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Thread Statistics | Show CCP posts - 2 post(s) |
Zifrian
Licentia Ex Vereor Black Core Alliance
1460
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Posted - 2014.04.13 18:10:00 -
[1] - Quote
I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.php
This, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information.
If it's still there, anyone able to point me in the right direction? I've got it set up for invTypes -> dgmTypeEffects - dgmEffects but I can't seem to find any other linkages that I need to look at. Other tables perhaps?
Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Rob Crowley
State War Academy
288
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Posted - 2014.04.14 06:19:00 -
[2] - Quote
I don't know the answer, but since no-one else replied yet: I can tell you that I looked for that data too a while ago and didn't find it in the SDE. My guess would be that it can be scraped from the client cache. |
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CCP FoxFour
C C P C C P Alliance
3025
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Posted - 2014.04.14 08:20:00 -
[3] - Quote
I don't believe we included that in the export... it's... well not in a very good format. CCP FoxFour // Game Designer // @regnerba
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Darkblad
Hilfe is like Free Entertainment
183
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Posted - 2014.04.14 11:38:00 -
[4] - Quote
Zifrian wrote:I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.phpThis, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information. NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ...
EVE Infolinks -+-áOld and new-áPortraits |
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CCP FoxFour
C C P C C P Alliance
3054
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Posted - 2014.04.18 09:25:00 -
[5] - Quote
Darkblad wrote:Zifrian wrote:I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.phpThis, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information. NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ...
Wait, did it used to be in there? CCP FoxFour // Game Designer // @regnerba
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Max Kolonko
High Voltage Industries Ash Alliance
389
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Posted - 2014.04.18 10:25:00 -
[6] - Quote
CCP FoxFour wrote:Darkblad wrote:Zifrian wrote:I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.phpThis, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information. NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ... Wait, did it used to be in there?
yep Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Darkblad
Hilfe is like Free Entertainment
188
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Posted - 2014.04.18 11:00:00 -
[7] - Quote
CCP FoxFour wrote:Darkblad wrote:Zifrian wrote:I was curious about something earlier today and wanted to see if I could reproduce the same type of information stored here: http://games.chruker.dk/eve_online/npc_ships.phpThis, as indicated in the lower corner, is from Odyssey. I was wondering if it has changed or if CCP no longer publishes this information. NPC Attributes, like resists, damage and the like are no longer in the SDE since ... quite a while. If I recall correctly, the last export that held such data was for quantum rise. Looking at the data of your installation should reveal those attributes, but ... Wait, did it used to be in there? Yep. Here's an excerpt from the SDE of Quantum Rise 1.0.0, which is still hosted @ zofu.no-ip.de EVE Infolinks -+-áOld and new-áPortraits |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3091
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Posted - 2014.04.18 13:17:00 -
[8] - Quote
One of those 'in by accident' ones, I think. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
stoicfaux
4516
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Posted - 2014.04.18 14:20:00 -
[9] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2225781#post2225781
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4540
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Posted - 2014.04.19 02:49:00 -
[10] - Quote
Specifically:
Quote: from reverence import blue
pathToEVE = 'd:/path/to/EVE' eve = blue.EVE(pathToEVE) cfg = eve.getconfigmgr()
