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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
FT Diomedes
The Graduates RAZOR Alliance
367
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Posted - 2014.04.14 19:41:00 -
[331] - Quote
Harvey James wrote:Mach still has more speed than bc's do why? also why so many lows slots?
Angels are still bland omni tanked .. hardly worth buying over minnie ships ... you;'re basically ignoring feedback here
sentries on Rattle really???? .... doesn't it defeat the point of the whole line moving away from gallente sentry overlaps???? Nightmare still only has 4 turrets seems very generous too me... 150% AB bonus seems a bit high
perhaps serpentis ships should lose some dronebay ... also vindi has tracking not falloff bonus consistency here is awful...
Completely disagree with everything you say. This is my signature. There are many like it, but this one is mine. |
Chris Winter
Zephyr Corp V.A.S.T.
375
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Posted - 2014.04.14 19:44:00 -
[332] - Quote
Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway.
Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. |
Aralieus
The Inf1dels Spaceship Samurai
204
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Posted - 2014.04.14 19:46:00 -
[333] - Quote
I'm all for constructive feedback however it would be alot more accurate if we could actually get our hands on the ships but the amount of self entitlement in this thread is just astounding. Oderint Dum Metuant |
AleAlejandro
Dirt 'n' Glitter I Whip My Slaves Back and Forth
3
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Posted - 2014.04.14 19:47:00 -
[334] - Quote
TrouserDeagle wrote:Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down? no, because a dominix's highslots don't really give you anything in silly pve, while a rattlesnake's highslots give you loads of damage. also just saying, pve should get no consideration when designing or balancing ships imo.
Too bad no one ever uses missiles in incursions, delayed damage and whatnot. |
Arthur Aihaken
Perkone Caldari State
3314
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Posted - 2014.04.14 19:48:00 -
[335] - Quote
Chris Winter wrote:Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway. Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. Why would you need more than one DLA? With a T2 DLA and IV skills you should be able to reach out to around 81km. Everything but Wardens will fall short of that anyway. I am currently away, traveling through time and will be returning last week. |
gascanu
Bearing Srl.
91
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Posted - 2014.04.14 19:52:00 -
[336] - Quote
Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus.
well rhmls are in a way Rise "child" so the fact that almost noone use them and that gila also looks built to fit those make you think if this was not intended...
but, with the current stats on heavy missile, most of your dmg never apply ; to apply most of the dps you will need your target so webbed/scramed that at that point you may be much better using torps... so cruise missiles all the way
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chaosgrimm
Universal Production and Networking Services
90
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Posted - 2014.04.14 19:53:00 -
[337] - Quote
Angsty Teenager wrote:chaosgrimm wrote:Mach steps on the vargur's toes too much IMO.
In the marauder rebalancing thread, we were told that compared to pirates, marauders would have a better tank and project dmg better, while pirates were faster and had higher dps
Why does the mach keep a f/o bonus matching the vargur while maintaining its speed and dps advantages. You're dumb, and you're the reason we get such ****** balance changes. Stop spreading stupidity. U mad brah? |
Crystal Chantreuse
TalCorp Enterprises Care Factor
0
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Posted - 2014.04.14 19:55:00 -
[338] - Quote
As long as this doesn't result in my having to staff more janitors. It's hard enough to keep them as it is. Always running off because they can't handle the pressure. Hrmph. If they don't like being janitors, then they can go off to Stain and be cerebral slaves with the rest of the San--.. oh dear, forgive me, I'm babbling. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
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Posted - 2014.04.14 19:56:00 -
[339] - Quote
Arthur Aihaken wrote:Chris Winter wrote:Surprised nobody has mentioned this, but the Rattlesnake can't really take advantage of the 5th launcher--it needs two DLAs in the highs (for sentry usage) and is fairly tight on CPU anyway. Another high (since it's down a slot anyway) and/or more CPU would be needed to properly take advantage of a 5th launcher. Why would you need more than one DLA? With a T2 DLA and IV skills you should be able to reach out to around 81km. Everything but Wardens will fall short of that anyway. Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. |
scorchlikeshiswhiskey
Cirrius Technologies O X I D E
160
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Posted - 2014.04.14 20:00:00 -
[340] - Quote
Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? |
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MeBiatch
GRR GOONS
1823
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Posted - 2014.04.14 20:03:00 -
[341] - Quote
scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve?
How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Grath Telkin
Sniggerdly Pandemic Legion
2442
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Posted - 2014.04.14 20:04:00 -
[342] - Quote
Changes all look great Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Arthur Aihaken
Perkone Caldari State
3315
|
Posted - 2014.04.14 20:11:00 -
[343] - Quote
Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE.
With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt... I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
Perkone Caldari State
3315
|
Posted - 2014.04.14 20:12:00 -
[344] - Quote
scorchlikeshiswhiskey wrote:I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? Apparently we were both tuned into the same bat channel... I am currently away, traveling through time and will be returning last week. |
FT Diomedes
The Graduates RAZOR Alliance
367
|
Posted - 2014.04.14 20:20:00 -
[345] - Quote
MeBiatch wrote:Jherik wrote: im sure you just threw it together but god that fit is terrible
umm yup off the top of my head... what would you change? unless you mean it would cause terror for those who saw it come at them?
