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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
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CCP Rise
C C P C C P Alliance
4035
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Posted - 2014.04.14 13:50:00 -
[1] - Quote
Finally we get to the battleships!
This class is by far the most healthy of the three and so we aren't making as many big changes as we did with the frigates and cruisers. We are extending all of the new faction theme elements up to the battleships, which should range from having minimal impact to being a pretty significant buff.
Here's the details (if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):
NIGHTMARE
Amarr Battleship Bonus: 7.5% bonus to Large Energy Turret tracking speed
Caldari Battleship Bonus: 30% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Large Energy Turret damage (was 100% energy turret damage)
Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers Fittings: 14500 PWG, 710 CPU Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60) Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0 Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7 Sensor strength: 28 Signature radius: 370(-30)
========================================================================================
BHAALGORN
Amarr Battleship Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Battleship Bonus: 20% bonus to Stasis Webifier range
Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers Fittings: 18400 PWG, 588 CPU Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2) Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49 Mobility (max velocity / agility / mass / align time): 101 / .125(-.011) / 97100000 / 16.83s(-1.5) Drones (bandwidth / bay): 100(+25) / 150(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8 Sensor strength: 28 Signature radius: 400
========================================================================================
RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
========================================================================================
VINDICATOR
Gallente Battleship Bonus: 7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship Bonus: 10% bonus to Stasis Webifier effectiveness
Role Bonus: 37.5% bonus to Large Hybrid Turret damage
Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2) Fittings: 17500 PWG, 630 CPU Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500 Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48 Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7 Sensor strength: 28 Signature radius: 400
========================================================================================
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) @ccp_rise |
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Sala Cameron
North Eastern Swat Pandemic Legion
185
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Posted - 2014.04.14 13:52:00 -
[2] - Quote
FIRST AGAIN @sala_cameron |
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CCP FoxFour
C C P C C P Alliance
3026
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Posted - 2014.04.14 13:53:00 -
[3] - Quote
NOM NOM NOM CCP FoxFour // Game Designer // @regnerba
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1170
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Posted - 2014.04.14 13:53:00 -
[4] - Quote
Super sentries. Told you, Arthur. |
Liam Inkuras
Justified Chaos
922
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Posted - 2014.04.14 13:54:00 -
[5] - Quote
Front page baby! I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
ChYph3r
Amok. Goonswarm Federation
128
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Posted - 2014.04.14 13:54:00 -
[6] - Quote
Crap 6th! Want to find all the podcasts around EVE Online visit http://evepodcasts.com @chyph3r-á on Twitter
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Wrik Hoover
Hoover Inc. Pandemic Legion
58
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Posted - 2014.04.14 13:54:00 -
[7] - Quote
When are tech 3 BS coming |
Harvey James
The Sengoku Legacy
739
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Posted - 2014.04.14 13:54:00 -
[8] - Quote
why do some have 19 slots and the mach/vindi has 20? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
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Posted - 2014.04.14 13:56:00 -
[9] - Quote
Great! Finally got them. Time to assimilate new information. |
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
3
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Posted - 2014.04.14 13:56:00 -
[10] - Quote
Snake prices going up now? |
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Jamir Von Lietuva
The Exit Plan Test Alliance Please Ignore
20
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Posted - 2014.04.14 13:57:00 -
[11] - Quote
wow surprised with almost no nerf to vindi and mach |
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CCP Rise
C C P C C P Alliance
4038
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Posted - 2014.04.14 13:57:00 -
[12] - Quote
Harvey James wrote:why do some have 19 slots and the mach/vindi has 20?
I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
@ccp_rise |
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Novah Soul
92
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Posted - 2014.04.14 13:57:00 -
[13] - Quote
sweet RS baby :) |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1171
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Posted - 2014.04.14 13:58:00 -
[14] - Quote
Morukk Nuamzzar wrote:Snake prices going up now?
At 497 mill still. I was on board earlier. |
Harvey James
The Sengoku Legacy
739
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Posted - 2014.04.14 13:58:00 -
[15] - Quote
Mach still has more speed than bc's do why? also why so many lows slots?
