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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
Chicken Exroofer
Regional Assault and Recon
8
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Posted - 2014.05.17 08:28:00 -
[4021] - Quote
I seem to remember drone interfacing being reduced from 20% per level to 10% per level in summer patch.
That would make for a very significant reduction if that is in the current sisi build.
And makes me sad. Since I already have that one at 5. |
Barton Breau
University of Caille Gallente Federation
34
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Posted - 2014.05.17 08:35:00 -
[4022] - Quote
Chicken Exroofer wrote:I seem to remember drone interfacing being reduced from 20% per level to 10% per level in summer patch.
That would make for a very significant reduction if that is in the current sisi build.
And makes me sad. Since I already have that one at 5.
Drone damage stays roughly the same, they buff the base damage to compensate, ofc there are tweaks here and there (warden buffed slightly, garde nerfed). |
afkalt
Republic Military School Minmatar Republic
50
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Posted - 2014.05.17 08:51:00 -
[4023] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar.
They are actually really hard to fit on a Mach without significant pimp and downsizing the SB |
baltec1
Bat Country Goonswarm Federation
11517
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Posted - 2014.05.17 09:07:00 -
[4024] - Quote
afkalt wrote:baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. They are actually really hard to fit on a Mach without significant pimp and downsizing the SB
The mackh can get away with none to be fair, its around cruiser speed right out the box so in truth you only need the implants to get crazy speed out of it. Join Bat Country today and defend the Glorious Socialist Dictatorship |
afkalt
Republic Military School Minmatar Republic
50
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Posted - 2014.05.17 09:36:00 -
[4025] - Quote
This is true, but there's still an irritating legnth of time spent watching space flick by. |
baltec1
Bat Country Goonswarm Federation
11517
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Posted - 2014.05.17 09:45:00 -
[4026] - Quote
afkalt wrote:This is true, but there's still an irritating legnth of time spent watching space flick by.
Well my level 3 raven and my harpy mega warp faster than assault frigs Join Bat Country today and defend the Glorious Socialist Dictatorship |
afkalt
Republic Military School Minmatar Republic
50
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Posted - 2014.05.17 10:13:00 -
[4027] - Quote
Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast.
Heck, I'm actually wondering about a RHML geddon (not made a fit yet, CPU might hurt) |
baltec1
Bat Country Goonswarm Federation
11517
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Posted - 2014.05.17 10:31:00 -
[4028] - Quote
afkalt wrote:Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast.
Heck, I'm actually wondering about a RHML geddon (not made a fit yet, CPU might hurt) Edit: Made a fit, somewhat pricey to proveit can be done but posible to use a poverty style fit. It's not bad. 3.44 AU (before new stacking hit).
That said, I'm still thinking a properly travel fit Mach is going to be up there - the warp speed and the ability to split the guns into so many groups, I rather suspect targetting speed might be the real bottleneck there.
Most likely, the only reason I am using the raven is due to both lack of skills and wanting a golem for level 4s eventually. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Sgt Ocker
Last Bastion of Freedom
218
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Posted - 2014.05.17 10:40:00 -
[4029] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? Now if you could somehow get a Drake to compete with the commonly seen ISKtar. I would be impressed. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
KaDa en Bauldry
Aliastra Gallente Federation
55
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Posted - 2014.05.17 12:01:00 -
[4030] - Quote
Sgt Ocker wrote:baltec1 wrote:I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? There is no overkill, just "Open fire!" and "I need to reload!".
Joke aside, you have a specific aim when you do L3s, and trying to get the best means for the task... Seems reasonable.
I run L3s in a Talos now, just because it's more fun. Priority shift I suppose, drones and missiles don't have the same effect on me. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
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baltec1
Bat Country Goonswarm Federation
11518
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Posted - 2014.05.17 12:35:00 -
[4031] - Quote
Sgt Ocker wrote:baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? Now if you could somehow get a Drake to compete with the commonly seen ISKtar. I would be impressed.
The more overkill the better. Join Bat Country today and defend the Glorious Socialist Dictatorship |
vbnnvb sdss
State War Academy Caldari State
0
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Posted - 2014.05.17 18:19:00 -
[4032] - Quote
Kaarous Aldurald wrote:I am curious, do the mods actually give one red hot damn anymore?
