a slow bastard and you don't really have enough low slots to squeeze in agility for roaming with faster gangs. You don't warp that much slower than a T1 Cruiser, but you will probably still end up being burdensome with anybody that wants to move fast.
Ferox +1 wrote:[Vulture, Rails] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II EM Ward Field II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M Medium Unstable Power Fluctuator I [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Pretty good damage, great projection, phenomenal tank, tracking is unexceptional and oh god is it a slow bastard. You would probably be better off in an Eagle if you really wanted to do this.
For solo/very small fights, you can fit a beastly active tank like this Dual XL-ASB gimmick. You tank ~1k DPS per booster and have enough buffer that you can probably live between reloads.
Station Master wrote:[Vulture, Station Warrior] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Co-Processor II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 X-Large Ancillary Shield Booster, Navy Cap Booster 400 Experimental 10MN Afterburner I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II
Heavy Ion Blaster II, Null M Heavy Ion Blaster II, Null M Heavy Ion Blaster II, Null M Heavy Ion Blaster II, Null M Heavy Ion Blaster II, Null M Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer II
The problem with a solo Ferox, of course, being that it can't catch anything and its only method to escape from a gang that can kill it is to dock/ju. I've opted for hard tackle over a long point because it's not like being pointed by something that goes 400 m/s is a significant impediment to most ships if they want to escape.
As you've probably gathered from my tone, the Vulture can do some things really well, but has serious limitations that will make it difficult to find a justification for given its enormous pricetag. |
Ireland VonVicious
Vicious Trading Company
305
|
Posted - 2014.04.16 01:07:00 -
[18] - Quote
If using for small fleet PvP the 5 gun 2 Fleet assist setup can do great. You will use only be using weapons that get a bonus from any weapon upgrades.
Can pull off a X-Large ASB if you really want to take it into the front line of a fight. You will lose weapon upgrades if you go this route.
The 2 assist mods can be the best from each group it has bonuses with. You will see this help a ton if you fly with EW groups in a vulture. |
Tarojan
Tarojan Corporation
97
|
Posted - 2014.04.16 05:28:00 -
[19] - Quote
Last Wolf wrote:7x 250mm rails
2x large shield extender (Assuming gruistas) 2x kinetic hardeners (active! passive ones are useless) 1x 10mn ab
3x mag stabs 1x tracking enhancer
3x purger rigs.
Should be overkill for level 3's
Though really, the correct answer is to train a drake.....
Why are passive hardeners useless?
I hate missiles with a passion ever since I sat and watched a rat with 2% structure left chew at me for for 35 secs worth of reload time and recover half its shields. I kept thinking if this was pvp, I would be dead. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Last Wolf
Umbra Wing
123
|
Posted - 2014.04.16 13:21:00 -
[20] - Quote
Tarojan wrote: Why are passive hardeners useless?
55% resists vs 37.5%. That is huge! that could be the difference between easily tanking a mission or having to warp out (or 'sploding)
Tarojan wrote: I hate missiles with a passion ever since I sat and watched a rat with 2% structure left chew at me for for 35 secs worth of reload time and recover half its shields. I kept thinking if this was pvp, I would be dead.
Don't fit Rapid Light Missile Launchers or Rapid Heavy Missile Launchers and you will only have the normal 10 second reload time.
Rapid launchers are meant for burst damage in PvP, not damage over time like in missions. Vacuums suck. |
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Voyager Arran
GoonWaffe Goonswarm Federation
66
|
Posted - 2014.04.16 20:55:00 -
[21] - Quote
I should probably add that Vultures only have five turret slots. The two utility highs are meant for gang links, though you can stuff whatever you want in there. |
Tarojan
Tarojan Corporation
107
|
Posted - 2014.04.22 03:12:00 -
[22] - Quote
Ok so after more work and more google (thanks eve uni forums http://forum.eveuniversity.org/viewtopic.php?f=43&t=75782&sid=5f9ddef189e2941c81b9a5080dddef31&start=15)
ferox :
Magnetic Field Stabilizer II Magnetic Field Stabilizer II power diagnostic system II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II Desert heat thermic dissipation field nugget kinetic field experimental 10mn afterburner
6 250mm prototype gauss guns with antimatter
3 medium core defense field purger I
Vulture:
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II nugget kinetic field nugget kinetic field experimental 10mn afterburner shield recharger II
2 meduim core defense field extenders.
Ferox has dps 259, ehp 37k 68 therm resist and 76% kinetic resist, tanks 124 dps and its cap lasts 6m 37 vulture has dps 243, ehp 56.3k 84% therm resist and 93.8% kinetic resist, tanks 113 dps and it cap lasts 10m 41 secs
If I fit the vulture with 2 kinetic deflection IIs I get cap stable at 46% with 91.5% kin resist. if I get my advanced weapons upgrade enough to fit the 7th gun on the ferox I get 303 dps.
