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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Doireen Kaundur
667
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Posted - 2014.04.13 23:18:00 -
[1] - Quote
I couldnt find anything concrete on this, so I tested myself.
Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.
So yes, Nos and Energy Neutr. will work on NPCs. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
Dato Koppla
Elite Guards Stealth Wear Inc.
535
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Posted - 2014.04.14 00:27:00 -
[2] - Quote
If I'm not mistaken you can NOS Npc because they have infinite cap (so your cap is always lower than theirs) but they don't actually use cap for their tank and you can't neut them out. Their tank usually works of a chance like: 50% chance for 100hp shield boost every 5 seconds. So it could be that second time around you were just lucky with the dice rolls. However I have never actually tested this so I'm not sure if this is true, 1 NPC isn't enough for you to make a conclusion though, you'd need more thorough testing to prove it. |
IIshira
School of Applied Knowledge Caldari State
791
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Posted - 2014.04.14 00:45:00 -
[3] - Quote
Doireen Kaundur wrote:I couldnt find anything concrete on this, so I tested myself.
Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.
So yes, Nos and Energy Neutr. will work on NPCs. This is very interesting. I've heard you could draw cap from NPC ships but it didn't have a negitive effect on them. I think this needs to be tested on more than one ship before it is confirmed. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
125
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Posted - 2014.04.14 00:45:00 -
[4] - Quote
you are both right and wrong (that was already o the forum some time ago)
NPC DON'T have infinite capacitor NPC DON'T use capacitor for tanking (it's chance based) You can NOS NPC and drain his capacitor (and add it to your own)
As Dato Koppla said, you can't draw any conclusions because it happened once. take a ship scanner and shoot a NPC and observe his capacitor after his shield or armor regenerates, it stays at the same level. |
Kaarous Aldurald
ROC Deep Space The ROC
4655
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Posted - 2014.04.14 00:54:00 -
[5] - Quote
Doireen Kaundur wrote:I couldnt find anything concrete on this, so I tested myself.
Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.
So yes, Nos and Energy Neutr. will work on NPCs.
*facepalm*
Ok, look, here is how this works.
NPCs functionally have a single unit of cap that is never depleted. That's why you can kind of use a NOS on them. They don't use it to tank with. Their tanking is also not consistent, the vast majority of them do not perma run their reps.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Cassandra Aurilien
Imperial Academy Amarr Empire
2
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Posted - 2014.04.14 01:04:00 -
[6] - Quote
I've seen some very old info that explained that NOS & Neuts both lower the chance of a NPC running their booster. It's really not that useful, with the exception of NPC's like Rachen Mysuna.
Back when I was a new player in 2012, I used that trick the first time I ran Vengeance. It can really help on that mission, most of the rest of the time, it's not noticable. |
stoicfaux
4490
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Posted - 2014.04.14 01:17:00 -
[7] - Quote
Bug report it:
https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Energy_Vampires
Quote:NPC Impact: [NOTE: It is assumed by the author that these SISI Changes made it into Tranquility]
"Nosferatu Adjustments The Nosferatu mechanic has finally been fixed on Sisi and can now be tested properly. Nosferatus affect NPCs just like ordinary ships, so it is possible to leech energy from them. However they no longer affect the NPC's chance to repair as they used to, which means that Neutralizers must be used instead if the goal is make the NPCs tank less.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4490
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Posted - 2014.04.14 01:21:00 -
[8] - Quote
Back in 2005:
Quote:Cap Drain the NPC Capacitor Draining and Neutralizing NPCs will result in reduced shield boosting / armor repairing. Size matters here: a heavy nosferatu will affect frigate NPCs a lot more than battleship NPCs, while a small nosferatu won't do much to battleship NPCs. *This is currently not functional on the Test Server*
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Kaarous Aldurald
ROC Deep Space The ROC
4658
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Posted - 2014.04.14 01:23:00 -
[9] - Quote
Thanks for clearing that one up, Stoic. Had no clue that a neut will actually work. That seems fairly odd, but meh, if it's there it's there. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Doireen Kaundur
669
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Posted - 2014.04.14 01:36:00 -
[10] - Quote
IIshira wrote:Doireen Kaundur wrote:I couldnt find anything concrete on this, so I tested myself.
Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.
So yes, Nos and Energy Neutr. will work on NPCs. This is very interesting. I've heard you could draw cap from NPC ships but it didn't have a negitive effect on them. I think this needs to be tested on more than one ship before it is confirmed.
What gets me is the speed at which I popped him.
Several tries before without the Nos, I went through volleys of missiles and reloads but would never reach his armor becuase his shield would always regen.
With the Nos, shield melted away exposing armor quickly for the kill. And with one less launcher? A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |
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stoicfaux
4497
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Posted - 2014.04.14 02:16:00 -
[11] - Quote
Doireen Kaundur wrote: What gets me is the speed at which I popped him.
Several tries before without the Nos, I went through volleys of missiles and reloads but would never reach his armor becuase his shield would always regen.
With the Nos, shield melted away exposing armor quickly for the kill. And with one less launcher?
Or, more likely, a) since you were in Nos range, and b) since Nos isn't supposed to impair NPC repair/boost chances, and c) since you were using missiles, and d) Rachen Mysuna has a 25% defender launch rate, and e) Rachen has a missileDamageMultiplier of 3.24 (click raw stats in Rachen link above) then it was more likely that Rachen's defenders were destroying 3 cruise missiles at a time from your grouped missile during your first encounter, and that by being right on top of him (i.e. in Nos range) you were too close for his defenders to work.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Hesod Adee
Kiwis In Space
314
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Posted - 2014.04.14 03:04:00 -
[12] - Quote
Doireen Kaundur wrote:IIshira wrote:Doireen Kaundur wrote:I couldnt find anything concrete on this, so I tested myself.
Had one NPC that I had a hard time with in a mission. Just couldnt break his shield. So I sacrificed one of my missle launchers for a NOS. Sure enough, he couldnt reg shields fast enough and I popped him.
So yes, Nos and Energy Neutr. will work on NPCs. This is very interesting. I've heard you could draw cap from NPC ships but it didn't have a negitive effect on them. I think this needs to be tested on more than one ship before it is confirmed. What gets me is the speed at which I popped him. Several tries before without the Nos, I went through volleys of missiles and reloads but would never reach his armor becuase his shield would always regen. With the Nos, shield melted away exposing armor quickly for the kill. And with one less launcher?
I've had that same thing happen without NOS. Eventually the NPC stops being lucky with his regen rolls and I get to pop him. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
895
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Posted - 2014.04.14 06:30:00 -
[13] - Quote
NOS doesn't cause NPC tanks to turn off.
if you keep shooting a mordus mammoth with an underpowered ship, the tank turns off. particularly if you kite it so far that it leashes.
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Atomeon
The Scope Gallente Federation
4
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Posted - 2014.04.14 22:53:00 -
[14] - Quote
From what i remember NPC ships have 2 Energy tanks. One can be NOS/Neut and its small and the 2nd is from where ship uses to operate its systems. You can NOT NOS/Neut that second tank.
And of course with NOS you can not shutdown enemy systems because you can NOT drain them to zero. You must have less Energy than targeted ship to drain energy with NOS. |
Hasikan Miallok
Republic University Minmatar Republic
584
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Posted - 2014.04.14 23:35:00 -
[15] - Quote
It is worth noting that NOS since 2013 changes work on your total cap being less than target ships total cap rather than percentage making relative ship sizes important.
NOS are getting a 20% boost this summer when their cycle time gets reduced by 16%. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3122
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Posted - 2014.04.15 07:43:00 -
[16] - Quote
NPCs have infinite cap and they have a percentage based chance to repair damage. Oh god. |
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