How is Lin still allowed to post, at all? This kind of ignorant, lying through your teeth to constantly derail the discussion bullshit is ok? They do not do their job, hence why you still have posting rights!
Anyways, getting off track here. Back to compile links of all your EULA breaking posts for that petition. |
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ISD Ezwal
ISD Community Communications Liaisons
1333
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Posted - 2014.05.17 18:23:00 -
[4033] - Quote
Thread temporarily locked to facilitate some cleaning work. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Myrthiis
Boon Odd Ducks Bath Toys
10
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Posted - 2014.05.18 01:02:00 -
[4034] - Quote
stoicfaux wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone? Tentatively, yes. Especially, if you're blitzing. I would give it a strong-ish "yes" against missile boats, since gunships have the advantage due to torp/cruise damage and warp speed implants sharing slot six, and because missile boats need/require missile rigs, whereas the gunship is free to fit warp speed rigs. OTOH the 6.2% advantage the 5.7 AU Mach has over the 3.5 AU Vargur may be equalized out by the Vargur's ability to loot and salvage. Quote:Not sure if that's sad, hilarious, or some combination of both. For additional laughs, don't forget that the other pirate battleships (such as the Rattlesnake) warp at 2 AU/sec, so the level 4 Rattlesnake's DPS buff is undermined by its slooooooooow warp speed.
I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues |
KaDa en Bauldry
Aliastra Gallente Federation
57
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Posted - 2014.05.18 01:24:00 -
[4035] - Quote
Myrthiis wrote:I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues Interesting points. - Prop mod difference is not that relevant imho, silly to compare a Nightmare a Mach and a Paladin with the same prop. - Cost comparison is quite relevant short-term, decreases long term unles your ship gets blown up. Should NOT. - I see nothing wrong with a 2+ warp rig Mach, though it would lose the Burst Areator, for Blitz that is possibly agreeable. - EWAR immunity... Are we talking about Marauders now? FoF missiles? - Mission time is probably going to be different, aye. But how? For Blitzable missions, an ASB or HCB+Gist-XL Mach does work well.
I do agree that a direct comparison is not quite sound, but since I run missions while declining quite a few, I see a Blitz-Mach with a Tractor Beam in the utility high as quite viable. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
Myrthiis
Boon Odd Ducks Bath Toys
10
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Posted - 2014.05.18 01:54:00 -
[4036] - Quote
-Stoicfaux was comparing mission time between a Mach and a Vargur(Mjd) to prove is point ,but anyway you'll swap between prop mods depending on the mission even with a 1 Mn Mjd reload time it s more often best to go with a Mwd . -A Machariel with a Gist XL + a faction Mwd is over 2 B , a marauder is 1B7 for twice the tank as it needs only a Large shield booster and as 30 K more ehp with bastion mode. -He did is maths with 3 warpspeed rigs ... -Well yes we are comparing a mach to a vargur operating time and isk/hour ratio and yes Ewar can have a pretty big importance in operating time . -A lot to discuss there to make it short with a GistX Xlarge Sb running + 2 hardener you have only have 3mn32s before cap depletion and only enought cargo for 16 capbooster 800 + 5000 Large ammo (no mtu),pretty short for long running missions who are often quite profitable lp/isk wise.
To finish it's a bit easy to say threw 3 warpspeed rigs to the mach and done ,especially depending the fit u've Cpu issues who need a + 5 % cpu implants who guess what goes into the + 10 % warpspeed implant he tooks for granted .No offense it's not that easy ... |
KaDa en Bauldry
Aliastra Gallente Federation
57
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Posted - 2014.05.18 02:04:00 -
[4037] - Quote
Myrthiis wrote:-Well yes we are comparing a mach to a vargur operating time and isk/hour ratio and yes Ewar can have a pretty big importance in operating time . Totally self-pwned on this one, I'm too used to the Rattlesnake being THE topic, specially since someone mentioned it's 2 AU/sec. Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting. |
stoicfaux
4829
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Posted - 2014.05.18 03:11:00 -
[4038] - Quote
Myrthiis wrote: I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues
Good points and valid criticisms. My general frame of mind is that improved warp speed can improve level 4 running efficiency. I whitewashed/assumed many things in order to see if, all else being equal/unchanged, what potential impact would improving warp speed have. The numbers showed that warp speed could have a non-trivial impact on efficiency, so the trick as you pointed out, is how to make it work, (if it is possible/practical.)