Angels are still bland omni tanked .. hardly worth buying over minnie ships ... you;'re basically ignoring feedback here
sentries on Rattle really???? .... doesn't it defeat the point of the whole line moving away from gallente sentry overlaps???? Nightmare still only has 4 turrets seems very generous too me... 150% AB bonus seems a bit high
perhaps serpentis ships should lose some dronebay ... also vindi has tracking not falloff bonus consistency here is awful... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
dexter xio
TURN LEFT
32
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Posted - 2014.04.14 13:58:00 -
[16] - Quote
Thanks for not destroying the Mach <3 Dexter xio - That cool guy |
Arthur Aihaken
Perkone Caldari State
3280
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Posted - 2014.04.14 13:58:00 -
[17] - Quote
CCP Rise wrote:Finally we get to the battleships!
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead? It works out to a +0.28% DPS increase, but this is somewhat negated by a higher ammunition consumption rate. I am currently away, traveling through time and will be returning last week. |
Kubiq
Future Corps Sleeper Social Club
22
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Posted - 2014.04.14 13:59:00 -
[18] - Quote
Sweeet |
Liam Inkuras
Justified Chaos
923
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Posted - 2014.04.14 14:00:00 -
[19] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Finally we get to the battleships!
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10) Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead? He said they were all getting 50% increase to warp speed, and accelerations to match. I.E. Mach warps 3.0 au/sec I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Sugar Kyle
Calamitous-Intent Feign Disorder
548
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Posted - 2014.04.14 14:00:00 -
[20] - Quote
Hmm... Machariel not so bad... Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
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Callic Veratar
596
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Posted - 2014.04.14 14:00:00 -
[21] - Quote
I'm a little disappointed that the rattlesnake stays at 7.5 effective drones, though 375% of a heavy drone is pretty nasty. I can understand the reasoning with sentries included, since anything bigger would have just wiped everything off grid.
Hooray for the extra launcher and damage bonus to missiles, that should improve it's presence some. |
Harvey James
The Sengoku Legacy
739
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Posted - 2014.04.14 14:01:00 -
[22] - Quote
CCP Rise wrote:Harvey James wrote:why do some have 19 slots and the mach/vindi has 20? I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.
weird Rattle is only gurista ship with the -1 slot then hhmm.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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CCP Vesna Prishla
C C P C C P Alliance
38
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Posted - 2014.04.14 14:01:00 -
[23] - Quote
good changes :D RATTLESNAKEEEE CCP Vesna Prishla | Customer Support | -á@CCPVesnaPrishla |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1046
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Posted - 2014.04.14 14:02:00 -
[24] - Quote
I like this, may force me to get back into the rattler.
m Mike Azariah-á CSM8 |
Cassandra Aurilien
Imperial Academy Amarr Empire
3
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Posted - 2014.04.14 14:03:00 -
[25] - Quote
I love the Nightmare change... And the Mach is still awesome... Love it. (Might have to give an RS a try as well, I couldn't really see a point to using it before.) |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
119
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Posted - 2014.04.14 14:04:00 -
[26] - Quote
Great. I am happy with these. Very nice to see you following my suggestion of giving the Nightmare a 30% AB bonus instead of a 20%, (even though you prob were thinking of that anyway). Will be interesting to see how it fares once I plug in these numbers.
Upon initial glance I am surprisingly happy with these changes. Although the Guristas line still doesn't look quite right to me. I think get rid of the missile bonus and just give them all drone speed/tracking/range bonuses instead.
Apart from that, I think you have nailed it Rise! |
AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
0
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Posted - 2014.04.14 14:04:00 -
[27] - Quote
Straight up buff to the NM <3 |
Bertrand Butler
Cras es Noster
307
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Posted - 2014.04.14 14:05:00 -
[28] - Quote
All look good, good job guys...C:
I'd really love a little bump on the Rattler to 300% bonus though... |
Callic Veratar
596
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Posted - 2014.04.14 14:05:00 -
[29] - Quote
Gypsio III wrote:Morukk Nuamzzar wrote:Snake prices going up now? At 497 mill still. I was on board earlier.
I'm +74M each based on that price. It's a good start! |
Ayallah
SniggWaffe WAFFLES.
154
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Posted - 2014.04.14 14:06:00 -
[30] - Quote
Great changes but I second that the Mach needs symmetry in the turrets! I wouldn't mind some slot wizardry to drop it to 6 turrets or something.
+1 for not nerfing it! -áFear The Tribes |
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