Please don't post good fits... Someone might nerf it! This is my signature. There are many like it, but this one is mine. |
Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
13
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Posted - 2014.04.14 20:21:00 -
[346] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE. With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt...
i would look at the drone changes on the dev blog, there is a spreadsheet you can DL |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
639
|
Posted - 2014.04.14 20:21:00 -
[347] - Quote
MeBiatch wrote:scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
625
|
Posted - 2014.04.14 20:25:00 -
[348] - Quote
MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now...
1681 using navy torps, augmented ogres, and 3x each of BCS II and DDA II. Free Ripley Weaver! |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
639
|
Posted - 2014.04.14 20:27:00 -
[349] - Quote
Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 3x each of BCS II and DDA II.
terrible fit |
Harvey James
The Sengoku Legacy
754
|
Posted - 2014.04.14 20:28:00 -
[350] - Quote
Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 1681 using navy torps, augmented ogres, and 3x each of BCS II and DDA II.
its like a navy domi Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Nevyn Auscent
Broke Sauce
1246
|
Posted - 2014.04.14 20:29:00 -
[351] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you. If you drop it to 6 turrets, then no mid slot or low slot should be added. The Mach is currently 1 slot higher than nearly all the other pirate BS. This should go away if they gain a larger DPS buff per turret & only 6 turrets. I.E. Turret Symmetry is fine, but it shouldn't be used as an excuse to buff the mach with another slot & identical DPS. |
Harvey James
The Sengoku Legacy
754
|
Posted - 2014.04.14 20:32:00 -
[352] - Quote
Bhaalgorn has more shields than the Mach and the vindi .. a little odd if you ask me Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 20:35:00 -
[353] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:Op+Falloff on T2 Bouncers is > 90km before skills. So half of the sentries can reach past the 85km allowed by a single T2 DLA. With V skills a Curator is 52.5km/24km, Garde is 30km/12km and the Bouncer is 60km/24km - all of which fall under the 84km effective range with a single T2 DLA. Granted, this is before omni modules - but you won't be hitting anywhere the previous Rattlesnake distances with missiles, either. Dropping a launcher or utilizing rigs aren't attractive options, and neither is trading another mid or low slot to gain another utility high (especially since drone damage is now secondary). In fact, with the passive drone modules being released in the summer expansion you'll probably want every low slot for drone and ballistic modules. I guess a Black Eagle DLA gets you another +4km - but that's not really practical outside of high-sec PvE. With such a huge damage buff, I'm pretty sure Rattlesnake owners can adapt... Look at the changes to sentries coming at the same time: T2 Bouncer 42km+48km T2 Warden 60km+42km This is before skills or Omni's Also a cruise fit can hit just as well before as after at any rages you'd likely have your ship set up for. |
FT Diomedes
The Graduates RAZOR Alliance
368
|
Posted - 2014.04.14 20:39:00 -
[354] - Quote
Great changes, Rise. Truly knocked it out of the park with the battleships. This is my signature. There are many like it, but this one is mine. |
MeBiatch
GRR GOONS
1824
|
Posted - 2014.04.14 20:45:00 -
[355] - Quote
TrouserDeagle wrote:MeBiatch wrote:
How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all
Why not? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Harvey James
The Sengoku Legacy
754
|
Posted - 2014.04.14 20:46:00 -
[356] - Quote
any comment on the shield recharge rates? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1095
|
Posted - 2014.04.14 20:48:00 -
[357] - Quote
TrouserDeagle wrote:Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 3x each of BCS II and DDA II. terrible fit You have an alternate suggestion? |
Markku Laaksonen
EVE University Ivy League
444
|
Posted - 2014.04.14 20:48:00 -
[358] - Quote
CCP Rise wrote:I'm heading home - will check in again tomorrow morning.
I must say I didn't realize the magnitude of the turret asymmetry problem. Not sure what to say really, doubt it will change but I'll bring it up with some folks here tomorrow and get back to you.
Don't worry about aesthetics. Turret asymmetry doesn't matter. It's all about making meaningful decision when fitting your ship, right? Is the extra DPS worth that unsightly asymmetry?
They're all big boys. They can handle it. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
129
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Posted - 2014.04.14 20:49:00 -
[359] - Quote
Vadeim Rizen wrote:I for one will say I did a LOT of complaining over the faction cruiser changes.
But I will say that I LOVE the changes to the battleships. LOVE them. Well done. Don't say all I do is complain over the changes!
But please, dont kill the cynabal :) Yeah, you can't accuse us of always complaining see Rise. We only complain when our complaints are steadily founded in reality (or at least the imagined reality in our heads) |
Ranger 1
Ranger Corp
5574
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Posted - 2014.04.14 20:51:00 -
[360] - Quote
MeBiatch wrote:TrouserDeagle wrote:MeBiatch wrote:
How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all Why not? I have to admit that I would prefer any necessary fine tuning to be done to the launchers themselves, so that they are more useful over a wider range of ships, instead of just applying bonuses to a couple of rather expensive ships so that they alone can make effective use of them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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