Here's what I'm think in the context of level 4s in Minmatar space. Guns: 918 DPS with 4km + 61km range. 0.06401 tracking. 1013 with two 5% damage implants. Berserkers add another 206 paper DPS. Tank is 494 against Angels for 4m55s. Warp speed is 5.1 AU/s with the rigs and a 10% warp speed implant. (It looks like the failheap EFT files didn't include the fact that warp speed rigs will be stacking penalized in the summer. *grumble*) Speed: 1505 m/s with the MWD. CPU is a bit tight, with 707.25 used out of 707.33. EFT says the price is ~1.4B isk.
[Machariel, Summer Shield - Warp] Co-Processor II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type 100MN Microwarpdrive
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Auto Targeting System I
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Berserker II x4 Hobgoblin II x5
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4829
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Posted - 2014.05.18 03:20:00 -
[4039] - Quote
afkalt wrote:Actually, wouldn't a super fast Mach rival the raven or Ishtar for L3 work? It pops little stuff so damned fast. /giggity
5.1 AU/s on Sisi using the same agent I used for the Ishtar 50M/hour testing. Only 0.28 CPU remaining, so if you don't have Astronautics Rigging at V, you'll need to downgrade to a MARII. So far I haven't gone below 50% shields.
When (if) I get to 30 missions, I'll post the numbers.
[Machariel, Level - 3] Gyrostabilizer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Signal Amplifier II Signal Amplifier II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script 100MN Microwarpdrive II
800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L 800mm Repeating Cannon II, Phased Plasma L Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I
Warden II x4 Hobgoblin II x5
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Myrthiis
Boon Odd Ducks Bath Toys
12
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Posted - 2014.05.18 04:20:00 -
[4040] - Quote
stoicfaux wrote:Myrthiis wrote: I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues
Good points and valid criticisms. My general frame of mind is that improved warp speed can improve level 4 running efficiency. I whitewashed/assumed many things in order to see if, all else being equal/unchanged, what potential impact would improving warp speed have. The numbers showed that warp speed could have a non-trivial impact on efficiency, so the trick as you pointed out, is how to make it work, (if it is possible/practical.) Here's what I'm think in the context of level 4s in Minmatar space. Guns: 918 DPS with 4km + 61km range. 0.06401 tracking. 1013 with two 5% damage implants. Berserkers add another 206 paper DPS. Tank is 494 against Angels for 4m55s. Warp speed is 5.1 AU/s with the rigs and a 10% warp speed implant. (It looks like the failheap EFT files didn't include the fact that warp speed rigs will be stacking penalized in the summer. *grumble*) Speed: 1505 m/s with the MWD. CPU is a bit tight, with 707.25 used out of 707.33. EFT says the price is ~1.4B isk. [Machariel, Summer Shield - Warp] Co-Processor II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type 100MN Microwarpdrive 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Auto Targeting System I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Berserker II x4 Hobgoblin II x5 So now i see your point ,but honnestly this fit is way too much borderline for a few reasons: -53 s all modules on ,only cargo for 16 cap booster 800 + 5000 large ammo meaning 6 capbooster reload -Don't even think about accepting missions except angels one ,you won't have the tank especially on em/therm resistance meaning no scarlet for u ^^ -with your capacitor issue ,you ll probably have to slowboat a few times to save charges ,hurting your operation time even more . -As you 'll have to refuse several missions (RNG is RNG) there is a good chance to destroy your agent standing .
To finish i do agree with you warpspeed isn't as bad as i thought but id prefer a Vargur for the ease of use (without limiting myself to angels ) and keep the possibility to plug an ascendancy set 4.05 au/s :) i think your current fit need a crystal one to be viable:) |
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stoicfaux
4832
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Posted - 2014.05.18 21:11:00 -
[4041] - Quote
baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Yeah, well while you are doing that, Machariel: King of Level 3s (86M/isk in assets/hour).
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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baltec1
Bat Country Goonswarm Federation
11648
|
Posted - 2014.05.19 08:40:00 -
[4042] - Quote
Told you a battleship could do it Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jonah Gravenstein
Machiavellian Space Bastards
18360
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Posted - 2014.05.19 13:31:00 -
[4043] - Quote
baltec1 wrote:Sgt Ocker wrote:baltec1 wrote:KaDa en Bauldry wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone?