''' SQL query to get NPC stats. Used for reference. select distinct invTypes.typeID, invTypes.typeName, invGroups.groupName, dgmAttributeTypes.attributeName, dgmAttributeTypes.description, isNULL(dgmTypeAttributes.valueFloat,dgmTypeAttributes.valueInt) as value from ....invTypes, ....invGroups, ....invCategories, ....dgmTypeAttributes, ....dgmAttributeTypes where ....invGroups.groupID = invTypes.groupID ....and invCategories.categoryID = invGroups.categoryID ....and invCategories.categoryName = 'Entity' ....and dgmTypeAttributes.typeID= invTypes.typeID ....and dgmAttributeTypes.attributeID = dgmTypeAttributes.attributeID order by 1 '''
entity_categoryID = None for n, i in cfg.invcategories.Select('categoryName', 'categoryID'): ....if n == 'Entity': ........entity_categoryID = i ........break
for i_typeID, i_typeName, i_groupID, i_desc in cfg.invtypes.Select('typeID', 'typeName', 'groupID', 'description'):
....invgroups_categoryID = cfg.invgroups.Get(i_groupID).categoryID ....if invgroups_categoryID != entity_categoryID: ........continue
....print i_typeID, i_typeName.encode('utf-8'), '"%s"' % (i_desc.encode('utf-8'))
....for row in cfg.dgmtypeattribs[i_typeID]: ........print ' ', cfg.dgmattribs.Get(row.attributeID).attributeName,"=",row.value
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Darkblad
Hilfe is like Free Entertainment
192
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Posted - 2014.04.19 08:29:00 -
[11] - Quote
Looks like the removal of NPC (and Wormhole) Attributes was intentional:
ebs_DATADUMP.sql from Line 230 wrote: REMOVED IN APOCRYPHA
-- invBlueprintTypes.chanceOfReverseEngineering -- All dgmTypeAttributes records for category = 11 (entities) or group = 988 (wormholes) Entity's Reverence appears to be the only way to get those, not sure how this in realtion to the EULA/TOS. EVE Infolinks -+-áOld and new-áPortraits |
stoicfaux
4548
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Posted - 2014.04.19 12:00:00 -
[12] - Quote
Darkblad wrote:Looks like the removal of NPC (and Wormhole) Attributes was intentional: ebs_DATADUMP.sql from Line 230 wrote: REMOVED IN APOCRYPHA
-- invBlueprintTypes.chanceOfReverseEngineering -- All dgmTypeAttributes records for category = 11 (entities) or group = 988 (wormholes) Entity's Reverence appears to be the only way to get those, not sure how this in realtion to the EULA/TOS. It's a bit of a moot point since the data is already on such popular public sites as games.chruker.dk.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4550
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Posted - 2014.04.19 15:22:00 -
[13] - Quote
stoicfaux wrote:Darkblad wrote:Looks like the removal of NPC (and Wormhole) Attributes was intentional: ebs_DATADUMP.sql from Line 230 wrote: REMOVED IN APOCRYPHA
-- invBlueprintTypes.chanceOfReverseEngineering -- All dgmTypeAttributes records for category = 11 (entities) or group = 988 (wormholes) Entity's Reverence appears to be the only way to get those, not sure how this in realtion to the EULA/TOS. It's a bit of a moot point since the data is already on such popular public sites as games.chruker.dk. Well, maybe not a moot point: http://community.eveonline.com/support/policies/third-party-policies/
Quote:Cache Scraping Our EULA does not permit the scraping of the EVE Online cache, as per EULA Paragraph 9.C ... We recognize that some players have engaged in cache scraping in the past, and we want to be clear this practice is not permitted. That said, unless there is an extreme case (i.e., cache scraping combined with other EULA violations), we will not penalize players who have engaged in this practice prior to 15 April 2013. Now that we have made our intent and policy clear, we may, in our sole discretion, deliver appropriate penalties for players that engage in cache scraping after 15 April 2013 (including temporary or permanent bans). In addition, we also may consider eliminating the cache to eliminate this practice and for performance reasons.
I'm guessing that chruker grabbed the latest NPC data before the April 2013 deadline.
/bummer
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Proddy Scun
Renfield Inc
52
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Posted - 2014.04.21 04:57:00 -
[14] - Quote
Could it be CCP wants people to actually play the game and shoot it out with a few of each NPC before being confident about the characteristics of each NPC?
Why that would introduce an element of uncertainty to the game. It might even somewhat slow down the speed at which people can hang up their "Been there -- Conquered that EVE game" certificate. |
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