So in conclusion, for a small loss in dps you increase your health pool by 50% and probably take a third of the damage from rats (if my understanding of how resistances work is correct) mobilty and warpout times are so close they aren't worth mentioning and ofc your cap stable with the vulture. Can a vulture do part ten of kidnappers? I have no idea. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Danny John-Peter
Snuff Box
417
|
Posted - 2014.04.22 08:22:00 -
[23] - Quote
I really don't see why you would use a Vulture for any of this, a BC with good skills and a good fit should do all Lvl 3s with minimal difficulty, and for Level 4s a BS will be far more efficient. |
Tarojan
Tarojan Corporation
107
|
Posted - 2014.04.22 10:06:00 -
[24] - Quote
I cant speak for the OP, but I've lost my ferox in level 3s. Was looking for better options. I found it by using a heron/tarya and spamming distribtion missions while declining all combat storylines. I've researched the Rokh for level 4s and theres a general agreement its a bad ship for them and I will probably lose that too. Combat missions will have to wait a year until I get round to missile skills. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Maeltstome
Twisted Insanity. The Kadeshi
434
|
Posted - 2014.04.22 11:36:00 -
[25] - Quote
Quote:[Vulture, Test]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN Microwarpdrive II Warp Scrambler II Stasis Webifier II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II
250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M Small Nosferatu II Small Nosferatu II
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Warrior II x5
Quote:[Ferox, Test]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Damage Control II
10MN Microwarpdrive II Warp Scrambler II Stasis Webifier II Adaptive Invulnerability Field II Large Shield Extender II
250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M 250mm Railgun II, Federation Navy Antimatter Charge M Small Nosferatu II
Medium Core Defense Field Extender I Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Warrior II x5
Vulture Vs. Ferox: + 20% Dps, +50% Range, + 45% EHP, +200% Cost.
Yup... Looks like every other T2 ship in the game currently. |
Cassandra Aurilien
Imperial Academy Amarr Empire
68
|
Posted - 2014.04.22 23:00:00 -
[26] - Quote
Tarojan wrote:I cant speak for the OP, but I've lost my ferox in level 3s. Was looking for better options. I found it by using a heron/tarya and spamming distribtion missions while declining all combat storylines. I've researched the Rokh for level 4s and theres a general agreement its a bad ship for them and I will probably lose that too. Combat missions will have to wait a year until I get round to missile skills.
I'm pretty sure that the mission that you mentioned losing your Ferox in was one in which you only had to kill a structure, not kill the room.
There are a few like that. Recon 1/3 is famous for that in level 4's... You are not meant to fight, just to do something and get out. (Recon spawns high level BS's every minute or so... All you have to do is reach a gate 20 KM away in that one - people who don't read objectives tend to die in it really quickly.) |
Silvetica Dian
Manson Family Advent of Fate
985
|
Posted - 2014.04.25 11:08:00 -
[27] - Quote
Tarojan wrote:
Am I doing this wrong btw?
Passive tanks are not a good idea on most ships. your ferox would be much better with damage and tracking mods on the lows and a shield booster + shield resist mods (T2 plz) in the mids. You should change resist mods every mission depending on what the mission is (ie guristas use 2 kinetic and 1 thermal hardener). It won't be cap stable but as you can turn the shield booster on and off this doesn't matter. Higher dps /better tracking means you kill things faster. This means better income and lower incoming damage. If you struggle to tank then try a shield boost amplifier or a cap booster.
TLDR Don't use passive tanks. Don't try and be cap stable. Moar dps. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
Tarojan
Tarojan Corporation
110
|
Posted - 2014.04.25 11:40:00 -
[28] - Quote
thanks to the above posters. I appreciate yr words. I was having fun until I got squished and was looking for a solution. Apparantly the solution (according to E survival) was to bring a raven. (http://eve-survival.org/wikka.php?wakka=KidnappersStrike3gu).
I'll have another go at the combat missions, see if I can make them work for me and my little ferox As far as I can tell though its missiles for pve and guns for pvp. Im balls deep in my gun skills, plus dieing in merlins is fun! espec when I can get a kill :) I cant afford to lose ferox's though.. Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Maeltstome
Twisted Insanity. The Kadeshi
436
|
Posted - 2014.04.25 14:24:00 -
[29] - Quote
Tarojan wrote:thanks to the above posters. I appreciate yr words. I was having fun until I got squished and was looking for a solution. Apparantly the solution (according to E survival) was to bring a raven. (http://eve-survival.org/wikka.php?wakka=KidnappersStrike3gu).
I'll have another go at the combat missions, see if I can make them work for me and my little ferox As far as I can tell though its missiles for pve and guns for pvp. Im balls deep in my gun skills, plus dieing in merlins is fun! espec when I can get a kill :) I cant afford to lose ferox's though..
Raven is the easiest option for low-SP. At Higher SP, Guns are better. Instant damage, better alpha/dps at long ranges, can 1-shot frigs when they burn at you from range.
Drones become even better than guns with sick Drone SP imo - They use no ammo and are afk friendly... you don't even need to specify targets: You can spend your time with medium/small guns killing frigs while the sentries blap the big ships. |
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