Not sure if that's sad, hilarious, or some combination of both. That is why baltec1 is in love with the warp speed rigs btw, so no big surprise there... This is true. I am still working on a rhml raven in level 3s to beat stoics' 50 mil/hr ishtar. Isn't a Raven just a bit "overkill" for level 3's ? Now if you could somehow get a Drake to compete with the commonly seen ISKtar. I would be impressed. The more overkill the better. Overkill is a myth.
Nil mortifi, sine lucre Never go full Ripard |
XMaxan
The Legion of X
5
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Posted - 2014.05.19 20:26:00 -
[4044] - Quote
Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though .
Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (PLEASE!!) |
Owen Levanth
Federated Deep Space Explorations
149
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Posted - 2014.05.19 20:33:00 -
[4045] - Quote
Jonah Gravenstein wrote: Overkill is a myth.
This is true. There is only open fire and reload. |
Doggy Dogwoofwoof
Caldari Provisions Caldari State
29
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Posted - 2014.05.20 02:44:00 -
[4046] - Quote
XMaxan wrote:Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though . Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (PLEASE!!) Edit: Just noticed the severe reduction in drone bandwidth, assuming sentries stay at 25 mbit/sec I will have significantly lower dps from sentries You will have the same DPS from sentrys and heavy drones |
Dsparil Mal
Crime Incorporated Prepare to be Boarded
17
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Posted - 2014.05.21 06:00:00 -
[4047] - Quote
I truly would leave the rattlesnake alone. PERIOD. If CCP is really this interested in making these kind of changes, why not release the Guristas Raven ship that we see in missions and give it these boosts. Call it the Gurista Pit Viper or something. The rattlesnake is perfect the way it is, and making these changes is just going to ruin it.
There are faction ships we see in missions that have yet to be released that I know a lot of people would like to see, myself included. I keep looking at those serpentis Brutixes and similar ships and keep thinking man I'd like to have that. Serpentis Dominix, etc. Now's a chance for that.
Touching the rattlesnake would cause more harm than good. Erotica 1 for CSM 9! |
Doggy Dogwoofwoof
Caldari Provisions Caldari State
29
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Posted - 2014.05.21 06:33:00 -
[4048] - Quote
Dsparil Mal wrote:I truly would leave the rattlesnake alone. PERIOD. If CCP is really this interested in making these kind of changes, why not release the Guristas Raven ship that we see in missions and give it these boosts. Call it the Gurista Pit Viper or something. The rattlesnake is perfect the way it is, and making these changes is just going to ruin it.
There are faction ships we see in missions that have yet to be released that I know a lot of people would like to see, myself included. I keep looking at those serpentis Brutixes and similar ships and keep thinking man I'd like to have that. Serpentis Dominix, etc or the Gurista Ferox (yes I realize these are battlecruisers, but I'm trying to make a point). Now's a chance for that.
Touching the rattlesnake would cause more harm than good. Except for the fact that other than light and medium drones the rattlesnake is better off now than before |
M Key
Hedion University Amarr Empire
3
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Posted - 2014.05.21 06:55:00 -
[4049] - Quote
XMaxan wrote:Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though . Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (PLEASE!!) Edit: Just noticed the severe reduction in drone bandwidth, assuming sentries stay at 25 mbit/sec I will have significantly lower dps from sentries
you get the same 7.5 effective heavy and sentry drones as now. You roughly double your missile DPS with 7.5 effective launchers vs 4 current. |
Sean Crees
Sean's Solo Incursion Corp.
0
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Posted - 2014.05.21 08:41:00 -
[4050] - Quote
CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.
What about this?
I've always felt the powergrid requirements for the mach were a lot higher than fittings allowed for. Fitting an MWD, even a core version with lower PG requirements and 7x T2 1400's requires Advanced Weapons Upgrade 5, and a 6% PG skill hardwiring, AND a PG fitting module or rig to work.
Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach.
Heres a quick fix for them all:
6 turret slots : 7 total highslots instead of 8 Change Minmitar Battleship bonus from 5% to 10% per level.
With those changes, power grid is not such a huge concern, in fact you could probably even take a little away if you want. Also at level 4 battleship skills the damage is exactly the same a it is at level 4 now. Only at level 5 battleship skill do you get a very slight damage buff over level 5 today. You also bring total slots in line with the rest of the ships, AND now your turrets are symetrical. |
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